Re: [Opensim-dev] Viewer doesn't render attachments after teleport

2014-04-02 Thread Dahlia Trimble
I'd probably check the order of the packets. I'd suspect the ObjectUpdate for the agent should be sent first, then any attachment ObjectUpdate packets. It probably wouldn't hurt if the root prim is sent before any child prims but I'd hope the viewers could handle that situation. On Wed, Apr 2,

Re: [Opensim-dev] Viewer doesn't render attachments after teleport

2014-04-02 Thread Dahlia Trimble
Attachment positions are relative to bones. They really cannot be too far away On Wed, Apr 2, 2014 at 4:20 AM, Melanie mela...@t-data.com wrote: I don't know if this may be related, but for some reason OpenSim fails to update the viewer's notion of position properly. The most noticeable

Re: [Opensim-dev] Viewer doesn't render attachments after teleport

2014-04-02 Thread Dahlia Trimble
it in a particular order but given the non-stream nature of UDP we cannot guarantee it will be received in any order. On Wed, Apr 2, 2014 at 4:44 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: Attachment positions are relative to bones. They really cannot be too far away On Wed, Apr 2, 2014

Re: [Opensim-dev] REST handlers use partial string matching

2014-04-01 Thread Dahlia Trimble
Not sure about this particular application but keeping a connection open can eliminate the need to instantiate a connection whenever a request is made; a process that can make several round trips to multiple endpoints. On Tue, Apr 1, 2014 at 12:52 PM, Mic Bowman cmick...@gmail.com wrote: Do

Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

2014-03-27 Thread Dahlia Trimble
That field contains the asset data, which, in the case of a sculptie is not a mesh but a texture. For ODE, the resulting mesh will be cached once generated and reused, however the asset will need to be reaccessed later if a mesh with another scale is required, or one with different optional

Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

2014-03-27 Thread Dahlia Trimble
Another strategy may be do something along the lines of deleting it if the SOP is part of an attachment. Attachments are phantom and do not need physics proxies. On Thu, Mar 27, 2014 at 11:26 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: That field contains the asset data, which

Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

2014-03-27 Thread Dahlia Trimble
. Melanie On 27/03/2014 19:29, Dahlia Trimble wrote: Another strategy may be do something along the lines of deleting it if the SOP is part of an attachment. Attachments are phantom and do not need physics proxies. On Thu, Mar 27, 2014 at 11:26 AM, Dahlia Trimble dahliatrim

Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

2014-03-27 Thread Dahlia Trimble
Then you will see problems when prims are edited. On Thu, Mar 27, 2014 at 12:48 PM, Oren Hurvitz or...@kitely.com wrote: The mesh/texture data is needed only if the prim is resized or otherwise edited as you've described. But in the vast majority of cases, prims are just viewed. We should

Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

2014-03-27 Thread Dahlia Trimble
Twisted torii are quite complex prims and usually take the longest time to create a physics proxy (on the order of 5 milliseconds or more) and usually use the most memory. Using integer sizes in your case would reduce the amount of proxies stored in the mesh cache and make better use of it.

Re: [Opensim-dev] How many sides does a tapered torus have?

2014-03-26 Thread Dahlia Trimble
Radius 0 may or may not add a side, or add 2 sides, depending on other parameters. Taper 0 may add 1 but could add 2 unless one or both tapers are 1.0. It's all very complex with lots of interactions. We could probably get together sometime and hash it all out but I probably wont have time for a

Re: [Opensim-dev] How many sides does a tapered torus have?

2014-03-25 Thread Dahlia Trimble
a tapered torus which contains no cuts or hollows will have either 2 or 3 texture faces, or sides, depending on the taper. If the taper results in one end which converges in a single point then it will have 2 sides. The taper you describe should result in a prim with 3 texture faces. On Tue, Mar

Re: [Opensim-dev] Having struggled with the privs inherited from SL I wish to object.

2014-03-25 Thread Dahlia Trimble
You're free to change your permissions as you would like them to be. Nobody is restricting your freedom. If the defaults were changed for everyone just to suit your convenience, then others would be inconvenienced. If the permission system doesn't suit your needs, you're also free to use other

Re: [Opensim-dev] Texture encoding in database

2014-01-16 Thread Dahlia Trimble
Are you looking at the blob which is part of a primitive? There is an encoder/decoder in libopenmetaverse, it's OpenMetaverse.Primitive.TextureEntry. Here's a link to the source if you're curious:

Re: [Opensim-dev] opensim-libs out of date ?

