Hi guys,
I'm currently trying to integrate OSG in a QT environnement. I'm working with
QT 4.8 32bit and OSG 3.2.1 32 bit. When I create a project and configure it,
all is ok. My problem is that i don't know how to use the osgQt package. I
really need help to do this, how to use the package
Hi Sebastian,
Am 05.03.2014 um 08:42 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
I've been requested to explore the options of OpenSceneGraph development
under iOS.
There are some starter tutorials, but I still have some questions (without
having touched the toolchain
Hi Aviral,
It could be, thanks to the default multi-threading of the viewer, you are
detaching the callback before it's being called by the draw thread. The
way I usually tackle tasks like this is to attach the callback at setup and
leave it there, but have a flag on the callback to say whether
Hi? Could you sign with a name to make it easier for other to know how to
address you :-)
On 4 March 2014 12:17, ttaw wattha...@qq.com wrote:
hello, everyone.
I am an osg learner in China.Recently, when I read the source code of
osg::Impostor class, something about multi-threading
Hi Stephan,
Thank you for you insights.
If you don't mind I would message you if I have further questions.
Simply tell me when I start to annoy you.
Cheers
Sebastian
Hi Sebastian,
Am 05.03.2014 um 08:42 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
I've been requested
Hi guys,
I am now working on a project using OSG in Android App development. Everything
runs very well until now I need render 3D models in wireframe.
Since the OSG is built from source for OpenGL ES 1.x, and it is known that
OpenGL ES does NOT support wireframe rendering using glPolygonMode
Hi Dever,
In theory you can use barycentric coordinates from you geometry:
http://codeflow.org/entries/2012/aug/02/easy-wireframe-display-with-barycentric-coordinates/
In order to get them you will have to write a visitor which generates
them from your geometry or use a geometry shader to do
Hi, I got a file maybe helpful to you. There's a .h file that defines an class
of an osgView. In your project, there should be a ui, and add the code bottom.
#include Viewer.h
...
ViewerWidget *osgview;
osgview = new ViewerWidget;
ui.horizontalLayout-addWidget(osgview);
The .h file:
#ifndef
Hi Gordon,
You may have a look at my latest submission to osgRecipes:
https://github.com/xarray/osgRecipes/tree/master/integrations/osgagg
I've jusst updated my work on integrating OSG and AGG (Anti-Grain Geometry)
after several silent months working for clients and my first baby. It
provides
Hi Anneke,
Quoting Anneke Sicherer-Roetman letter...@hotmail.com:
I just installed version 3.2.0. Now, when reading an .stl file with
the pretaining plugin, I get vector subscript out of range in the
readNode function. I temporarily reverted to 3.0.1 to bve able to
continue my work, but
Hi,
After searching the forum and mailing list someone advised to use the
setDuration with negative speed to revert the animation.
Unfortunately this doesn't work for me. Anyone that knows osg::Sequence
a bit better than me, who could give me an advise how to play a sequence
reverted.
Hi Michael,
Quoting Michael Zurek michael.zu...@gmail.com:
I downloaded the stable release 3.2.0 which I am able to build
(without libc++) but whenever I compile an application I'm getting
ld: symbol(s) not found for architecture x86_64. I don't use xcode
though. I'm using clang++ from
Hi Sebastian,
did you try setBegin()/setEnd() with the last and the first child
respectively?
(But I'm not claiming to know Sequence any better.)
/ulrich
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Hello Ulrich,
No I didn't try. But I guess than won't really fit my needs.
I use the sequence to animate tracks of a tank and therefore need to
change the animation direction and speed dynamically in every frame.
I'll give it a try, but it doesn't seem very natural.
Looking at the code it
I would second the motion on Cairo, via osgCairo by Jeremy Moles. I've been
using it in some apps recently with lovely results.
On Wed, Mar 5, 2014 at 6:40 AM, Wang Rui wangra...@gmail.com wrote:
Hi Gordon,
You may have a look at my latest submission to osgRecipes:
We do quite a bit of iOS OSG (and osgEarth) development too, shout if you
have problems.
On Wed, Mar 5, 2014 at 3:52 AM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Hi Stephan,
Thank you for you insights.
If you don't mind I would message you if I have further questions.
It is not F/OSS:
http://www.pdf3d.com/why_pdf3d_sdk.php#Licenses
The work I'm expecting to be doing in the next couple months will be F/OSS.
On Tue, Mar 4, 2014 at 8:02 PM, Bruce graysky...@hotmail.com wrote:
Hi ,
Is the PDF3D SDK free or open source? we would use it in education and
HI
No PDF3D SDK is a commercial product , but I can highly recommend it and I can
highly recommend the company and the people they are highly responsive and
receptive to improvements and want to help you succeed with their products
While PDF3D SDK is commercial you might want to contact
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Hi guys,
during a recent discussion at the office the question was raised whether or not
there's
anything architectural that's stopping the owner of a ref-counted resource to
return it
via a raw pointer and dereference (and hence delete it)
Hi,
I am trying to mod the shaders in osgsimplegl3 so that the color is passed
through using osg_Color... My code is as follows:
Code:
// VERTEX SHADER
#version 140
uniform mat4 osg_ModelViewProjectionMatrix;
in vec4 osg_Color;
in vec4 osg_Vertex;
out vec4 color;
void main()
{
color =
--
On 4 March 2014 12:17, ttaw wattha...@qq.com wrote:
hello, everyone.
I am an osg learner in China.Recently, when I read the source code of
osg::Impostor class, something about multi-threading confused me a lot.That
is, in the case of CULL_VISITOR of
There's a saying on internet that setDataVariance(DYNAMIC) must be called to a
group node which is to be changed while updating. But in my opinion, it's
unnecessary because the child drawable pointers and stateset pointers are saved
in ReaderLeaf as a ref_ptr if
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