Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-06 Thread Robert Osfield
Hi JS, On Thu, Feb 5, 2009 at 7:38 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Oh come on. Aren't you pushing this a bit too far? We're not playing anyone's game, just using a tool that allows us to compile code on a given platform. This platform choice (which is only one

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-06 Thread Jean-Sébastien Guay
Hi Robert, Sigh. I have worked my bollocks off trying to reduce the number of suppressed warnings in include/osg/Export. We have got as far as we are going to get without holding back the release for many more weeks, and without modifying many hundreds of files, needless changes too, then

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Cedric Pinson
I am not sure if it's related or not but i tried to compile the trunk this morning and here the warning i get. [ 8%] Building CXX object src/osg/CMakeFiles/osg.dir/OcclusionQueryNode.o /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/include/g++-v4/i686-pc-linux-gnu/bits/c++locale.h: In function ‘int

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Cedric Pinson
Hi Robert, I use the gcc 4.1.2 i guess it's bogus on this version, i will try to update. Thank you Cheers, Cedric Robert Osfield wrote: HI Cendric, The line that is trigger this warning is essentially of the form: float myValue ostream this is very silly, can't even write out a float

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
HI Cendric, The line that is trigger this warning is essentially of the form: float myValue ostream this is very silly, can't even write out a float these days myValuestd::endl; This is of course perfectly valid C++, this screams out a bug in the standard library, or the compiler, and not

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Thanks for the warning fixes, I've merged about 2/3rds of them, but will record some of the other ones. The server isn't accessible right now so I'm not able to check in right now. I'll have bash tomorrow morning. The server is back up and I've been able to do an update. All

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
Hi JS, On Thu, Feb 5, 2009 at 4:23 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: The server is back up and I've been able to do an update. All warnings fixes I sent are in except the one in src/osgPlugins/osga/OSGA_Archive.cpp. Is there a reason or it just got forgotten in the

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, For specific headers I think push/pop is barely tolerable, but for a .cpp I think it's a real waste of lines of code. Were are talking about suppressing a warning in an example, and warning that is pretty bogus w.r.t helping us detect and fix bugs. That's your opinion but you

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
Hi JS, On Thu, Feb 5, 2009 at 4:41 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: That's your opinion but you shouldn't be making judgement calls like that for other people's projects, which is why I think putting suppression in include/osg/Export is a bad practice. But I know

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, push/pop adds a lot of extra syntax to headers for just one single platform, it's not cross platform in any whatso ever. I see things from the opposite perspective: if OSG wants to be used multi-platform, it has to work well on each platform, the way that platform works.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Matthew Fuesz
Skylark wrote: Where: HeaderStart: #if defined(_MSC_VER) %% defined(OSG_DISABLE_MSVC_WARNINGS) #pragma warning(push) #pragma warning(disable: a b c d e f g) #endif HeaderEnd: #if defined(_MSC_VER) %% defined(OSG_DISABLE_MSVC_WARNINGS) #pragma warning(pop) #endif You can

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
On Thu, Feb 5, 2009 at 5:28 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: I see things from the opposite perspective: if OSG wants to be used multi-platform, it has to work well on each platform, the way that platform works. Otherwise, just make VS unsupported and make everyone

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Just because we use VS doesn't mean that we have to do everything the MS way. The MS way is to code everything for Windows and Windows only, cares for portability are very much against MS's strategic goals of vendor lock-in. Play their game and you end up tied to just a single

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Sukender
Hi Robert and JS, I won't take part of this inflamed discussion, but I just want to add a little technical note: Whenever the #include osg/HeaderStart is worth trying or not, I guess there is a way to avoid most missing headers by the way of defines, such as: // Opening #ifndef HEADER_OPENED

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Cedric Pinson
Humm can we remove the Export header ? just joking ;) Sukender wrote: Hi Robert and JS, I won't take part of this inflamed discussion, but I just want to add a little technical note: Whenever the #include osg/HeaderStart is worth trying or not, I guess there is a way to avoid most missing

