Thanks for the replies. In the interest of time I ended up implementing the
same method used in osgprerender which is working for me without a large
performance hit. I may revisit the question of efficiency later in this
project when I may or may not need to tighten up performance. Thanks
I should note that my needs are very similar to the ones described in this post:
http://forum.openscenegraph.org/viewtopic.php?t=5941highlight=glreadpixels
I adapted the sample code given at the end of that thread and found that while
I was able to retrieve the correct pixel values, I also was
Hi Ethan,
Maybe you could just keep it all on the gpu, and create the text for the
hud in a shader like drawtext GLSL shader
http://mew.cx/drawtext/drawtext.html
Laurens.
On 1/23/2013 3:24 PM, Ethan Fahy wrote:
I should note that my needs are very similar to the ones described in this post:
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