Hi Sunitha,
please only ask a question once and use more descriptive subjects.
As for your question, you have to realize that the model you are loading is
usually stored as a subgraph, so the particular stateset you are looking for
doesn't have to be on the root node of your model (hence you
On Mon, Feb 2, 2009 at 10:25 PM, Shue, John A john.s...@mantech.com wrote:
Robert,
This latest CMakeLists.txt file works on my machine.
Horahh!!! :-)
Let's just hope it works under CMake 2.4.8 as well.
Robert.
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HI Sunitha,
In future posts could you use a relevant subject line as this helps
with mail clients to thread appropriately, and also for others down
the line to find threads on particular topics in the archives.
When you load a scene graph from any of the 3d loaders you'll get a
complete scene
Hi JS et. al,
On Mon, Feb 2, 2009 at 8:51 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Sooo... What are you planning as an upload area for packages? :-) You said
we'd put them into SVN, but do you plan to give all of us commit access to a
given area of the SVN? Perhaps an FTP
Hi,
svn rev 9631 builds correctly on CentOS 4.7:
- Kernel: 2.6.9-78.0.8.ELsmp
- gcc: 3.4.6-10
I have also setup a continuous build for trunk which will keep on
building until 2.8 is out! Appreciate everybody's effort in getting 2.8
out asap;)
Best regards,
John
Robert Osfield wrote:
Hi
Hi Melchoir,
On Tue, Feb 3, 2009 at 7:33 AM, Melchior FRANZ melchior.fr...@gmail.com wrote:
Just for the record: I've had several segfaults in OSG's
particle code (threading related) since I updated a few
days ago. I'll post a backtrace when I run into it again.
The particle code has changed
Hi Umit,
On Tue, Feb 3, 2009 at 3:58 AM, Ümit Uzun umituzu...@gmail.com wrote:
Sorry for late but I have already tried 2.8 :)
There are some problem, while using osgviewer sometimes there was a Error:
[Screen #0] GraphicsWindowWin32::swapBuffersImplementation() - Unable to
swap display
ok, but what I have to do to change xine by ffmpeg for example ?
I have to write other plugin ?
On Tue, Jan 13, 2009 at 9:34 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Carlos,
From your description this does sound like a threading issue with
xinelib. xinelib wasn't really
Thanks for the tip Adrian but so far I'am facing problems with PSSM .
I get the following output :
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
Warning:
Hi John,
I've just checked the dashboard and spotted that your FreeBSD 6 build
has generated many warnings, all of the type warning: format not a
string literal, argument types not checked, and all of which stem
from locale_facets.h, which is part of gcc's std library support.
This looks to be an
About the stats display problem, it's resolved here, thanks !
On Tue, Feb 3, 2009 at 10:15 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Umit,
On Tue, Feb 3, 2009 at 3:58 AM, Ümit Uzun umituzu...@gmail.com wrote:
Sorry for late but I have already tried 2.8 :)
There are some
Hi All,
So are we ready for the OSG-2.8 branch?? It looks like we are a good
position to tag. Please raise your hand now if there is something
amiss that I need to address.
Cheers,
Robert.
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You're welcome
In fact i did not know that in blender we could do it this way that's
why the exporter does not hnadle the case because i dont use it.
It's a good opportunity to improve the exporter to manage this case.
I will try to add that soon.
Cheers,
Cedric
Ryan Morris wrote:
Cedric,
Hi Robert,
I first posted about these problems in the Test 2.8 thread. I still
see two problems in the osgviewerQt example and managed to reproduce
both in the attached modified file.
1. Unable to spin/throw a model using QOSGWidget as a viewer.
2. viewer-addView doesn't work if the composite
Patrice Bouvier wrote:
Hi All,
I'm working under ubuntu 8.04 Hardy. I've just installed the OSG 2.7.9
version. Unfortunately i've a problem with a collada scene, no textures
are loaded. With the 2.6.1 version it was ok. I use the collada dom 2.0
version.
Could someone give me a fix
Hi Davide,
On Tue, Feb 3, 2009 at 9:57 AM, Davide Bacchet davide.bacc...@gmail.com wrote:
I compared a Macbook core2Duo 2GHz, intel graphics with a dell dimension
laptop, pentium 4 2.0GHz and nvidia graphics.
