Re: [osg-users] osgOcean release

2009-05-06 Thread Schmidt, Richard
Wow, looks great! Von: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] Im Auftrag von Kim C Bale Gesendet: Dienstag, 5. Mai 2009 21:11 An: osg-users@lists.openscenegraph.org Betreff: [osg-users] osgOcean release

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-06 Thread Serge Lages
Hi Art, About the date, the first week of september would be better for us (in august there is more chance that some of us will take holidays...). Cheers, On Mon, May 4, 2009 at 9:25 PM, Art Tevs arti_t...@yahoo.de wrote: Hi Serge, Serge Lages wrote: Yeah we've been accepted to this

[osg-users] draw opaques after transparents

2009-05-06 Thread Julien Valentin
I just would like to know if there's a mean to draw my opaque geometries after transparent one. Can it be setted as a property of the render bean or other? ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Crash : Models avatar.osg / natan.osg

2009-05-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, did you change some basics in the openscenegraph, because avatar.osg / natan.osg does not work anymore (osgviewer ,... ) crash with null pointer /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Support becoming less and less personal

2009-05-06 Thread Robert Osfield
Hi All, I'm getting fed up with wading through support these days. Support query after support query is becoming less and less personal, and with less and less pleasant to wade through. Basics of polite communication are being lost. The culprits... forum users, not neccessarily because that

Re: [osg-users] how to get transpose matrix?

2009-05-06 Thread Robert Osfield
Hi Dongoyo? Hong? Could you sign with your first name so we know how to address you correctly? There isn't a transpose method in Matrix presently, possible a omission that could be addressed, feel free to add one and send it in :-) What I do instead of using a transpose is to reverse the

Re: [osg-users] The mystery of the Disappearing Texture....

2009-05-06 Thread Endre Lidal
Just a quick note, I may have had the same issue you are facing. See the information and solution in the forum post: http://forum.openscenegraph.org/viewtopic.php?t=2128start=0postdays=0postorder=aschighlight= Sincerely, Endre M. Lidal Endre M. Lidal - Head of Development Visual

Re: [osg-users] osgOcean release

2009-05-06 Thread Kim C Bale
Hi Richard, Try compiling FFTW with this project file. It's set up for VS2003. ftp://ftp.fftw.org/pub/fftw/fftw-3.1.2-vs2003.zip You must also make sure you're using the floating point library called fftw3f-3. I've compiled it on debian and with VS2005 and not had any issues. Let me know if

Re: [osg-users] libSquish and VPB?

2009-05-06 Thread Robert Osfield
HI Chris Stefan, Sorry about this. libsquish is just required for some experiments I've been doing over last week on S3TC compression, libsquish is presently only required for the vpbtexturecompression app that is optionally built. Stefan Roettger wrote: The find_package macro must be

Re: [osg-users] draw opaques after transparents

2009-05-06 Thread Robert Osfield
HI Julien, On Wed, May 6, 2009 at 9:00 AM, Julien Valentin julienvalenti...@gmail.com wrote: I just would like to know if there's a mean to draw my opaque geometries after transparent one. Can it be setted as a property of the render bean or other? You can control draw order using

Re: [osg-users] Crash : Models avatar.osg / natan.osg

2009-05-06 Thread Adrian Egli OpenSceneGraph (3D)
hi robert, i will rebuild the whole OSG stuff over lunch (debug) regards adrian 2009/5/6 Robert Osfield robert.osfi...@gmail.com On Wed, May 6, 2009 at 9:13 AM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: Hi Robert, did you change some basics in the openscenegraph, because

Re: [osg-users] [Beginner question]Keyboard event handling tutorial.

2009-05-06 Thread David Callu
Hi Lev 2009/5/5 Lev earlnucl...@gmail.com Hi, I have using been keyboard handling code from basic keyboard handling ( http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/BasicKeyboardInput) tutorial. As I understand to implement further functionality, I need to modify

Re: [osg-users] swapBuffers warning when window minimized

2009-05-06 Thread Robert Osfield
Hi Roland, On Wed, May 6, 2009 at 10:37 AM, Roland Smeenk roland.sme...@tno.nl wrote: could you post this fix as a seperate post on the submissions forum. That way it will also be sent to the osg-submissions mailing list and end up at the proper location. Chris sent the post to both

[osg-users] Creating black patches on terran

2009-05-06 Thread Loong Hin
Hi all, I need to create areas of black patches on terrain to emulate the after-effects of explosions on the terrain. Any advice is greatly appreciated. Regards ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread J.P. Delport
Hi, Robert Osfield wrote: HI Art, On Wed, May 6, 2009 at 10:35 AM, Art Tevs arti_t...@yahoo.de wrote: Couple of months ago as you told about cryptic names of the forum users, we have introduced rules in our forum. I have also then informed users, that they have to change there name first.