2013-12-21 Thread Dahlia Trimble
OpenMetaverse (libom) libraries (including openjpeg) come from the libOpenmetaverse project and are not modified, so they probably should not exist in opensim-libs. If the are there, they are probably old versions that may have been modified but were later replaced by unmodified versions. You

Re: [Opensim-dev] opensim-libs out of date ?

2013-12-21 Thread Dahlia Trimble
the openjpeg libs come from the OpenMetaverse distribution, not from Aurora On Sat, Dec 21, 2013 at 2:07 AM, M.E. Verhagen marcel...@gmail.com wrote: the openjpeg lib wich is in the 0.8 git master is 2.1.5 and the source in opensim-libs is 2.1.3, it looks like the openjep dll, so and dylibs

Re: [Opensim-dev] [Opensim-users] OpenSim Source fixed yet?

2013-12-20 Thread Dahlia Trimble
Melanie made a few commits but I believe she wanted to do more. I don't think git master is in a good state and I don't really know what her commits may have broken. I also don't know when she plans on completing this work. Perhaps she will post a message to these lists and let us know what her

Re: [Opensim-dev] [Opensim-users] OpenSim Source fixed yet?

2013-12-20 Thread Dahlia Trimble
conditions. All these changes will also get back into master. Feel free to raise bugs, etc. against this branch. On 20/12/13 20:58, Dahlia Trimble wrote: Melanie made a few commits but I believe she wanted to do more. I don't think git master is in a good state and I don't really know what her

Re: [Opensim-dev] GIt master is broken until further notice

2013-12-12 Thread Dahlia Trimble
be fixed and we can move forward. Leaving it broken over Christmas would be a very poor show. On 11/12/13 02:05, Dahlia Trimble wrote: Melanie has begun merging her region crossing code into git master and expects that the changes will break the repository for some indefinite period

[Opensim-dev] GIt master is broken until further notice

2013-12-10 Thread Dahlia Trimble
Melanie has begun merging her region crossing code into git master and expects that the changes will break the repository for some indefinite period. The last usable commit was 08750501617ca332ab196b2f25030e3c635c9dd6 made on December 10th. Please do not use commits after this until master is

Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-09 Thread Dahlia Trimble
It has been and still is a goal of OpenSimulator to be somewhat of a general purpose virtual world simulation platform. Much of the fundamental design of the core server reflects this goal. There have also been several attempts to integrate diverse viewers into OpenSimulator, with varying levels

Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-09 Thread Dahlia Trimble
On Sat, Nov 9, 2013 at 5:14 PM, Mircea Kitsune mircea_the_kits...@hotmail.com wrote: I decided to google parts of my questions earlier. Although I hate asking something publicly to later answer myself, I think I am a bit more clear after the info I found as well as the replies here. First

Re: [Opensim-dev] Needing Mono.Security.dll on Windows at PostgreSQL module

2013-10-15 Thread Dahlia Trimble
Why do we need crypto in a database for OpenSimulator? On Tue, Oct 15, 2013 at 8:08 PM, Fernando Francisco de Oliveira ferna...@oliveira.eti.br wrote: Hello I was investigating the bug ( http://opensimulator.org/mantis/view.php?id=6803) found that Mono.Security.dll which is packaged with

Re: [Opensim-dev] Test: opensm with PostGreSQL connection - Crash...

2013-10-13 Thread Dahlia Trimble
It crashes is a little too ambiguous. Perhaps you could post the section of your OpenSim.log file where the crash occurred? On Sun, Oct 13, 2013 at 2:42 PM, OpenSimFan i...@verwijs-pc.nl wrote: ive been testing opensm git master with PostGreSQL connection, it Crashes ... not sure if

Re: [Opensim-dev] Test: opensm with PostGreSQL connection - Crash...

2013-10-13 Thread Dahlia Trimble
Ok I guess a lot of your initial message was truncated when it was forwarded to the official berlios list, or when gmail picked it up. Usually sending a message directly to opensim-dev@lists.berlios.de works. On Sun, Oct 13, 2013 at 6:45 PM, OpenSimFan i...@verwijs-pc.nl wrote: see link to

Re: [Opensim-dev] Please help evaluate/test PostgreSql support for OpenSimulator

2013-10-12 Thread Dahlia Trimble
Fernando's contributions have been merged into git master so a fresh pull from there will now include his postgresql support. Please try it :) Also, *please remember* that git master is a development repository and should *never* be used in a production environment!

