I'd probably check the order of the packets. I'd suspect the ObjectUpdate
for the agent should be sent first, then any attachment ObjectUpdate
packets. It probably wouldn't hurt if the root prim is sent before any
child prims but I'd hope the viewers could handle that situation.
On Wed, Apr 2,
Attachment positions are relative to bones. They really cannot be too far
away
On Wed, Apr 2, 2014 at 4:20 AM, Melanie mela...@t-data.com wrote:
I don't know if this may be related, but for some reason OpenSim
fails to update the viewer's notion of position properly.
The most noticeable
it in a particular order but given the non-stream nature of UDP we cannot
guarantee it will be received in any order.
On Wed, Apr 2, 2014 at 4:44 AM, Dahlia Trimble dahliatrim...@gmail.comwrote:
Attachment positions are relative to bones. They really cannot be too far
away
On Wed, Apr 2, 2014
Not sure about this particular application but keeping a connection open
can eliminate the need to instantiate a connection whenever a request is
made; a process that can make several round trips to multiple endpoints.
On Tue, Apr 1, 2014 at 12:52 PM, Mic Bowman cmick...@gmail.com wrote:
Do
That field contains the asset data, which, in the case of a sculptie is not
a mesh but a texture. For ODE, the resulting mesh will be cached once
generated and reused, however the asset will need to be reaccessed later if
a mesh with another scale is required, or one with different optional
Another strategy may be do something along the lines of deleting it if the
SOP is part of an attachment. Attachments are phantom and do not need
physics proxies.
On Thu, Mar 27, 2014 at 11:26 AM, Dahlia Trimble dahliatrim...@gmail.comwrote:
That field contains the asset data, which
.
Melanie
On 27/03/2014 19:29, Dahlia Trimble wrote:
Another strategy may be do something along the lines of deleting it if
the
SOP is part of an attachment. Attachments are phantom and do not need
physics proxies.
On Thu, Mar 27, 2014 at 11:26 AM, Dahlia Trimble
dahliatrim
Then you will see problems when prims are edited.
On Thu, Mar 27, 2014 at 12:48 PM, Oren Hurvitz or...@kitely.com wrote:
The mesh/texture data is needed only if the prim is resized or otherwise
edited as you've described. But in the vast majority of cases, prims are
just viewed. We should
Twisted torii are quite complex prims and usually take the longest time to
create a physics proxy (on the order of 5 milliseconds or more) and usually
use the most memory. Using integer sizes in your case would reduce the
amount of proxies stored in the mesh cache and make better use of it.
Radius 0 may or may not add a side, or add 2 sides, depending on other
parameters. Taper 0 may add 1 but could add 2 unless one or both tapers
are 1.0. It's all very complex with lots of interactions. We could probably
get together sometime and hash it all out but I probably wont have time for
a
a tapered torus which contains no cuts or hollows will have either 2 or 3
texture faces, or sides, depending on the taper. If the taper results in
one end which converges in a single point then it will have 2 sides. The
taper you describe should result in a prim with 3 texture faces.
On Tue, Mar
You're free to change your permissions as you would like them to be. Nobody
is restricting your freedom. If the defaults were changed for everyone just
to suit your convenience, then others would be inconvenienced. If the
permission system doesn't suit your needs, you're also free to use other
Are you looking at the blob which is part of a primitive? There is an
encoder/decoder in libopenmetaverse, it's
OpenMetaverse.Primitive.TextureEntry. Here's a link to the source if you're
curious:
OpenMetaverse (libom) libraries (including openjpeg) come from the
libOpenmetaverse project and are not modified, so they probably should not
exist in opensim-libs. If the are there, they are probably old versions
that may have been modified but were later replaced by unmodified versions.
You
the openjpeg libs come from the OpenMetaverse distribution, not from Aurora
On Sat, Dec 21, 2013 at 2:07 AM, M.E. Verhagen marcel...@gmail.com wrote:
the openjpeg lib wich is in the 0.8 git master is 2.1.5 and the source in
opensim-libs is 2.1.3, it looks like the openjep dll, so and dylibs
Melanie made a few commits but I believe she wanted to do more. I don't
think git master is in a good state and I don't really know what her
commits may have broken. I also don't know when she plans on completing
this work. Perhaps she will post a message to these lists and let us know
what her
conditions. All these changes will also get back into master. Feel free to
raise bugs, etc. against this branch.
