Hi,
I recently got some trouble when I tried to use MultiSample in FBO, I render
the scene in main camera and render to a FBO with a GL_RGB16F_ARB
textureRectangle attached, I set the camera like below:
m_OutputColor-setInternalFormat(GL_RGB16F_ARB);
On Mon, Mar 22, 2010 at 10:52 PM, Brett Thomas Lee
brettle...@hotmail.com wrote:
so finally I get world intersection point. Since I am attaching visitor to
mTransform node I will get the world intersection point wrt the root or wrt
the mTransform?? Also what does the getLocalIntersectPoint()
Hi Paul,
Am 22.03.10 17:31, schrieb Paul Martz:
1. XCode project files need to be updated. (Stephan, will you have any
time to contribute this in the near future, or do we need another
volunteer?)
Can you merge revision [10006] into the osg-2.8 branch? this will fix a
compile-issue when
Hello friends,
I have a problem with camera view, I have a object that change their
coordinates all the time and I want that the camera shows the object's first
person view. My code is :
Code:
osgGA::TrackballManipulator *trackballManipulator = new
osgGA::TrackballManipulator();
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On 03/23/2010 03:13 AM, Paul Martz wrote:
Thanks, Cedric. I found r10362 had this change, and it's now merged
into the 2.8 branch. I definitely get different results, but
haven't had a chance to compare to trunk, so if you could please
take a look
Hi all,
When compiling the latest osg trunk (rev11277) I get the following
compile error for osgQt on win32 VS2008:
13-- Build started: Project: osgQt, Configuration: Release Win32 --
13Generating __/__/include/osgQt/moc_QGraphicsViewAdapter.cxx
13Compiling...
Hi,
I'm using the OSG 2.8.2 stable release. I have to build the SVG plugin on
Windows with VC7 and VC8.
It depends on librsvg and cairo.
Compiling Cairo is simple, but librsvg is not so trivial.
I try to install a MinGW environment. But the compilation needs to have a MSys,
GTK, Perl, etc...
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On 03/22/2010 09:04 PM, Garrett Cope wrote:
Hi,
To Cedric - or anyone else well versed with MorphGeometry in
osgAnimation:
I'm attempting to implement a coordinate interpolator. Basically,
animating a mesh with vertex-independent transforms. It
Hi Kai, a screenshot would help us diagnose the problem.
The black segments on the edges of you objects may be because your shader
varyings aren't centroid. Read this article for an explanation:
http://www.opengl.org/pipeline/article/vol003_6/
___
Hi John,
I had the same issue yesterday. I am not a Qt guru, but the way how I
resolved this issue was by simply removing that file and let it be
regenerated by Qt with the version you are using
-Nick
On Tue, Mar 23, 2010 at 12:31 PM, John Vidar Larring
larr...@weatherone.tvwrote:
Hi all,
I was able to build from the updated 2.8 branch last night. This morning I was
able to telnet to a mac and run osgconv without complaints about not being able
to get to the display. That was the case we were testing before.
thanks
andy
-Original Message-
From:
Hi JOhn Nick,
On Tue, Mar 23, 2010 at 12:37 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hi John,
I had the same issue yesterday. I am not a Qt guru, but the way how I
resolved this issue was by simply removing that file and let it be
regenerated by Qt with the version you are
Hi Paul,
Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building
I'll test what I can.
Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1
(2.8 branch)).
As for testing, I've tested a few models in osgviewer, as well as the
fbx plugin and the dae plugin.
Hi all !
How Can I change the mouse cursor for some other art that I did ?
thanks
___
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osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
which platform? which OS?
-Nick
On Tue, Mar 23, 2010 at 3:26 PM, Carlos Sanches ces...@gmail.com wrote:
Hi all !
How Can I change the mouse cursor for some other art that I did ?
thanks
___
osg-users mailing list
Linux Ubuntu
On Tue, Mar 23, 2010 at 10:27 AM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
which platform? which OS?
-Nick
On Tue, Mar 23, 2010 at 3:26 PM, Carlos Sanches ces...@gmail.com wrote:
Hi all !