[Opensim-dev] Please help evaluate/test PostgreSql support for OpenSimulator

2013-10-10 Thread Dahlia Trimble
Fernando Francisco de Oliveira has graciously decided to contribure his modules to support Postgresql databases for OpenSimulator. Several core developers believe this would be an excellent addition to the code base, however we could use some help evaluating the patches. If you have experience

Re: [Opensim-dev] Command lines - use of hyphens and verb subject flipping

2013-08-30 Thread Dahlia Trimble
I think the problem with verb-object is that the command handling code is designed such that multiple modules can add additional commands when they are instantiated, and Opensimulator uses the first word in the command to dispatch the command to whatever module owns it. If it were verb-object then

Re: [Opensim-dev] OpenSim.exe console - progress messages with mesh uploads

2013-08-30 Thread Dahlia Trimble
I don't think the mesh is decompressed during the upload but it is decompressed when first rezzed in the scene, in order to generate a physics collision proxy. Mike, I'm surprised you got it to work with the .Net decompression libraries. When I first did the mesh physics collider code, the

Re: [Opensim-dev] I need a small favor - add bulletsim log to OpenSim.exe.config

2013-08-01 Thread Dahlia Trimble
you could also filter the log with something like: grep [BULLET OpenSim.log bullet.log On Thu, Aug 1, 2013 at 10:47 AM, Adams, Robert robert.ad...@intel.comwrote: If you would like the regular OpenSim.log entries for BulletSim to go into a different file or to happen at a different log

Re: [Opensim-dev] Documentation for IClientNetworkServer

2013-04-20 Thread Dahlia Trimble
If you're interested in LL protocol, http://wiki.secondlife.com/wiki/Protocol might be a good place to start. There's also http://lib.openmetaverse.org/wiki/Developer_Portal which contains a lot of useful information. On Fri, Apr 19, 2013 at 2:58 PM, Sergiy Byelozyorov rryk...@gmail.comwrote:

Re: [Opensim-dev] Documentation for IClientNetworkServer

2013-04-20 Thread Dahlia Trimble
at 8:11 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: If you're interested in LL protocol, http://wiki.secondlife.com/wiki/Protocol might be a good place to start. There's also http://lib.openmetaverse.org/wiki/Developer_Portal which contains a lot of useful information. On Fri, Apr 19

Re: [Opensim-dev] can't load opensimulator within VS 2012 Windows 8

2013-04-06 Thread Dahlia Trimble
It works fine for me if I use the for Windows Desktop version of Visual Studio 2012. I think the version for Windows 8 is only for Metro apps. On Sat, Apr 6, 2013 at 10:09 AM, OpenSimFan i...@verwijs-pc.nl wrote: true, VS 2012 is very new, it will take a lot of work to make it compatible...

Re: [Opensim-dev] Detach screen fails with opensim 0.7.5 and mono 3.0.4

2013-03-20 Thread Dahlia Trimble
Screen should capture ctrl-a d and act on it before sending anything to OpenSimulator. I suspect it's a problem with the version of screen you are using and/or perhaps with your terminal emulator. On Wed, Mar 20, 2013 at 1:57 PM, R.Gunther ri...@rigutech.nl wrote: For some reason opensim thats

Re: [Opensim-dev] Raise minimum .net framework version to 4.0 and mono version to 2.8 (with 2.10 strongly recommended) in 2Q2013

2013-01-29 Thread Dahlia Trimble
Not all of the users of OpenSimulator are sysadmins. Have you ever worked in a corporate environment? Often the computers that people use are managed by a central IT department and deviating from the long-term supported IT mandated solution is not allowed. Similar situations exist in education.

Re: [Opensim-dev] Raise minimum mono version to 2.6

2013-01-27 Thread Dahlia Trimble
. On Sun, Jan 27, 2013 at 4:28 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: I think the point is raise it to the minimum version which supports the codebase. If there was some feature in 2.10 that did not exist in 2.6 and that feature was required for proper execution, then 2.10 would

Re: [Opensim-dev] Raise minimum mono version to 2.6

2013-01-26 Thread Dahlia Trimble
I think the point is raise it to the minimum version which supports the codebase. If there was some feature in 2.10 that did not exist in 2.6 and that feature was required for proper execution, then 2.10 would be a better target. Otherwise it would just be forcing people to upgrade who would not

Re: [Opensim-dev] IRegisterInterface for extending scene entities

2013-01-18 Thread Dahlia Trimble
I'm not seeing the rationale for rule #1. Could you explain it a bit? Anyway, if there is a good technical reason for it, perhaps OSDMap could be subclassed and code added to enforce the rule? On Fri, Jan 18, 2013 at 3:46 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Alright, I'm

Re: [Opensim-dev] Opensimulator / Second Life non-server based NPC navigation

2013-01-08 Thread Dahlia Trimble
I guess I should take this opportunity for a little shameless self-promotion ;) http://vimeo.com/51836266 http://vimeo.com/51377266 On Tue, Jan 8, 2013 at 6:00 PM, Dave Gubser gub...@dynacee.com wrote: I thought the following might generate a little interest in NPC capablilites. :)

Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX missing.