Re: [osg-users] Force updating

2009-05-06 Thread David Callu
Hi Miriam Sorry but ... What is the question ? Can you more explain you issue. David Callu 2009/5/6 Miriam D'Elia miriamde...@gmail.com Hi to all! I would need to change the height (at runtime) to the forms (osg::Capsule) that make up my scene. I make the interpolation with

Re: [osg-users] Force updating

2009-05-06 Thread Miriam D'Elia
I would need to change the height (at runtime) to the forms (osg::Capsule) . I must to force the update of shapes. How can I do? David Callu ha scritto: Hi Miriam Sorry but ... What is the question ? Can you more explain you issue. David Callu 2009/5/6 Miriam D'Elia miriamde...@gmail.com

Re: [osg-users] [beginner question] How to render from custom camera?

2009-05-06 Thread Robert Osfield
Hi What ever you real name is because you too much of ?? to use a reasonable human readable name, please fix it if you want respect from this community. On Wed, May 6, 2009 at 11:01 AM, Real Name o...@ithrak.cjb.net wrote: Thank you for your answer. Like I already assumed before, this was a

Re: [osg-users] Creating black patches on terran

2009-05-06 Thread Robert Osfield
Hi Loong? Hin? Could you sign with the name you wish to be address as so it's clear how to address you, On Wed, May 6, 2009 at 11:10 AM, Loong Hin yon...@simulation.com.sg wrote: I need to create areas of black patches on terrain to emulate the after-effects of explosions on the terrain. Any

Re: [osg-users] [beginner question] How to render from custom camera?

2009-05-06 Thread Jason Fisher
robertosfield wrote: Hi What ever you real name is because you too much of ?? to use a reasonable human readable name I think there is no reason to get offensive -- as you might understand I formed a habit of not using my name on public forums. robertosfield wrote: please fix it if Done.

Re: [osg-users] osgOcean release

2009-05-06 Thread David Spilling
Kim, A nice piece of work. In case it helps anyone, for FFTW on Windows, I used 3.2.1. I didn't bother compiling it, but just did this: http://www.fftw.org/install/windows.html which worked fine (even with the free Visual C++ 9.0 ! ) I had a compile of minor issues with addCullCallback - I

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
Hi both, J.P. Delport wrote: Maybe Art can make the forum to mailing list converter add the details (that are normally displayed in the forum) to the bottom of the emails? Would this have any benefit? I do not know, what I should extra put in the mail sent from the forum. Most of the

Re: [osg-users] osgOcean release

2009-05-06 Thread Brian R Hill
Kim, I've been really excited about checking out your ocean but haven't had the time. Soon. FFTW is GPL. Are you concerned about this? Brian -osg-users-boun...@lists.openscenegraph.org wrote: - To: OpenSceneGraph Users osg-users@lists.openscenegraph.org From: David Spilling

Re: [osg-users] [beginner question] How to render from custom camera?

2009-05-06 Thread Robert Osfield
Hi Jason ;-) On Wed, May 6, 2009 at 12:03 PM, Jason Fisher o...@ithrak.cjb.net wrote: robertosfield wrote: Hi What ever you real name is because you too much of ?? to use a reasonable human readable name I think there is no reason to get offensive -- as you might understand I formed a

Re: [osg-users] osgOcean release

2009-05-06 Thread David Spilling
Umit, I implemented my ocean surface which is composed of Sum of Sinus method Bear in mind that so long as your wave numbers are integer subdivisions of the tile size, the result from an FFT approach is the same as the result from a sum of sinusoids approach, just higher performance. David

Re: [osg-users] osgOcean release

2009-05-06 Thread David Spilling
Umit, ...Error : When I open up the osgOceanExample there is some error in vertex shader as you can see from the attached screenshot. I had something similar - I think this is just coz the shader constructor can't find the underlying shaders; AFAIK the resource folder has to be located in the