How Can I change the mouse cursor for some other art that I did ?
thanks
I am windows developer. I could help you on windows. Wait for the linux
gurus to answer
Sorry
-Nick
On Tue, Mar 23, 2010 at 3:38 PM, Carlos Sanches ces...@gmail.com wrote:
Linux Ubuntu
On Tue, Mar 23, 2010 at 10:27 AM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
which
Kai Xia wrote:
but the texture output seem not more smooth than before, and which is worse is
that there is some obvise black segment on the edge of the objects in 3d scene,
I dont know what is wrong about this? even I change the texture format to
GL_RGB / GL_RGBA, the problems remained,
Jean-Sébastien Guay wrote:
Hi Paul,
Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building
I'll test what I can.
Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1
(2.8 branch)).
Thanks. I'm also running daily CDash builds for Windows and Darwin/OSX,
Hi Paul,
I have to apologize about the dae plugin. I was just too chicken to go
through with the merge, after a couple attempts. :-(
Hehe, no problem. It can be in a 2.8.4 eventually, if 2.10 takes too
much time. For now our projects that need it can run off of SVN trunk
while in
Hi,
I noticed that osgAnimation::animation::update uses floating point precision
rather than double for it's calculations.
Was there a reason for this choice? I'm experiencing a noticeable loss of
precision in my animations at this point.
Thanks for your help,
Jamie
--
Read
Hi,
ive created a surface (e.g. terrain) by the delaunaytriangulator. the generated
traingle-mesh looks fine and now i want to place a texture on top of it.
Could someone explain me the steps for usage with texgennode?
What i did so far:
- ive looked at the osgspotlight example
here is my
Hi,
I tried to place cessna model at given latitude and longitude on a earth model
created by geotiff earth file warped over sphere (similar to the example
osgSimulation). But the model is positioned at some strange place. The way I do
placing is,
...
.
Hi Robert,
The Stats are meant to be on screen, so it looks for a graphics
window, a pretty natural association normally.
Except that in some apps, the only context available might not be a
graphics window since it will be rendering offscreen... Which is my case.
Perhaps trying
Jim Brooks wrote:
Had compile errors on FreeBSD 8.
Fixed with these two lines:
src/OpenThreads/pthreads/CMakLists.txt
IF(HAVE_PTHREAD_SETAFFINITY_NP)
IF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) #---fix---
ADD_DEFINITIONS(-DHAVE_PTHREAD_SETAFFINITY_NP)
ENDIF(NOT CMAKE_SYSTEM_NAME
//
osgViewer::Viewer::Windows windows;
viewer-getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr !=
windows.end();++itr)
{
//(*itr)-useCursor(false);
(*itr)-setCursor(osgViewer::GraphicsWindow::NoCursor);
}
2010/3/23 Trajce (Nick) Nikolov
On Tue, Mar 23, 2010 at 3:23 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Perhaps trying GraphicsWindow's first then in none are available fall
back to any GraphicsContext's that are available.
If you're OK with this way of doing it I'll do that and submit it.
I'm OK with
Hi Robert,
What is the release schedule for OSG 3.0?
I would also love to showcase something based on OSG in Google IO
which is on May 19th. Can you think of an existing OSG demo that can
be ported to GLES 2.0? The motivation behind using Native Client
instead of WebGL is that in addition to
Hi,
computeLocalToWorldTransformFromLatLongHeight take lat,lon as radians, not
degrees.
Regards Lars
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Akilan
Thangamani
Sent: den 23 mars 2010 16:19
To:
Hi Alok,
On Tue, Mar 23, 2010 at 4:00 PM, Alok Priyadarshi al...@chromium.org wrote:
What is the release schedule for OSG 3.0?
I don't have a specific schedule for OSG 3.0, I have set a couple of
feature targets for 3.0 that haven't yet been tackled - the key one
being shader composition.
I
Michael,
Thanks for the reply. I figured that was probably the reason, but wanted to
check since it seems that other plugins (like osgParticle) carry the double
precision through the update functions.
I think all of the update functions would have to be changed over to fix my
problem, but it
Hi Community,
I ve worked so far on standard PC architecture, middle range, and I was kind
of frustrated with the performances of osgocean. So I build something heavy,
like i7 3.3GHz, 3 SLI and was expecting to see huge difference, With high
res ocean I got from 10Hz to 17-20Hz. Kind a
I see what you mean, yes all the update() and getValueAt() functions would
have to be changed.
I don't think this is too application specific to be worthy of attention
though. Matrices can already be customised to use doubles or floats using
OSG_USE_FLOAT_MATRIX, so I think it would be appropriate
Hi all,
Still having problems playing my big video. Here is our current state :
- On a single screen setup (with only one GT 220 GeForce), with a composite
viewer and 4 windows (450x800 each window), it plays smoothly at 60 fps with
a fluid video, no problem here.
