Hi,
a)-c) is pretty easy and can be a good task to learn a bit of geometry
shaders. I did this long time ago and it was not that hard. Might get you
some code if I find it in the email archive. That might helps
d) can you clarify more. I have seen this thing with physics and there are
companies
Hi Daven,
found the code that might get you started. It uses simple geometry shaders
to draw 3D pipeline from a set of points interpolated by catmull rom spline
https://groups.google.com/forum/#!topic/osg-users/o8ovoo271lA
Havn't checked the code now, but I am sure it will work - it worked then
Hi Christos,
The Simplifier was not written with goal of handling 32 million
triangles in a single mesh, and not written with performance as a
goal, it's goal has been as a basic tool for simplifying the types of
meshes normally handled by OSG end users as a pre-processing step when
speed to
Dear, Sir
I’m Daven Hem in Cambodia. Thanks for your reviewing.
We are currently developing new mineral prospecting aided software for local
workings.
I have to develop 3D VIEWER which can render 3D work place realistic on its
screen.
On our workings, there are many pipes, including internet,
On Wed, Jul 13, 2016 at 10:57 AM, Daven Hem wrote:
> We are currently developing new mineral prospecting aided software for
> local workings.
> I have to develop 3D VIEWER which can render 3D work place realistic on
> its screen.
> On our workings, there are many pipes,
Hi,
Thanks Robert! Your suggestion was exactly it! I kept trying for a solution
involving the camera or something more complicated, completely dismissing that
the problem could have been much simpler. Ha.
I figured perhaps the text looking strange and also being off-center were
related
Hi,
To make it short, I want to tessellate a line to make it follow a grid.
On the attached example, the red line on the top is my starting line, and I
want to add every intersection of this line and a grid as vertex of this line.
The expected result is the line in the bottom.
I know I can do
Hi
Hi,
My application is developed using vs2013 and osg 3.4 on window 8.1
It was working fine on window 8.1 , but when i switch to window 10 , it give run time
error that is "unhandled exception was encountered during a user callback "
Please help me in this regard why same application
Hi,
My application is developed using vs2013 and osg 3.4 on window 8.1
It was working fine on window 8.1 , but when i switch to window 10 , it give
run time error that is "unhandled exception was encountered during a user
callback " Please help me in this regard why same application running on
Hi Valerian
Ok thanks.
One more question then if I can.
My grid is textured and has elevation, and my goal is to nicely draw the line
on my textured grid and make it follow the elevation. Resampling is what came
first to my mind.
There is also the osgSim::OverlayNode which seems to be
Ok thanks.
One more question then if I can.
My grid is textured and has elevation, and my goal is to nicely draw the line
on my textured grid and make it follow the elevation. Resampling is what came
first to my mind.
There is also the osgSim::OverlayNode which seems to be useful too, but i
Hi all.
I have to visualize objects defined by parametric spline surfaces.
Is there any recommended way to do this in osg?
Thanks for any hint
- Werner -
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Hi,
I have a geometry with 32 milion trias and i run a simplifier in order to
simplify it. It takes to long to simplify the mesh is there any techinque to
speed up this process?
...
Thank you!
Cheers,
Christos
--
Read this topic online here:
Valerian,
I recommend you look into the osgUtil::PlaneIntersector. For each segment
of your line, construct a plane that is orthogonal to the grid. The
PlaneIntersector will generate a Polyline containing all the points in that
plane that intersect the grid.
Glenn Waldron
On Wed, Jul 13, 2016
HI Valerian,
osgUtil::Tessellation if for tessellation not resampling.
What you are asking for is a line resampling with very specific rules.
The OSG doesn't have any such tool so you'll need to write this
yourself.
Robert.
On 13 July 2016 at 10:24, Valerian Merkling
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