Re: [osg-users] osgOcean release

2009-05-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi (1) Shader FIX (2) Use Trackball or Terrain Mainpulation, more easy to use for NOT gamers, or use the osgViewer like motion model switch 2009/5/6 David Spilling david.spill...@gmail.com Umit, ...Error : When I open up the osgOceanExample there is some error in vertex shader as you

Re: [osg-users] osgOcean release

2009-05-06 Thread Ümit Uzun
Hi David and Adrian; I had something similar - I think this is just coz the shader constructor can't find the underlying shaders; AFAIK the resource folder has to be located in the same directory as the executable. Moving things around might work for you. I had copied in all resource same

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
Hi Robert, robertosfield wrote: In the real world almost all of us will have a family name and a personal name and typically the personal name is used in conversation. Different cultures or even different companies will have different conventions on which names are put first. In the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread J.P. Delport
Hi, Art Tevs wrote: Hi Robert, robertosfield wrote: In the real world almost all of us will have a family name and a personal name and typically the personal name is used in conversation. Different cultures or even different companies will have different conventions on which names are put

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread lucas Grijander
I download collada dom 2.1, compile and installed it... then I recompiled osg 2.8.0... the dll are there but... still same error! any clue? thanks Jaime. Date: Tue, 5 May 2009 20:49:31 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users]

[osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Robert Osfield
Hi All, To me it's looks like we are consistently getting a lot more support queries about the Collada plugin than any other our plugins. Build problems are rampant, and alas there isn't that much we can do about it directly. The Collada DOM does cause lots of problems for us, and they are

Re: [osg-users] Force updating

2009-05-06 Thread Jean-Sébastien Guay
Hi Miriam, I would need to change the height (at runtime) to the forms (osg::Capsule) . I must to force the update of shapes. How can I do? An important part is that if you have something based on osg::ShapeDrawable and you need to change the properties of the underlying shape, then once

Re: [osg-users] osgOcean release

2009-05-06 Thread Brede Johansen
Hi, I had the same problem but modified calls to loadShaderSourceFromFile(...) to use the OSG_FILE_PATH like this if( !vShader-loadShaderSourceFromFile( *osgDB::findDataFile*(resources/shaders/water.v )) ) osg::notify(osg::WARN) ERROR: Could not load vertex shader source!

Re: [osg-users] osgOcean release

2009-05-06 Thread Jean-Sébastien Guay
Hi Umit, Great works. Congratulations. I have tried to install but have some problem on FFTW library on compiling VS2003. I will try to compile it by MinGW very soon. I think you are using Linux environment. You can use the precompiled FFTW DLLs from here:

Re: [osg-users] osgOcean release

2009-05-06 Thread Jean-Sébastien Guay
Hi Kim, Brian, FFTW is GPL. Are you concerned about this? Hmmm, is this a problem? If FFTW is used only as a dynamic-link library (.dll or .so) does it still carry with it the implications of the GPL on everything it's linked to? I admit this is a blurry area of my understanding of the

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread Roland Smeenk
Hello Jaime, it seems that osg can find the proper plugin, but cannot load that plugin. If you built the Collada plugin against the dynamic DOM library make sure the collada dll can be found (is in your path). Note that the dom22 will generated a DLL with the number 21 in it:

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jean-Sébastien Guay
Hi Art, Believe me or not, but this possibility is already there. There is some kind of template message appearing whenever you want to write a post through the forum. So users don't even need to type something extra, it is already there. The template looks like: --- Hi, ... Thank you! ---

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Cory Riddell
Hi Robert, This thread is more than a little worrisome for me. I'm one of the newbies here (been here 5 or 6 months). I looked at OSG and a few other scene graph packages (one of which is not open source). I settled on OSG because the support I received here was by far the most helpful as I

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Jean-Sébastien Guay
Hi Robert, I'm not familiar with the Collada format itself, rather I have always just been a maintainer of the OSG that relies on others for development and support of the Collada plugin, but I do wonder just how much value we get from using the DOM rather than rolling our own xml parsing.