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi All, On Tue, Feb 3, 2009 at 9:32 PM, Sukender suky0...@free.fr wrote: My mistake, I meant that the volatile and should be removed (not the whole static_cast). May static_castunsigned int do it? (since I'm not certain volatile here is useful, because we simply return a copy). I've just

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi All, I have now made the OpenSceneGraph-2.8 branch, the svn entry for it is: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8/ If those don't CDash builds (as well as everyone else) move across to using this branch as the base for testing the OSG-2.8

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Mattias Helsing
Hi Robert, I checked out a fresh 2.8 source tree (rev 9648) and it built fine on vs 2005 xp! But I still see a few warnings and they are attached. cheers Mattias On 2/4/09, Robert Osfield robert.osfi...@gmail.com wrote: Hi All, I have now made the OpenSceneGraph-2.8 branch, the svn entry for

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, If those don't CDash builds (as well as everyone else) move across to using this branch as the base for testing the OSG-2.8 release series. Quick question about this: Since the Nightly build is still called Nightly in the 2.8 branch, it will replace any result of a nightly build

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Morné Pistorius
Hi Robert, Just built a clean checkout of the 2.8 branch on Windows Vista, Visual Studio 8 SP1. Apart from the std::list warning that we can't do much about, there were 4 left in OSGA_Archive.cpp (below). I tested the build in our app and everything worked as expected. Cheers, Morne warning

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi JS, On Wed, Feb 4, 2009 at 2:32 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Quick question about this: Since the Nightly build is still called Nightly in the 2.8 branch, it will replace any result of a nightly build of the trunk right? So I don't have to schedule a

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Sukender
Hi Robert, I'm terribly sorry, but I don't have the time right now. I just hope someone else will do it. PS: I launched an experimental build. I'll tell you about the results. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 04 Feb 2009 15:57:45

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, Yes, move across to making the builds from the 2.8 banch till 2.8.0 is out. OK, I've disabled the nightly build of the branch for now. Even after 2.8.0 is out, there is some value in having periodic builds of the 2.8 branch as there may well be a 2.8.1+ later released, although

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, I've tried really hard to fix all these Windows warnings, while most seem now fixed/workaround/suppressed some have resisted my attempts to remotely fix them, we me doing several unsuccessful attempts at this last persistent warnings. As I said on my other post, I don't seem to get

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi Window's users, I've tried really hard to fix all these Windows warnings, while most seem now fixed/workaround/suppressed some have resisted my attempts to remotely fix them, we me doing several unsuccessful attempts at this last persistent warnings. A fundamental problem is that I can't make

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi JS, Thanks for the warning fixes, I've merged about 2/3rds of them, but will record some of the other ones. The server isn't accessible right now so I'm not able to check in right now. I'll have bash tomorrow morning. These last warning fixes won't affect runtime at all so the 2.8.0-rc1

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi JS et. al, On Mon, Feb 2, 2009 at 8:51 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Sooo... What are you planning as an upload area for packages? :-) You said we'd put them into SVN, but do you plan to give all of us commit access to a given area of the SVN? Perhaps an FTP

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread John Vidar Larring
Hi, svn rev 9631 builds correctly on CentOS 4.7: - Kernel: 2.6.9-78.0.8.ELsmp - gcc: 3.4.6-10 I have also setup a continuous build for trunk which will keep on building until 2.8 is out! Appreciate everybody's effort in getting 2.8 out asap;) Best regards, John Robert Osfield wrote: Hi

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Melchoir, On Tue, Feb 3, 2009 at 7:33 AM, Melchior FRANZ melchior.fr...@gmail.com wrote: Just for the record: I've had several segfaults in OSG's particle code (threading related) since I updated a few days ago. I'll post a backtrace when I run into it again. The particle code has changed

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Umit, On Tue, Feb 3, 2009 at 3:58 AM, Ümit Uzun umituzu...@gmail.com wrote: Sorry for late but I have already tried 2.8 :) There are some problem, while using osgviewer sometimes there was a Error: [Screen #0] GraphicsWindowWin32::swapBuffersImplementation() - Unable to swap display

