Re: [osg-users] Retrieve MatrixTransform of a loaded model

2010-07-22 Thread lucie lemonnier
Hi,

Thank you for your help.
It works well!

lucie

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[osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread lucie lemonnier
Hi,

I want to obtain the latitude, longitude and height when I click with the 
mouse. Here is my code :

osgGA::GUIEventAdapter ea;

osgUtil::LineSegmentIntersector::Intersections intersections;
std::string gdlist=;
float x = ea.getX();
float y = ea.getY();

osg::ref_ptr osgUtil::LineSegmentIntersector  picker = new 
osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y);
osgUtil::IntersectionVisitor iv(picker.get());
view-getCamera()-accept(iv);
if (picker-containsIntersections())
{
intersections = picker-getIntersections();

for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = 
intersections.begin();
hitr != intersections.end();
++hitr)
{
std::ostringstream os;
if (!hitr-nodePath.empty()  
!(hitr-nodePath.back()-getName().empty()))
{
// the geodes are identified by name.
osObject 
\hitr-nodePath.back()-getName()\std::endl;
}
else if (hitr-drawable.valid())
{
osObject 
\hitr-drawable-className()\std::endl;
}


osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
csn-setEllipsoidModel(new osg::EllipsoidModel());
csn-addChild(TerrainNode);


oslocal coords vertex( 
hitr-getLocalIntersectPoint())std::endl;
osworld coords vertex( 
hitr-getWorldIntersectPoint())std::endl;

osg::Vec3 point = hitr-getWorldIntersectPoint();

double latitude;
double longitude;
double height;


csn-getEllipsoidModel()-convertXYZToLatLongHeight(point.x(),point.y(),point.z(),latitude,longitude,height);

latitude = osg::RadiansToDegrees(latitude);
longitude = osg::RadiansToDegrees(longitude);

oslat,long,height( latitude  ,  longitude 
 ,  height  ) std::endl;

gdlist += os.str();

}
}


This works well when I don't make a translation or rotation on the terrain.
But when I make a translation for example : 

TerrainNode= osgDB::readNodeFile(geo.osg);
osg::ref_ptrosg::Group group = new osg::Group;
osg::ref_ptrosg::MatrixTransform mat = new osg::MatrixTransform;
group-addChild(mat);
mat-addChild(TerrainNode);

osg::Matrix trans;
trans.makeTranslate(osg::Vec3f(1000,5000,1500));
mat-preMult(trans);


the values of latitude, longitude and height are false  and it's normal.
I would prefer to use local point hitr-getLocalIntersectPoint(), which does 
not change when I make a translation, to calculate the latitude, longitude and 
height but I don't how to do this.
Can you help me?

Thank you!

Cheers,
lucie

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[osg-users] 3D objects that don't rescale

2010-07-22 Thread benedikt naessens
Can you make 3D objects that don't rescale in OSG ? To clarify : if you move 
the camera closer and further, they will still have the same size. Still, they 
need to rotate and translate according to the movement of the camera. An 
example of that is the 
OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT character size 
mode for text. Here the text always has the same font size, independent of how 
far you are from the text geode. What I would like to have is something similar 
for for example points, lines and boxes.

Thank you!

Kind regards,
Benedikt

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[osg-users] How to set new PAT position for every traversal run ?

2010-07-22 Thread Sanat Talmaki
Hi,

I am trying to set new values for the position of my PAT node for every run of 
while(!viewer.done())


Code:
while( !viewer.done() )
{
  osg::Vec3d positionVector;
  // fire off the cull and draw traversals of the scene.
  viewer.frame();  
  viewer.updateTraversal();
  receiveSignal(gpsInstance, gpsLat, gpsLon);
  setBackhoe(gpsLat, gpsLon, mapNode, surface, objectPlacer,   backhoe1PAT);
  return 0;
}



And in my function:


Code:
void setBackhoe(double gpsLat, 
double gpsLon, 
osgEarth::MapNode* mapNode,
osg::Node *surface,
osgEarthUtil::ObjectPlacer* objectPlacer, 
osg::PositionAttitudeTransform* backhoe1PAT
//osg::Vec3d positionVector
) 
{
  osg::Matrixd positionMatrix1; 
objectPlacer-createPlacerMatrix(gpsLat, gpsLon, 131, positionMatrix1);
static double latitude;
static double longitude;
static double height;
//static double x, y;
static double X1 = positionMatrix1.getTrans().x();
static double Y1 = positionMatrix1.getTrans().y();
  static double Z1 = positionMatrix1.getTrans().z();
//get SpatialReferenceSystem SRS for terrain (i.e. map) and lat-long.
const SpatialReference* terrain_srs = 
mapNode-getMap()-getProfile()-getSRS();
const SpatialReference* latlong_srs = terrain_srs-getGeographicSRS();
//convert from projected to lat-long:
terrain_srs-transform(X1, Y1, latlong_srs, longitude, latitude ); 
//to go from lat-long to projected:
latlong_srs-transform(longitude, latitude, terrain_srs, X1, Y1);
//set backhoe 1 exactly over terrain: letting the callback do that work.
//set the PAT value of backhoe1:
backhoe1PAT-setPosition(osg::Vec3d(X1, Y1, 0.0));
return ;
}



The problem I'm having is the my PAT node resets to (0,0,0) as soon as the 
function is exited. But since I was passing in by pointer a PAT node which I 
created in my main(), I thought this would not happen. 

How can I keep the current position value in my PAT node till it is updated in 
the next run ?

Been stuck on this for quite a while so was hoping to get some advise.

Thanks.

Best,

Sanat

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Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-22 Thread Jason Alexander
Posting those binaries somewhere would be a fantastic help to me and others, it 
sounds like!  Thanks!!!

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Re: [osg-users] How to set new PAT position for every traversal run ?

2010-07-22 Thread Trajce (Nick) Nikolov
probably if you post the whole code someone might help you better. My advice
is to use the updateCallback of the PAT node - you make sure then you are
working on the right node.

-Nick


On Thu, Jul 22, 2010 at 2:41 PM, Sanat Talmaki sanat.sch...@gmail.comwrote:

 Hi,

 I am trying to set new values for the position of my PAT node for every run
 of while(!viewer.done())


 Code:
 while( !viewer.done() )
 {
  osg::Vec3d positionVector;
  // fire off the cull and draw traversals of the scene.
  viewer.frame();
  viewer.updateTraversal();
  receiveSignal(gpsInstance, gpsLat, gpsLon);
  setBackhoe(gpsLat, gpsLon, mapNode, surface, objectPlacer,   backhoe1PAT);
  return 0;
 }



 And in my function:


 Code:
 void setBackhoe(double gpsLat,
double gpsLon,
osgEarth::MapNode* mapNode,
osg::Node *surface,
osgEarthUtil::ObjectPlacer* objectPlacer,
osg::PositionAttitudeTransform* backhoe1PAT
//osg::Vec3d positionVector
)
 {
  osg::Matrixd positionMatrix1;
objectPlacer-createPlacerMatrix(gpsLat, gpsLon, 131,
 positionMatrix1);
static double latitude;
static double longitude;
static double height;
//static double x, y;
static double X1 = positionMatrix1.getTrans().x();
static double Y1 = positionMatrix1.getTrans().y();
  static double Z1 = positionMatrix1.getTrans().z();
//get SpatialReferenceSystem SRS for terrain (i.e. map) and
 lat-long.
const SpatialReference* terrain_srs =
 mapNode-getMap()-getProfile()-getSRS();
const SpatialReference* latlong_srs =
 terrain_srs-getGeographicSRS();
//convert from projected to lat-long:
terrain_srs-transform(X1, Y1, latlong_srs, longitude, latitude );
//to go from lat-long to projected:
latlong_srs-transform(longitude, latitude, terrain_srs, X1, Y1);
//set backhoe 1 exactly over terrain: letting the callback do that
 work.
//set the PAT value of backhoe1:
backhoe1PAT-setPosition(osg::Vec3d(X1, Y1, 0.0));
return ;
 }



 The problem I'm having is the my PAT node resets to (0,0,0) as soon as the
 function is exited. But since I was passing in by pointer a PAT node which I
 created in my main(), I thought this would not happen.