On 20/12/13 20:58, Dahlia Trimble wrote:
Melanie made a few commits but I believe she wanted to do more. I don't
think git master is in a good state and I don't
really know what her
be fixed and we
can move forward. Leaving it broken over Christmas would be a very poor
show.
On 11/12/13 02:05, Dahlia Trimble wrote:
Melanie has begun merging her region crossing code into git master and
expects that the changes will break the
repository for some indefinite period
Melanie has begun merging her region crossing code into git master and
expects that the changes will break the repository for some indefinite
period. The last usable commit was 08750501617ca332ab196b2f25030e3c635c9dd6
made on December 10th. Please do not use commits after this until master is
It has been and still is a goal of OpenSimulator to be somewhat of a
general purpose virtual world simulation platform. Much of the fundamental
design of the core server reflects this goal. There have also been several
attempts to integrate diverse viewers into OpenSimulator, with varying
levels
On Sat, Nov 9, 2013 at 5:14 PM, Mircea Kitsune
mircea_the_kits...@hotmail.com wrote:
I decided to google parts of my questions earlier. Although I hate asking
something publicly to later answer myself, I think I am a bit more clear
after the info I found as well as the replies here.
First
Why do we need crypto in a database for OpenSimulator?
On Tue, Oct 15, 2013 at 8:08 PM, Fernando Francisco de Oliveira
ferna...@oliveira.eti.br wrote:
Hello
I was investigating the bug (
http://opensimulator.org/mantis/view.php?id=6803) found that
Mono.Security.dll which is packaged with
It crashes is a little too ambiguous. Perhaps you could post the section
of your OpenSim.log file where the crash occurred?
On Sun, Oct 13, 2013 at 2:42 PM, OpenSimFan i...@verwijs-pc.nl wrote:
ive been testing opensm git master with PostGreSQL connection, it Crashes
...
not sure if
Ok I guess a lot of your initial message was truncated when it was
forwarded to the official berlios list, or when gmail picked it up. Usually
sending a message directly to opensim-dev@lists.berlios.de works.
On Sun, Oct 13, 2013 at 6:45 PM, OpenSimFan i...@verwijs-pc.nl wrote:
see link to
Fernando's contributions have been merged into git master so a fresh pull
from there will now include his postgresql support. Please try it :)
Also, *please remember* that git master is a development repository and
should *never* be used in a production environment!
Fernando Francisco de Oliveira has graciously decided to contribure his
modules to support Postgresql databases for OpenSimulator. Several core
developers believe this would be an excellent addition to the code base,
however we could use some help evaluating the patches. If you have
experience
I think the problem with verb-object is that the command handling code is
designed such that multiple modules can add additional commands when they
are instantiated, and Opensimulator uses the first word in the command to
dispatch the command to whatever module owns it. If it were verb-object
then
I don't think the mesh is decompressed during the upload but it is
decompressed when first rezzed in the scene, in order to generate a physics
collision proxy.
Mike, I'm surprised you got it to work with the .Net decompression
libraries. When I first did the mesh physics collider code, the
you could also filter the log with something like:
grep [BULLET OpenSim.log bullet.log
On Thu, Aug 1, 2013 at 10:47 AM, Adams, Robert robert.ad...@intel.comwrote:
If you would like the regular OpenSim.log entries for BulletSim to go
into a different file or to happen at a different log
If you're interested in LL protocol,
http://wiki.secondlife.com/wiki/Protocol might be a good place to start.
There's also http://lib.openmetaverse.org/wiki/Developer_Portal which
contains a lot of useful information.
On Fri, Apr 19, 2013 at 2:58 PM, Sergiy Byelozyorov rryk...@gmail.comwrote:
at 8:11 AM, Dahlia Trimble
dahliatrim...@gmail.comwrote:
If you're interested in LL protocol,
http://wiki.secondlife.com/wiki/Protocol might be a good place to start.
There's also http://lib.openmetaverse.org/wiki/Developer_Portal which
contains a lot of useful information.
On Fri, Apr 19
It works fine for me if I use the for Windows Desktop version of Visual
Studio 2012. I think the version for Windows 8 is only for Metro apps.
On Sat, Apr 6, 2013 at 10:09 AM, OpenSimFan i...@verwijs-pc.nl wrote:
true, VS 2012 is very new, it will take a lot of work to make it
compatible...
Screen should capture ctrl-a d and act on it before sending anything to
OpenSimulator. I suspect it's a problem with the version of screen you are
using and/or perhaps with your terminal emulator.