2012-12-21 Thread Dahlia Trimble
standard opensim with ODE physics does not support convex hull collision shapes. I believe BulletSim does but I don't know if it's been extended into the LSL API. On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther ri...@rigutech.nl wrote: i just wanted to try a default example of llSetKeyframedMotion

Re: [Opensim-dev] ScriptEvents Module

2012-11-18 Thread Dahlia Trimble
Hi Diva, With pathfinding, a NPC has to navigate between virtual waypoints along a path to reach a goal. Currently I have a region module that can be queried by scripts and will generate a path that a NPC should be able to follow, then the NPC controller script checks the position of the NPC

Re: [Opensim-dev] [Windows] possible intresting registery setting.

2012-11-05 Thread Dahlia Trimble
Can you describe the symptoms you are seeing that this registry setting corrects for you? On Mon, Nov 5, 2012 at 12:40 PM, R.Gunther ri...@rigutech.nl wrote: Mijn sims zijn nu 4 dagen up met een aangepaste registery setting in windows. Het lijkt hier voor mijn gevoel even wat soepeler te

Re: [Opensim-dev] Whats best way to get more debug info on linux mono.

2012-10-02 Thread Dahlia Trimble
I've recently been made aware of http://mono-project.com/Profiler but I'm not at all very familiar with it yet so I can't really comment on how effective it may be for what you want to do. On Mon, Oct 1, 2012 at 3:57 PM, R.Gunther ri...@rigutech.nl wrote: Well i switched back to linux. But my

Re: [Opensim-dev] Is it OK performance-wise to long-poll a money module?

2012-09-15 Thread Dahlia Trimble
I've had excellent luck serving many simultaneous long-poll requests with the HTTP server that comes with OpenSimulator. Bear in mind though that each active request may consume a thread so you might need to increase available threads if you see problems. I'm not certain if the request threads are

Re: [Opensim-dev] within second life, with basic shaders turned on, everything turns purple...

2012-07-31 Thread Dahlia Trimble
That's a viewer/driver/graphics card/shader problem. I thought i heard somewhere that if a shader fails to compile in the LL viewer that it turns things pink or purple but I'm not sure I heard it correctly. Anyway try showing it to whoever distributes the viewer you are using. On Tue, Jul 31,

Re: [Opensim-dev] Opensim and BSOD ??? (debuginfo added)

2012-07-29 Thread Dahlia Trimble
I've seen that error before, although I don't think I was using Opensim at the time. In my case it was flaky memory. The odd part is the BIOS memory check reported that the memory was fine. I ran memtest86 ( http://memtest.org/ ) for a couple hours and it found it, and replacing the memory fixed

Re: [Opensim-dev] IRC for Groups

2012-07-24 Thread Dahlia Trimble
Group IM may be difficult as presence in IRC may not be straightforward to implement given the region acts as a proxy for IM. Another issue is IM can be larger than the normal IRC message length limit of 512 bytes. XMPP may work better given the more flexible message formats and lengths but I

Re: [Opensim-dev] TimerEvent to slow, do/while faster.

2012-07-18 Thread Dahlia Trimble
There's a setting which can be added to the [XEngine] section of the OpenSim.ini file: MinTimerInterval = 0.5 Note that if you have high speed timers and you do scene updates with them, you will likely overflow queues in many places and cause all sorts of problems. I seem to not have too many

Re: [Opensim-dev] Opensim and hemispheric screen

2012-06-16 Thread Dahlia Trimble
If I understand you correctly, one way to accomplish this may be as follows: render the scene off-screen and store it in a texture buffer, then render that texture on the surface of a spherical object and display it. I'm not familiar with LL viewer code but I would think most programs that use

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Dahlia Trimble
Timers in opensimulator are usually limited to 0.5 seconds minimum duration. There is a ini setting to change it at the simulator level, however, I've found that using the not_at_target() event gives better results as it will fire once per simulation frame which is probably what you would want

Re: [Opensim-dev] Issues with the Simulator under high load

2012-04-22 Thread Dahlia Trimble
with a suitable handler). However, I'm not sure that asset serving is such a bottleneck at the moment compared with scripting and physics issues. On 17/03/12 21:10, Dahlia Trimble wrote: I've done a bit of tracing through the code and I can't seem to find where the http server

