Hi Robert, Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE) would not be as involving as rewriting OSG (outch!)
Sylvain. On 2/11/17, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 11 February 2017 at 08:29, Max Maslov <maxmaslov.k...@gmail.com> wrote: >> Any news about Vulkan in OSG? > > I continue to believe it is impractical to support Vulkan directly > within the OSG, while technical possible it would require a massive > rewrite which would break backwards compatibility and require major > changes to OSG applications. > > The path I am planning to develop a another scene graph that directly > supports Vulkan, and have support for integrating the OSG and this new > scene graph. The intention behind this would be to make it possible > for OSG applications to be migrated across incrementally as well as > provide a leg up to the new scene graph by giving it access to OSG > loaders etc. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org