On Wed, Mar 20, 2013 at 1:57 PM, R.Gunther ri...@rigutech.nl wrote:
For some reason opensim thats
Not all of the users of OpenSimulator are sysadmins. Have you ever worked
in a corporate environment? Often the computers that people use are managed
by a central IT department and deviating from the long-term supported IT
mandated solution is not allowed. Similar situations exist in education.
.
On Sun, Jan 27, 2013 at 4:28 AM, Dahlia Trimble
dahliatrim...@gmail.comwrote:
I think the point is raise it to the minimum version which supports the
codebase. If there was some feature in 2.10 that did not exist in 2.6 and
that feature was required for proper execution, then 2.10 would
I think the point is raise it to the minimum version which supports the
codebase. If there was some feature in 2.10 that did not exist in 2.6 and
that feature was required for proper execution, then 2.10 would be a better
target. Otherwise it would just be forcing people to upgrade who would not
I'm not seeing the rationale for rule #1. Could you explain it a bit?
Anyway, if there is a good technical reason for it, perhaps OSDMap could be
subclassed and code added to enforce the rule?
On Fri, Jan 18, 2013 at 3:46 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
Alright, I'm
I guess I should take this opportunity for a little shameless
self-promotion ;)
http://vimeo.com/51836266
http://vimeo.com/51377266
On Tue, Jan 8, 2013 at 6:00 PM, Dave Gubser gub...@dynacee.com wrote:
I thought the following might generate a little interest in NPC
capablilites. :)
standard opensim with ODE physics does not support convex hull collision
shapes. I believe BulletSim does but I don't know if it's been extended
into the LSL API.
On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther ri...@rigutech.nl wrote:
i just wanted to try a default example of llSetKeyframedMotion
Hi Diva,
With pathfinding, a NPC has to navigate between virtual waypoints along a
path to reach a goal. Currently I have a region module that can be queried
by scripts and will generate a path that a NPC should be able to follow,
then the NPC controller script checks the position of the NPC
Can you describe the symptoms you are seeing that this registry setting
corrects for you?
On Mon, Nov 5, 2012 at 12:40 PM, R.Gunther ri...@rigutech.nl wrote:
Mijn sims zijn nu 4 dagen up met een aangepaste registery setting in
windows.
Het lijkt hier voor mijn gevoel even wat soepeler te
I've recently been made aware of http://mono-project.com/Profiler but I'm
not at all very familiar with it yet so I can't really comment on how
effective it may be for what you want to do.
On Mon, Oct 1, 2012 at 3:57 PM, R.Gunther ri...@rigutech.nl wrote:
Well i switched back to linux.
But my
I've had excellent luck serving many simultaneous long-poll requests with
the HTTP server that comes with OpenSimulator. Bear in mind though that
each active request may consume a thread so you might need to increase
available threads if you see problems. I'm not certain if the request
threads are
That's a viewer/driver/graphics card/shader problem.
I thought i heard somewhere that if a shader fails to compile in the LL
viewer that it turns things pink or purple but I'm not sure I heard it
correctly. Anyway try showing it to whoever distributes the viewer you are
using.
On Tue, Jul 31,
I've seen that error before, although I don't think I was using Opensim at
the time. In my case it was flaky memory. The odd part is the BIOS memory
check reported that the memory was fine. I ran memtest86 (
http://memtest.org/ ) for a couple hours and it found it, and replacing
the memory fixed
Group IM may be difficult as presence in IRC may not be straightforward to
implement given the region acts as a proxy for IM. Another issue is IM can
be larger than the normal IRC message length limit of 512 bytes. XMPP may
work better given the more flexible message formats and lengths but I
There's a setting which can be added to the [XEngine] section of the
OpenSim.ini file:
MinTimerInterval = 0.5
Note that if you have high speed timers and you do scene updates with them,
you will likely overflow queues in many places and cause all sorts of
problems. I seem to not have too many
If I understand you correctly, one way to accomplish this may be as
follows: render the scene off-screen and store it in a texture buffer, then
render that texture on the surface of a spherical object and display it.
I'm not familiar with LL viewer code but I would think most programs that
use
Timers in opensimulator are usually limited to 0.5 seconds minimum
duration. There is a ini setting to change it at the simulator level,
however, I've found that using the not_at_target() event gives better
results as it will fire once per simulation frame which is probably what
you would want
with a suitable handler). However, I'm not sure
that asset serving is such a bottleneck at the moment compared with
scripting and physics issues.