Re: [Opensim-dev] joystick 3D cursor not returning to rest

2012-03-26 Thread Dahlia Trimble
OpenSimulator is only a consumer of camera rotation and doesn't really affect it at all from the client's perspective. The viewer sends the camera rotation with every AgentUpdate message in the form of 3 direction vectors (up, left, and forward) which are relative to world space, so the rotation

Re: [Opensim-dev] Adding custom LSL functions

2012-03-19 Thread Dahlia Trimble
Nice! Any thoughts on best practices for including LSL type mapping in C# sources? On Thu, Mar 15, 2012 at 1:59 PM, Mic Bowman cmick...@gmail.com wrote: I've check the modInvoke code into master. It lets you register functions in a region module with the script engine so that scripts in your

Re: [Opensim-dev] Issues with the Simulator under high load

2012-03-18 Thread Dahlia Trimble
I've done a bit of tracing through the code and I can't seem to find where the http server in OpenSimulator uses threadpool threads. I did find them used in the LLUDP server and in asyncronous requests from the asset service, but I have yet to find any other uses. is it possible that the http

Re: [Opensim-dev] Issues with the Simulator under high load

2012-03-09 Thread Dahlia Trimble
guessing the numbers in brackets are the max of the Pools. Therefore 1000 is possibly too much, Will be interesting to see if i still run into problems with 300 Threads per CPU. Am 9. März 2012 08:14 schrieb Dahlia Trimble dahliatrim...@gmail.commailto: dahliatrimble@gmail.**com dahliatrim

Re: [Opensim-dev] Problem registering region module

2012-03-08 Thread Dahlia Trimble
? ** ** Regards, ** ** Olli ** ** *From:* opensim-dev-boun...@lists.berlios.de [mailto: opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble *Sent:* 07 March 2012 23:59 *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Problem registering region module

Re: [Opensim-dev] Issues with the Simulator under high load

2012-03-08 Thread Dahlia Trimble
2012 01:14 schrieb Dahlia Trimble dahliatrim...@gmail.com: A couple thoughts, not sure if it's your problem or not. I would probably check to make sure the cache is set up properly and the file system it's on has plenty of space. Also make sure the disk isnt being thrashed by other processes

Re: [Opensim-dev] Issues with the Simulator under high load

2012-03-08 Thread Dahlia Trimble
in the article is quite a lot ... what are your settings? do you go with the 2000? Am 9. März 2012 00:07 schrieb Dahlia Trimble dahliatrim...@gmail.com: Are you using Mono? I've seen poor performance of the http server used in OpenSimulator when insufficient threads are available

Re: [Opensim-dev] Issues with the Simulator under high load

2012-03-04 Thread Dahlia Trimble
A couple thoughts, not sure if it's your problem or not. I would probably check to make sure the cache is set up properly and the file system it's on has plenty of space. Also make sure the disk isnt being thrashed by other processes and that the disk is healthy and not fragmented. There's

Re: [Opensim-dev] Question about the suitable interface

2012-02-21 Thread Dahlia Trimble
The protocol between the sim and the viewer allows for clients to initiate and stop animation sequences. There are packets defined for it, and I believe they are the basis for client side animation overriders that are a feature of many third-party viewers. You should be able to modify a viewer to

Re: [Opensim-dev] OpenSimulator / Hyper Grids / Region Statistics

2012-02-20 Thread Dahlia Trimble
There's a list of grids at http://opensimulator.org/wiki/Grid_List Perhaps if it were in some kind of XML format it could serve as a source for TPV grid selector? I don't think this list is by any means considered a complete list and as it's a wiki then inclusion of any grid on the list is

Re: [Opensim-dev] Prospective ODE physics changes

2012-01-03 Thread Dahlia Trimble
Would a Wright Plaza meeting even have multiple point collisions? Most (all?) of the active physical objects are avatar agents and they use capsule colliders rather than meshes. Also, most are sitting and the few that aren't are standing on or moving across a flat surface, probably far away from

Re: [Opensim-dev] help with between-region crossings

2011-12-13 Thread Dahlia Trimble
not sure if it's your problem, but I believe wearing a lot of scripted attachments can cause quite a bit of lag when crossing between regions. On Tue, Dec 13, 2011 at 2:40 PM, Ovi Chris Rouly mael...@ieee.org wrote: Folks, Is there a setting in the Configs that will help with between-region

Re: [Opensim-dev] Sit position changes in OpenSimulator b6df9e9 (Sat 5th Nov 2011)

2011-12-05 Thread Dahlia Trimble
In SL, sitting behavior differs between objects which have a sit target set and those which do not. When a sit target is set, sitting will occur immediately when an object is selected and Sit is chosen from the menu, even from a large distance. For default sit positions distance appears to have an