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Serge Lages
About the stats display problem, it's resolved here, thanks ! On Tue, Feb 3, 2009 at 10:15 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Umit, On Tue, Feb 3, 2009 at 3:58 AM, Ümit Uzun umituzu...@gmail.com wrote: Sorry for late but I have already tried 2.8 :) There are some

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi All, So are we ready for the OSG-2.8 branch?? It looks like we are a good position to tag. Please raise your hand now if there is something amiss that I need to address. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Sukender, On Tue, Feb 3, 2009 at 11:26 AM, Sukender suky0...@free.fr wrote: Uh??? I sent you a 7z file... it's okay if it's binary, isn't it? There wasn't an extension on the end of the file, I didn't get to find out that it was a 7z file... Here is a zip with only the CSV inside (the txt

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Sukender, On Tue, Feb 3, 2009 at 11:41 AM, Robert Osfield robert.osfi...@gmail.com wrote: From looking at the file was is very clear is that include\osgIntrospection\TypedMethodInfo generates almost all the warnings. So I'd suggest we using a #pragma to disable the specific C4121 warning

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Donald Cipperly
Building on Windows XP, Visual Studio 2008 sp1. All builds fine, but getting same warnings as Sukender (haven't tried your latest updates Robert...about to rebuild with latest revision). Examples run good except getting crash in osgTexture2D with a map/set iterator not incrementable error. This

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Donald, This looks to be a threading issue with the text label being updated while being rendered. There was no text-setDataVariance(DYNAMIC) so I've added this, and checked this change into svn/trunk. Could you please test. Modified osgtexture2D.cpp also attached. Robert. On Tue, Feb 3,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Sukender, If we can't work out what it's on a bout and the warning looks benign, should we just suppress it? Robert. On Tue, Feb 3, 2009 at 1:56 PM, Sukender suky0...@free.fr wrote: Hi Robert, Not many ideas, but: - This may be related to the IC class used at this moment. Unfortunately,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Sukender
Hi Robert, hi all, const T *v: When T is a function, I guess the compiler reads pointer to a const function instead of const pointer to a function. Thus the const applied on a function has no meaning. I don't know, however, how to avoid this, since const (T *) v will result in a parse error.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Windows experts, Here's another Windows warning that I'll like a hand resolving: 2..\common\Atomic.cpp(133) : warning C4239: nonstandard extension used : 'static_cast' : conversion from 'volatile const long' to 'volatile const unsigned int ' The code is: Atomic::operator unsigned() const {

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Morne, On Tue, Feb 3, 2009 at 2:54 PM, Morné Pistorius mpistorius@googlemail.com wrote: Hi Robert, I think in VS, specifiying something as just unsigned causes the compiler to read unsigned int. If you change the line to return static_castunsigned long const volatile (_value); I

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Paul Melis
Sukender wrote: Hi Robert, hi all, const T *v: When T is a function, I guess the compiler reads pointer to a const function instead of const pointer to a function. Thus the const applied on a function has no meaning. I don't know, however, how to avoid this, since const (T *) v will result in

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Jean-Sébastien Guay
Hi Robert, After the last discussion on this topic I end up leaning towards not using svn for binaries. The server supports webdav as well as ftp. I'll go an experiment with these routes and report back. OK, let me know. J-S -- __

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
HI Window dev's, I've now checked in fixes for the majority of the warnings that Sukender reported, there are a few left: 2..\common\Atomic.cpp(133) : warning C4239: nonstandard extension used : 'static_cast' : conversion from 'volatile const long' to 'volatile const unsigned int '

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Donald Cipperly
Robert, That did indeed fix the issue. Thanks, Donny On Tue, Feb 3, 2009 at 6:43 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Donald, This looks to be a threading issue with the text label being updated while being rendered. There was no text-setDataVariance(DYNAMIC) so I've