On 17/03/12 21:10, Dahlia Trimble wrote:
I've done a bit of tracing through the code and I can't seem to find
where the http server
OpenSimulator is only a consumer of camera rotation and doesn't really
affect it at all from the client's perspective. The viewer sends the camera
rotation with every AgentUpdate message in the form of 3 direction
vectors (up, left, and forward) which are relative to world space, so the
rotation
Nice!
Any thoughts on best practices for including LSL type mapping in C# sources?
On Thu, Mar 15, 2012 at 1:59 PM, Mic Bowman cmick...@gmail.com wrote:
I've check the modInvoke code into master. It lets you register functions
in a region module with the script engine so that scripts in your
I've done a bit of tracing through the code and I can't seem to find where
the http server in OpenSimulator uses threadpool threads. I did find them
used in the LLUDP server and in asyncronous requests from the asset
service, but I have yet to find any other uses. is it possible that the
http
guessing the numbers in brackets are
the max of the Pools. Therefore 1000 is possibly
too much, Will be interesting to see if i still run into problems with
300 Threads per CPU.
Am 9. März 2012 08:14 schrieb Dahlia Trimble dahliatrim...@gmail.commailto:
dahliatrimble@gmail.**com dahliatrim
?
** **
Regards,
** **
Olli
** **
*From:* opensim-dev-boun...@lists.berlios.de [mailto:
opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
*Sent:* 07 March 2012 23:59
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Problem registering region module
2012 01:14 schrieb Dahlia Trimble dahliatrim...@gmail.com:
A couple thoughts, not sure if it's your problem or not.
I would probably check to make sure the cache is set up properly and the
file system it's on has plenty of space. Also make sure the disk isnt being
thrashed by other processes
in the article is quite a lot ... what are your settings? do you go
with the 2000?
Am 9. März 2012 00:07 schrieb Dahlia Trimble dahliatrim...@gmail.com:
Are you using Mono? I've seen poor performance of the http server used in
OpenSimulator when insufficient threads are available
A couple thoughts, not sure if it's your problem or not.
I would probably check to make sure the cache is set up properly and the
file system it's on has plenty of space. Also make sure the disk isnt being
thrashed by other processes and that the disk is healthy and not
fragmented. There's
The protocol between the sim and the viewer allows for clients to initiate
and stop animation sequences. There are packets defined for it, and I
believe they are the basis for client side animation overriders that are
a feature of many third-party viewers. You should be able to modify a
viewer to
There's a list of grids at http://opensimulator.org/wiki/Grid_List
Perhaps if it were in some kind of XML format it could serve as a source
for TPV grid selector?
I don't think this list is by any means considered a complete list and as
it's a wiki then inclusion of any grid on the list is
Would a Wright Plaza meeting even have multiple point collisions? Most
(all?) of the active physical objects are avatar agents and they use
capsule colliders rather than meshes. Also, most are sitting and the few
that aren't are standing on or moving across a flat surface, probably far
away from
not sure if it's your problem, but I believe wearing a lot of scripted
attachments can cause quite a bit of lag when crossing between regions.
On Tue, Dec 13, 2011 at 2:40 PM, Ovi Chris Rouly mael...@ieee.org wrote:
Folks,
Is there a setting in the Configs that will help with between-region
In SL, sitting behavior differs between objects which have a sit target set
and those which do not. When a sit target is set, sitting will occur
immediately when an object is selected and Sit is chosen from the menu,
even from a large distance. For default sit positions distance appears to
have an
At one time I had some code in there that would look at an environment
variable and use it to set the external hostname for the region. I think
that code has since been removed by someone else but I remember I did use a
standard .NET call to do it, probably
there's any way for a program to manipulate an environment for the parent
process unless the parent process is specifically written to provide a
means for a child process to do so.
On Wed, Nov 23, 2011 at 12:55 AM, Dahlia Trimble dahliatrim...@gmail.comwrote:
At one time I had some code
I've used gridproxy (part of libomv -
http://lib.openmetaverse.org/wiki/Main_Page ) to interface to other
processes without modifying the LL viewer by writing a *gridproxy
plugin*which is basically a small c# program in the form of a dll
file. I believe
there are some examples that come with
I dont believe OpenSimulator restricts texture sizes; these restrictions
are in the uploader in the viewer. There are good reasons for the limits:
oversize textures decrease OpenGL performance dramatically and too many
large textures will quickly drop frame rates to the point where the
application
Once it's started and the regions have loaded, OpenSim is mostly memory
resident. One exeption is the local asset cache which may be frequently
accessed when new users arrive in a region and assets are delivered to them
(textures, etc.). This is often mitigated by each user's viewer cache
Which page(s) are you considering replacing? Or are you suggesting adding
pages which define a user, in addition to the existing wiki pages which
describe OpenSimulator?