Re: [Opensim-dev] Supporting shell environment variables

2011-11-23 Thread Dahlia Trimble
At one time I had some code in there that would look at an environment variable and use it to set the external hostname for the region. I think that code has since been removed by someone else but I remember I did use a standard .NET call to do it, probably

Re: [Opensim-dev] Supporting shell environment variables

2011-11-23 Thread Dahlia Trimble
there's any way for a program to manipulate an environment for the parent process unless the parent process is specifically written to provide a means for a child process to do so. On Wed, Nov 23, 2011 at 12:55 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: At one time I had some code

Re: [Opensim-dev] Any way for the server to get the viewer to send some information to another process on the client PC?

2011-11-11 Thread Dahlia Trimble
I've used gridproxy (part of libomv - http://lib.openmetaverse.org/wiki/Main_Page ) to interface to other processes without modifying the LL viewer by writing a *gridproxy plugin*which is basically a small c# program in the form of a dll file. I believe there are some examples that come with

Re: [Opensim-dev] The case for greater than 1024x1024 pixel textures.

2011-11-06 Thread Dahlia Trimble
I dont believe OpenSimulator restricts texture sizes; these restrictions are in the uploader in the viewer. There are good reasons for the limits: oversize textures decrease OpenGL performance dramatically and too many large textures will quickly drop frame rates to the point where the application

Re: [Opensim-dev] Will an SSD drive make OS any faster?

2011-09-17 Thread Dahlia Trimble
Once it's started and the regions have loaded, OpenSim is mostly memory resident. One exeption is the local asset cache which may be frequently accessed when new users arrive in a region and assets are delivered to them (textures, etc.). This is often mitigated by each user's viewer cache

Re: [Opensim-dev] Some thought about OpenSim Wiki future

2011-08-03 Thread Dahlia Trimble
Which page(s) are you considering replacing? Or are you suggesting adding pages which define a user, in addition to the existing wiki pages which describe OpenSimulator? On Wed, Aug 3, 2011 at 10:05 AM, Makiko Nomura (Makopoppo) nomura.mak...@googlemail.com wrote: Hi, nice to meet you all. I'm

Re: [Opensim-dev] Some thought about OpenSim Wiki future

2011-08-03 Thread Dahlia Trimble
point. On 2011/08/04, at 2:21, Dahlia Trimble wrote: Which page(s) are you considering replacing? Or are you suggesting adding pages which define a user, in addition to the existing wiki pages which describe OpenSimulator? On Wed, Aug 3, 2011 at 10:05 AM, Makiko Nomura (Makopoppo

Re: [Opensim-dev] I ran across this a few days ago...

2011-05-17 Thread Dahlia Trimble
At first glance it seems similar to BSON Do you have a specific application in mind? On Tue, May 17, 2011 at 2:53 PM, BlueWall jam...@bluewallgroup.com wrote: Hi, I ran across this serializer a few days ago. The license is Apache and it supports many languages. Any interest?

Re: [Opensim-dev] Licensing question for region modules

2011-05-14 Thread Dahlia Trimble
Hi Neal, http://forge.opensimulator.org/gf/ is provided for distribution of modules and other software that might not me included in core for BSD license compatibility or other reasons. You might also consider using github in addition to forge if you want to increase visibility. Changes are also

Re: [Opensim-dev] Capabilities

2011-04-30 Thread Dahlia Trimble
Is eventqueue the same as a capability? Perhaps it's a special case and might deserve special naming, but still under OpenSim.Region.ClientStackLinden somewhere. Also I'd be in favor of a generic capability object or base class or some such that other client stacks and services could make use

[Opensim-dev] Configuration changes for experimental mesh support

2011-04-21 Thread Dahlia Trimble
If you are using the experimental mesh support in OpenSimulator, please note that there is a new configuration section that must be added to your OpenSim.ini file. You can find an example of the new [Mesh] section in OpenSimDefaults.ini: These configuration parameters were previously in the

Re: [Opensim-dev] networking issues

2011-03-28 Thread Dahlia Trimble
I believe the buffer-bloat problem is more related to TCP than UDP. UDP is probably affected as some ISPs may choose to discard UDP traffic when excessive congestion occurs. On Mon, Mar 28, 2011 at 11:41 AM, James Hughes jam...@bluewallgroup.comwrote: Thanks Mic, I look forward to testing

