Hi Sajjadul,
On 21 December 2011 01:43, Sajjadul Islam dosto.wa...@gmail.com wrote:
I used to know that shadow mapping is view-dependent. You have
ViewDependentShadowTechnique as a subclass of the shadow technique and in
turn DebugShadowMap subclass of ViewDependentShadowTechnique.
The new
Hi Sajjadul,
On 20 December 2011 07:38, Sajjadul Islam dosto.wa...@gmail.com wrote:
In the osgshadow example there is static int defined as follows:
static int RecieveShadowTraversalMask = 0x1
There are several other variables that has been initialized in this manner.
Is it some kind of
Hi Robert,
Thanks for the suggestion.
I am trying to implement variance shadow mapping technique and i have checked
that it is not implemented in osgShadow.
It will be really nice to implement it in osg and upload it in the repository.
I used to know that shadow mapping is view-dependent.
Hi,
In the osgshadow example there is static int defined as follows:
static int RecieveShadowTraversalMask = 0x1
There are several other variables that has been initialized in this manner.
Is it some kind of enumeration you did ? Some explanation will be helpful if i
have to implement a new
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