+1 on this.
Regards
Teravus
On Fri, Jul 10, 2009 at 10:39 AM, MWmichaelwr...@yahoo.co.uk wrote:
In the current OnDeRezObject event, only a single localID of a prim is
passed at a time.
So if multiple objects are DeRezzed in one action, even though all the ids
are sent in a single packet.
Fwiw, +1 :)
Cheers
James
On Fri, Jul 10, 2009 at 10:25 AM, Teravus Ovares tera...@gmail.com wrote:
+1 on this.
Regards
Teravus
On Fri, Jul 10, 2009 at 10:39 AM, MWmichaelwr...@yahoo.co.uk wrote:
In the current OnDeRezObject event, only a single localID of a prim is
passed at a time.
Definitely +1. However, here's a thought:
Could we not try to take this as a starting point for moving the
localID to UUID conversion into the client view, e.g. make it a
ListUUID and translate LocalID to UUID before the call. I believe
we should work on getting LocalID out of core, it's a
One connected functionality here, is script engine events. These are
all done via localID. Additionally, physics collision events are
generated with 'localid' because most physics engines either have a
sequential numeric id for objects or have a means to store them.It
may not have a
Well, the problem is that there are two ids for each prim, that need
to be translated between. I don't now physics, because looking at
that math makes my head hurt, so I don't.
Is it at all feasible then, to not have a local ID?
Melanie
Teravus Ovares wrote:
One connected functionality here,
It is feasible. It would just require a standard way of referencing
objects in all modules(URI?). unsigned integers are fast, small and
well supported. Potentially the binary data in a UUID could be fit
in the memory space and be just as fast.
Regards
Teravus
On Fri, Jul 10, 2009 at 12:13
Yeah this might be going over the top, doing proposals down to this level, but
its good pratice anyway :)
--- On Fri, 10/7/09, Charles Krinke c...@pacbell.net wrote:
From: Charles Krinke c...@pacbell.net
Subject: Re: [Opensim-dev] Proposal: Change the OnDeRezObject event
To: opensim-dev
to this
level, but its good pratice anyway :)
--- On Fri, 10/7/09, Charles Krinke c...@pacbell.net wrote:
From: Charles Krinke c...@pacbell.net
Subject: Re: [Opensim-dev] Proposal: Change the OnDeRezObject
event
To: opensim-dev@lists.berlios.de
So then would something in the LL protocol modules keep track of a
localID/UUID relationship? LocalIDs are required for describing object
hierarchies to the viewer. I thought they were also the primary reference
for any in-scene object and UUIDs were more related to asset storage and
scripted