Re: [Opensim-dev] networking issues

2011-03-28 Thread Dahlia Trimble
yes, which is why I said discard them when new updates occur. On Mon, Mar 28, 2011 at 12:03 PM, Melanie mela...@t-data.com wrote: For avatars yes. But prim updates can never be discarded, no matter how trivial, because they establish new persistent state. Melanie Dahlia Trimble wrote

Re: [Opensim-dev] networking issues

2011-03-28 Thread Dahlia Trimble
: comments below... On Mon, Mar 28, 2011 at 11:49 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: a couple thoughts.. Perhaps resend timeout period could be a function of throttle setting and/or measured packet acknowledgement time per-client? (provided we measure it). That may prevent excessive

Re: [Opensim-dev] Temporary cooldown

2011-02-03 Thread Dahlia Trimble
The temporary moderation is no longer in effect and the list is now open again. Please try to keep discussions focused on appropriate topics. Discussion of specific patents is *not* considered appropriate. On Thu, Feb 3, 2011 at 10:25 AM, Teravus Ovares tera...@gmail.com wrote: Hey there

Re: [Opensim-dev] [opensource-dev] Where is MXP implementation ?

2011-01-20 Thread Dahlia Trimble
I'm not sure about RealXtend, but there is a MXP implementation in IdealistViewer. You should be able to see the code here: http://forge.opensimulator.org/gf/project/idealistviewer/scmsvn/?action=browsepath=%2Ftrunk%2FIdealistViewer%2FNetwork%2F On Thu, Jan 20, 2011 at 12:34 AM, Rustam Rakhimov

Re: [Opensim-dev] [vwrap] Departing from virtual world development

2011-01-13 Thread Dahlia Trimble
Best of luck in your new field. You will be sorely missed. I hope to hear more about your new endeavors, I've done some work in the field of machine vision and learning in the past and I understand what a rewarding field it can be. Please continue to stay in touch and let us know how you are

Re: [Opensim-dev] Serving textures in different formats

2010-12-08 Thread Dahlia Trimble
I have no current preference for one over the other. I suspect that there may be more options desired in the future besides format so whichever is most easily extended and widely accepted may be the better choice. On Wed, Dec 8, 2010 at 7:36 AM, Diva Canto d...@metaverseink.com wrote: So far,

Re: [Opensim-dev] config changes for HG

2010-11-29 Thread Dahlia Trimble
Thanks for the heads up Diva :) Would this affect regions where Hypergrid is not enabled? On Mon, Nov 29, 2010 at 10:20 AM, Diva Canto d...@metaverseink.com wrote: WARNING: DO NOT USE DEVELOPER'S CODE IN ANYTHING OTHER THAN DEVELOPMENT AND TESTING. * For those of you following the master

Re: [Opensim-dev] [opensource-dev] Web login

2010-11-20 Thread Dahlia Trimble
I think the web login code has been bitrotting for probably a couple years now, if you're referring to the same code I'm thinking of. Anyway probably better to ask this question in the opensim-dev mailing list. On 11/20/10, Olli Aro olli_...@yahoo.co.uk wrote: Hi all, Anyone using the web

Re: [Opensim-dev] Havok Physics Engine

2010-10-28 Thread Dahlia Trimble
Hi, I'm not familiar with the Havok APIs or if it's even capable of using triangle meshes as colliders, but I felt a brief description of the ODE interface may be a good starting point. In a nutshell... ODE has some internal collider types that it uses for basic shapes such as a box or sphere.

Re: [Opensim-dev] .net serialization of SOGs

2010-10-09 Thread Dahlia Trimble
How about the various OSD serializations in libomv? They seem to be pretty robust these days. On Sat, Oct 9, 2010 at 11:05 AM, d...@metaverseink.com wrote: Dear devs, I'm pulling my hair here with the serialization of scene objects. This is horrible! Using .Net serialization for something as

Re: [Opensim-dev] Srikata ClientView, any users?

2010-10-01 Thread Dahlia Trimble
I'd like to see one skeleton client stack stay in core as it makes it a lot easier to start a new one rather than studying the LL stack and helps 3rd party client stack developers track changes in the IClientAPI interface. MXPClientView is useful for this but I'm not sure it still works as it

Re: [Opensim-dev] Global identifiers

2010-09-01 Thread Dahlia Trimble
I see several converging efforts here. The original OGP work by IBM and Linden Lab only allowed a teleport to occur, however it was not the same as a teleport which may occur on either normal SL or normal OpenSim. This teleport, was overseen by a central authority which was a closed source

Re: [Opensim-dev] Global identifiers

2010-08-31 Thread Dahlia Trimble
I've tried to use extra information in URLs before by slash-delimiting them and all seemed to work well until I ran into situations such as missing data for one of the terms and some URL parsers did not accept the double slash which resulted from the missing field. Another problem exists when

