Re: [osg-users] VPBMaster failing

2010-06-17 Thread Christiansen, Brad
Hi, Thanks. The error is: Error: no destination graph built, cannot proceed with build. I am just starting the run with a break point on createDestination() in DataSet.cpp from osgdem to see why it isn't creating the destination now. Cheers, Brad -Original Message- From:

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Christiansen, Brad
Ok, I think I am getting close to the source of the issue, so hopefully somebody may have some ideas. The problem is occuring because the TerrainTile being loaded from build_master.source has no color layers and no elevation layer. A manual inspection of the file shows it does have a color

Re: [osg-users] osgswig: how to manipulate vertices in loaded meshes?

2010-06-17 Thread Alberto Luaces
Hi Mathias, Mathias Franzius writes: I understand that after calling n = osgDB.readNodeFile(fname) I get a Node. However, it should also be a Geode, so I try to call n.asGeode() This results in a None type. Question 1: what do I do wrong? I don't know nothing about osgswig, but that

Re: [osg-users] osgviewer error messages:-

2010-06-17 Thread Alberto Luaces
Sanat Talmaki writes: What might be the reason for this ?? I can see the cow model correctly so I don't know what to read from these messages. If I recall correctly, I got some time ago one similar message when running the osgviewer through the Windows remote desktop. Could it be your case?

Re: [osg-users] [osgOcean] Using BRDF technique instead of tiling.

2010-06-17 Thread Kim Bale
Hi Torben, Yes this was posted a little while a go, I've had the demo application on my desktop for a while now and it's very nice indeed. I've had a look at the source and shader code and it would be pretty easy to integrate as a new oceantechnique in osgocean. I've long thought about adding a

Re: [osg-users] Automatically disable osg::Camera if node is culled

2010-06-17 Thread Robert Osfield
Hi Farshid, In scene graph osg::Camera have a bounding volume like all other nodes and are culled accordingly, there are some special rules though - if the Camera has an ReferenceFrame set to ABSOLUTE_RF then it's bounding volume is ignored and it's not culled. If you fit this case, or if the

Re: [osg-users] reuse of clipping planes?

2010-06-17 Thread Robert Osfield
Hi Jason, The number of clip planes supported by OpenGL is typically limited to 6, so for a single subgraph this is the hard limit your can't work around without doing your own shaders. The advantage your own custom clip plan class has is that it'd allow you to decorate multiple subgraphs each

Re: [osg-users] VPBMaster failing

2010-06-17 Thread Robert Osfield
Hi Brad, On Thu, Jun 17, 2010 at 7:07 AM, Christiansen, Brad brad.christian...@thalesgroup.com.au wrote: Thanks. The error is: Error: no destination graph built, cannot proceed with build. I am just starting the run with a break point on createDestination() in DataSet.cpp from osgdem to see

[osg-users] QT and Horizontal Split Stereo

2010-06-17 Thread Kim Bale
Hello all, I have a bit of a tricky problem which I hope some of you can assist with. I've recently moved our stereo graphics development over to QT and found this to work very well when we're using our quad buffered active stereo screens. However, I hit a rather perplexing snag when I was asked

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Robert Osfield
Hi Brad, I had this problem when I developing the new serializer support in VPB, but this has been addressed with fixes to the OSG that I checked in last. The .source file looks OK so hopefully an update to OSG and VPB and a rebuild will fix this problem. Robert. On Thu, Jun 17, 2010 at 8:04

Re: [osg-users] QT and Horizontal Split Stereo

2010-06-17 Thread Robert Osfield
Hi Kim, For stereo I'd suggest alway use the osgViewer native libs, using Qt for any immersive stereo apps is just adding complexity and not going anything other than extra limitations on threading etc. Is there a reason why you are trying to use Qt for stereo? Robert. On Thu, Jun 17, 2010 at

[vpb] does vpb have Graphics card requirement?