What it is feeling strange to me is that there is almost no difference in
Hi Sukender,
On Tue, Feb 3, 2009 at 11:26 AM, Sukender suky0...@free.fr wrote:
Uh??? I sent you a 7z file... it's okay if it's binary, isn't it?
There wasn't an extension on the end of the file, I didn't get to find
out that it was a 7z file...
Here is a zip with only the CSV inside (the txt
Hi Sukender,
On Tue, Feb 3, 2009 at 11:41 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
From looking at the file was is very clear is that
include\osgIntrospection\TypedMethodInfo generates almost all the
warnings. So I'd suggest we using a #pragma to disable the specific
C4121 warning
Building on Windows XP, Visual Studio 2008 sp1. All builds fine, but
getting same warnings as Sukender (haven't tried your latest updates
Robert...about to rebuild with latest revision).
Examples run good except getting crash in osgTexture2D with a map/set
iterator not incrementable error. This
Hi Donald,
This looks to be a threading issue with the text label being updated
while being rendered.
There was no text-setDataVariance(DYNAMIC) so I've added this, and
checked this change into svn/trunk. Could you please test. Modified
osgtexture2D.cpp also attached.
Robert.
On Tue, Feb 3,
Five min. ago trunk works on Suse 10.3, but if I use --QOSGWidget a vertical black band
appears on the right side of the window. No black band if I omit --QOSGWidget
Hope it helps
mario
Morné Pistorius wrote:
Hi Robert,
I first posted about these problems in the Test 2.8
Hi Mario,
On Tue, Feb 3, 2009 at 12:45 PM, Mario Valle mva...@cscs.ch wrote:
Five min. ago trunk works on Suse 10.3, but if I use --QOSGWidget a vertical
black band appears on the right side of the window. No black band if I omit
--QOSGWidget
How big is the black band? This suggests that the
Hi Sukender,
If we can't work out what it's on a bout and the warning looks benign,
should we just suppress it?
Robert.
On Tue, Feb 3, 2009 at 1:56 PM, Sukender suky0...@free.fr wrote:
Hi Robert,
Not many ideas, but:
- This may be related to the IC class used at this moment. Unfortunately,
Hum, sorry I was not really awoken ...
I was modifying the wrong matrix.
Dragger get its own matrix for the geometry, Selection is the Matrix which
modify the dragged node.
Sorry for the inconvenience,
Regards,
Vincent.
2009/2/3 Vincent Bourdier vincent.bourd...@gmail.com
Hi all,
I'm
Hi Robert, hi all,
const T *v: When T is a function, I guess the compiler reads pointer to a
const function instead of const pointer to a function. Thus the const
applied on a function has no meaning. I don't know, however, how to avoid this,
since const (T *) v will result in a parse error.
On Mon, 2009-02-02 at 22:46 -0800, Ryan Morris wrote:
Cedric,
Thanks for taking the time to look into this. I did have a
revelation a few days ago that lead me to the same conclusion.
Basically I had to go back and assign vertices to the named vgroups.
not a big deal once I figured it out I
Hi Windows experts,
Here's another Windows warning that I'll like a hand resolving:
2..\common\Atomic.cpp(133) : warning C4239: nonstandard extension
used : 'static_cast' : conversion from 'volatile const long' to
'volatile const unsigned int '
The code is:
Atomic::operator unsigned() const
{
Hi Morne,
On Tue, Feb 3, 2009 at 2:54 PM, Morné Pistorius
mpistorius@googlemail.com wrote:
Hi Robert,
I think in VS, specifiying something as just unsigned causes the
compiler to read unsigned int.
If you change the line to
return static_castunsigned long const volatile (_value);
I
Sukender wrote:
Hi Robert, hi all,
const T *v: When T is a function, I guess the compiler reads pointer to a const function
instead of const pointer to a function. Thus the const applied on a function has no meaning. I don't know,
however, how to avoid this, since const (T *) v will result in
Hi Robert,
After the last discussion on this topic I end up leaning towards not
using svn for binaries. The server supports webdav as well as ftp.