Re: [Opensim-dev] Global identifiers

2010-08-31 Thread Dahlia Trimble
be fetched with GET and cached, e.g. is RESTful. Melanie Dahlia Trimble wrote: I've tried to use extra information in URLs before by slash-delimiting them and all seemed to work well until I ran into situations such as missing data for one of the terms and some URL parsers did not accept

Re: [Opensim-dev] Global identifiers

2010-08-31 Thread Dahlia Trimble
are designed to be RESTful. I don't plan on caching, but i don't want to create a protocol that is inherently uncacheable. Be nice to the net. Melanie Dahlia Trimble wrote: if you're relying on an external cache, why do you need to store the same information in the url? On Tue, Aug 31, 2010

Re: [Opensim-dev] Global identifiers

2010-08-29 Thread Dahlia Trimble
I'm not sure how far others have gone with XMPP but a while back I wrote a gridproxy plugin for group chat over XMPP. You can find it at http://forge.opensimulator.org/gf/project/jabberimproxy/ http://forge.opensimulator.org/gf/project/jabberimproxy/ On Sun, Aug 29, 2010 at 2:17 AM, Ai Austin

Re: [Opensim-dev] Global identifiers

2010-08-29 Thread Dahlia Trimble
This looks to me to be an attempt to provide local caching of relevant information for reducing lookup requirements and seems a usable approach as long as the extra data is known to be non-authoritative. It does bring a implementation-specific form into something that has potential to becoming a

Re: [Opensim-dev] Global identifiers

2010-08-29 Thread Dahlia Trimble
I'm a member of OpenSim core and I've been participating in AWGroupies meetings in SL for the better part of a couple years now. however I haven't posted to the VWRAP list since it was OGPX. On Sun, Aug 29, 2010 at 5:16 PM, Mike Dickson mike.dick...@hp.com wrote: That's great to hear. And the

Re: [Opensim-dev] Problem with the bots

2010-08-25 Thread Dahlia Trimble
If you don''t need individual bakes for your test you might consider hacking the libomv baker to upload pre-baked files instead of making new ones for each bot. -d On Tue, Aug 24, 2010 at 4:54 PM, Lake, Dan dan.l...@intel.com wrote: In our load testing, we use TestClient from OpenMetaverse

Re: [Opensim-dev] LL Viewer code license change

2010-08-17 Thread Dahlia Trimble
On Tue, Aug 17, 2010 at 2:36 AM, Ai Austin ai.ai.aus...@gmail.com wrote: From: Justin Clark-Casey jjusti...@googlemail.com As regards to OpenSim contributions, I doubt that the viewer license change to LGPL will make any difference. LGPL just makes it possible to link non-GPL code to the

Re: [Opensim-dev] Proposal: Introduce key:value pair dictionaries into SOP and PrimitiveBaseShape

2010-07-28 Thread Dahlia Trimble
Similar to the OSDMap in libomv? On Wed, Jul 28, 2010 at 2:39 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Hi there. Whilst implementing media-on-a-prim, I've been keeping as much code in the MOAP region module as possible. I'm quite impressed with how feasible this is.

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Dahlia Trimble
I have a couple concerns about this proposal. OpenSimulator has been largely developed through volunteer contributions. If money is brought in to help speed up development, it should be spread around to active contributors so as to not negatively influence morale among volunteer developers.

Re: [Opensim-dev] JSON or XML for serialization in the OpenSim database?

2010-07-05 Thread Dahlia Trimble
If it's using the OSD serialization methods in libomv, then there are several serializations available, including XML, JSON, and a binary format. I've used all three in projects and I've found the XML to be the most robust and mature. Depending on the version of libomv included with OpenSimulator,

Re: [Opensim-dev] FritzBox 7390 without NAT loopback??

2010-07-02 Thread Dahlia Trimble
Hi Dirk, The only other time I've seen a problem with connecting to region... is when there is a misconfiguration of ExternalHostName in bin/Regions/Region.ini On Fri, Jul 2, 2010 at 9:18 AM, Dirk Krause dirk.kra...@pixelpark.comwrote: Hi, I just bought the new Fritzbox 7390 despite it's

Re: [Opensim-dev] [opensource-dev] TPV opensim

2010-02-25 Thread Dahlia Trimble
I have been experimenting with combining and/or offloading physics simulations on physics capable clients (not LL based) with OpenSim, but nothing has been released as open source as of yet. It's not clear to me how a new TLD would affect this though, or why it might be required. -Dahlia (Core)

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