On Wed, Aug 3, 2011 at 10:05 AM, Makiko Nomura (Makopoppo)
nomura.mak...@googlemail.com wrote:
Hi, nice to meet you all. I'm
point.
On 2011/08/04, at 2:21, Dahlia Trimble wrote:
Which page(s) are you considering replacing? Or are you suggesting adding
pages which define a user, in addition to the existing wiki pages which
describe OpenSimulator?
On Wed, Aug 3, 2011 at 10:05 AM, Makiko Nomura (Makopoppo
At first glance it seems similar to BSON
Do you have a specific application in mind?
On Tue, May 17, 2011 at 2:53 PM, BlueWall jam...@bluewallgroup.com wrote:
Hi,
I ran across this serializer a few days ago. The license is Apache and
it supports many languages. Any interest?
Hi Neal,
http://forge.opensimulator.org/gf/ is provided for distribution of modules
and other software that might not me included in core for BSD license
compatibility or other reasons. You might also consider using github in
addition to forge if you want to increase visibility.
Changes are also
Is eventqueue the same as a capability? Perhaps it's a special case and
might deserve special naming, but still under
OpenSim.Region.ClientStackLinden somewhere.
Also I'd be in favor of a generic capability object or base class or some
such that other client stacks and services could make use
If you are using the experimental mesh support in OpenSimulator, please note
that there is a new configuration section that must be added to your
OpenSim.ini file. You can find an example of the new [Mesh] section in
OpenSimDefaults.ini:
These configuration parameters were previously in the
I believe the buffer-bloat problem is more related to TCP than UDP. UDP is
probably affected as some ISPs may choose to discard UDP traffic when
excessive congestion occurs.
On Mon, Mar 28, 2011 at 11:41 AM, James Hughes jam...@bluewallgroup.comwrote:
Thanks Mic,
I look forward to testing
yes, which is why I said discard them when new updates occur.
On Mon, Mar 28, 2011 at 12:03 PM, Melanie mela...@t-data.com wrote:
For avatars yes. But prim updates can never be discarded, no matter
how trivial, because they establish new persistent state.
Melanie
Dahlia Trimble wrote
:
comments below...
On Mon, Mar 28, 2011 at 11:49 AM, Dahlia Trimble
dahliatrim...@gmail.comwrote:
a couple thoughts..
Perhaps resend timeout period could be a function of throttle setting
and/or measured packet acknowledgement time per-client? (provided we measure
it). That may prevent excessive
The temporary moderation is no longer in effect and the list is now open
again. Please try to keep discussions focused on appropriate topics.
Discussion of specific patents is *not* considered appropriate.
On Thu, Feb 3, 2011 at 10:25 AM, Teravus Ovares tera...@gmail.com wrote:
Hey there
I'm not sure about RealXtend, but there is a MXP implementation in
IdealistViewer. You should be able to see the code here:
http://forge.opensimulator.org/gf/project/idealistviewer/scmsvn/?action=browsepath=%2Ftrunk%2FIdealistViewer%2FNetwork%2F
On Thu, Jan 20, 2011 at 12:34 AM, Rustam Rakhimov
Best of luck in your new field. You will be sorely missed.
I hope to hear more about your new endeavors, I've done some work in the
field of machine vision and learning in the past and I understand what a
rewarding field it can be. Please continue to stay in touch and let us know
how you are
I have no current preference for one over the other. I suspect that there
may be more options desired in the future besides format so whichever is
most easily extended and widely accepted may be the better choice.
On Wed, Dec 8, 2010 at 7:36 AM, Diva Canto d...@metaverseink.com wrote:
So far,
Thanks for the heads up Diva :)
Would this affect regions where Hypergrid is not enabled?
On Mon, Nov 29, 2010 at 10:20 AM, Diva Canto d...@metaverseink.com wrote:
WARNING: DO NOT USE DEVELOPER'S CODE IN ANYTHING OTHER THAN DEVELOPMENT AND
TESTING.
* For those of you following the master
I think the web login code has been bitrotting for probably a couple
years now, if you're referring to the same code I'm thinking of.
Anyway probably better to ask this question in the opensim-dev mailing
list.
On 11/20/10, Olli Aro olli_...@yahoo.co.uk wrote:
Hi all,
Anyone using the web
Hi,
I'm not familiar with the Havok APIs or if it's even capable of using
triangle meshes as colliders, but I felt a brief description of the ODE
interface may be a good starting point.
