Hi Wang,
any chance to see an english version of your book in the near future?
Congratulation for your work, indeed. :)
Regards,
Andrea Negri
Wang Rui wrote:
Hi all,
After 3 months of long waiting (from the SIGGRAPH to present), I am
very pleased to announce that, the book
Hi Nico,
osgcamera -r Tetra.osg is failing due to issue with clean up of the
buffer object pool. I have already tracked down a bug in the clean up
of the texture object pool, and found the same problem in the buffer
object pool and applied the same fix, but alas still the problem
persists so
Hi Peter,
Well this is really what the many weird and wonderful configurable
options are for in OceanScene, nearly every effect can be turned off
an on to suit the graphics card configuration. I think it's probably
better to do it this way, rather than grouping them together to give
the
Hi John,
On Wed, Nov 25, 2009 at 9:02 PM, John Price john.pric...@gmail.com wrote:
My project is still in development and has a long term objective. My view is
forward looking, so I am interested in embracing gl3 as development
progresses. I am primarily developing for nVidia hardware, and
Hi Sukender,
So what you are after is a proxy Image class :-)
One possible tweak would be to enable th OSG to carry osg::Image which
have their FileName field set, but have their data set to null so they
contain no data. This is the easy part as you can do this right now -
the next bit is
Hello world,
I'm trying to load some collada files from osg, using osgviewer,
recent trunk version on msvc8.
I tried on those found on the collada-dom package
(collada-dom/dom/test/1.4/data/*.dae ), but only one (cube.dae) is
really loading. Some crash (segfault), some display an empty scene,
and
On Thu, Nov 26, 2009 at 5:57 AM, Ivan Salguero r_kenshin...@hotmail.com wrote:
yes yes but i execute osgmovie and it say me that i need a pluging what kind
of pluging i need?? so it's weird because when i compile the code some libs
las image and imagestream doesn't have some functions but
Hi Thorsten,
Thorsten Werner schrieb:
Hi,
I've got a loaded model which is a child of the root.
the second child of the root node is a ortho2d projection, which i use for the
GUI. Now i've taken the example osgkeyboardmouse from the osg site and my
problem is that it only catches
Hi Forest.
Your question fits better in a forum for MFC or Windows programming.
You can use the Win32 API function GetForegroundWindow to see which
window has the focus or you can use GetWindowPlacement to get the
state about a specific window.
You should also consider using on-demand rendering
Thanks Wang,
But is there anyone who is OSG user and knows Chinese and wants to translate
this book to english in the future? :) Or will you translate it to make it
more universe?
Regards.
Ümit Uzun
2009/11/26 Andrea Negri andrea.ne...@gmail.com
Hi Wang,
any chance to see an english
Hi Kim:
Thanks for your helpful work!
Does the information inf file ocean_output.txt help?
Regards,
Tian
Kim Bale wrote:
Hi Peter,
Well this is really what the many weird and wonderful configurable
options are for in OceanScene, nearly every effect can be turned off
an on to suit the
Hi Wang and felicitations,
I've had a very quick look at the sample and they are pretty good.
Illustrating each particular point very clearly.
I really miss reading Chinese, if you have any chance to translate the
book, I'll be interested too.
Regards, Pierre.
Le jeudi 26 novembre 2009 à 10:17
Dear Wang,
I just wanted to add a small question off the mailing-list.
I've seen in the mail, you have been collaborating with many Chinese
Universities among which some people of the Beijing Forestry
University...
I am just starting a project about Virtual Landscape Visualization with
Xavier
Hi Tian,
It did highlight some useful stuff. Unfortunately I won't get round to
fixing this immediately.
However, if you want to use the version in the trunk you can probably
get round it by replacing the uniform booleans one by one with hard
coded values in the water shader for the options you
Hi,
hopefully someone will be able to help as this has been doing my head in. Is
there any way to force the library which osg::Image uses when opening a file as
I am having issues when trying to load a .png file and it is not using
osgdb_png.
Many Thanks
Ant
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Hello all,
The lack of glsl syntax highlighting has always bugged me in visual
studio, there were a number of workarounds that sort of worked but
they all had their problems. So I thought I'd share this link I found
today for pretty decent syntax highlighter plugin for visual studio
2008, I'm
Frederic Marmond wrote:
Hello world,
I'm trying to load some collada files from osg, using osgviewer,
recent trunk version on msvc8.
I tried on those found on the collada-dom package
(collada-dom/dom/test/1.4/data/*.dae ), but only one (cube.dae) is
really loading. Some crash (segfault),
Hi Nico,
I've tracked down issues with both the clean up of the texture object
pool and buffer object pool that has required introduction of some new
methods for cleanup. I have checked into svn/trunk the initial cut of
this code, it enables osgcamera -r 5 tetra.osg to work just fine, as
well as
Hi J.P,
I have done a lot more investigation in the context clean up issues
and have checked in a provisional fix for the issues. Could you
please do an svn update and then test against your own applications to
see if things are fixed.
