Hi,
JPEG2000 isn't quite that unsupported; for details, have a look at
http://www.jpeg.org/jpeg2000/
As the textures are stored as j2k streams in the server, and you can't use
the jpeg-formatted images in the client directly either, even if you would
get them (as for rendering you'll probably
Wow Dan thanks so much I just tweeted it here
http://twitter.com/Dr_Manhattan thank you and Mic/Intel for this help.
Kyle
www.reactiongrid.com
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Lake, Dan
Sent: Wednesday, March 18, 2009 8:37
One of the nagging problems we have appears to be memory leaks. There are
consistent and frustrating reports of more heavily used regions using up all
the RAM, then starting swap, then lagging, then freezing every week.
In order to help bring a little clarity to this, Nebadon has put together:
Lake, Dan wrote:
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks
in OpenSim. I recently created a test which generates 2000 scripted
objects which rotate and change color at random intervals. The
Justin,
Thanks for taking a look at the wiki. The timer patch should be complete, as
long as there is no need for multiple timers per (localID,objectID) pair. I
could enter it into Mantis if it looks ready to go. The other patch may be
similar to existing code which is either commented out or
One could catch the objects which are causing the leak by using a
profiler. If someone has .NET profiler and skills he could try to
trace the source of the problem so it can be fixed...
-Tommi
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I don't think it's a goal of OpenSim to serve texture assets to web
browsers, nor should it be. Such a move would open doors to texture piracy
and reduce any incentives for content creators to distribute their content
on any OpenSim based platform. Grid operators who would want to serve their
It's really the proliferation of eternal caches that causes issues,
IMHO.
Melanie
Tommi Laukkanen wrote:
One could catch the objects which are causing the leak by using a
profiler. If someone has .NET profiler and skills he could try to
trace the source of the problem so it can be fixed...
Ouch I forgot that evil madness. It would be good to put in proper
caches which drop items based on time. Eternal caches are well..
antipattern. Namely intentionally build memory leak. Anti patterns are
well known arch demons of software design and we should try to purge
them off the code base ,)
I would not go so far that I would suggest we should go and try to
protect our assets by using semi supported image format instead of
well supported format...
-Tommi
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It is a bit sad that this effort goes to waste. The opensim.ini is too
big to be efficient and everyone is wasting a lot of time browsing it
back and forth. I think something like splitting it up or moving
defaults to other file is really needed.
What is complex now is finding the properties you
On the server-side, this can be made configurable, default to false. If
server admins want to serve jpgs, let's let them.
Since this work is being done within the Idealist viewer, a separate
issue is whether you want Idealist to assume the existence of jpgs on
the server or not. But that's a
I didn't see anyone respond 'politically'. As far as I could tell,
everyone gave their opinion on it, sincerely. Can you describe what
you mean by We are not building political machine to steer opensim
architecture are we? this a bit more and demonstrate where you
thought it occurred, Tommi?
I was under the impression that the asset server was going to require
authentication regardless. It would be possible to keep track, for
each agent, what textures have been 'authorized' (by being in view).
Remember, we can't protect content in the cache of the client, and the
client can be
The road to security is like an obstacle course in the Olympics. The
obstacles range from really easy (what's happening out there with
OpenID, and the current opensim access to inventory) to really hard
(have the server disconnected from the public network and require the
physical presence of
General +1's, cheers and yays.
Best regards,
Stefan Andersson
Tribal Media AB
Date: Wed, 18 Mar 2009 11:38:41 -0700
From: d...@metaverseink.com
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Accessing textures via HTTP [bayes]
The road to security is like an obstacle course
I apologise that I linked the latter chapter to this specific thread.
I should have posted it as a separate message as it was a more general
comment on our decission making process.
I guess it sprung from my wonderment about how the decission turned
out to be not to fix the overtly long config
Hello OSWorld. Just a question about current limits in OS. We are running 4
instances of OpenSIm rev 8810, holding 11 sims on ovh rps-2 (2GB RAM)
connected to an external grid. Top clearly indicates that free memory is
still available
Tasks: 109 total, 1 running, 108 sleeping, 0 stopped, 0 zombie
My professional opinion is that it is a wild goose chase to try to
protect assets. The unfortunate reality is that when opensimulator
becomes widely adopted there will be open clients and anyone can go
and use them to get someone elses assets. There is just no way to
protect yourself against it.
Perhaps start with baby steps - how about just a simple move to change
opensim.ini.example and opensim.ini default locations out of the bin and
put it in a config folder - I for one am tired of looking for config
files in among all the rest. Can we do the same with the *.config files
for the other
There are memory leaks in OpenSim, so restarting every so often isn't an
option. And, you are into swap a little bit there. It seems that recent mono
likes some headroom in real memory and tends to crash when the system hits
virtual memory. You might see better results with mono 2.0.1 in that
Justin,
I filed a Mantis entry for the timer_dictionary.patch.
http://opensimulator.org/mantis/view.php?id=3311
~Dan
-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey
Sent: Wednesday, March 18,
My professional opinion is that a protocol that serves the user needs does
just that. Asset security is a user need and new, experimental protocols
such as MXP which are trying to establish a user base have an opportunity to
make an advancement it the management of assets and such a technological
Tommi Laukkanen wrote:
I apologise that I linked the latter chapter to this specific thread.
I should have posted it as a separate message as it was a more general
comment on our decission making process.
I guess it sprung from my wonderment about how the decission turned
out to be not to
Chris Hart wrote:
Perhaps start with baby steps - how about just a simple move to change
opensim.ini.example and opensim.ini default locations out of the bin and
put it in a config folder - I for one am tired of looking for config
files in among all the rest. Can we do the same with the
Teravus Ovares wrote:
Looks like LibOMV is just about to prepare a release. This would be
their first release in quite a while. I'd be willing to put in
some time to update it after their release.(though, it'll probably
be two weeks from now that I have the time).
Thoughts?
I
+1
Patches welcome.
Melanie
Tommi Laukkanen wrote:
Ouch I forgot that evil madness. It would be good to put in proper
caches which drop items based on time. Eternal caches are well..
antipattern. Namely intentionally build memory leak. Anti patterns are
well known arch demons of software
Like I mentioned before, I spent some time adapting the SVN trunk of
libomv to OpenSim, so I think I can look into this release, if there is
really an interest to update it.
I will demand my ice cream after I'm done though
On Wed, 2009-03-18 at 19:55 +, Justin Clark-Casey wrote:
Teravus
Lake, Dan wrote:
Justin,
I filed a Mantis entry for the timer_dictionary.patch.
http://opensimulator.org/mantis/view.php?id=3311
Thanks very much Dan, committed as r8812.
Regarding the localID SceneGraph dictionary, as you've seen in the comments
we've pretty much known that the lack
otherwise the console becomes unresponsive and the regions appear not
working :(
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I also think that just because a texture comes off of HTTP doesn't mean
security can't be applied.
I can see scenarios to duplicate textures across multiple web servers to
improve downloading performance.
I kind of look forward to the day when I can apply URLs as textures and
manage all my
Hi
Does anyone know if the max_agents/agent_limit in
estate_settings.xml/regionsettings table has been implemented? If not, is
there any other way of controlling the number of logins?
Thanks
Geetika Sharma
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