[osg-users] osgOcean release

2009-05-06 Thread Sergey Kurdakov
Hi All Hmmm, is this a problem? If FFTW is used only as a dynamic-link library (.dll or .so) does it still carry with it the implications of the GPL on everything it's linked to? I admit this is a blurry area of my understanding of the GPL.. there are few approaches. 1) use precomputed

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread J.P. Delport
Hi, Jean-Sébastien Guay wrote: Hi Robert, I'm not familiar with the Collada format itself, rather I have always just been a maintainer of the OSG that relies on others for development and support of the Collada plugin, but I do wonder just how much value we get from using the DOM rather than

[osg-users] osgOcean release

2009-05-06 Thread Sergey Kurdakov
Hi All found BSD fft library, not sure how it might fit or again compatible with osg (but seems BSD is ok to use in any projects ) http://sourceforge.net/project/showfiles.php?group_id=81507package_id=83419 Regards Sergey ___ osg-users mailing list

Re: [osg-users] Crash : Models avatar.osg / natan.osg

2009-05-06 Thread Jean-Sébastien Guay
Hi Adrian, Robert, I tested out what Adrian was reporting, perhaps it can give a bit more info. osgviewer avatar.osg I get these messages printed constantly on the console: TransformVertexFunctor Bone arm_r not found, skip the influence group arm_r TransformVertexFunctor Bone Back.004_R.002

Re: [osg-users] osgOcean release

2009-05-06 Thread Jean-Sébastien Guay
Hi Sergey, found BSD fft library, not sure how it might fit or again compatible with osg (but seems BSD is ok to use in any projects ) http://sourceforge.net/project/showfiles.php?group_id=81507package_id=83419 Yes, that's one of the tested libraries in the FFTW benchmark:

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread Roger James
lucas Grijander wrote: I download collada dom 2.1, compile and installed it... then I recompiled osg 2.8.0... the dll are there but... still same error! any clue? thanks Jaime. Date: Tue, 5 May 2009 20:49:31 +0100 From: ro...@beardandsandals.co.uk To:

Re: [osg-users] osgOcean release

2009-05-06 Thread Tomlinson, Gordon
Nice work Sadly for us the fact it has GPL dependencies makes it not something we could use at this time Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Robert Osfield
Hi J-S, On Wed, May 6, 2009 at 2:39 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Yeah, well now that you've committed an XML reader into osgDB for Present3d, this should be less of a pain that it would have been before I guess... :-) Boy you spot everything that come and goes

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Robert Osfield
Hi JP, On Wed, May 6, 2009 at 2:44 PM, J.P. Delport jpdelp...@csir.co.za wrote: Can a known working version of the DOM not be included in the OSG code tree or as an external reference to a copy on the OSG server? Then the matching between plugin code and DOM stops being a documentation issue.

Re: [osg-users] [osgPlugins] getting extra attributes from .flt toosg/ive

2009-05-06 Thread Paul Martz
It is possible for you to store any .flt information in your OSG scene graph. You have the source code, so you can just modify it to save the data you need. Similar discussion has occurred several times over the past three years (for example, saving the material codes), but no one has bothered to

Re: [osg-users] OpenGL ES 2.0 Support ?

2009-05-06 Thread Paul Martz
No. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Venkatesh Sent: Wednesday, May 06, 2009 8:27 AM To:

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-06 Thread OSG Newbie
Thanks, that helps. In my situation, I have primitives sharing same vertex and the normals are different for a vertex depending on the primitive. I guess Geometry.setNormalBinding should be BIND_PER_PRIMITIVE. My question is how should I order the normals in the normal array in Geometry, or

Re: [osg-users] OpenGL ES 2.0 Support ?

2009-05-06 Thread Robert Osfield
Hi Venkatesh, On Wed, May 6, 2009 at 3:26 PM, Venkatesh venkates...@kpitcummins.com wrote: Will Open Scene Graph 2.2 will support OpenGL ES 2.0 OSG 2.2 only support OpenGL 1.x and 2.x. I'm kinda suprised you are asking about 2.2 though - the latest stable release was 2.8. The situation still

Re: [osg-users] osgOcean release

2009-05-06 Thread Kim C Bale
Hi Adrian, Thanks I checked in the shader fix, well spotted. I'm working on the camera manipulator can't seem to get the terrain one to start in the middle of the ocean and play nicely when you first move it. But yes I think you're probably right about it being easier to use, it's taken me a

