Re: [osg-users] Shader Update Latency?!

2017-02-11 Thread Johny Canes
Again, Okay this is definitely not a bug, but it seems quite a common pitfall to say the least. Instead of using viewer.frame(), which is a helper function that "calls advance(), eventTraversal(), updateTraversal(), renderingTraversals()" use the following. Code: viewer.advance();

Re: [osg-users] Shader Update Latency?!

2017-02-11 Thread Johny Canes
Hi, This problem affects my shaders, since all my shaders rely on the correct view matrices. robertosfield wrote: > > By default the osgViewer::Viewer/CompositeViewer runs the update > traversal before the camera matrices are set, this is done as camera > manipulators might be tracking

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Robert Osfield
On 11 February 2017 at 16:56, sduclos wrote: > Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE) > would not be as involving as rewriting OSG (outch!) Vulkan is very different to OpenGL/OpenGL ES. To make the most of Vulkan, to give all the flexibility and

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Robert Osfield
On 11 February 2017 at 12:15, Max Maslov wrote: > Thanks for answer. So, when you plan to start developing of Vulkan scene > graph? Maybe after 3.6? :) My plan is complete the OSG-3.6 stable release and then move to the new scene graph. My intention is for the core

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread sduclos
Hi Robert, Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE) would not be as involving as rewriting OSG (outch!) Sylvain. On 2/11/17, Robert Osfield wrote: > On 11 February 2017 at 08:29, Max Maslov wrote: >> Any news about

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Max Maslov
Thanks for answer. So, when you plan to start developing of Vulkan scene graph? Maybe after 3.6? :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70152#70152 ___ osg-users mailing list

Re: [osg-users] how to solve QT5 multi-thread problem

2017-02-11 Thread Konstantin Podsvirov
Hello.13:09, 11 February 2017 г., "来恩" :Hi All, Now I use QT4.8.7 as my application's GUI framework(it seems that there is no other better choice ), it works well with OSG. My users want me to upgrade my GUI, they said the GUI is too old and obsolete, so I plan to use QML

[osg-users] how to solve QT5 multi-thread problem

2017-02-11 Thread 来恩
Hi All, Now I use QT4.8.7 as my application's GUI framework(it seems that there is no other better choice ), it works well with OSG. My users want me to upgrade my GUI, they said the GUI is too old and obsolete, so I plan to use QML technology to do this task. But how to embed QGLWidget

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Robert Osfield
On 11 February 2017 at 08:29, Max Maslov wrote: > Any news about Vulkan in OSG? I continue to believe it is impractical to support Vulkan directly within the OSG, while technical possible it would require a massive rewrite which would break backwards compatibility and

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Max Maslov
Any news about Vulkan in OSG? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70148#70148 ___ osg-users mailing list osg-users@lists.openscenegraph.org