The code I've just checked in still has lots of debug info
Looks like I found my answer reading through the documentation. In case anyone
is interested I just had to specify in the constructor
[code]osgDB::Registry::instance()-createLibraryNameForFile(x.png);[/code]
Cheers anyway
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Sure, I'll do that tonight. Thanks a lot for looking into this.
-- Nico
On Thu, Nov 26, 2009 at 1:36 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nico,
I've tracked down issues with both the clean up of the texture object
pool and buffer object pool that has required introduction of
Hi there,
I have two problems in drawing PNG image using imageio on Mac OS X.
One problem is that 16-bit grayscale textures (PNG images) cannot be loaded due
to the following errors:
Error: CGBitmapContextCreate: unsupported parameter combination: 8 integer
bits/component; 16 bits/pixel;
Hi Roger,
In fact, I based my build on this 'howto' :
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
where it is suggested to rename the .kml to .dae
Maybe this doc is wrong or outdated ? (by the way, the page is
currently unaccessible...)
Ok, reading .dae from
HI Paul,
My inclination would be to add an extra CullSettings inheritance mask
value for inheriting the ClearMask - as this would fit the way that
other variables are inherited down.
As for the naming of inheritCullSettings, I do also feel that it's not
perfect for conveying what it does, as
Roger James ro...@beardandsandals.co.uk wrote:
Frederic Marmond wrote:
Hello world,
I'm trying to load some collada files from osg, using osgviewer,
recent trunk version on msvc8.
I tried on those found on the collada-dom package
(collada-dom/dom/test/1.4/data/*.dae ), but only one
HI Tat,
I don't have a OSX system to test against personally, but for those
who do have OSX and wish to help investigate this bug with the imageio
plugin it would be worth putting together a small set of test images
that you see problems so that they can reproduce the problem
themselves.
Also if
Hi guys,
I'd like to help translate my book or any other materials into English, at
any time. But a major problem is, the copyright holder of this book is
Tsinghua University Press, and it may be inappropriate to publish it under
CC license or any other free ones again. Do you think that we could
Hi Wang Rui,
First up, congrats on the new book ;-)
On Thu, Nov 26, 2009 at 2:13 PM, Wang Rui wangra...@gmail.com wrote:
I'd like to help translate my book or any other materials into English, at
any time. But a major problem is, the copyright holder of this book is
Tsinghua University Press,
Hello Wang Rui,
After 3 months of long waiting (from the SIGGRAPH to present), I am very
pleased to announce that, the book /OpenSceneGraph Design and
Implementation/, which is written by Wang Rui and Qian Xuelei and
predicted on the OSG BOF, finally COMES OUT!
Great work on getting your
Hi again Wang Rui,
I just went to the product page on dangdang.com, and it seems it's out
of stock?
http://product.dangdang.com/product.aspx?product_id=20732977
Hi Pierre,
Is the project open source? Or just funded by some companies or
organizations? I'd like to always work with open source teams with passion
and without any price. :) Otherwise, I would be glad to help after ensuring
that it won't affect my current work too much. I'm working for Beijing
Hi Robert,
Thanks for your information. Tomorrow I will ask Tsinghua University Press
if it possible.
Cheers,
Wang Rui
2009/11/26 Robert Osfield robert.osfi...@gmail.com
We currently publish the Quick Start Guide using Lulu.com, Lulu
prints books to order, and all you need to do to upload
Hi Robert, Sukender,
The issue of proxy image is something that the osg::Texture's
UnrefImageAfterApply could do with as it currently discards the whole
osg::Image, so later on when you try to save the model there is no
Image to provide the FileName to use to write to file you want to
write
Jan Ciger wrote:
Roger James ro...@beardandsandals.co.uk wrote:
Frederic Marmond wrote:
Hello world,
I'm trying to load some collada files from osg, using osgviewer,
recent trunk version on msvc8.
I tried on those found on the collada-dom package
Hi Robert, hi all,
Glad to see there's a half-solution. But I must admit I got more questions than
before!
I guess UnrefImageAfterApply won't be called if I don't even display the scene,
so how will writers behave? If they try to read image data, that won't work of
course.
But will they
Hi J-S,
Thank you for the encouragement. Yes, dangdang.com is out of stock
temporarily, because of the over 2400 osgChina members waiting for this
book. :-D
I'd like to help anybody here order this book and post it, or just bring it
to the next OSG BOF if possible. Just remind me at the mail
Hi Wang Rui,
Well the next OSG BOF is in August next year - I'll wait to see if
dangdang.com has stock soon and try to order it then.
Well, I think I was able to register at dangdang.com and sign up to be
notified when there is more stock for your book... Yay for Google
Translate :-)
It
Hi J-S,
On Thu, Nov 26, 2009 at 2:09 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
An additional benefit would be when doing runtime creation/destruction of
contexts. Right now, if you do that, you need to turn off
unrefImageAfterApply, or else in the new contexts the textures
Hi Sukender,
I feel that just adding an flag into osg::Image or a callback to do
the loading, would be better than requiring a whole new osg::Image
subclass. This way osg::ImageStream would also benefit from the
capability.
The real question is how do to wire it all up? Do we just rely on
user
Another option here is that Addison-Wesley might be interested in
purchasing the English translation rights from Tsinghua University
Press. Wang Rui, if there is some way you could email me a PDF of
everything up to the end of the 2nd chapter, just as an example, I could
pass it on to my
Hi,
Tatsuhiro Nishioka schrieb:
Another problem is that imageio's libpng doesn't properly handle transparency
in PNG file. The problem I have is that the transparency in PNG files are not
at all handled and we see a lot of unexpected black or dark portions. I
strongly recommend the use of
Hello, Robert,
did you get the file?
Thank you!
Cheers,
Matthias
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http://forum.openscenegraph.org/viewtopic.php?p=20445#20445
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Hi Robert, JS and all,
Ok. So, I suggest:
- Image::get/setProxyLoadCallback (but isn't it the same as subloadcallbacks??)
- An option for readers to not load textures but define a callback instead
- Calls to if (!data proxy) (*proxy)(); when accessing pixel data
- Image::onApplied(), as
Hi Robert,
Perfect! My application works exits normally again. The glider works as
well. Only the tetra file didn't. It crashes after the first viewer.
osgcamerad.exe -j 3 d:\tetra.osg:
Warning: Could not find plugin to read objects from file 3.
GLBufferObjectSet::GLBufferObjectSet
Hi Robert and Stephan,
I can see the problem using osgviewer.
The images I use are available from:
http://cvs.flightgear.org/viewvc/data/Textures/Sky/
Here I list some images that show the problems:
[Black Edges instead of transparency]
broken_n.png: PNG image data, 256 x 256, 8-bit/color
HI Nico,
On Thu, Nov 26, 2009 at 5:16 PM, Nico Kruithof nicokruit...@gmail.com wrote:
Hi Robert,
Perfect! My application works exits normally again. The glider works as
well. Only the tetra file didn't. It crashes after the first viewer.
So you still have a crash with tetra.osg then? FYI,
Paul Martz wrote:
OSG_CAMERA_FILE=Configuration/AllScreens.view osgviewer cow.osg
^^
Oops, that's OSG_CONFIG_FILE, of course.
-Paul
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Hi Paul,
I have a system with four displays arranged as a 2x2 powerwall. If I
simply bring up osgviewer cow.osg, osgViewer seems to think that the
four displays are arranged horizontally. That seems like a fine default
assumption.
Yes, I've seen this too. On Windows (and I expect on Linux
Hi,
I compile a large Database (800GB terraindata) to a single database.
so far it is compiling, but besides 2 processes, all other osgdem instances are
more or less at idle, waiting for disk.
My source data is spreaded above 4 Disks to lower the disk load an consist of
the following
Hi Ted, J-S, all,
First - all creds and kudos for the vc90 binary win32 2.8.2 packages
to Sukender, not me.
Second - did you (Ted) sort this out? Can we drop it or do you still
have problems?
Mattias
On Wed, Nov 25, 2009 at 1:03 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi again Ted,
I
This is very basic
This test-code snippet is supposed to create a simple square with a
normal vector (or vectors).
After rotating it around with the trackball manipulator, the square is
never culled.
Same behavior on OSG 2.6 and 2.8.
Also, having trouble with with a dome composed of squares
2009/11/26 Jim Brooks jimbl...@gmail.com
This is very basic
This test-code snippet is supposed to create a simple square with a
normal vector (or vectors).
After rotating it around with the trackball manipulator, the square is
never culled.
Same behavior on OSG 2.6 and 2.8.
Culling
Hi Kim:
Thank you!
By now, I am using the olde version. And I will try more.
Regards,
Tian
Kim Bale wrote:
Hi Tian,
It did highlight some useful stuff. Unfortunately I won't get round to
fixing this immediately.
However, if you want to use the version in the trunk you can probably
Hi Robert,
My understanding of the way bindness graphics actually achieves its speedup is
by not requiring CPU dereferencing of graphic object pointers and the likely L2
cache misses this causes.
nVidia states:
OpenGL has evolved in a way that allows applications to replace many of the
Hi,
When i try to make OSG Ocean in my fedora 11, i get the following errors
[r...@coral osgOcean]# cmake .
-- Using FFTSS (LGPL) as FFT library.
CMake Error: The following variables are used in this project, but they are set
to NOTFOUND.
Please set them or make sure they are set and tested
Aargh. Yes, -r it was. I'll try this tonight or tomorrow.
Nico
On Thu, Nov 26, 2009 at 7:12 PM, Robert Osfield robert.osfi...@gmail.comwrote:
HI Nico,
On Thu, Nov 26, 2009 at 5:16 PM, Nico Kruithof nicokruit...@gmail.com
wrote:
Hi Robert,
Perfect! My application works exits normally
Hi,
Now an update to my compiling Problem:
I have new hardware ( Nehalem architecture )
I installed a fresh system:
64 Bit Kubuntu 9.10 Karmic Koala with OSG 2.8.2 and the corresponding VPB.
In constrast to my last setup, local rendering with all source data does not
fail. Last night I
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