2010-06-17 Thread Shiwei Hu
Hi, I am building a terrain with vpb. I work with a rendering server. the configuration of hardware is as follow: 2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video card the computer uses Windows xp 64bit for operation system. when running vpbmaster with simple

Re: [osg-users] Set image as static background

2010-06-17 Thread Elmar Alizade
Hi, loopless I also want to set background image. I tested your createNodeWithMyImageOnIt function. this function generates just 2dPanel with image on it which you can rotate it by mouse. but background image should be static. could you post complete code with main method? ... Thank you!

[osg-users] How I can set background?

2010-06-17 Thread Elmar Alizade
Hi, How I can set the image as background to my scene? Maybe there is information about my question. If there is then send me link. ... Thank you in advance! Cheers, Elmar -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28848#28848

Re: [osg-users] osgswig: how to manipulate vertices in loaded meshes?

2010-06-17 Thread Mathias Franzius
Excellent, that seems to solve my problem. Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29063#29063 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] What is the different between the DisplayTypes?

2010-06-17 Thread Martin Großer
Hi Farshid, thank you very much for the explanation. Have you an idea why the Head_Mounted_Display need asymmetric frustums? Cheers Martin Am 16.06.2010 18:14, schrieb Farshid Lashkari: Hi Martin, 2010/6/16 Martin Großer grosser.mar...@gmx.de mailto:grosser.mar...@gmx.de can

[osg-users] Virtual walk on my scene

2010-06-17 Thread Elmar Alizade
Hi, I want to create visualization of my scene with terrain, my objects, sky, light and etc. I want to virtual walk on my scene. Where I can find sample about this? Generally is it possible with OSG? ... Thank you! Cheers, Elmar -- Read this topic online here:

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Christiansen, Brad
Hi Robert, I just did a clean (release) build of both OSG and VPB and re-ran my test, with the same result. The revision of the osg source I used is: 11618 (12:49:45 AM, Thursday, 17 June 2010) and for VPB it is: 1010 (11:23:36 PM, Thursday, 10 June 2010). I added in some debug code to print

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Robert Osfield
Hi Brad, I just run the test along the lines of yours: vpbmaster --bluemarble-west -t ../BlueMarble/land_shallow_topo_west.tif -o out/test.ive And it run to completion without any problems. The generated build_master.source is included below, and looks pretty similar to yours. Could you try

[osg-users] multiple cameras:: example using viewer

2010-06-17 Thread nikhil raprolu simha
Hi, Can some one point me to a multiple cameras example(or anything that uses multiple cameras) using viewer(not producer). PS:I am a newbie. Thank you. Nikhil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29070#29070

Re: [osg-users] About osg on Mobile

2010-06-17 Thread Robert Osfield
HI Donlin, 2010/6/17 xyc508 xyc...@163.com: The Mobile here mean Windows Mobile or Win CE on Pocket PCPocket PC Phone device,can osg run on it ? what package it need? There is big difference between just say Mobile and Win CE, the more specific you are the better replies you'll get, we aren't

Re: [osg-users] multiple cameras:: example using viewer

2010-06-17 Thread Robert Osfield
Hi Nikhil, Might the osgcamera example be sufficient? Besides osgcamera there others like the collection of render to texture examples. Just do a search for Camera in the examples and you'll get lots of hits. Robert. On Thu, Jun 17, 2010 at 11:17 AM, nikhil raprolu simha

[osg-users] Noob question: how to change osg::Group to osg::Switch

2010-06-17 Thread Roman Grigoriev
Hi, Sorry for noob question but maybe there is example how to change this scenegraph group -| |-geode |-geode to switch-| |-geode |-geode ... Thank you! Cheers, Roman -- Read this topic online here:

Re: [osg-users] Virtual walk on my scene

2010-06-17 Thread Trajce (Nick) Nikolov
Hi Elmar, what do you mean by virtual walk? interactively to mo move thru your scene? Animate the camera ? when you run osgviewer with your model, press 'h', help will show on your screen., There are couple of Camera Manipulators available - obviousely the keys 1-5, these allow you to move with

Re: [osg-users] [vpb] does vpb have Graphics card requi rement?

