Hi Wojciech,
Thanks for clarifying. I was looking into it yesterday but didn't find
the right spots.
Maybe this could be integrated into the current implementation. I'm
pretty sure it might be usefull for other users too.
Hi,
ShadowMap::cull invokes culls traversal for both main camera
Hi John Donovan:
He He, The same to you Gung hey fat choi!.
If you go to China some day , I'd like to teach you about Chinese. He he.
YangShiXing___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Jean-S:
Thank you for your attation. I am waitting his back.
Gung hey fat choi! He, he.
ShiXing
Hello ShiXing,
I want to know how to applicate a link at openscenegraph.org to
osgChina, what should I do .
Unfortunately the front page on openscenegraph.org is protected and
cannot be
Hi all,
New to this list so please be kind
I currently use the good old SGI Perfly viewer to look at individual models
and utilise the option in perfly to set the initial start position and
attitude using the -p and -e options.
It is currently possible, or could it be possible, to do this
Hi,
will this implementation be avaible for the osg community, new shadow
implementation ?
Yes. Thats my intent. I derived it from osgShadow::ShadowMap - it could be
integrated with osgShadow. But I had to create a bunch of supporting classes,
so after all, the code may not be clean
Hello all :
Somebody found that He(at Singapore) cann't visit www.osgChina.org (located
HangZhou China.
I don't know this site can be visited normally or not at other country.
Thanks All.
Yang ShiXing___
osg-users mailing list
Hello Joseph,
there is osgchunklod derived code for osg in csp project
http://csp.sourceforge.net/
look for chunklod folder in source
Regards
Sergey
On Feb 13, 2008 12:19 AM, Joseph Mahsman wrote:
Does anyone know where I can find a copy of the archive from Vladimir's
website? His site is
Joseph Mahsman writes
Does anyone know where I can find a copy of the archive from
Vladimir's website? His site is down, and I haven't had luck
in finding it via Google.
http://web.archive.org/web/20070428001632/http://www.vlad1.com/~vladimir/pro
jects/osg/osgChunkLod-0.1.tar.gz
Does anyone know where I can find a copy of the archive from Vladimir's
website? His site is down, and I haven't had luck in finding it via Google.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
On Tue, 12 Feb 2008, Brian R Hill wrote:
Folks,
I'm upgrading from 1.2 to 2.2 and Producer to osgViewer. I see notes in the
subversion log for osgViewer Viewer.cpp that mention reading configuration
files, but I can't figure out what the format is.
Is there an equivalent to the Producer
I'm in France, It works for me
On Feb 12, 2008 7:47 PM, Emmanuel Roche [EMAIL PROTECTED] wrote:
I'm in France, it doesn't work at all for me.
2008/2/12, [EMAIL PROTECTED] [EMAIL PROTECTED]:
FreeSouth wrote:
Hello all :
Somebody found that He(at Singapore) cann't visit
Hi,
this is my first time trying to use osgdem on a GeoTIFF file and I
wasn't successful in viewing the
generated osga file. The data (from
http://webgis.wr.usgs.gov/ftphirise/index.jsp) look like this:
% ls DEM_1m_VictoriaCrater*
DEM_1m_VictoriaCrater.asc.gz DEM_1m_VictoriaCrater.rrd
Paul - thanks for the suggestions. I've found an older code tree of
mine from November 07 and everything seemed to work there. I'm
investigating.
On Feb 12, 2008 3:40 PM, Paul Martz [EMAIL PROTECTED] wrote:
I have a class that inherits from osg::Group. In this class
I'm overriding the
I have a class that inherits from osg::Group. In this class
I'm overriding the traverse function. It is written in such a
way that the CULL_VISITOR doesn't have an opportunity to call
osg::Group::traverse(nv). When I add this object to the
scenegraph all the nodes in my scene go black.
I have a class that inherits from osg::Group. In this class I'm
overriding the traverse function. It is written in such a way that the
CULL_VISITOR doesn't have an opportunity to call
osg::Group::traverse(nv). When I add this object to the scenegraph all
the nodes in my scene go black. Even if
Hi Manu,
This is normal. I don't know the reason but this is the correct behaviors.
Perhaps another could explain this choice.
HTH
David Callu
2008/2/12, Emmanuel Roche [EMAIL PROTECTED]:
Hi everyone,
I tryed a debug built of OSG 2.2.0 on linux (gcc4 + cmake)
everything is already, no
Hi René,
I added you to the project. Feel free to add the CMake files etc. pp. As
somebody down in the thread suggested I might change the layout to the
traditional trunk/branches/tags layout
Cheers,
Hartmut
René Molenaar wrote:
I just separated an osgswig cmake project from our larger
Hello Wojtek,
then I compute intersection of this convex scene hull with main camera
frustum and coarse light (shadow) camera frustum. This produces my
minimal scene bound polytope which I then use to further narrow shadow
camera projection.