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
On Tue, Feb 3, 2009 at 10:41 AM, Tony Horrobin a.j.horro...@its.leeds.ac.uk wrote: I believe it is due to virtual inheritence of Object as in CullCallback - NodeCallback - Object. Ahh... good clue... I've added an explicit initialization of the osg::Object and checked it in, fingers crossed

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Guys, Since I've had no feedback on the remaining WIndows warnings I've gone ahead and added pragma's to suppress the following warnings that seemed to be appropriate for supression given that fixes aren't possible/don't look easily resolvable, and the warnings don't point to a real problem in

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Donald Cipperly
Robert, Removing the generates another warning: warning C4197: 'volatile const unsigned int' : top-level volatile in cast is ignoredc:\OpenSceneGraphSVN\src\OpenThreads\common\Atomic.cpp133 OpenThreads However, changing line 133 to just return _value; generates no warnings on Visual

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Donald, On Tue, Feb 3, 2009 at 5:03 PM, Donald Cipperly osgc...@gmail.com wrote: Removing the generates another warning: warning C4197: 'volatile const unsigned int' : top-level volatile in cast is ignoredc:\OpenSceneGraphSVN\src\OpenThreads\common\Atomic.cpp133 OpenThreads

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi All, I can't quite fathom the following warning either... 164..\..\include\osgIntrospection/Value(373) : warning C4180: qualifier applied to function type has no meaning; ignored 164..\..\include\osgIntrospection/TypedMethodInfo(84) : see reference to function template instantiation

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Tony Horrobin
Hi, I believe it is due to virtual inheritence of Object as in CullCallback - NodeCallback - Object. Cheers, -Tony [quote=Jeremy Moles]On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: [quote]HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles wrote: The only MAJOR one I'm

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Jean-Sébastien Guay
Hi Ümit, There are some problem, while using osgviewer sometimes there was a Error: [Screen #0] GraphicsWindowWin32::swapBuffersImplementation() - Unable to swap display buffers problem. And almost all examples working on my system but osgprecipictation example make my computer lock and

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Paul Melis
Sukender wrote: Hi Robert, hi all, const T *v: When T is a function, I guess the compiler reads pointer to a const function instead of const pointer to a function. That's not specific to functions, as const C *c where C is a class means the same: c is a pointer to a const instance of C. If

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Sukender
Hi Robert, Not many ideas, but: - This may be related to the IC class used at this moment. Unfortunately, there is no clue in the log about which IC causes it, except it's in osgDB wrapper. So this may be the DatabasePager. Perhaps is it linked to: I_StaticMethod0(osgDB::DatabasePager

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi All, I'm look at the follow warning under Windows. I can't figure out why there is a warning of this type: 152d:\prog\libs\openscenegraph\include\osgintrospection\typedconstructorinfo(36) : warning C4702: unreachable code The code is: templatetypename C, typename IC struct

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Morné Pistorius
Hi Robert, I think in VS, specifiying something as just unsigned causes the compiler to read unsigned int. If you change the line to return static_castunsigned long const volatile (_value); I think the warning will disappear. Cheers, Morne On Tue, Feb 3, 2009 at 2:48 PM, Robert Osfield

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi Sukender, Could you send the file as an ascii file, just came through as binary here. W.r.t warnings, if we can't fix them easily and non-intrusively then we'll have to suppress them. Robert. On Tue, Feb 3, 2009 at 10:12 AM, Sukender suky0...@free.fr wrote: Hi Robert, As the dashboard

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Robert Osfield
Hi All, I'm still waiting on feedback from a few emails regarding failed builds reported on CDash, and email from Mathias Froehlich on the Atomic.cpp volatile related warning, but as it's into the evening here at the westerly end of Europe I'd guess we won't get a reply tonight. I could press

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Sukender
Sukender wrote: Hi Robert, hi all, const T *v: When T is a function, I guess the compiler reads pointer to a const function instead of const pointer to a function. That's not specific to functions, as const C *c where C is a class means the same: c is a pointer to a const instance of C. If

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Sukender
My mistake, I meant that the volatile and should be removed (not the whole static_cast). May static_castunsigned int do it? (since I'm not certain volatile here is useful, because we simply return a copy). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Sukender
Hi Robert, Sorry about not anwsering sooner, but I was very busy this late afternoon. I sum up: About the #1 and #3 warnings (C4239 nonstandard extension, and C4180), I suggested in previous posts static_castunsigned int and an add_const-like solution... does it make sense for you? About

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread Sukender
I don't even understand the reason of the static_cast... why it is there? IMHO, it should be removed, but I'm no Atomic/Threads/etc expert. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 03 Feb 2009 15:48:03 +0100, Robert Osfield

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi Robert, STOP Experimental build launched on rev. 9622 (trunk) STOP Using VC8sp1 STOP See results on dashboard when available (Machine's name is SUKENDER1) STOP Should be finished in... err... when it's done! :) STOP Sukender STOP PVLE - Lightweight cross-platform game engine -

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
On Mon, Feb 2, 2009 at 3:01 PM, Robert Osfield robert.osfi...@gmail.com wrote: I will now go across the machines I have and test out the build with a fresh checkout. I'll also do testing on an OSX box that I can remotely log into - I'll test just the CMake/Makefile build though, won't be able

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Morne, On Mon, Feb 2, 2009 at 3:39 PM, Morné Pistorius mpistorius@googlemail.com wrote: I successfully built the current trunk on Windows, VS8. Attached are more warnings if you are interested (about 71), they look to be mostly benign. Thanks, I'll do a review of the warnings and look

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote: Hi All, I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8 branch. I had to do a few more changes since 2.7.9 than I would have liked due to resolve usage problems associated with the

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Serge Lages
Hi all, Here everything build fines under WinXP, VS8 SP1. But I have a little question, when I call : osviewer.exe --window 100 100 800 600 cow.osg Then I try to display the stats, nothing appears before several hits on the s button, and I just see some parts of the stats, is it normal ? On

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:20 +0100, Sukender wrote: Hi Jeremy, hi Robert, Robert: Dashboard updated. Jeremy: What kind of machine do you have??? It seems to take ages to compile on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and there was few to recompile... I have

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Jeremy, Could you please capture the warnings you are getting now. They are almost certainly be the same set as the original warnings you sent as I have fixed hundreds and hundreds and hundreds of warnings, having spent well over a week of my life dedicated to just aggressive warnings level.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jean-Sébastien Guay
Hi Sukender, Alright... Strange thing it took 40 minutes on my machine (which is faster than your laptop, and I had a few *.cpp already compiled). Or maybe you disable compiling wrappers, examples, applications, plugins or such (I do compile them all)? If you don't use the wrappers,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi J-S, Hem... I *do* use osgGA wrapper... And yes, I saw they cost much in compile time. :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 17:36:49 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hi Sukender,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:44 +0100, Sukender wrote: Hi J-S, Hem... I *do* use osgGA wrapper... And yes, I saw they cost much in compile time. :) Yeah, I don't compile the introspection stuff because it makes it take about 40 minutes here, too. Sukender PVLE - Lightweight cross-platform

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Serge, On Mon, Feb 2, 2009 at 4:32 PM, Robert Osfield robert.osfi...@gmail.com wrote: Ack... two steps forward, one step back... Looks like a bug fix for another stats rendering problem broke this particular combination. I see the problem under Linux as well so can chase it up personally.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Serge Lages
Thanks Robert, I'll only be able to test tomorrow morning but i'll let you know. On Mon, Feb 2, 2009 at 6:13 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Serge, On Mon, Feb 2, 2009 at 4:32 PM, Robert Osfield robert.osfi...@gmail.com wrote: Ack... two steps forward, one step back...

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 16:23 +, Robert Osfield wrote: Hi Jeremy, Could you please capture the warnings you are getting now. They are almost certainly be the same set as the original warnings you sent as I have fixed hundreds and hundreds and hundreds of warnings, having spent well over

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const osgViewer::InteractiveImageHandler, const osg::CopyOp)':

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: On Mon, Feb 2, 2009 at 3:01 PM, Robert Osfield robert.osfi...@gmail.com wrote: I will now go across the machines I have and test out the build with a fresh checkout. I'll also do testing on an OSX box that I can remotely

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Jeremy, On Mon, Feb 2, 2009 at 7:11 PM, Jeremy Moles jer...@emperorlinux.com wrote: The warning remains with the latest revision; osg::Object must also be initialized for this warning to go away. Why this is the case, I do not know. This class doesn't directly inherit from osg::Object, I

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Sukender (et. al) On Mon, Feb 2, 2009 at 4:20 PM, Sukender suky0...@free.fr wrote: Robert: Dashboard updated. Jeremy: What kind of machine do you have??? It seems to take ages to compile on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and there was few to

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi All, Thanks for the all the testing, a few more bugs and warnings have been fleshed and should be now resolved, alas this has taken me pretty well all the day, so it's now too late for me to go create the OpenSceneGraph-2.8 today. What I'll do is leave svn/trunk to be tested over night and in

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jean-Sébastien Guay
Hi Robert, Once 2.8.0-rc1 is done, it'll be time to even more build and runtime testing, and for those planning to help out with packaging to start creating packaging for the rc1. Sooo... What are you planning as an upload area for packages? :-) You said we'd put them into SVN, but do you

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi Robert, Second experimental build launched. (SUKENDER1 2009-02-02 on the dashboard, rev 9631, VC8sp1, all inclusive). Maybe you'll have the result before going to sleep (= To all: this is a joke... Robert NEVER sleeps! :D Even kill_and_go_to_bed -9 can't get rid of him!!!) Sukender PVLE -

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
+1 :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 21:51:05 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hi Robert, Once 2.8.0-rc1 is done, it'll be time to even more build and runtime testing, and for

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Paul Melis
Robert Osfield wrote: I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8 branch. I had to do a few more changes since 2.7.9 than I would have liked due to resolve usage problems associated with the osg::TransferFunction1D class. TransferFunction1D has

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Quick note: build is done, but most warnings are wrappers-related (and seem harmless). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 21:54:34 +0100, Sukender suky0...@free.fr a écrit: Hi Robert, Second experimental build launched.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Serge, On Mon, Feb 2, 2009 at 4:21 PM, Serge Lages serge.la...@gmail.com wrote: Here is a screenshot fo my bug. Ack... two steps forward, one step back... Looks like a bug fix for another stats rendering problem broke this particular combination. I see the problem under Linux as well so

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Alright... Strange thing it took 40 minutes on my machine (which is faster than your laptop, and I had a few *.cpp already compiled). Or maybe you disable compiling wrappers, examples, applications, plugins or such (I do compile them all)? Sukender PVLE - Lightweight cross-platform game engine

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Morné Pistorius
Hi Robert, In tests with my app I found some curious behaviour with the QOSGWidget (non-GraphicsWindowEmbedded) implementation. Since moving from the GLWidget approach to this, the throwing functionality of the TrackballManipulator disappeared. This is also visible in the osgViewerQt

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Morné Pistorius
Hi Robert, I successfully built the current trunk on Windows, VS8. Attached are more warnings if you are interested (about 71), they look to be mostly benign. In tests with my app I found some curious behaviour with the QOSGWidget (non-GraphicsWindowEmbedded) implementation. Since moving from

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi Jeremy, hi Robert, Robert: Dashboard updated. Jeremy: What kind of machine do you have??? It seems to take ages to compile on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and there was few to recompile... Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Melchior FRANZ
Just for the record: I've had several segfaults in OSG's particle code (threading related) since I updated a few days ago. I'll post a backtrace when I run into it again. m. ___ osg-users mailing list osg-users@lists.openscenegraph.org