Re: [osg-users] VPB/osgdem and transparent textures

2008-07-02 Thread Mike Lewis
Hi Robert, Thank you for helping me. I actually just started using VPB / osgdem so I can't say I'm familiar with all the concepts yet. I have only been using osgviewer to view the .ive or .osg models that osgdem generates. I was terribly wrong to say the alpha channel was being ignored; If I go

Re: [osg-users] VPB/osgdem and transparent textures

2008-07-02 Thread Robert Osfield
Hi Mike, It's a bit unusual to want to blend terrain, kinda suggests that the pipeline is being used inappropriately. What exactly are you after by the alpha blending? Robert. On Wed, Jul 2, 2008 at 5:59 PM, Mike Lewis [EMAIL PROTECTED] wrote: Hi Robert, Thank you for helping me. I actually

Re: [osg-users] VPB/osgdem and transparent textures

2008-07-02 Thread Mike Lewis
Hi Robert, I admit one of the main reason I'm after blending / transparency in my terrain is that I'm using source imagery that is reprojected from geographic to UTM coordinates. The reprojection results in a slight warping of the texture, leaving irregular NODATA bands around the sides. When

Re: [osg-users] VPB/osgdem and transparent textures

2008-07-01 Thread Robert Osfield
Hi Mike, What makes you think that the alpha is being ignored? Have you enabled GL_BLEND in your app? Robert. On Tue, Jul 1, 2008 at 8:39 PM, Mike Lewis [EMAIL PROTECTED] wrote: Hello, I'm using OSG 2.4 and VPB 0.9.8 and I'm having an issue. I'm handing osgdem raster texture files with