 How can I keep the current position value in my PAT node till it is updated
 in the next run ?

 Been stuck on this for quite a while so was hoping to get some advise.

 Thanks.

 Best,

 Sanat

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Re: [osg-users] 3D objects that don't rescale

2010-07-22 Thread Trajce (Nick) Nikolov
Yes. You can use osg::AutoTransform I think

-Nick


On Thu, Jul 22, 2010 at 2:09 PM, benedikt naessens 
benedikt.naess...@spaceapplications.com wrote:

 Can you make 3D objects that don't rescale in OSG ? To clarify : if you
 move the camera closer and further, they will still have the same size.
 Still, they need to rotate and translate according to the movement of the
 camera. An example of that is the
 OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT character size
 mode for text. Here the text always has the same font size, independent of
 how far you are from the text geode. What I would like to have is something
 similar for for example points, lines and boxes.

 Thank you!

 Kind regards,
 Benedikt

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Re: [osg-users] 3D objects that don't rescale

2010-07-22 Thread benedikt naessens
Thanks !

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[osg-users] Headtracking

2010-07-22 Thread Thomas Klemmer
Hi folks

I'm sitting here trying to set up a head tracking...
I got an api that spits out a viewmatrix for the camera and now I have to get 
this matrix in the write place.

I wrote an updateCallback for the Cameras (left/right) that looks like this.

class updateCameraPosCallback : public osg::NodeCallback 
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::Camera* cam = 
dynamic_castosg::Camera* (node);

if(cam)
{   
osg::Matrix mat(s-getMatrix().data());
cam-setViewMatrix( mat);
}
}

};

I checked the matrix and it looks ok, but somhow the cameras don't move!

Any tips??

Thank you!

Cheers,
Thomas

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Re: [osg-users] Headtracking

2010-07-22 Thread Frederic Bouvier
Hi,

Maybe you already have a Matrix/Camera Manipulator that override your update 
callback ?

-Fred

- Thomas Klemmer klem...@uni-weimar.de a écrit :

 Hi folks
 
 I'm sitting here trying to set up a head tracking...
 I got an api that spits out a viewmatrix for the camera and now I have
 to get this matrix in the write place.
 
 I wrote an updateCallback for the Cameras (left/right) that looks like
 this.
 
 class updateCameraPosCallback : public osg::NodeCallback 
 {
   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
   {
   osg::Camera* cam = 
   dynamic_castosg::Camera* (node);
   
   if(cam)
   {   
   osg::Matrix mat(s-getMatrix().data());
   cam-setViewMatrix( mat);
   }
   }
   
 };
 
 I checked the matrix and it looks ok, but somhow the cameras don't
 move!
 
 Any tips??
 
 Thank you!
 
 Cheers,
 Thomas
 
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[osg-users] intersection and threading problem

2010-07-22 Thread Markus Lacay
Hey all,

I'm using osg 2.9.8 and trying to do intersection tests in a thread. The code 
is real straightforwards and works well when not threaded: 
Code:
osg::ref_ptrosgUtil::LineSegmentIntersector intersector = new 
osgUtil::LineSegmentIntersector(start, end);

  osgUtil::IntersectionVisitor visitor(intersector);
  
visitor.setLODSelectionMode(osgUtil::IntersectionVisitor::LODSelectionMode::USE_HIGHEST_LEVEL_OF_DETAIL
 );
  osgEarthNode-accept(visitor);

if(intersector-containsIntersections())
{
osgUtil::LineSegmentIntersector::Intersections::const_iterator firstHit 
= intersector-getIntersections().begin();

worldIntersectionPosition = firstHit-getWorldIntersectPoint();
worldIntersectionNormal = firstHit-getWorldIntersectNormal();

return true;
 }

Is this a known issue?

-Markus

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Re: [osg-users] intersection and threading problem

2010-07-22 Thread Jean-Sébastien Guay

Hi Markus,


I'm using osg 2.9.8 and trying to do intersection tests in a thread. The code 
is real straightforwards and works well when not threaded:


[...]


Is this a known issue?


Err, you say what you want to do, that it works when not threaded, but 
not what happens when you try to do it in a thread. Do you get crashes? 
Do you get error messages? Do you get erroneous results?


Without this info it's hard to help you out...

I don't see why it wouldn't work /a priori/, unless your thread is 
running while some other part of your app is modifying the scene graph. 
That might invalidate iterators that the IntersectionVisitor is using or 
things like that, which might lead to crashes.


J-S
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Re: [osg-users] Making objects transparent without using textures at all

2010-07-22 Thread Dženan Zukić
Hi,

Examples that come with the OSG source code?

Cheers,
Dženan

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Re: [osg-users] VS 2010 and OSG v2.8.3?

2010-07-22 Thread Dženan Zukić
Hi,

I just compile-tested OSG 2.8.3 with VS2010, x64 target. It has build errors 
(full log attached).

Furthermore, I cannot switch to VS2010 because Qt doesn't support it at the 
moment.

Cheers,
Dženan

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Attachments: 
http://forum.openscenegraph.org//files/output_build_139.txt


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Re: [osg-users] VS 2010 and OSG v2.8.3?

2010-07-22 Thread Keith Parkins

From your log it looks like the only problem you are having, which I

encountered as well, is the new C++/stl problem. You need to add:

#include iterator

to the header file NodeCallBack. This should get rid of most of the
errors, but you may have to add the above include to other files as
well.

Say you build it again and get:

5GraphicsContext.cpp(680): error C2039: 'back_inserter' : is not a
member of 'std'
5GraphicsContext.cpp(680): error C3861: 'back_inserter': identifier not
found

Then add  #include iterator to GraphicsContext.cpp.

Try just editing NodeCallBack's header because it needs to be there and I
think it catches most of the other undeclared back_inserter calls.

-K


On Thu, 22 Jul 2010, D??enan Zuki? wrote:


Hi,

I just compile-tested OSG 2.8.3 with VS2010, x64 target. It has build errors 
(full log attached).

Furthermore, I cannot switch to VS2010 because Qt doesn't support it at the 
moment.

Cheers,
Dženan



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Re: [osg-users] VS 2010 and OSG v2.8.3?

2010-07-22 Thread Dženan Zukić
Hi,

Thanks for the tips, they may come in handy once Qt 4.7 is out and I start 
migrating to VS2010, and new version of OSG which includes those includes is 
not published.

Thank you!

Cheers,
Dženan

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Re: [osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread lucie lemonnier
Hi,

Can you help me please?
I am blocked on my project.
I just want to know how to obtain the latitude, longitude and height from the 
local coordinates of the point of intersection.

Thank you!

Cheers,
lucie

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Re: [osg-users] How to set new PAT position for every traversal run ?

2010-07-22 Thread Robert Osfield
Hi Sanat,

Have a look at the osganimation example.

FYI, Viewer::frame() calls updateTraversal() for you, so you don't
need to call it yourself.

Robert.

On Thu, Jul 22, 2010 at 11:41 AM, Sanat Talmaki sanat.sch...@gmail.com wrote:
 Hi,

 I am trying to set new values for the position of my PAT node for every run 
 of while(!viewer.done())


 Code:
 while( !viewer.done() )
 {
  osg::Vec3d positionVector;
  // fire off the cull and draw traversals of the scene.
  viewer.frame();
  viewer.updateTraversal();
  receiveSignal(gpsInstance, gpsLat, gpsLon);
  setBackhoe(gpsLat, gpsLon, mapNode, surface, objectPlacer,   backhoe1PAT);
  return 0;
 }



 And in my function:


 Code:
 void setBackhoe(double gpsLat,
                double gpsLon,
                osgEarth::MapNode* mapNode,
                osg::Node *surface,
                osgEarthUtil::ObjectPlacer* objectPlacer,
                osg::PositionAttitudeTransform* backhoe1PAT
                //osg::Vec3d positionVector
                )
 {
  osg::Matrixd positionMatrix1;
        objectPlacer-createPlacerMatrix(gpsLat, gpsLon, 131, positionMatrix1);
        static double latitude;
        static double longitude;
        static double height;
        //static double x, y;
        static double X1 = positionMatrix1.getTrans().x();
        static double Y1 = positionMatrix1.getTrans().y();
  static double Z1 = positionMatrix1.getTrans().z();
        //get SpatialReferenceSystem SRS for terrain (i.e. map) and lat-long.
        const SpatialReference* terrain_srs = 
 mapNode-getMap()-getProfile()-getSRS();
        const SpatialReference* latlong_srs = terrain_srs-getGeographicSRS();
        //convert from projected to lat-long:
        terrain_srs-transform(X1, Y1, latlong_srs, longitude, latitude );
        //to go from lat-long to projected:
        latlong_srs-transform(longitude, latitude, terrain_srs, X1, Y1);
        //set backhoe 1 exactly over terrain: letting the callback do that 
 work.
        //set the PAT value of backhoe1:
        backhoe1PAT-setPosition(osg::Vec3d(X1, Y1, 0.0));
        return ;
 }



 The problem I'm having is the my PAT node resets to (0,0,0) as soon as the 
 function is exited. But since I was passing in by pointer a PAT node which I 
 created in my main(), I thought this would not happen.

 How can I keep the current position value in my PAT node till it is updated 
 in the next run ?

 Been stuck on this for quite a while so was hoping to get some advise.

 Thanks.

 Best,

 Sanat

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Re: [osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread Robert Osfield
Hi Lucie,

The CoordinateSystemNode can map between Earth Center Earth Fixed
coordinate frame and lats/longs.  If you have local coordinates then
you need to accumulate the model transforms to move the local coord
into world coords.

The LineSegmentInersector will accumulate the transforms for you and
provide you LineSegmentInersector::Intersection::getWorldIntersectPoint()
convinience method which does the transform on the intersection point
for you.

Robert.

On Thu, Jul 22, 2010 at 4:44 PM, lucie lemonnier
lucielemonn...@hotmail.fr wrote:
 Hi,

 Can you help me please?
 I am blocked on my project.
 I just want to know how to obtain the latitude, longitude and height from the 
 local coordinates of the point of intersection.

 Thank you!

 Cheers,
 lucie

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Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-22 Thread Michael Weiblen
Hi,

Way back when I built a package of 3rdParty binaries for my OSG 2.4
installer w/ VS8, I tried to capture all the cookbook steps in
scripts.  All that info is available at
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/  With
general updating of version info, those scripts will hopefully be a
big step fwd.

My entire build process for OSG on Windows, including binary installer
generation using Inno Setup, is also in that repo.

cheers

-- mew



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On Thu, Jul 15, 2010 at 9:01 PM, Jason Alexander phishja...@yahoo.com wrote:
 Hi,

 I have successfully built OSG with Visual Studio 2010, but my application is 
 still having issues with std libraries when I link in OSG.  I believe I have 
 narrowed the problem down to not having all of the 3rd party libraries built 
 with Visual Studio 2010.  Can anyone out there save me some serious time and 
 provide 3rd party libraries built with VS10?

 Thank you!

 Cheers,
 Jason

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Re: [osg-users] Headtracking

2010-07-22 Thread Michael Weiblen
Hi,

osgVRPN uses VRPN as the interface to various VR devices, including
trackers.  You could use that software stack, or you can extract the
OSG matrix manipulation code from
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgvrpn/

cheers
-- mew


-- 
Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/




On Thu, Jul 22, 2010 at 7:01 AM, Thomas Klemmer klem...@uni-weimar.de wrote:
 Hi folks

 I'm sitting here trying to set up a head tracking...
 I got an api that spits out a viewmatrix for the camera and now I have to get 
 this matrix in the write place.

 I wrote an updateCallback for the Cameras (left/right) that looks like this.

 class updateCameraPosCallback : public osg::NodeCallback
 {
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
        {
                osg::Camera* cam =
                dynamic_castosg::Camera* (node);

                if(cam)
                {
                        osg::Matrix mat(s-getMatrix().data());
                        cam-setViewMatrix( mat);
                }
        }

 };

 I checked the matrix and it looks ok, but somhow the cameras don't move!

 Any tips??

 Thank you!

 Cheers,
 Thomas

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Re: [osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread lucie lemonnier
Hi,

I also have wrong values when I use the world coordinates of the intersection 
when I make a translation.
It's normal?

Thank you!

Cheers,
lucie

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Re: [osg-users] How to set new PAT position for every traversal run ?

2010-07-22 Thread Sanat Talmaki
Hi Robert,

I will definitely take a look at the osganimate example. 

But this is a question I asked in the post above:
If I declare a PAT node in my main(), is the only way to access and modify it 
through update callbacks ? The reason why I'm asking this is that tough I'm 
passing the PAT node by pointer, it gets a value of (0,0,0) when I check its 
value in the function arguments in bold below:

called from main() while loop:-


Code:
setBackhoe(gpsLat, gpsLon, mapNode, surface, objectPlacer, backhoe1PAT);



and observed the value of the arguments while debugging: 


Code:
void setBackhoe(double gpsLat, 
double gpsLon, 
osgEarth::MapNode* mapNode,
osg::Node *surface,
osgEarthUtil::ObjectPlacer* objectPlacer, 
[b]osg::PositionAttitudeTransform* backhoe1PAT[/b]
//osg::Vec3d positionVector
)
{
}



Thanks

Sanat

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[osg-users] OSG world coordinates to 2D screen coordinates, reverse picking

2010-07-22 Thread Luke Rice
Hi, I'm using OSG as part of a VR software package and I'm trying to implement 
picking with a 6DOF tracking system. 


I'm having trouble finding a way to convert the position of my tracking object 
(right now just a sphere) from its world coordinates to screen coordinates so I 
can use the xy coordinates to pick with. 


I'm porting my environment over from a normal monitor setup (where I can use a 
mouse for picking and already have all the code written) to a 3 sided cave 
setup 
where a mouse does not work. 


Im thinking of a hacky way to do it that I think would work if I knew how osg 
normalized mouse coordinates with osg::GUIEventAdapter::getXnormalized(), but I 
cannot for the life of me find the code for that function. 


If anyone knows of a method to convert world coordinates back to screen 
coordinates without having to totally reimplement my picking system, that would 
be great. If anyone can point me to the code for getXnormalized or the method 
used (I've found some - but they don't lead to the exact same result), that 
would be great as well. 


Thanks in advance! I posted this to the forum, but after a couple hours, my 
post 
hasn't even been approved yet (my first OSG post), so I figured I'd give the 
mailing list a try. 


Luke



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[osg-users] ANN: OSGUIsh updated (GUI-like events for OSG nodes)

2010-07-22 Thread Leandro Motta Barros
Hello,

I've updated my old OSGUIsh library, so that it works with newer
versions of OSG. This small library allows to register functions that
get called when GUI-like events (mouse click, mouse move, key
down...) happen on a specific OSG node.

It can be used more or less like this:

   // First you define a callback
   void HandleClick(OSGUIsh::HandlerParams params)
   {
  std::cout  Click on node '  params.node  '!\n;
   }

   // Later, you connect the events to the callbacks
   osgViewer::Viewer viewer;

   osg::ref_ptrOSGUIsh::EventHandler guishEH(
  new OSGUIsh::EventHandler());

   viewer.addEventHandler(guishEH);

   osg::ref_ptrosg::Node loadedModel =
  osgDB::readNodeFile(Some3DModel.obj);

   guishEH-addNode(loadedModel);
   guishEH-getSignal(loadedModel, Click)-connect(HandleClick);

I don't think it is currently good enough for production use, but I
guess it is a lot better than starting from scratch :-)

It can be downloaded from here: http://www.stackedboxes.org/~lmb/osguish/

Cheers,

LMB
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Re: [osg-users] Making objects transparent without using texturesat all

2010-07-22 Thread Tomlinson, Gordon
I can think of at least  3 other options 


Use Alpha value on vertex color attributes

Use Alpha value on a Material being applies

(See the OSG example in the source on how to use vertex colors and materials

And the other option would be to set the Alpha in shaders



Gordon Tomlinson
Product Manager 3d Technology  Project Wyvern
Overwatch®
An Operating Unit of Textron Systems
__
“WARNING: Documents that can be viewed, printed or retrieved from this E-Mail 
may contain technical data whose export is restricted by the Arms Export 
Control Act (Title 22, U.S.C., Sec 2751, et seq,) or the Export Administration 
Act of 1979, as amended, Title 50, U.S.C., App. 2401 et seq. and which may not 
be exported, released or disclosed to non-U.S. persons (i.e. persons who are 
not U.S. citizens or lawful permanent residents [“green card” holders]) inside 
or outside the United States, without first obtaining an export license.  
Violations of these export laws are subject to severe civil, criminal and 
administrative penalties.”

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dženan Zuki
Sent: Thursday, July 22, 2010 10:16 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Making objects transparent without using texturesat all

Hi,

Examples that come with the OSG source code?

Cheers,
Dženan

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Re: [osg-users] How to set new PAT position for every traversal run ?

2010-07-22 Thread Sanat Talmaki
Hi Nick,

I followed your advice and set up an update callback. But I still can't seem to 
get rid of the problem that I was facing (i.e. positions getting set to (0,0,0) 
during callback traversal.

I thought it might help if I attach the code for my callback functions instead 
of copying it here.

In my main(), I attach the callback as follows:


Code:
//attach callback functions to backhoe PATs:
backhoe1PAT-setUpdateCallback(new 
  BackhoeUpdatePositionCallback(
  surface, mapNode, objectPlacer));



I'm hoping to understand why my callback is not setting the object at the right 
location.

Thanks,

Sanat

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Attachments: 
http://forum.openscenegraph.org//files/backhoeupdatepositioncallback_181.h
http://forum.openscenegraph.org//files/backhoeupdatepositioncallback_527.cpp


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Re: [osg-users] How to set new PAT position for every traversal run ?

2010-07-22 Thread Tom Pearce
Hi Sanat,

There's so much there, including functions that I have no idea what they do, 
that it'll be hard to figure out.  There is definitely some unnecessary bits 
that make it even harder for people who aren't you to figure out what is going 
on - for example, 

Code:
backhoeGroundPosition = backhoePosition-getPosition();
backhoeGroundPosition = getCurrentPosition(backhoeGroundPosition);



It appears that the argument to getCurrentPosition is never used within the 
function, so the first call (backhoePosition-getPosition(); ) is pointless.  
Not necessarily a killer problem, but the more tangled your code is, the harder 
it is for both you and us to figure anything out.

Regardless... have you tried printing the results of various computations/calls 
to the screen?  I'm thinking for example the value of the Vec3 returned by 
getCurrentPosition.  Debugging messages that you add to your own code are 
invaluable in determining how things are working - you'll get much further that 
way than we will by looking at the code.

If backhoeGroundPosition is always (0,0,0) after your function, that's a very 
different problem than if that value is changing but your model always appears 
in the same place on the terrain.

Cheers,
Tom

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Re: [osg-users] ANN: OSGUIsh updated (GUI-like events for OSG nodes)

2010-07-22 Thread Torben Dannhauer
Hi LMB,

Thanks for your intresting project!
I'll take a look on it at weekend :)


Cheers,
Torben

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