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Jean-Sébastien Guay
Hi Robert, Boy you spot everything that come and goes :-) :-) Something that I found interesting about the quick XML parser code was that being done in C++ it was much more convenient to use than libxml2, when I ported Present3D across from being libxml2 based to osgDB/XmlParser based the

Re: [osg-users] osgOcean release

2009-05-06 Thread Kim C Bale
Umit, I've checked in a new vertex shader which should stop the problem. The errors referred to a redundant function so I've commented it out. What graphics card and drivers are you using by the way? Kim. -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf

Re: [osg-users] [osgPlugins] getting extra attributes from .flt to osg/ive

2009-05-06 Thread Kip
Thanks for the quick response Paul. Im new to the plugin section of osg, could you possibly point me in the direction of where information about importing flt data might be. As i mentioned i see code that seems to be writing out .flt files but i cant seem to find the ones that are storing the

Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2

2009-05-06 Thread Mick
Hi Adun, Adun wrote: Hi guys! I try to compile osgCompute under MSVC 2008 and beta cuda2.2 vista and 8600GT 185 nvidia drivers and got hangup on this What should I do? 1-- Build started: Project: Examples osgEndiannessDemo, Configuration: Release Win32 -- 1Generating

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread R Schwantes
Hi guys, Just thought I'd chime in with my .02c. More and more of the emails I receive do not have a greeting, or even a signature. There seems to be a culture shift In the way 'newschoolers'? send email. Almost as if email is heading towards the same format as sms. I agree that it is

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-06 Thread Cedric Pinson
Hi, I will not be able to make a talk the first week of september, it's the only week i am not in Paris, murphy's law i guess ;) Another idea about this meeting could be to synchronize it with free software event, then we could use the structure and organisation for an osg meeting. Cheers,

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread lucas Grijander
Thanks Roger, I installed the dependency tool and I updated the path. Now what I get is an error in the libcollada15dom21-d.dll, and more precisely in the file daeelement.cpp: daeElement* daeElement::simpleAdd(daeString name, int index) { if (daeElementRef elt = _meta-create(name))

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-06 Thread Mathias Fröhlich
Hi, On Wednesday 06 May 2009, Cedric Pinson wrote: I will not be able to make a talk the first week of september, it's the only week i am not in Paris, murphy's law i guess ;) Another idea about this meeting could be to synchronize it with free software event, then we could use the structure

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Roger James
Robert Osfield wrote: Hi All, To me it's looks like we are consistently getting a lot more support queries about the Collada plugin than any other our plugins. Build problems are rampant, and alas there isn't that much we can do about it directly. The Collada DOM does cause lots of

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Brian R Hill
Folks, I agree with Rick. It's a much larger on-line cultural/social issue. I also understand Robert's feelings. It's hard to put your heart into something when you can't make the human connection with the person you're trying to help. Support is all about reaching out and helping someone, not

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Jean-Sébastien Guay
Hi Riccardo, don't you think TinyXml (or its close relative TinyXml++, that also support iterators, templates, exceptions and other c++ friendly features) would be a nice alternative? Considering it took me all of about a day to write, and it was my own code (i.e. I didn't need to learn to

[osg-users] Change cursor with object under mouse

2009-05-06 Thread Romain Charbit
Hi, May I ask your guidance for a problem that I have. I want to change the cursor of the mouse in function of the object that is under of it. Example, when I'm passing the mouse over a dragger, I want to change the cursor to a Hand. I'm on the detection of the object for the moment. I'm

Re: [osg-users] Change cursor with object under mouse

2009-05-06 Thread Robert Osfield
Hi Romain, OpenGL selection is far slower than using CPU based ray intersections, as it requires a round trip to the GPU, so I certainly wouldn't recommend this. Instead I'd recommend looking at why your line intersections are taking so long to complete. Most of the models I have I find the

Re: [osg-users] [osgPlugins] getting extra attributes from .flt toosg/ive

2009-05-06 Thread Paul Martz
Okay. The files that start with exp are generally there to support exporting .flt files. Most of the remaining source code, with some exceptions, is there to support importing .flt files. One thing you should know about OSG plugins: They support reading a file and creating a scene graph from that

Re: [osg-users] Migration from OSG 2.4 to OSG 2.8

2009-05-06 Thread Thrall, Bryan
Paul Martz wrote on Wednesday, May 06, 2009 11:20 AM: Hi Tom -- It sounds like you have a stale obj somewhere, but you said you did a 'clean' on your application. Is it possible this missed something? You could try searching for all files names *.obj and deleting them. Does your app depend on

Re: [osg-users] Change cursor with object under mouse

2009-05-06 Thread neil.hughes
Hi Romain, The way I did this was with a custom PickHandler. If you look at the PickHandler example - I think its the scribeFX one - you basically get the mouse events coming in. It gives you an opportunity to do your line intersections to determine the object under the mouse, at which point

Re: [osg-users] osgOcean release

2009-05-06 Thread Brian R Hill
Folks, A GPU solution is great for the rendering, but it doesn't support all the other things on the cpu side that need to know about the ocean. Wakes, bow waves, floating objects, things falling into the water generating splashes, interaction with land ... all these things need to query the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Martin Beckett
Can I raise the proposal for a wiki again? Openscenegraph is a complex piece of infrastructure. It involves maths topics like matrices and quaternions (that many of us forgot 20years ago), advanced C++ concepts (ref ptr and heavily templated code), OpenGL interoperation and a fairly complex

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Serge Lages
Hi all, On Wed, May 6, 2009 at 7:11 PM, Martin Beckett m...@mgbeckett.com wrote: Can I raise the proposal for a wiki again? Hum... I may be wrong be the current site already allows editing, no ? I think that anyone can contribute on the tutorials or documentations pages. Cheers, -- Serge

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Tomlinson, Gordon
Err we have a wiki do we not ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Robert, Robert Osfield wrote: I've never used TinyXML/TinyXML++. I'm certainly open to adopting a more capable XML parser than the one I've written so far. I'd rather not add yet another external dependency for core OSG features, which

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Beckett wrote: Can I raise the proposal for a wiki again? Do you mean: http://www.openscenegraph.org/projects/osg ? That is a wiki already. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Tomlinson, Gordon
We already pull in XML parser dependencies any way If you use GDAL your going to need Xercess, Collada uses either Libxm2 or tinyxml , so for me we already have these in one form or another I don't really care which one should be adopted but I really don't think we should be writing our own

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Martin Beckett
Tomlinson, Gordon wrote: Err we have a wiki do we not ? Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11540#11540

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Paul Speed
Art Tevs wrote: 3. I still do not understand whats wrong with having only the first name in the profile. I understand that we need to be able to track message sent by the users before, but this is done by the forum's software automatically. You can get the history of message. If I have a

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
mgb_osg wrote: Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site Guys, please, don't go offtopic :) Yes, there is a wiki page, however a lot of new users, which are active on the ML or forum, doesn't read the wikis well as

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Paul Speed
Art Tevs wrote: mgb_osg wrote: Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site Guys, please, don't go offtopic :) Yes, there is a wiki page, however a lot of new users, which are active on the ML or forum, doesn't read the

[osg-users] Support becoming less and less personal

2009-05-06 Thread Sergey Kurdakov
Hi, if the issue directly goes to newbies. maybe it is possible to set a separate thread for newbies which will not be forwarded to list ? then to have a sort of header explaining how to post to list. Then maybe to have a personal video ( on youtube ) which everyone will see when signing

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Beckett wrote: Tomlinson, Gordon wrote: Err we have a wiki do we not ? Except you can't edit it or create an account on it. That's incorrect - use the 'osg' password to log in and you can edit at will. Many people do. All this is

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Art Tevs wrote: mgb_osg wrote: Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site Guys, please, don't go offtopic :) Well, that was only a reaction to the incorrect claim that there

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jean-Sébastien Guay
Hi Martin, Err we have a wiki do we not ? Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site a) you could always edit it, you just (in the past) needed to log in with the username and password that were given (user:osg

[osg-users] missing includes

2009-05-06 Thread Simon Loic
Hello everyone, It may certainly be a stupid question and not the right place to ask. Still I've been compiling a couple of osg based application : VTP, osgEphemeris, osgearth. The fact is that for most of them I had to add a couple of #include directive to make them compile. It's always some c++

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Martin Beckett
I didn't know about the user:osg password:05G I had tried the same username and passwd as here but it failed Cheers, Martin Beckett ps. it's now giving a database error page? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11555#11555

[osg-users] Saving files dosn't save references to images

2009-05-06 Thread John Price
Hi, I am saving a loaded scene with the following: bool cOSG::Save(const std::string filename) { return osgDB::writeNodeFile(*mRoot.get(), filename); } If I have loaded cow.osg and save it to cow1.osg the two files are identical except in the textureUnit section of the saved file

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Thrall, Bryan
Martin Beckett wrote on Wednesday, May 06, 2009 3:23 PM: I didn't know about the user:osg password:05G I had tried the same username and passwd as here but it failed You have to register a wiki login; it doesn't use the same username and password as the mailing list (though that might be a

[osg-users] [build] SDL no longer builds

2009-05-06 Thread Francois Genolini
Hi, Ubuntu Linux 9.04, latest svn (6th May 2009) cmake-gui to enable all features (including SDL, ffmpeg, wxwidgets, etc...) to generate CodeBlocks Makefiles SDL does not compile (#include SDL.h instead of #include SDL/SDL.h) even if the correct include path is specified in cmake adding a

Re: [osg-users] [build] SDL no longer builds

2009-05-06 Thread Jean-Sébastien Guay
Hello François, Nice to see you on this mailing list :-) I can't comment for SDL or WxWidgets, it's been ages since I've compiled those at all. But in general, manually tweaking the makefiles won't help long term, you need to find out why CMake is generating the makefiles that don't work

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Roland Smeenk
Hello all, to get things back on topic again; I believe that the different attitude in posts we see these last months is not only due to a different mentality on the forum, but something that also happens due to growth of the active community. The amount of members on the ML has more or less

Re: [osg-users] OSG web site errors

2009-05-06 Thread Roland Smeenk
Website seems to be down again. Code: Traceback (most recent call last): File /usr/lib/python2.5/site-packages/trac/web/api.py, line 339, in send_error 'text/html') File /usr/lib/python2.5/site-packages/trac/web/chrome.py, line 684, in render_template data =

Re: [osg-users] [osgPlugins] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Roland Smeenk
To me it's looks like we are consistently getting a lot more support queries about the Collada plugin than any other our plugins. I think you are right, but this may also mean many people actually want to use this plugin. Of course plugins without external dependencies are easiest to

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Martin Beckett
rosme wrote: If so, how to organize things better to be prepared for a much larger user community? One option is to split general up into more sub-topics (Beginners, c++, OpenGL, Geometry, Files etc) then people can direct their interest/expertise to answering those questions. Of course

[osg-users] bugfix osgDB cross-DLL allocation problem

2009-05-06 Thread Hartmut Seichter
Dear all, hunting around for a while with plain VMware images and rebuilding everything constantly I drilled down to the cause of the problem which I reported earlier which turns out to be twofold: 1) osgDB::fopen is opening a file (fopen) in the scope of osgDB dll and various plugins and

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Paul Speed
Martin Beckett wrote: rosme wrote: If so, how to organize things better to be prepared for a much larger user community? One option is to split general up into more sub-topics (Beginners, c++, OpenGL, Geometry, Files etc) then people can direct their interest/expertise to answering those

Re: [osg-users] [build] SDL no longer builds

2009-05-06 Thread Philip Lowman
I can't replicate the SDL problems (and haven't tried the other ones). After enabling BUILD_OSG_EXAMPLES in ccmake I have the following values for the SDL visible under the advanced section of the cache: SDLMAIN_LIBRARY */usr/lib/libSDLmain.a SDL_INCLUDE_DIR

Re: [osg-users] [build] Build problem with gdk-x11-2.0

2009-05-06 Thread Philip Lowman
On Wed, May 6, 2009 at 12:33 PM, Davin da...@appliomics.com wrote: I do not know if POPPLER_LIB_DIRS should be replaced with POPPLER_LIBRARY_DIRS, but I hope the above proves helpful. Yes that looks like a simple typo. Replacing POPPLER_LIB_DIRS with POPPLER_LIBRARY_DIRS should fix your

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Mathias Fröhlich
Robert, There is also expat. Which is under a BSD like license (I believe). It is also small and well tested. Almost all linux systems and most of the modern unix variants already include expat due to fontconfig depending on expat. For the other systems, expat is small enough to be included

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