2010-06-17 Thread Pierre BOURDIN
Hi Shiwei, 2010/6/17 Shiwei Hu henry...@163.com Hi, I am building a terrain with vpb. I work with a rendering server. the configuration of hardware is as follow: 2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video card the computer uses Windows xp 64bit for

Re: [osg-users] Noob question: how to change osg::Group to osg::Switch

2010-06-17 Thread Vincent Bourdier
Hi, You just have to create a new Switch, attach the geodes to it, and get the parent of the group to attach the switch and remove the group. Next just check that the geode only have one parent, but I think this would be enought Regards, Vincent. Le 17/06/2010 12:58, Roman Grigoriev a

[osg-users] [jobs] 3D Research Programmer - Glasgow School of Art

2010-06-17 Thread Kim Bale
Hi folks, We're currently looking for a 3D Research Programmer to join us in the Digital Design Studio at the Glasgow School of Art. I know a lot of you are working in research institutions so hopefully this job advert will be of interest to some of you. What's not mentioned in the advert is

Re: [osg-users] Virtual walk on my scene

2010-06-17 Thread Elmar Alizade
Hi, Trajce I want to move through in my scene. First of all I want to create player combined camera and create collision between this player and my objects. ... Thank you! Cheers, Elmar -- Read this topic online here:

Re: [osg-users] osgviewer error messages:-

2010-06-17 Thread Jean-Sébastien Guay
Hi Sanat, I was trying some example in osgviewer and found the following error messages in the command line: C:\Tools\OpenSceneGraph-2.8.0_VS_2005\binosgviewer.exe C:\Tools\OpenSceneGraph- 2.8.0_VS_2005\bin\OpenSceneGraph-Data-2.8.0\cow.osg Windows Error #127: [Screen #0]

Re: [osg-users] Virtual walk on my scene

2010-06-17 Thread Trajce (Nick) Nikolov
Hi Elmar, then I would suggest to have a look at osgGA::FirstPersonManipulator and get familiar with the examples as they are good to walk you thru different aspect of osg. Also do a search in the archive. Collision detection was discussed a lot -Nick On Thu, Jun 17, 2010 at 2:45 PM, Elmar

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Christiansen, Brad
Hi Robert, Just checked out a fresh copy of both osg and vpb, re-created the projects and did a full build of both. Unfortunately I still have the same problem. Looks like I will need to fix the problem that occurring with my OS/compiler. Can you suggest any areas that I should look at first?

Re: [osg-users] How I can set background?

2010-06-17 Thread Trajce (Nick) Nikolov
Hi your question is answered in the archive ... do a search for Background image... -Nick On Sat, Jun 12, 2010 at 8:03 AM, Elmar Alizade elmar_aliz...@hotmail.comwrote: Hi, How I can set the image as background to my scene? Maybe there is information about my question. If there is then send

Re: [osg-users] multiple cameras:: example using viewer

2010-06-17 Thread nikhil raprolu simha
Hi Robert, Thank you. I want to know what are the changes that i would need to make in the following code so that it runs in 2.8.0. Cheers, nikhil Code: Producer::CameraConfig* setupCameras() { // Declare a camera configuration instance.. Producer::CameraConfig* myCameraConfig =

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Robert Osfield
Hi Brad, On Thu, Jun 17, 2010 at 2:50 PM, Christiansen, Brad brad.christian...@thalesgroup.com.au wrote: Just checked out a fresh copy of both osg and vpb, re-created the projects and did a full build of both. Unfortunately I still have the same problem. Looks like I will need to fix the

Re: [osg-users] multiple cameras:: example using viewer

2010-06-17 Thread nikhil raprolu simha
Thanks Skylark, Can some one tell me what is the analogue for Producer::CameraConfig. Thanks in Advance. nikhil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29092#29092 ___ osg-users mailing

Re: [osg-users] multiple cameras:: example using viewer

2010-06-17 Thread Robert Osfield
Hi Nikhil, On Thu, Jun 17, 2010 at 3:11 PM, nikhil raprolu simha r.nikhilsi...@gmail.com wrote: Can some one tell me what is the analogue for Producer::CameraConfig. There isn't an equivalent, you just set up the slave Camera's directly on the View. Loosely you can view a Producer::CameraGroup

