On Thu, Mar 6, 2008 at 6:53 PM, Cole, Charles E. (LARC-B702)[GENEX
SYSTEMS] [EMAIL PROTECTED] wrote:
Thanks Robert.
I was hoping what seemed to be the simplest solution would work. I'll
pursue a little further, particularly in the TXP plug-in. Is there a
way to force specific LOD's to
Hi Renan,
mt-postMult(m) is mt = mt * m;
Robert.
On Thu, Mar 6, 2008 at 7:29 PM, Renan Mendes [EMAIL PROTECTED] wrote:
Quick notation question:
When I have a MatrixTransform* mt and a Matrix m and I do this:
mt-postMult(m), which of the following am I mathematically doing?
mt = mt * m;
On Fri, Mar 7, 2008 at 6:53 AM, Tran Thanh Hiep [EMAIL PROTECTED] wrote:
hi all
I need an example mfc and SDI with OSG 2.3.4.
can you help me?
I have now clue what SDI might be, but there is an osgviewerMFC example.
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On Fri, Mar 7, 2008 at 2:59 AM, Kiff Loh [EMAIL PROTECTED] wrote:
How do we change the Day/Night/Dry/Wet textures of 3D models and runways
that are planted in Terra Page?
I haven't heard about multiple texture variants in TXP before, but
then I don't have Terrex's products, just contributed
Hi Kiff,
I not familiar with the local tile origin support in TXP, so you best
bet is go talk to Terrex engineers about this feature.
FYI, The VirualPlanetBuilder generates tiles all with a local origin
and a MatrixTransfrom above each tile to place in to the 3D world.
The OSG's internal
hi robert,
loading a wavefront .obj file is there a way to make the plugin
consider the normals to be all on the same side/direction/orientation?
As far as I understand they are built considering the order the vertexes
define
a face, so if two adiacent faces are described with clockwise
Hi ,
I don't know if an easy way exist, but you can get your normalArray and
correct it... but you have to know exactly the vertices number to get
normal and invert it...
Vincent.
2008/3/7, lorenzo bronzin [EMAIL PROTECTED]:
hi robert,
loading a wavefront .obj file is there a way to
Hi,
I'm using osgFX::Cartoon to obtain an effect on the edges. I want to
highlight edges of a node. (geode)
I've already tried osgFX::Scribe, but I prefere Cartoon edges because it
compute only the necessary edges and not all.
So, my problem is when I use Cartoon, I can't set LineWidth. I can
Robert,
I already have a custom drawable; in fact that's what I want to view the
stats of. For example, in the drawable is some openGL code which
produces some billboards, and I want to know show how many billboards
it's drawing. When I toggle the stats on and off, I'd like to see
something
I'll look into using our classroom facility in the evening, but it would be
good to consider alternative locations. Are there any OSG users in Paris who
would be able to investigate possible locations for the evening session?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Thanks, Mike -- I added this to the Community News on the wiki. We might
want to swap out the image for the SIGGRAPH logo. Feel free to
edit/update/correct as you see fit.
-Paul
Hi all,
just received confirmation of the OSG Birds-of-a-Feather for SIGGRAPH.
cheers
-- mew
Group Name:
Hi Robert --
A client recently pointed out that if you call readNodeFile() and specify a
file with an absolute (or even relative) path, but the file can't be found
using that path, then the path is stripped and the osgDB looks for the file
without the path. Is there a reason for this? I'd think
I've looked into using the 3dconnexion Space Navigator with OSG apps in the
past. I was somewhat surprised to discover that 3dconnexion doesn't offer a
consistent SDK API across all platforms -- the Mac SDK and Windows SDK have
entirely different APIs, forcing the app to contain platform-specific
On Fri, Mar 7, 2008 at 3:52 PM, Paul Martz [EMAIL PROTECTED] wrote:
A client recently pointed out that if you call readNodeFile() and specify a
file with an absolute (or even relative) path, but the file can't be found
using that path, then the path is stripped and the osgDB looks for the file
Hi Paul
Sorry no, I just have a little apartment.
Others ?
