Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Tleiades Lauridsen
Date: Thu, 29 Jan 2009 08:31:48 +0100 From: drscofi...@xyzzyxyzzy.net To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] proposal: cleanup and break up region modules Tleiades wrote: I'd be much more of a fan of having each module a seperate dll. Files are cheap too. :)

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Dr Scofield
Tleiades Lauridsen wrote: Date: Thu, 29 Jan 2009 08:31:48 +0100 From: drscofi...@xyzzyxyzzy.net To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] proposal: cleanup and break up region modules Tleiades wrote: I'd be much more of a fan of having each module a seperate dll.

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Stefan Andersson
I think that some confusion stems from the fact that it's a difference between referencing the assembly, and dynamically instancing classes out of it. If you reference classes directly, as in mything = new Thing(); where thing could be a module, albeit _referenced_, not _loaded_ is a

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Sean Dague
MW wrote: Putting aside the optimisations for now, as I think that is a different question. As if we are going to have a dynamic module system then those issues come with it. While I think having every module in a separate dll/project is too much. As Stefan said I think we have just

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Cristina Videira Lopes
My experience with RESTComms, and having looked at the other modules in there, is that most of those aren't really modules as in optional components, but as the reference implementation of a required interface that can be replaced with another implementation. For that reason they can be seen

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Justin Clark-Casey
Sean Dague wrote: MW wrote: Putting aside the optimisations for now, as I think that is a different question. As if we are going to have a dynamic module system then those issues come with it. While I think having every module in a separate dll/project is too much. As Stefan said I think

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Sean Dague
Justin Clark-Casey wrote: Sean Dague wrote: MW wrote: Putting aside the optimisations for now, as I think that is a different question. As if we are going to have a dynamic module system then those issues come with it. While I think having every module in a separate dll/project is too

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Dr Scofield
Sean Dague wrote: [...] That being said, this isn't an all or nothing approach. I'd say step one, lets get the modules into a seperate dll (like diva suggested). Then we can experiment with some level break up and see if it does cause the end of the world. :) If so, we can quickly go back.

Re: [Opensim-dev] proposal: cleanup and break up region modules

2009-01-29 Thread Justin Clark-Casey
Sean Dague wrote: Justin Clark-Casey wrote: Sean Dague wrote: MW wrote: Putting aside the optimisations for now, as I think that is a different question. As if we are going to have a dynamic module system then those issues come with it. While I think having every module in a separate

Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation

2009-01-29 Thread Dave Coyle
On 2009-01-25 16:13:35 -0500, m...@tola.me.uk wrote: As for OpenSim, I'm still exploring (though I'm running out of time). The Orcas island example that Nebadon posted a link to is quite neat (or at least the improved version linked to from the blog post) and the Berkeley simulation from

Re: [Opensim-dev] AssetBase and metadata

2009-01-29 Thread Justin Clark-Casey
Mike Mazur wrote: Hi, In Cable Beach all asset information is split over two datatypes: - the Metadata class[1] - a byte array containing the actual asset data In OpenSim we have the AssetBase class[2] which contains asset metadata and data together. I'd like to modify the AssetBase

Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation

2009-01-29 Thread Dave Coyle
On 2009-01-27 09:36:04 -0500, jjusti...@googlemail.com wrote: Does anyone have any figures for how much it costs to host OpenSim regions in terms of hardware etc.? I remember the story about a Second Life sim alledgedly using more power than a typical Brazilian! What are the typical

Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation

2009-01-29 Thread Cristina Videira Lopes
On this topic, I am involved with a company that is doing exactly that -- using virtual worlds (OpenSim in particular) to model urban planning projects. The terraingen tool is part of that, but we're focusing on the dynamics of urban areas, traffic mostly. You can see the beginnings of that in

Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation

2009-01-29 Thread Mic Bowman
FWIW... There are two plazas on ScienceSim that use terrain built from GIS data (Yellowstone National Park and Mt St Helens volcano... should be one more 4x4 plaza coming soon). Feel free to come by and take a look (hypergrid info for sciencesim is on the opensim wiki). If there is interest, I

Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation

2009-01-29 Thread Charles Krinke
Dear Mic: I have heard from many folks that realistic terrain is an objective for a number of projects to represent real-life regions in a simulation, so I would vote +1 for any class, written details, tutorial, demo *or* whatever might get this knowledge spread around the Metaverse a bit.

Re: [Opensim-dev] AssetBase and metadata

2009-01-29 Thread Sean Dague
Justin Clark-Casey wrote: Mike Mazur wrote: Hi, In Cable Beach all asset information is split over two datatypes: - the Metadata class[1] - a byte array containing the actual asset data In OpenSim we have the AssetBase class[2] which contains asset metadata and data together. I'd like to

Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation

2009-01-29 Thread Dahlia Trimble
I recently used this tutorial to import some USGS terrain into a few of my OSGrid regions: http://www.virtualwhite.com/?p=100 The process worked fairly well but I had some difficulty making a usable region as the scale I used was probably too small and the terrain was too coarse, but it does

Re: [Opensim-dev] TP protocol handle

2009-01-29 Thread Kyle
Wow Christa amazingly cool idea! We have implemented HG on www.reactiongrid.com to great success are thrilled you are doing even more! -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Cristina Videira Lopes Sent:

Re: [Opensim-dev] TP protocol handle

2009-01-29 Thread Dirk Krause
just for the record: http://xyzzyxyzzy.net/2009/01/07/addressing-places-in-virtual-worldsor-why-slurls-are-bad/ -Ursprüngliche Nachricht- Von: opensim-dev-boun...@lists.berlios.de im Auftrag von Cristina Videira Lopes Gesendet: Do 29.01.2009 20:05 An: opensim-dev@lists.berlios.de

Re: [Opensim-dev] AssetBase and metadata

2009-01-29 Thread Mike Mazur
Hi, Thanks for the feedback... On Thu, 29 Jan 2009 15:15:38 + Justin Clark-Casey jjusti...@googlemail.com wrote: Mike Mazur wrote: So instead of having: AssetBase ab = new AssetBase(); ab.Name = some name; ab.Description = some description; I would write:

Re: [Opensim-dev] TP protocol handle

2009-01-29 Thread Frank Nichols
Would it be possible to standardize a port or address for discovery of a grid's connection data. The point being to remove having to include the port number in the link. The discovery address would not be for connection, but would respond with a standard answer giving details about what