Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Teravus Ovares
+1 on this. Regards Teravus On Fri, Jul 10, 2009 at 10:39 AM, MWmichaelwr...@yahoo.co.uk wrote: In the current OnDeRezObject event, only a single localID of a prim is passed at a time. So if multiple objects are DeRezzed in one action, even though all the ids are sent in a single packet.

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread James Stallings II
Fwiw, +1 :) Cheers James On Fri, Jul 10, 2009 at 10:25 AM, Teravus Ovares tera...@gmail.com wrote: +1 on this. Regards Teravus On Fri, Jul 10, 2009 at 10:39 AM, MWmichaelwr...@yahoo.co.uk wrote: In the current OnDeRezObject event, only a single localID of a prim is passed at a time.

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Melanie
Definitely +1. However, here's a thought: Could we not try to take this as a starting point for moving the localID to UUID conversion into the client view, e.g. make it a ListUUID and translate LocalID to UUID before the call. I believe we should work on getting LocalID out of core, it's a

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Teravus Ovares
One connected functionality here, is script engine events. These are all done via localID. Additionally, physics collision events are generated with 'localid' because most physics engines either have a sequential numeric id for objects or have a means to store them.It may not have a

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Melanie
Well, the problem is that there are two ids for each prim, that need to be translated between. I don't now physics, because looking at that math makes my head hurt, so I don't. Is it at all feasible then, to not have a local ID? Melanie Teravus Ovares wrote: One connected functionality here,

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Teravus Ovares
It is feasible. It would just require a standard way of referencing objects in all modules(URI?). unsigned integers are fast, small and well supported. Potentially the binary data in a UUID could be fit in the memory space and be just as fast. Regards Teravus On Fri, Jul 10, 2009 at 12:13

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread MW
Yeah this might be going over the top, doing proposals down to this level, but its good pratice anyway :) --- On Fri, 10/7/09, Charles Krinke c...@pacbell.net wrote: From: Charles Krinke c...@pacbell.net Subject: Re: [Opensim-dev] Proposal: Change the OnDeRezObject event To: opensim-dev

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Mike Dickson
to this level, but its good pratice anyway :) --- On Fri, 10/7/09, Charles Krinke c...@pacbell.net wrote: From: Charles Krinke c...@pacbell.net Subject: Re: [Opensim-dev] Proposal: Change the OnDeRezObject event To: opensim-dev@lists.berlios.de

Re: [Opensim-dev] Proposal: Change the OnDeRezObject event

2009-07-10 Thread Dahlia Trimble
So then would something in the LL protocol modules keep track of a localID/UUID relationship? LocalIDs are required for describing object hierarchies to the viewer. I thought they were also the primary reference for any in-scene object and UUIDs were more related to asset storage and scripted