Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Homer Horwitz
Hi, JPEG2000 isn't quite that unsupported; for details, have a look at http://www.jpeg.org/jpeg2000/ As the textures are stored as j2k streams in the server, and you can't use the jpeg-formatted images in the client directly either, even if you would get them (as for rendering you'll probably

Re: [Opensim-dev] Profiling complex scenes

2009-03-18 Thread Kyle
Wow Dan thanks so much I just tweeted it here http://twitter.com/Dr_Manhattan thank you and Mic/Intel for this help. Kyle www.reactiongrid.com From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Lake, Dan Sent: Wednesday, March 18, 2009 8:37

[Opensim-dev] Memory Leak and stats

2009-03-18 Thread Charles Krinke
One of the nagging problems we have appears to be memory leaks. There are consistent and frustrating reports of more heavily used regions using up all the RAM, then starting swap, then lagging, then freezing every week. In order to help bring a little clarity to this, Nebadon has put together:

Re: [Opensim-dev] Profiling complex scenes

2009-03-18 Thread Justin Clark-Casey
Lake, Dan wrote: I work at Intel for Mic Bowman. He mentioned a while back that we are developing some workloads for understanding the scalability bottlenecks in OpenSim. I recently created a test which generates 2000 scripted objects which rotate and change color at random intervals. The

Re: [Opensim-dev] Profiling complex scenes

2009-03-18 Thread Lake, Dan
Justin, Thanks for taking a look at the wiki. The timer patch should be complete, as long as there is no need for multiple timers per (localID,objectID) pair. I could enter it into Mantis if it looks ready to go. The other patch may be similar to existing code which is either commented out or

Re: [Opensim-dev] Memory Leak and stats

2009-03-18 Thread Tommi Laukkanen
One could catch the objects which are causing the leak by using a profiler. If someone has .NET profiler and skills he could try to trace the source of the problem so it can be fixed... -Tommi ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Dahlia Trimble
I don't think it's a goal of OpenSim to serve texture assets to web browsers, nor should it be. Such a move would open doors to texture piracy and reduce any incentives for content creators to distribute their content on any OpenSim based platform. Grid operators who would want to serve their

Re: [Opensim-dev] Memory Leak and stats

2009-03-18 Thread Melanie
It's really the proliferation of eternal caches that causes issues, IMHO. Melanie Tommi Laukkanen wrote: One could catch the objects which are causing the leak by using a profiler. If someone has .NET profiler and skills he could try to trace the source of the problem so it can be fixed...

Re: [Opensim-dev] Memory Leak and stats

2009-03-18 Thread Tommi Laukkanen
Ouch I forgot that evil madness. It would be good to put in proper caches which drop items based on time. Eternal caches are well.. antipattern. Namely intentionally build memory leak. Anti patterns are well known arch demons of software design and we should try to purge them off the code base ,)

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Tommi Laukkanen
I would not go so far that I would suggest we should go and try to protect our assets by using semi supported image format instead of well supported format... -Tommi ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-18 Thread Tommi Laukkanen
It is a bit sad that this effort goes to waste. The opensim.ini is too big to be efficient and everyone is wasting a lot of time browsing it back and forth. I think something like splitting it up or moving defaults to other file is really needed. What is complex now is finding the properties you

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Diva Canto
On the server-side, this can be made configurable, default to false. If server admins want to serve jpgs, let's let them. Since this work is being done within the Idealist viewer, a separate issue is whether you want Idealist to assume the existence of jpgs on the server or not. But that's a

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-18 Thread Teravus Ovares
I didn't see anyone respond 'politically'. As far as I could tell, everyone gave their opinion on it, sincerely. Can you describe what you mean by We are not building political machine to steer opensim architecture are we? this a bit more and demonstrate where you thought it occurred, Tommi?

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Kyle Hamilton
I was under the impression that the asset server was going to require authentication regardless. It would be possible to keep track, for each agent, what textures have been 'authorized' (by being in view). Remember, we can't protect content in the cache of the client, and the client can be

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Diva Canto
The road to security is like an obstacle course in the Olympics. The obstacles range from really easy (what's happening out there with OpenID, and the current opensim access to inventory) to really hard (have the server disconnected from the public network and require the physical presence of

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Stefan Andersson
General +1's, cheers and yays. Best regards, Stefan Andersson Tribal Media AB Date: Wed, 18 Mar 2009 11:38:41 -0700 From: d...@metaverseink.com To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Accessing textures via HTTP [bayes] The road to security is like an obstacle course

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-18 Thread Tommi Laukkanen
I apologise that I linked the latter chapter to this specific thread. I should have posted it as a separate message as it was a more general comment on our decission making process. I guess it sprung from my wonderment about how the decission turned out to be not to fix the overtly long config

[Opensim-dev] Are 2000 prims, 100 simple scripts in a OpenSim region too much? How can we profile our OS installation and advise people to remove prims/scripts?