David Callu
2008/3/7, Paul Martz [EMAIL PROTECTED]:
I'll look into using our classroom facility in the evening, but it would
be good to consider alternative locations. Are there any OSG users in Paris
who would be able to
Hi Brett,
Thanks for the further explanation, I know understand a bit more about
what you are after. I'm afraid off the top of my head I can think of
the specifics of what you'll need to do. You may well need to write
you own traversal of the main view's RenderStage rather than relying
upon the
(jumping in)
agreed, and their api is way too invasive and bloated for my liking
(COM, control panels, per-app settings, etc) and even with their api,
you don't get full control of the LCD on the SpacePilot :-/
VRPN really helps w/ its crossplatform and consistent device model, and
I am working
Hi all,
I'll have to check but it'll may be possible into our office.
We are located into the center of Paris (next Opera), and there is some pubs
near. :)
I'll check next week and let you know.
On Fri, Mar 7, 2008 at 5:21 PM, David Callu [EMAIL PROTECTED] wrote:
Hi Paul
Sorry no, I just
Hi,
Has anyone used the 3Dconnexion SpaceNavigator in an OSG application?
I'm intending on using it as a mouse substitute (somehow create a mouse-like
cursor to be displayed), and use its 3D direction signals to rotate and
translate my shapes, and also my viewer.
I don't know where to
Hi All,
Not sure I've asked this before. If I have, sorry.
I've got access to a couple of Philips WOW TV's for a few days, and a colleague
has been playing with them for the past week. One of the supporting
applications is written in OSG, and generates a split screen image. The left
half is
There's just been discussion of this on the list the past few days, have
a look at the archives and osgVRPN.
-- mew
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Renan Mendes
Sent: Friday, March 07, 2008 1:52 PM
To: OSG Mailing List
Niel,
have a look at
http://www.business-sites.philips.com/assets/Downloadablefile//Philips-3D-Interface-White-Paper-13725.pdf
It explains the extra information that is needed in the first few pixels to
enable the 3D mode.
We have got it up and running at our lab en where also surprised by the
I'm having a couple of issues with FBO RTT cameras and shaders.
Firstly if I pass a texture that is bound to an FBO camera into a shader, I can
only use the texture within the shader if it's bound to texture unit 0 when I
set up the stateset, if it's not I get black pixels.
The second problem
I too have been playing with these monitors, we have a couple of the 21 touch
screen versions. They seem to work very well for viewing models and such, but
have a very limited depth range.
Has anyone managed to develop a 3D environment that you can walk around, some
terrain perhaps or a
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Jan Ciger
Sent: Friday, March 07, 2008 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3dconnexion for windows
I wrote the Linux VRPN driver for the SpaceNavigator using the
Hello,
Second Call for Participation for the Summer Computer Simulation Conference
(SCSC'08) conference in Edinburgh, Scotland on June 16-19, 2008. Deadline is
3 weeks away.
The Society for Modeling and Simulation international (http://www.scs.org)
is the sponsor of a Simulation conference
Dear all,
When applying the picking functionality of OSG, I would like to convert the
screen coords returned by the GUIEventAdapter object (ea) shown below into a
position in the global object space.
void pick(const osgGA::GUIEventAdapter ea, osgViewer::Viewer* viewer){}
Can you please give
OK, Mike. I'll have a look and come back with my questions.
Thanks,
Renan M Z Mendes
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Dear all,
Since I've solved the problem, please ignore my previous email.
Thanks,
Ke Li
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Date: Fri, 7 Mar 2008 16:55:06 -0700
Subject: [osg-users] Conversion of screen coords into a position in the global
object space?
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Mike Weiblen wrote:
Hi,
On linux, I assume you were using the standard HID messages via evdev?
Yes, it reports the stick movement using EV_ABS events and button
presses using EV_KEY events if you open it using /dev/input/eventXX device.
This
A couple years back I was working with some large-area TerraPage
databases and added support in the txp plugin for this 'local origin'
mode. It seemed to work pretty well back then, but Terrex (or whatever
they're named now) may have changed things and broken it. I just looked
at the current OSG
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