Hi All,
I'm investigating the NVidia Uniform array issue, there have been some
suggested changes that address these but only copy and pasted into
emails. Could you send me the complete modified files so I can review
them as this will avoid any possible ambiguities.
Cheers,
Robert.
Hi Jeremy,
On Wed, Jul 27, 2011 at 2:56 PM, Jeremy Moles jer...@emperorlinux.com wrote:
On Wed, 2011-07-27 at 12:06 +0400, Sergey Polischuk wrote:
Hi Jeremy
You can try to append [] to array uniform name string when create
osg::Uniform, mb this helps.
It won't because it seems that
Hi All,
I'm note yet clear on exactly where the problems are stemming form
with the NVidia 275+ drivers but with the assumption that the
glGetActiveUniform is appending a [..] and the the matching
glGetUniformLocation can handle the name without the [..] appended
I've written some code to do the
On Thu, 2011-09-15 at 12:00 +0100, Robert Osfield wrote:
Hi All,
I'm note yet clear on exactly where the problems are stemming form
with the NVidia 275+ drivers but with the assumption that the
glGetActiveUniform is appending a [..] and the the matching
glGetUniformLocation can handle the
FYI, I just tested the new NVIDIA beta driver 280.19. Same problem as with
275 series.
John Ivar
On Wed, Jul 27, 2011 at 3:56 PM, Jeremy Moles jer...@emperorlinux.comwrote:
On Wed, 2011-07-27 at 12:06 +0400, Sergey Polischuk wrote:
Hi Jeremy
You can try to append [] to array uniform name
Hi, John For me it works on new drivers if i append "[0]" to uniform array name, BUT it wont work on old driver anymore with this change. So for now in our apps we have to use two uniforms for each uniform array, one original and another with "[0]" appended so stuff actually works on both old and
I worked around this issue with an ArrayUniform helper class. The code is
here:
https://github.com/gwaldron/osgearth/blob/master/src/osgEarth/ShaderUtils (and
.cpp)
Glenn Waldron / Pelican Mapping / @glennwaldron
2011/8/5 Sergey Polischuk pol...@yandex.ru
Hi, John
For me it works on new
Thanks, I followed the suggestion from Michael Platings (
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg46081.html)
to
add the lines
for (GLsizei j = 0; j maxLen name[j]; ++j)
{
if (!isalnum(name[j]) name[j] != '_')
{
name[j] = '\0';
break;
}
}
Hi Jeremy
You can try to append [] to array uniform name string when create
osg::Uniform, mb this helps.
27.07.2011, 09:51, Jeremy Moles jer...@emperorlinux.com:
On Thu, 2011-06-16 at 14:08 -0400, Jeremy Moles wrote:
Hello folks! Anyone here using the 275 series of NVidia drivers?
On Wed, 2011-07-27 at 12:06 +0400, Sergey Polischuk wrote:
Hi Jeremy
You can try to append [] to array uniform name string when create
osg::Uniform, mb this helps.
It won't because it seems that internally OSG changes:
Color
...to...
Color[0]
...even, on non-array
I posted some comments on this issue as well:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg46003.html
My point was that the spec implies that BOTH naming methods are legal, and
thus OSG should support them both IMHO.
Glenn Waldron / Pelican Mapping / @glennwaldron
On
On Thu, 2011-06-16 at 14:08 -0400, Jeremy Moles wrote:
Hello folks! Anyone here using the 275 series of NVidia drivers?
(Doesn't matter what OS, the bug is on Linux and Windows for me...)
It appears that this driver doesn't understand GLSL arrays anymore. At
least, not like it used to.
It's not just you.
I tested on a Quadro 4000, driver 275.36, Windows 7 64-bit and it does not
work for me either.
I also tried on a GeForce 8800, driver 270.61, Windows XP and it worked
correctly.
Cheers,
Farshid
On Thu, Jun 16, 2011 at 11:08 AM, Jeremy Moles jer...@emperorlinux.comwrote:
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jeremy Moles
Sent: Thursday, June 16, 2011 2:08 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] NVidia 275-series Driver Bug
Hello folks! Anyone here using the 275
On Thu, Jun 16, 2011 at 11:26 AM, Tomlinson, Gordon
gtomlin...@overwatch.textron.com wrote:
A mentioned before the 275 official releases are very broken and should be
avoided at all costs
Not quite sure why NVIDIA released them , as they should have failed the QA
process easily
Thanks,
...@lists.openscenegraph.org] On Behalf Of Farshid
Lashkari
Sent: Thursday, June 16, 2011 2:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] NVidia 275-series Driver Bug
It's not just you.
I tested on a Quadro 4000, driver 275.36, Windows 7 64-bit and it does
not work for me either.
I also
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