Hi Robert,
What is the release schedule for OSG 3.0?
I would also love to showcase something based on OSG in Google IO
which is on May 19th. Can you think of an existing OSG demo that can
be ported to GLES 2.0? The motivation behind using Native Client
instead of WebGL is that in addition to
Hi Alok,
On Tue, Mar 23, 2010 at 4:00 PM, Alok Priyadarshi al...@chromium.org wrote:
What is the release schedule for OSG 3.0?
I don't have a specific schedule for OSG 3.0, I have set a couple of
feature targets for 3.0 that haven't yet been tackled - the key one
being shader composition.
I
Interesting. Maybe a way to have osg on XBox :))
-Nick
On Fri, Mar 19, 2010 at 6:50 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi All,
I just came across this article that talks about a google project
called ANGLE that is developing a wrapper that maps GLES 2.0 calls to
Direct3D
On Fri, Mar 19, 2010 at 5:06 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Interesting. Maybe a way to have osg on XBox :))
This thought did occur to me... :-)
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Hi Robert and all,
I am one of the contributors to the ANGLE project. Feel free to send
questions/concerns my way. I have been an old-time osg user (since my
grad school days) and would love to help.
As a side-project I am also porting osg to native-client. Since
native-client only supports
Hi Alok,
On Fri, Mar 19, 2010 at 6:20 PM, Alok Priyadarshi al...@chromium.org wrote:
I am one of the contributors to the ANGLE project. Feel free to send
questions/concerns my way. I have been an old-time osg user (since my
grad school days) and would love to help.
Nice to see how exposure to
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