Hii,
I am running OpenSim 0.7.3 server and using Phoenix Firestorm client. I
have some 3D models (.max format) with animation. I have loaded the mesh
(.dae format) via client and want to load animation file on to the server.
I exported the .max file as .dae format. OpenSim has a support for .bvh
I've done a bit of tracing through the code and I can't seem to find where
the http server in OpenSimulator uses threadpool threads. I did find them
used in the LLUDP server and in asyncronous requests from the asset
service, but I have yet to find any other uses. is it possible that the
http
It's quite possible the 3rd party HTTP server doesn't use the threadpool though
I've never looked in detail.
You could supply any other http address in the GetTexture cap (e.g. the asset service directly with a suitable handler).
However, I'm not sure that asset serving is such a bottleneck
Nice. Also testing the email lists :)
On Sat, 2012-03-17 at 14:26 -0700, Diva Canto wrote:
Unless you implemented your own authorization service, the
RemoteAuthorizationServicesConnector does absolutely nothing.
On 3/17/2012 11:12 AM, Argus wrote:
Hi Diva
Interessting new settings