2009-03-18 Thread Salahzar Stenvaag
Hello OSWorld. Just a question about current limits in OS. We are running 4 instances of OpenSIm rev 8810, holding 11 sims on ovh rps-2 (2GB RAM) connected to an external grid. Top clearly indicates that free memory is still available Tasks: 109 total, 1 running, 108 sleeping, 0 stopped, 0 zombie

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Tommi Laukkanen
My professional opinion is that it is a wild goose chase to try to protect assets. The unfortunate reality is that when opensimulator becomes widely adopted there will be open clients and anyone can go and use them to get someone elses assets. There is just no way to protect yourself against it.

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-18 Thread Chris Hart
Perhaps start with baby steps - how about just a simple move to change opensim.ini.example and opensim.ini default locations out of the bin and put it in a config folder - I for one am tired of looking for config files in among all the rest. Can we do the same with the *.config files for the other

Re: [Opensim-dev] Are 2000 prims, 100 simple scripts in a OpenSim region too much? How can we profile our OS installation and advise people to remove prims/scripts?

2009-03-18 Thread BlueWall Slade
There are memory leaks in OpenSim, so restarting every so often isn't an option. And, you are into swap a little bit there. It seems that recent mono likes some headroom in real memory and tends to crash when the system hits virtual memory. You might see better results with mono 2.0.1 in that

Re: [Opensim-dev] Profiling complex scenes

2009-03-18 Thread Lake, Dan
Justin, I filed a Mantis entry for the timer_dictionary.patch. http://opensimulator.org/mantis/view.php?id=3311 ~Dan -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey Sent: Wednesday, March 18,

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Dahlia Trimble
My professional opinion is that a protocol that serves the user needs does just that. Asset security is a user need and new, experimental protocols such as MXP which are trying to establish a user base have an opportunity to make an advancement it the management of assets and such a technological

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-18 Thread Justin Clark-Casey
Tommi Laukkanen wrote: I apologise that I linked the latter chapter to this specific thread. I should have posted it as a separate message as it was a more general comment on our decission making process. I guess it sprung from my wonderment about how the decission turned out to be not to

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-18 Thread Justin Clark-Casey
Chris Hart wrote: Perhaps start with baby steps - how about just a simple move to change opensim.ini.example and opensim.ini default locations out of the bin and put it in a config folder - I for one am tired of looking for config files in among all the rest. Can we do the same with the

Re: [Opensim-dev] Update LibOMV

2009-03-18 Thread Justin Clark-Casey
Teravus Ovares wrote: Looks like LibOMV is just about to prepare a release. This would be their first release in quite a while. I'd be willing to put in some time to update it after their release.(though, it'll probably be two weeks from now that I have the time). Thoughts? I

Re: [Opensim-dev] Memory Leak and stats

2009-03-18 Thread Melanie
+1 Patches welcome. Melanie Tommi Laukkanen wrote: Ouch I forgot that evil madness. It would be good to put in proper caches which drop items based on time. Eternal caches are well.. antipattern. Namely intentionally build memory leak. Anti patterns are well known arch demons of software

Re: [Opensim-dev] Update LibOMV

2009-03-18 Thread Arthur Valadares
Like I mentioned before, I spent some time adapting the SVN trunk of libomv to OpenSim, so I think I can look into this release, if there is really an interest to update it. I will demand my ice cream after I'm done though On Wed, 2009-03-18 at 19:55 +, Justin Clark-Casey wrote: Teravus

Re: [Opensim-dev] Profiling complex scenes

2009-03-18 Thread Justin Clark-Casey
Lake, Dan wrote: Justin, I filed a Mantis entry for the timer_dictionary.patch. http://opensimulator.org/mantis/view.php?id=3311 Thanks very much Dan, committed as r8812. Regarding the localID SceneGraph dictionary, as you've seen in the comments we've pretty much known that the lack

Re: [Opensim-dev] Are 2000 prims, 100 simple scripts in a OpenSim

2009-03-18 Thread Ralf Haifisch
otherwise the console becomes unresponsive and the regions appear not working :( -- next part -- An HTML attachment was scrubbed... URL: https://lists.berlios.de/pipermail/opensim-dev/attachments/20090318/fc7f0e58 /attachment.html

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-18 Thread Mystical Demina
I also think that just because a texture comes off of HTTP doesn't mean security can't be applied. I can see scenarios to duplicate textures across multiple web servers to improve downloading performance. I kind of look forward to the day when I can apply URLs as textures and manage all my

[Opensim-dev] Max Agents implemented?

2009-03-18 Thread Geetika S
Hi Does anyone know if the max_agents/agent_limit in estate_settings.xml/regionsettings table has been implemented? If not, is there any other way of controlling the number of logins? Thanks Geetika Sharma =-=-= Notice: The information contained in this e-mail message