I'll go an experiment with these routes and report back.
OK, let me know.
J-S
--
__
HI Window dev's,
I've now checked in fixes for the majority of the warnings that
Sukender reported, there are a few left:
2..\common\Atomic.cpp(133) : warning C4239: nonstandard extension
used : 'static_cast' : conversion from 'volatile const long' to
'volatile const unsigned int '
Robert,
That did indeed fix the issue.
Thanks,
Donny
On Tue, Feb 3, 2009 at 6:43 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Donald,
This looks to be a threading issue with the text label being updated
while being rendered.
There was no text-setDataVariance(DYNAMIC) so I've
Hello Morné,
Sorry, not enough info :) Pressing 'a' will add a view, 'r' will
remove it. It works as expected until the last view is removed.
Another way to see it is to construct the composite viewer without
adding any views at compile time, and then trying to add one pressing
'a' at
Hi again Morné,
- The trackball manipulator does not throw (since Robert does not see
this we can assume this is a Windows-specific problem, either caused by
Qt on Windows or GraphicsWindowWin32's event handling)
I've found out why this is. Since QOSGWidget uses GraphicsWindowWin32
Hi Ulrich,
thanks for answering too :)
Hi Davide,
(...)
That could be your problem right there...
especially when you're using lots of textures, shaders(!) and such.
I think I'm doing something wrong or missing some important call while
setting up the application. Or more probably
On Tue, Feb 3, 2009 at 10:41 AM, Tony Horrobin
a.j.horro...@its.leeds.ac.uk wrote:
I believe it is due to virtual inheritence of Object as in CullCallback -
NodeCallback - Object.
Ahh... good clue... I've added an explicit initialization of the
osg::Object and checked it in, fingers crossed
Hi Guys,
Since I've had no feedback on the remaining WIndows warnings I've gone
ahead and added pragma's to suppress the following warnings that
seemed to be appropriate for supression given that fixes aren't
possible/don't look easily resolvable, and the warnings don't point to
a real problem in
Hi All,
I'm working under ubuntu 8.04 Hardy. I've just installed the OSG 2.7.9
version. Unfortunately i've a problem with a collada scene, no textures
are loaded. With the 2.6.1 version it was ok. I use the collada dom 2.0
version.
Could someone give me a fix for that problem ?
Thanks
Hi Morne,
On Tue, Feb 3, 2009 at 10:50 AM, Morné Pistorius
mpistorius@googlemail.com wrote:
I first posted about these problems in the Test 2.8 thread. I still
see two problems in the osgviewerQt example and managed to reproduce
both in the attached modified file.
I've just downloaded
Robert,
Removing the generates another warning:
warning C4197: 'volatile const unsigned int' : top-level volatile in cast is
ignoredc:\OpenSceneGraphSVN\src\OpenThreads\common\Atomic.cpp133
OpenThreads
However, changing line 133 to just
return _value;
generates no warnings on Visual
Hi OSG build/CDash contributors!!
I am am poised to make the OpenSceneGraph-2.8 and the first 2.8.0-rc1
but.. I don't want to do it when there are known build problems
lurking, otherwise we'll just have to go for another rc2 right away
after rc1 - we should at least get rc1 is a state that is
Hi J-S,
Thank you so much for the help, much appreciated. I downloaded and
built Qt 4.4.3 today, thinking it might have been a Qt problem, since
I was using an older version than Robert.
I will replace the event methods with your suggestion.
W.r.t the composite viewer, I would really rather
Hi Donald,
On Tue, Feb 3, 2009 at 5:03 PM, Donald Cipperly osgc...@gmail.com wrote:
Removing the generates another warning:
warning C4197: 'volatile const unsigned int' : top-level volatile in cast is
ignoredc:\OpenSceneGraphSVN\src\OpenThreads\common\Atomic.cpp133
OpenThreads
Hello Morné,
W.r.t the composite viewer, I would really rather use it with multiple
views in single context. In our application, these tiled views could
be very many at once and I think context switching between all of them
would be bad for performance.