In a nutshell...
ODE has some internal collider types that it uses for basic shapes such as a
box or sphere.
How about the various OSD serializations in libomv? They seem to be pretty
robust these days.
On Sat, Oct 9, 2010 at 11:05 AM, d...@metaverseink.com wrote:
Dear devs,
I'm pulling my hair here with the serialization of scene objects. This is
horrible! Using .Net serialization for something as
I'd like to see one skeleton client stack stay in core as it makes it a lot
easier to start a new one rather than studying the LL stack and helps 3rd
party client stack developers track changes in the IClientAPI interface.
MXPClientView is useful for this but I'm not sure it still works as
it
I see several converging efforts here. The original OGP work by IBM and
Linden Lab only allowed a teleport to occur, however it was not the same
as a teleport which may occur on either normal SL or normal OpenSim. This
teleport, was overseen by a central authority which was a closed source
I've tried to use extra information in URLs before by slash-delimiting them
and all seemed to work well until I ran into situations such as missing data
for one of the terms and some URL parsers did not accept the double slash
which resulted from the missing field. Another problem exists when
be
fetched with GET and cached, e.g. is RESTful.
Melanie
Dahlia Trimble wrote:
I've tried to use extra information in URLs before by slash-delimiting
them
and all seemed to work well until I ran into situations such as missing
data
for one of the terms and some URL parsers did not accept
are designed to be
RESTful. I don't plan on caching, but i don't want to create a
protocol that is inherently uncacheable. Be nice to the net.
Melanie
Dahlia Trimble wrote:
if you're relying on an external cache, why do you need to store the same
information in the url?
On Tue, Aug 31, 2010
I'm not sure how far others have gone with XMPP but a while back I wrote a
gridproxy plugin for group chat over XMPP. You can find it at
http://forge.opensimulator.org/gf/project/jabberimproxy/
http://forge.opensimulator.org/gf/project/jabberimproxy/
On Sun, Aug 29, 2010 at 2:17 AM, Ai Austin
This looks to me to be an attempt to provide local caching of relevant
information for reducing lookup requirements and seems a usable approach as
long as the extra data is known to be non-authoritative. It does bring a
implementation-specific form into something that has potential to becoming a
I'm a member of OpenSim core and I've been participating in AWGroupies
meetings in SL for the better part of a couple years now. however I haven't
posted to the VWRAP list since it was OGPX.
On Sun, Aug 29, 2010 at 5:16 PM, Mike Dickson mike.dick...@hp.com wrote:
That's great to hear. And the
If you don''t need individual bakes for your test you might consider hacking
the libomv baker to upload pre-baked files instead of making new ones for
each bot.
-d
On Tue, Aug 24, 2010 at 4:54 PM, Lake, Dan dan.l...@intel.com wrote:
In our load testing, we use TestClient from OpenMetaverse
On Tue, Aug 17, 2010 at 2:36 AM, Ai Austin ai.ai.aus...@gmail.com wrote:
From: Justin Clark-Casey jjusti...@googlemail.com
As regards to OpenSim contributions, I doubt that the viewer license change
to LGPL will make any difference. LGPL just
makes it possible to link non-GPL code to the
Similar to the OSDMap in libomv?
On Wed, Jul 28, 2010 at 2:39 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
Hi there. Whilst implementing media-on-a-prim, I've been keeping as much
code in the MOAP region module as possible.
I'm quite impressed with how feasible this is.
I have a couple concerns about this proposal.
OpenSimulator has been largely developed through volunteer contributions. If
money is brought in to help speed up development, it should be spread around
to active contributors so as to not negatively influence morale among
volunteer developers.
If it's using the OSD serialization methods in libomv, then there are
several serializations available, including XML, JSON, and a binary format.
I've used all three in projects and I've found the XML to be the most robust
and mature. Depending on the version of libomv included with OpenSimulator,
Hi Dirk,
The only other time I've seen a problem with connecting to region... is
when there is a misconfiguration of ExternalHostName in
bin/Regions/Region.ini
On Fri, Jul 2, 2010 at 9:18 AM, Dirk Krause dirk.kra...@pixelpark.comwrote:
Hi,
I just bought the new Fritzbox 7390 despite it's
I have been experimenting with combining and/or offloading physics
simulations on physics capable clients (not LL based) with OpenSim, but
nothing has been released as open source as of yet. It's not clear to me how
a new TLD would affect this though, or why it might be required.
-Dahlia
(Core)
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