Again,
Okay this is definitely not a bug, but it seems quite a common pitfall to say
the least.
Instead of using viewer.frame(), which is a helper function that "calls
advance(), eventTraversal(), updateTraversal(), renderingTraversals()" use the
following.
Code:
viewer.advance();
Hi,
This problem affects my shaders, since all my shaders rely on the correct view
matrices.
robertosfield wrote:
>
> By default the osgViewer::Viewer/CompositeViewer runs the update
> traversal before the camera matrices are set, this is done as camera
> manipulators might be tracking
On 11 February 2017 at 16:56, sduclos wrote:
> Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE)
> would not be as involving as rewriting OSG (outch!)
Vulkan is very different to OpenGL/OpenGL ES. To make the most of
Vulkan, to give all the flexibility and
On 11 February 2017 at 12:15, Max Maslov wrote:
> Thanks for answer. So, when you plan to start developing of Vulkan scene
> graph? Maybe after 3.6? :)
My plan is complete the OSG-3.6 stable release and then move to the
new scene graph.
My intention is for the core
Hi Robert,
Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE)
would not be as involving as rewriting OSG (outch!)
Sylvain.
On 2/11/17, Robert Osfield wrote:
> On 11 February 2017 at 08:29, Max Maslov wrote:
>> Any news about
Thanks for answer. So, when you plan to start developing of Vulkan scene graph?
Maybe after 3.6? :)
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Hello.13:09, 11 February 2017 г., "来恩" :Hi All, Now I use QT4.8.7 as my application's GUI framework(it seems that there is no other better choice ), it works well with OSG. My users want me to upgrade my GUI, they said the GUI is too old and obsolete, so I plan to use QML
Hi All,
Now I use QT4.8.7 as my application's GUI framework(it seems that there is no other better choice ), it works well with OSG. My users want me to upgrade my GUI, they said the GUI is too old and obsolete, so I plan to use QML technology to do this task. But how to embed QGLWidget
On 11 February 2017 at 08:29, Max Maslov wrote:
> Any news about Vulkan in OSG?
I continue to believe it is impractical to support Vulkan directly
within the OSG, while technical possible it would require a massive
rewrite which would break backwards compatibility and
Any news about Vulkan in OSG?
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