Oh, I was not suggesting you do it the
Robert,
I set up a simple test, with only a rotating cube displayed with:
1) osgviewer using GLUT
2) osgviewer standalone class
in both I used double-buffered 800x600 window.
I only tested on my mac yet, but tomorrow I will test on windows too.
The results are:
** standalone **
cpu time: 1001.35
Hi All,
I can't quite fathom the following warning either...
164..\..\include\osgIntrospection/Value(373) : warning C4180:
qualifier applied to function type has no meaning; ignored
164..\..\include\osgIntrospection/TypedMethodInfo(84) : see
reference to function template instantiation
Hi Patrice,
Could you post the problem model? We'll need to textures as well.
Robert.
On Tue, Feb 3, 2009 at 10:38 AM, Patrice Bouvier bouv...@univ-mlv.fr wrote:
Hi All,
I'm working under ubuntu 8.04 Hardy. I've just installed the OSG 2.7.9
version. Unfortunately i've a problem with a
Hi,
I believe it is due to virtual inheritence of Object as in CullCallback -
NodeCallback - Object.
Cheers,
-Tony
[quote=Jeremy Moles]On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote:
[quote]HI Jeremy,
On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles wrote:
The only MAJOR one I'm
The band width is proportional to the window width. It is approx. 1/5 of the
client area.
My Qt version: 4.3.1
Ciao!
mario
Robert Osfield wrote:
Hi Mario,
On Tue, Feb 3, 2009 at 12:45 PM, Mario Valle mva...@cscs.ch wrote:
Five min. ago trunk works on Suse 10.3, but if I use
Hi Ümit,
There are some problem, while using osgviewer sometimes there was a
Error: [Screen #0] GraphicsWindowWin32::swapBuffersImplementation() -
Unable to swap display buffers problem.
And almost all examples working on my system but osgprecipictation
example make my computer lock and
Just another reminder about the upcoming course and special pricing that
ends February 9th. Interest spiked after the courses were announced on both
khronos.org and opengl.org, so please register soon to reserve space.
Thanks,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Hi all,
I'm currently working a code to save/load a Dragger just with text datas.
So I know its position, children, ... and I save its Matrix rotation (Quat)
to load the exact position of the dragged node.
But when I set the matrix of the dragger on loading, the node under Dragger
seems to be
Sukender wrote:
Hi Robert, hi all,
const T *v: When T is a function, I guess the compiler reads pointer to a const function instead of const pointer to a function.
That's not specific to functions, as const C *c where C is a class
means the same: c is a pointer to a const instance of C. If
Hi Robert,
Not many ideas, but:
- This may be related to the IC class used at this moment. Unfortunately,
there is no clue in the log about which IC causes it, except it's in osgDB
wrapper. So this may be the DatabasePager. Perhaps is it linked to:
I_StaticMethod0(osgDB::DatabasePager
Hi All,
I'm look at the follow warning under Windows. I can't figure out why
there is a warning of this type:
152d:\prog\libs\openscenegraph\include\osgintrospection\typedconstructorinfo(36)
: warning C4702: unreachable code
The code is:
templatetypename C, typename IC
struct
Hi Robert,
On Tue, Feb 3, 2009 at 11:21 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Morne,
On Tue, Feb 3, 2009 at 10:50 AM, Morné Pistorius
mpistorius@googlemail.com wrote:
I first posted about these problems in the Test 2.8 thread. I still
see two problems in the osgviewerQt
Hi Robert,
I think in VS, specifiying something as just unsigned causes the
compiler to read unsigned int.
If you change the line to
return static_castunsigned long const volatile (_value);
I think the warning will disappear.
Cheers,
Morne
On Tue, Feb 3, 2009 at 2:48 PM, Robert Osfield
Hi Sukender,
Could you send the file as an ascii file, just came through as binary here.
W.r.t warnings, if we can't fix them easily and non-intrusively then
we'll have to suppress them.
Robert.
On Tue, Feb 3, 2009 at 10:12 AM, Sukender suky0...@free.fr wrote:
Hi Robert,
As the dashboard
Hi Morne,
I've been able to reproduce the rendering issue with CompositeViewer
with no View's using your modified example, and rather than dive into
QT code that I'm not so familiar with I thought I'd recreate a similar
usage of CompositeViewer in the osgcompositeviewer example.
I've now start
Hi Robert,
I just added a nightly build scheduled task on my machine, and ran it a
few times to see how it ran. You can see WHITESTAR is me. (incidentally,
I changed my site name to WHITESTAR_jean-sebastien_guay at one time, but
didn't change it the next time - anyone know how to remove an
Hi All,
I'm still waiting on feedback from a few emails regarding failed
builds reported on CDash, and email from Mathias Froehlich on the
Atomic.cpp volatile related warning, but as it's into the evening here
at the westerly end of Europe I'd guess we won't get a reply tonight.
I could press
Sukender wrote:
Hi Robert, hi all,
const T *v: When T is a function, I guess the compiler reads pointer to a
const function instead of const pointer to a function.
That's not specific to functions, as const C *c where C is a class
means the same: c is a pointer to a const instance of C. If
My mistake, I meant that the volatile and should be removed (not the
whole static_cast).
May static_castunsigned int do it? (since I'm not certain volatile here is
useful, because we simply return a copy).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Hi Robert,
Sorry about not anwsering sooner, but I was very busy this late afternoon.
I sum up:
About the #1 and #3 warnings (C4239 nonstandard extension, and C4180), I
suggested in previous posts static_castunsigned int and an
add_const-like solution... does it make sense for you?
About
Use Group nodes. One child is a Geode for the handlebars, the other children
are the attachments. This doesn't seem clumsy to me, this seems clean and
straightforward.
If you want to derive your own class from Group that has a built-in Geode
member variable, this is also an option, and useful in
Are you suggesting that my root would be a group node and under that would
be all the leaf nodes? I don't like that idea because it loses the
hierarchy: streamer is attached to grip, grip is attached to handlebar. If I
delete the grip node, the streamer should go away as well.
Your HandNode
Hi Cory,
It seems like I really do want a Group node with geometry. I guess my
choices are to do something like your HandNode (probably using object
composition rather than inheritance) or pair every Geode with a Group node.
I think the image you sent is a logical arrangement. A Group (or a
Is there a proper time to make changes to an osgText object's text? I
seem to be having a problem where if I update some text in an update
callback function it causes a segfault when I'm running the viewer in
multi-threaded mode, but not in single threaded mode. I'm guessing
because the text
On Tue, Feb 3, 2009 at 4:43 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
I think the image you sent is a logical arrangement. A Group (or a
Transform) does not itself have any geometry, it just specifies how it's
children are arranged (in the case of a Transform). So yes,
I'm looking for advice on typical patterns when modeling something that has
attachments (which may in turn have other attachments). I first looked for a
node type that was a composition of Geode and Group but of course I didn't
find anything.
An example might help here. Say I want to model
That change seemed to fix it on my computer.
Thanks.
Alex
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, January 28, 2009 1:05 AM
To: OpenSceneGraph Users
Subject: Re:
Hi Morné,
The other approach might be to create an empty View that does nothing,
has no scene, but at least has a Camera with the GraphicsWindow
assigned to it. It's viewport could be zero sized so would be litte
more than a non op, and you have have the GraphicsWindow do the clear
each frame
I don't even understand the reason of the static_cast... why it is there?
IMHO, it should be removed, but I'm no Atomic/Threads/etc expert.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 03 Feb 2009 15:48:03 +0100, Robert Osfield
I seem to have fixed the problem by setting the data variance on my
osgText object to DYNAMIC. I'm wondering if this is the proper way to
handle this situation though - because when I look at the StatsHandler
for an example it appears to be modifying it's osgText nodes, but it
does not set the
Hi, I am just new in Linux, and I don't know where to start. Currently I am
using Ubuntu 8.10, and install osg through Synaptic package manager, and
using Code::Block as a C++ IDE. Writing program in Linux is so different
with in Windows, and stilll I can't have the osg HelloWorld runable. I have
Hi,
Is OSGEarth suitable to use, as a part of a terrain simulator, together with
objects that needs to be positioned with about cm precision - or will I run
into problems with precision? I found this page about how they handled it in
NASA's World Wind:
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