Hi Jon,
You can control the clear mask via;
camera-setClearMask(0x0);
Which is a bit more straight forward than having to dig deep inside osgProducer.
At the viewer level it'd be:
viewer.getCamera()-setClearMask(0x0);
I'm not familiar with this example, but clearly it needs porting
Hello Robert,
Thanks for your answer.
Unfortunately, when I do setClearMask() operation on a camera, the scene
becomes black and nothing more.
I've ported this tutorial and this code is the only remaining !
Not so easy J
If you have any idea.
Thanks in advance,
Regards.
Jon
HI Jon,
Why not post your ported tutorial and others can make suggestions.
Robert.
On Mon, Mar 3, 2008 at 3:44 PM, Jon [EMAIL PROTECTED] wrote:
Hello Robert,
Thanks for your answer.
Unfortunately, when I do setClearMask() operation on a camera, the scene
becomes black and nothing
Hello,
I'm currently working on a scene and I try to reproduce the sun light.
I looked at osgmanylight tutorial from osg web site.
But I'm facing a problem with this code:
//do not allow the osgProducer's internal RenderStage clear the frame buffer
//if the RenderStage did clear the frame
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