Hi Robert,
Thank you for helping me. I actually just started using VPB / osgdem
so I can't say I'm familiar with all the concepts yet. I have only
been using osgviewer to view the .ive or .osg models that osgdem
generates. I was terribly wrong to say the alpha channel was being
ignored; If I go
Hi Mike,
It's a bit unusual to want to blend terrain, kinda suggests that the
pipeline is being used inappropriately. What exactly are you after by
the alpha blending?
Robert.
On Wed, Jul 2, 2008 at 5:59 PM, Mike Lewis [EMAIL PROTECTED] wrote:
Hi Robert,
Thank you for helping me. I actually
Hi Robert,
I admit one of the main reason I'm after blending / transparency in my
terrain is that I'm using source imagery that is reprojected from
geographic to UTM coordinates. The reprojection results in a slight
warping of the texture, leaving irregular NODATA bands around the
sides. When
Hi Mike,
What makes you think that the alpha is being ignored? Have you
enabled GL_BLEND in your app?
Robert.
On Tue, Jul 1, 2008 at 8:39 PM, Mike Lewis [EMAIL PROTECTED] wrote:
Hello,
I'm using OSG 2.4 and VPB 0.9.8 and I'm having an issue. I'm handing
osgdem raster texture files with
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