Hi,
Thanks. The error is:
Error: no destination graph built, cannot proceed with build.
I am just starting the run with a break point on createDestination() in
DataSet.cpp from osgdem to see why it isn't creating the destination now.
Cheers,
Brad
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Ok, I think I am getting close to the source of the issue, so hopefully
somebody may have some ideas.
The problem is occuring because the TerrainTile being loaded from
build_master.source has no color layers and no elevation layer. A manual
inspection of the file shows it does have a color
Hi Mathias,
Mathias Franzius writes:
I understand that after calling
n = osgDB.readNodeFile(fname)
I get a Node. However, it should also be a Geode, so I try to call
n.asGeode()
This results in a None type.
Question 1: what do I do wrong?
I don't know nothing about osgswig, but that
Sanat Talmaki writes:
What might be the reason for this ?? I can see the cow model correctly so I
don't know what to read from these messages.
If I recall correctly, I got some time ago one similar message when
running the osgviewer through the Windows remote desktop. Could it be
your case?
Hi Torben,
Yes this was posted a little while a go, I've had the demo application on my
desktop for a while now and it's very nice indeed. I've had a look at the
source and shader code and it would be pretty easy to integrate as a new
oceantechnique in osgocean. I've long thought about adding a
Hi Farshid,
In scene graph osg::Camera have a bounding volume like all other nodes
and are culled accordingly, there are some special rules though - if
the Camera has an ReferenceFrame set to ABSOLUTE_RF then it's bounding
volume is ignored and it's not culled.
If you fit this case, or if the
Hi Jason,
The number of clip planes supported by OpenGL is typically limited to
6, so for a single subgraph this is the hard limit your can't work
around without doing your own shaders. The advantage your own custom
clip plan class has is that it'd allow you to decorate multiple
subgraphs each
Hi Brad,
On Thu, Jun 17, 2010 at 7:07 AM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
Thanks. The error is:
Error: no destination graph built, cannot proceed with build.
I am just starting the run with a break point on createDestination() in
DataSet.cpp from osgdem to see
Hello all,
I have a bit of a tricky problem which I hope some of you can assist with.
I've recently moved our stereo graphics development over to QT and found
this to work very well when we're using our quad buffered active stereo
screens. However, I hit a rather perplexing snag when I was asked
Hi Brad,
I had this problem when I developing the new serializer support in
VPB, but this has been addressed with fixes to the OSG that I checked
in last. The .source file looks OK so hopefully an update to OSG and
VPB and a rebuild will fix this problem.
Robert.
On Thu, Jun 17, 2010 at 8:04
Hi Kim,
For stereo I'd suggest alway use the osgViewer native libs, using Qt
for any immersive stereo apps is just adding complexity and not going
anything other than extra limitations on threading etc. Is there a
reason why you are trying to use Qt for stereo?
Robert.
On Thu, Jun 17, 2010 at
Hi,
I am building a terrain with vpb. I work with a rendering server. the
configuration of hardware is as follow:
2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video card
the computer uses Windows xp 64bit for operation system.
when running vpbmaster with simple
Hi, loopless
I also want to set background image.
I tested your createNodeWithMyImageOnIt function.
this function generates just 2dPanel with image on it which you can rotate it
by mouse. but background image should be static. could you post complete code
with main method?
...
Thank you!
Hi,
How I can set the image as background to my scene?
Maybe there is information about my question. If there is then send me link.
...
Thank you in advance!
Cheers,
Elmar
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Excellent, that seems to solve my problem. Thank you!
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Hi Farshid,
thank you very much for the explanation.
Have you an idea why the Head_Mounted_Display need asymmetric frustums?
Cheers
Martin
Am 16.06.2010 18:14, schrieb Farshid Lashkari:
Hi Martin,
2010/6/16 Martin Großer grosser.mar...@gmx.de
mailto:grosser.mar...@gmx.de
can
Hi,
I want to create visualization of my scene with terrain, my objects, sky, light
and etc. I want to virtual walk on my scene. Where I can find sample about
this? Generally is it possible with OSG?
...
Thank you!
Cheers,
Elmar
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Hi Robert,
I just did a clean (release) build of both OSG and VPB and re-ran my test, with
the same result. The revision of the osg source I used is: 11618 (12:49:45 AM,
Thursday, 17 June 2010) and for VPB it is: 1010 (11:23:36 PM, Thursday, 10 June
2010).
I added in some debug code to print
Hi Brad,
I just run the test along the lines of yours:
vpbmaster --bluemarble-west -t
../BlueMarble/land_shallow_topo_west.tif -o out/test.ive
And it run to completion without any problems. The generated
build_master.source is included below, and looks pretty similar to
yours.
Could you try
Hi,
Can some one point me to a multiple cameras example(or anything that uses
multiple cameras) using viewer(not producer).
PS:I am a newbie.
Thank you.
Nikhil
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HI Donlin,
2010/6/17 xyc508 xyc...@163.com:
The Mobile here mean Windows Mobile or Win CE on Pocket PCPocket PC
Phone device,can osg run on it ? what package it need?
There is big difference between just say Mobile and Win CE, the more
specific you are the better replies you'll get, we aren't
Hi Nikhil,
Might the osgcamera example be sufficient?
Besides osgcamera there others like the collection of render to
texture examples. Just do a search for Camera in the examples and
you'll get lots of hits.
Robert.
On Thu, Jun 17, 2010 at 11:17 AM, nikhil raprolu simha
Hi,
Sorry for noob question but maybe there is example how to change
this scenegraph
group -|
|-geode
|-geode
to
switch-|
|-geode
|-geode
...
Thank you!
Cheers,
Roman
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Hi Elmar,
what do you mean by virtual walk? interactively to mo move thru your scene?
Animate the camera ? when you run osgviewer with your model, press 'h', help
will show on your screen., There are couple of Camera Manipulators available
- obviousely the keys 1-5, these allow you to move with
Hi Shiwei,
2010/6/17 Shiwei Hu henry...@163.com
Hi,
I am building a terrain with vpb. I work with a rendering server. the
configuration of hardware is as follow:
2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video
card
the computer uses Windows xp 64bit for
Hi,
You just have to create a new Switch, attach the geodes to it, and get
the parent of the group to attach the switch and remove the group.
Next just check that the geode only have one parent, but I think this
would be enought
Regards,
Vincent.
Le 17/06/2010 12:58, Roman Grigoriev a
Hi folks,
We're currently looking for a 3D Research Programmer to join us in the
Digital Design Studio at the Glasgow School of Art. I know a lot of
you are working in research institutions so hopefully this job advert
will be of interest to some of you.
What's not mentioned in the advert is
Hi, Trajce
I want to move through in my scene. First of all I want to create player
combined camera and create collision between this player and my objects.
...
Thank you!
Cheers,
Elmar
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Hi Sanat,
I was trying some example in osgviewer and found the following error messages
in the command line:
C:\Tools\OpenSceneGraph-2.8.0_VS_2005\binosgviewer.exe C:\Tools\OpenSceneGraph-
2.8.0_VS_2005\bin\OpenSceneGraph-Data-2.8.0\cow.osg
Windows Error #127: [Screen #0]
Hi Elmar,
then I would suggest to have a look at osgGA::FirstPersonManipulator and get
familiar with the examples as they are good to walk you thru different
aspect of osg. Also do a search in the archive. Collision detection was
discussed a lot
-Nick
On Thu, Jun 17, 2010 at 2:45 PM, Elmar
Hi Robert,
Just checked out a fresh copy of both osg and vpb, re-created the projects and
did a full build of both. Unfortunately I still have the same problem. Looks
like I will need to fix the problem that occurring with my OS/compiler. Can you
suggest any areas that I should look at first?
Hi
your question is answered in the archive ... do a search for Background
image...
-Nick
On Sat, Jun 12, 2010 at 8:03 AM, Elmar Alizade elmar_aliz...@hotmail.comwrote:
Hi,
How I can set the image as background to my scene?
Maybe there is information about my question. If there is then send
Hi Robert,
Thank you.
I want to know what are the changes that i would need to make in the following
code so that it runs in 2.8.0.
Cheers,
nikhil
Code:
Producer::CameraConfig* setupCameras()
{
// Declare a camera configuration instance..
Producer::CameraConfig* myCameraConfig =
Hi Brad,
On Thu, Jun 17, 2010 at 2:50 PM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
Just checked out a fresh copy of both osg and vpb, re-created the projects
and did a full build of both. Unfortunately I still have the same problem.
Looks like I will need to fix the
Thanks Skylark,
Can some one tell me what is the analogue for Producer::CameraConfig.
Thanks in Advance.
nikhil
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Hi Nikhil,
On Thu, Jun 17, 2010 at 3:11 PM, nikhil raprolu simha
r.nikhilsi...@gmail.com wrote:
Can some one tell me what is the analogue for Producer::CameraConfig.
There isn't an equivalent, you just set up the slave Camera's directly
on the View. Loosely you can view a Producer::CameraGroup
Hi,
Does the osgdem -s .. --so .. test produce a source file with the
vpb::DatabaseBuilder entry in it?
Yes. The DatabaseBuilder is there but there are no color layers.
For the results that follow, all the binaries I have just built from a fresh
checkout are in D:\osg\vpb-bin\bin. Before the
Hi,
As a quick test I renamed of copy of osg66-osgrd.dll and osg66-orgTerrainrd.dll
to osgrd.dll and osgterrain.dll. Thr output is cleaner but the result is the
same (test.source still has no laters). I have attached the output.
Cheers,
Brad
-Original Message-
From:
Hi again,
I appologize in advance for asking stupid questions;)
By changing the line
cam-setRenderOrder(osg::Camera::PRE_RENDER);
to
cam-setRenderOrder(osg::Camera::POST_RENDER);
everything works as expected (src in my previous post).
I have the following questions:
1: Is this correct
Hi Brad,
The output all looks fine, the serializers for osgTerrain do seem to
be loading, but for some reason are failing.
Could you try a release build to see if that produces any different
results. I'm clutching at straws though, I believe the code in
question is identical for both platforms
@Alberto
You were spot on. It was the remote desktop that was doing that. Tried it on
the host machine and nothing of that popped up.
I wonder why it does that on Remote Desktop, did you manage to find out ?
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Hi All,
I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful. It
looks like there is problem with VPB under Windows due to adoption of
the new osgDB serializers, ideally I'd like to get this solved for the
dev
Hi,
I recently downloaded VPB and after looking at a batchfile to build a terrain
in OSGGIS:
@echo off
vpbmaster ^
--terrain ^
-t ..\source\boston-10m-utm19n-meters.tif ^
-d ..\source\boston-dem-downtown-5m-utm19n-meters.tif ^
-o out.ive -v 3
I obseved that I
Please ignore this question. After researching and understanding how things
works it is rather non-sense ;-)
-Nick
On Wed, Jun 16, 2010 at 11:25 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hello community,
till now, I have had some experience with geometry shaders, but not
Hi Brad.
We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while,
but we found using GDAL 1.6 worked, but 1.7 did not. I'm not sure
what the exact problem was, but I think we had a runtime error (I
know, you're experiencing linker problems) having to do with mapping
the texture to
Hi list,
I've got models which are modeled in 3dsmax and are exported with OSGExp
to .ive or .osg. I have (transformation) animations in 3dsmax (8 or 9)
which are then exported to AnimationPathCallbacks. When I load these in
osg they are animating nicely. However, I would like to have
Hi Charlie,
Hi,
I am looking a way to use the image grabbed from a webcam using OpenCV and
then use that image as a texture in a osg app.
Taking the osgmovie example, I already tried to create a subclass of the
ImageStream class but Im a little lost trying to do it this way so far I
Hi Robert,
I will try a release build just to confirm the results are the same. I don't
have a functioning Unix system at home at the moment (my Linux server just
died) but I will try and get one up and running. Failing that, I have one at
work I can use. I am off for a short break this
Hi,
I am interested as I would like to move to the latest gdal version. I have
reverted back to 1.6 for now for different reasons but would like to upgrade.
Please do share hw you worked around the runtime problems.
Cheers,
Brad
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