- On the destination setup :
Hi Michael,
On Tue, Mar 23, 2010 at 5:37 PM, Michael Platings mplati...@gmail.com wrote:
I see what you mean, yes all the update() and getValueAt() functions would
have to be changed.
I don't think this is too application specific to be worthy of attention
though. Matrices can already be
Serges,
I do something similar - at least with the multiple GPUs, and multiple
videos. I have a machine here with very similar spec running Linux, I
could maybe try your code tomorrow.
On a side note, we had problems with frame rate fluctuations on our
previous (heavily threaded)
Hi all -- Things are looking pretty stable so far, so I've gone ahead
and tagged release candidate 1. You can check it out from here:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.3-rc1/
Please test as soon as your schedule allows and report any problems. See
Sorry, Paul, did the Mac OS X frameworks and Xcode stuff get updated
properly? I saw you were looking for help (afraid I'm too new to the
project to offer).
Bruce
On Mar 23, 2010, at 12:10 PM, Paul Martz wrote:
Hi all -- Things are looking pretty stable so far, so I've gone
ahead and
Bruce Wheaton wrote:
Sorry, Paul, did the Mac OS X frameworks and Xcode stuff get updated
properly? I saw you were looking for help (afraid I'm too new to the
project to offer).
XCode project files were added and are in rc1 (thanks, Stephan). I have
a Mac, but primarily use it as a *nix box
Hi Paul,
I've done a check out of 2.8.3-rc1 and it everything (including
wrappers, examples and package targets) builds just fine under Kubuntu
9.04. So thumbs up so far :-)
I've run out of daytime here so will have to come back to doing
runtime testing tomorrow morning.
Thanks for your
Hi Nick,
Paul (Palumbo) and I have been working on a new VBO ocean technique which
uses instances of the ocean tiles to create the ocean surface rather than
doing a mass copy of vertices for the entire surface on each frame. Using
this technique the number of tiles that need to be updated on each
Nick,
One thing I forgot. To test the VBO code use the flag --vbo when running the
examples.
Kim.
On 23 March 2010 22:08, Kim Bale kcb...@googlemail.com wrote:
Hi Nick,
Paul (Palumbo) and I have been working on a new VBO ocean technique which
uses instances of the ocean tiles to create
When i wrote the code i did it with float, because i always did it like
that.
I dont see any objection to use double because most of time code use
double in osg.
I will have a look to migrate the code to use double.
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33
Hi,
[Arrow] I use QT 4.5.2 and the only issue I've had is timing.
if you look at the example code osgViewerQT you will notice that there is a
QTimer that is set to keep OSG from free running. I have had times that I have
had to increase the time delay because when I upgraded to the latest QT
Hi Jamie,
I contributed the morphing code, but first had to check how it worked again.
In the OpenSceneGraph-Data directory is a file morphing.osg that contains a
base face with two morph targets. You can load it in osganimationviewer to see
how it animates.
If you open up the .osg file you
Robert Osfield wrote:
Hi Paul,
I've done a check out of 2.8.3-rc1 and it everything (including
wrappers, examples and package targets) builds just fine under Kubuntu
9.04. So thumbs up so far :-)
I've run out of daytime here so will have to come back to doing
runtime testing tomorrow morning.
Things are going pretty well, until I tried osgMovie - seems like a --
framework OpenThreads flag is still in the Target. Oh, wait, it's in a
few places - osgViewer too.
Am I right that it can be safely removed now? The target seems to be
gone from the Xcode file.
osgViewerCocoa was
Bruce Wheaton wrote:
Things are going pretty well, until I tried osgMovie - seems like a
--framework OpenThreads flag is still in the Target. Oh, wait, it's in a
few places - osgViewer too.
Am I right that it can be safely removed now? The target seems to be
gone from the Xcode file.
Huh,
Hi,
I have updated 'branch\osgOcean-VBO' project though 'SVN', and compiled it
sucessfully.
When I run the 'oceanExample_SIMPLE.exe', an 'Memory Error' occured. I have a
screen shot bellow!
When I debug this, a break occured at:
'oceanSurface-getOrCreateStateSet()-setMode(GL_LIGHTING,
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