This is the part I'm having trouble with. I
I checked and it worked with the word trunk removed,
so try to checkout http://osgswig.googlecode.com/svn/
svn checkout http://osgswig.googlecode.com/svn/ osg-swig-read-only
René
2008/2/12, Jeremy Moles [EMAIL PROTECTED]:
Just as a head up, it doesn't look like the project was created using
I'm in France, it doesn't work at all for me.
2008/2/12, [EMAIL PROTECTED] [EMAIL PROTECTED]:
FreeSouth wrote:
Hello all :
Somebody found that He(at Singapore) cann't visit
www.osgChina.org(located HangZhou China.
I don't know this site can be visited normally or not at other
Just as a head up, it doesn't look like the project was created using
the standard trunk/tags/branches layout, so the link that the Google
Source tab provides is wrong...
On Tue, 2008-02-12 at 19:07 +0100, René Molenaar wrote:
Swig wrappers for OpenSceneGraph Python and Perl
These files are
Hi, everyone.
What is OSG's support on stereoscopy? I have a dual-head video
card and I needed that the images shown in the two monitors were slightly
different in terms of view angle (my final objective, of course, is to
project these two images on a screen making use of the
Finally got around to a point where I feel somewhat comfortable with
another alpha release (after renaming the project to osgWidget from
osgHUD).
No major changes from a visual standpoint, but lots has changed
internally. For example, picking has been significantly changed and I
added the ability
Hi,
I developed two methods to compute convex hull of visible scene portion:
A: one based on cull stage
I scan render leaves generated by main camera cull traversal and compute
minimal convex hull around them
B: second based on draw stage
I prerender the scene to small resolution depth
Thanks!
Hopefully Robert can give it a look when he gets back.
thanks,
andy
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien
Guay
Sent: Tuesday, February 12, 2008 9:21 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] intersect()
Hi Andy,
J-S, did you get to do any timing with my proposed use of doubles in the
intersection code?
I did some tests last night. Full results below. The executive summary
is this:
For 2,244,800 samples (individual ray tests),
Floats: 113.121566 seconds (original)
Doubles: 113.954178
Hello,
Hello all :
Somebody found that He(at Singapore) cann't visit www.osgChina.org
(located HangZhou China.
I don't know this site can be visited normally or not at other
country. Thanks All.
Yang ShiXing
very slow but it works from europe
Seems to work from Canada as well.
Hello Wojtek,
Actually most of the time was spent
on algorithms finding minimal shadowed scene bounds under OSG. It was a key
to good shadow mapping results.
Well, that's what I'm working on right now too! If you are planning on
contributing this sometime, would it be possible for you to
Hello all,
I've read in the mailing list that some people made some patches to use
MRT.
I also did the same, instead of changing the RenderStage, I changed the
FrameBufferObject apply function (does MRT possible without FBO??)
Anyway, the textures I attach to get the right values, but the
I've found a few clues this evening. Not sure why things are behaving
the way they are - I'm probably abusing the OSG in my overridden
traverse(...) function. My node has a shader attached. If I do NOT
attach that shader to the stateset, no problems. Read on
On Feb 12, 2008 3:40 PM, Paul
I would also be interested in Cmake osgswig building
I, as a novice in both python and Lua, would greatly appreciate any
script example usage.
I' m trying to use the binary version of osgSwig, it seems working well
but some further python example would really help
Is this the right place to
Attached is my suggested fix for the keyboard bug. The
behavior should be the same as before, except when losing
the focus (FocusOut, LeaveNotify) all keys are released
(normal keys first, modifiers at last), and on re-entering
(KeymapNotify) pressed (modifiers first, other keys afterwards).
I'll
it works from Japan.
Hope you make osg popular in China.
- Original Message -
From: Adrian Egli OpenSceneGraph (3D)
To: OpenSceneGraph Users
Sent: Tuesday, February 12, 2008 7:44 PM
Subject: Re: [osg-users] Test www.osgChina.org . Normal?
i can not visit the site
i can not visit the site www.osgchina.org form university network
(switzerland)
2008/2/12, [EMAIL PROTECTED] [EMAIL PROTECTED]:
FreeSouth wrote:
Hello all :
Somebody found that He(at Singapore) cann't visit
www.osgChina.org(located HangZhou China.
I don't know this site can
FreeSouth wrote:
Hello all :
Somebody found that He(at Singapore) cann't visit www.osgChina.org (located
HangZhou China.
I don't know this site can be visited normally or not at other country.
Thanks All.
Yang ShiXing
very slow but it works from europe
Hi everyone,
I tryed a debug built of OSG 2.2.0 on linux (gcc4 + cmake)
everything is already, no compilation issues, but still I end up with main
libraries correctly named (ie with the final d standing for debug)
whereas the plugins and wrappers don't have that final d... Is it normal ?
if yes,
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