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Christiansen, Brad
Hi, Does the osgdem -s .. --so .. test produce a source file with the vpb::DatabaseBuilder entry in it? Yes. The DatabaseBuilder is there but there are no color layers. For the results that follow, all the binaries I have just built from a fresh checkout are in D:\osg\vpb-bin\bin. Before the

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Christiansen, Brad
Hi, As a quick test I renamed of copy of osg66-osgrd.dll and osg66-orgTerrainrd.dll to osgrd.dll and osgterrain.dll. Thr output is cleaner but the result is the same (test.source still has no laters). I have attached the output. Cheers, Brad -Original Message- From:

Re: [osg-users] Read texels from texture in GPU memory

2010-06-17 Thread Martin Aasen
Hi again, I appologize in advance for asking stupid questions;) By changing the line cam-setRenderOrder(osg::Camera::PRE_RENDER); to cam-setRenderOrder(osg::Camera::POST_RENDER); everything works as expected (src in my previous post). I have the following questions: 1: Is this correct

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Robert Osfield
Hi Brad, The output all looks fine, the serializers for osgTerrain do seem to be loading, but for some reason are failing. Could you try a release build to see if that produces any different results. I'm clutching at straws though, I believe the code in question is identical for both platforms

Re: [osg-users] osgviewer error messages:-

2010-06-17 Thread Sanat Talmaki
@Alberto You were spot on. It was the remote desktop that was doing that. Tried it on the host machine and nothing of that popped up. I wonder why it does that on Remote Desktop, did you manage to find out ? -- Read this topic online here:

[osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-17 Thread Robert Osfield
Hi All, I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. It looks like there is problem with VPB under Windows due to adoption of the new osgDB serializers, ideally I'd like to get this solved for the dev

[osg-users] [vpb] Required File Formats for VPBMaster

2010-06-17 Thread Sanat Talmaki
Hi, I recently downloaded VPB and after looking at a batchfile to build a terrain in OSGGIS: @echo off vpbmaster ^ --terrain ^ -t ..\source\boston-10m-utm19n-meters.tif ^ -d ..\source\boston-dem-downtown-5m-utm19n-meters.tif ^ -o out.ive -v 3 I obseved that I

Re: [osg-users] normals in geometry shader

2010-06-17 Thread Trajce (Nick) Nikolov
Please ignore this question. After researching and understanding how things works it is rather non-sense ;-) -Nick On Wed, Jun 16, 2010 at 11:25 PM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hello community, till now, I have had some experience with geometry shaders, but not

Re: [osg-users] Visual Studio 2010 and VPB

2010-06-17 Thread D.J. Caldwell
Hi Brad. We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while, but we found using GDAL 1.6 worked, but 1.7 did not. I'm not sure what the exact problem was, but I think we had a runtime error (I know, you're experiencing linker problems) having to do with mapping the texture to

[osg-users] Best way to get transformation animations from 3dsmax into osgAnimation?

2010-06-17 Thread Raymond de Vries
Hi list, I've got models which are modeled in 3dsmax and are exported with OSGExp to .ive or .osg. I have (transformation) animations in 3dsmax (8 or 9) which are then exported to AnimationPathCallbacks. When I load these in osg they are animating nicely. However, I would like to have

Re: [osg-users] Webcam image as texture using OpenCV ‏

2010-06-17 Thread Mourad Boufarguine
Hi Charlie, Hi, I am looking a way to use the image grabbed from a webcam using OpenCV and then use that image as a texture in a osg app. Taking the osgmovie example, I already tried to create a subclass of the ImageStream class but Im a little lost trying to do it this way so far I

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-17 Thread Christiansen, Brad
Hi Robert, I will try a release build just to confirm the results are the same. I don't have a functioning Unix system at home at the moment (my Linux server just died) but I will try and get one up and running. Failing that, I have one at work I can use. I am off for a short break this

Re: [osg-users] Visual Studio 2010 and VPB

2010-06-17 Thread Christiansen, Brad
Hi, I am interested as I would like to move to the latest gdal version. I have reverted back to 1.6 for now for different reasons but would like to upgrade. Please do share hw you worked around the runtime problems. Cheers, Brad -Original Message- From: