Re: [osg-users] osg::ProxyNode and osg::ComputeBoundsVisitor

2011-07-25 Thread Sebastian Messerschmidt
Hello Oren, It seems that the node isn't loaded at all. As I do something similar in my database compiler, I think you will have to actually load the proxy node at least once to calculate the correct bounds for it: You code is correct, but as you defer loading of the real model, the

Re: [osg-users] [osgCompute] Adding osgCompute::Computation during runtime does not work...

2011-07-25 Thread Johannes Scholz
Hi Jens, thanks for your reply. Currently we DO NOT set those flags before realize() because using the osgCompute functionality is only a sub-case of the application (only needed when the user whats to deform a geometry). So if the user wants to start deformation osgCompute is initialized.

Re: [osg-users] Vertices Selection

2011-07-25 Thread Miguel Lokida
Hello, Thank you for this infomation. I'll watch this. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41600#41600 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgCompute] Problem with the osgGeometryDemo example

2011-07-25 Thread Johannes Scholz
Hi, we got a problem with the osgGeometryDemo example. This problem occurs on one developer machine only. The first devmachine works without problems - as far as I can see with the same software setup, but different hardware. Problematic machine: NVidia GeForce 9400GT (G96b, 16 cuda cores,

Re: [osg-users] [osgCompute] Problem with the osgGeometryDemo example

2011-07-25 Thread Jens Orthmann
Hi Johannes, did you install the OpenSceneGraph-Data stuff. For me it seems that the example application is not able to find the cow.osg file. If that is so then the module is not being built. You can proof this by typing osgViewer cow.osg in your command line. Best regards, Jens

Re: [osg-users] OpenSceneGraph-2.9.12 tagged

2011-07-25 Thread Robert Osfield
Hi Dan, On Mon, Jul 25, 2011 at 1:14 AM, Dan West osgfo...@tevs.eu wrote:  Could you clarify whether the tagged 2.9 versions use the 2.8 sample data tag? The OpenSceneGraph-2.9.x series are all developer version that are developed in line with the OpenSceneGraph-Data trunk, I haven't so far

Re: [osg-users] osgWidget documentation?

2011-07-25 Thread Daniel Cámpora
Hi, Thanks a lot Jeremy, that's very kind of you :) I might add you if I have many troubles. Otherwise I'll use the lists. Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41604#41604

Re: [osg-users] [osgCompute] Problem with the osgGeometryDemo example

2011-07-25 Thread Johannes Scholz
Hi, argh. That did the trick. I just didnt check this on that machine. Installing the osg sample data in our OSG_FILE_PATH solved it. Thanks a lot! Cheers, Johannes -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41605#41605

[osg-users] Console osg application

2011-07-25 Thread Rodrigo Benenson
Hello OpenSceneGraph community ! I am creating my first application with openscenegraph, the aim is to generate an animation and record it into a video file. Right now I have a running program that uses osg and gstreamer to render the animation and record it, everything works fine. However,

Re: [osg-users] Console osg application

2011-07-25 Thread Robert Osfield
HI Rodrigo, The way to create an offscreen window is to use a Pbuffer graphics context, see the osgscreencapture.cpp example for code paths that creates pbuffers. Robert. On Mon, Jul 25, 2011 at 12:11 PM, Rodrigo Benenson rodrigo.benen...@gmail.com wrote: Hello OpenSceneGraph community ! I

Re: [osg-users] osg::ProxyNode and osg::ComputeBoundsVisitor

2011-07-25 Thread Oren Fromberg
Hey Sebastian! Thanks for the interesting reply. So, I guess that explains why the dimensions of my bounding box are tending to infinity! I have some questions though: 1) what do you mean by load the proxy node at least once? does that mean to add the proxy node as a child in the scene or just

Re: [osg-users] osg::ProxyNode and osg::ComputeBoundsVisitor

2011-07-25 Thread Sebastian Messerschmidt
Am 25.07.2011 17:15, schrieb Oren Fromberg: Hey Sebastian! Thanks for the interesting reply. So, I guess that explains why the dimensions of my bounding box are tending to infinity! I have some questions though: 1) what do you mean by load the proxy node at least once? does that mean to add

[osg-users] Is there a reason a why different scene statistics are collected in Renderer::cull and Renderer::cull_draw paths

2011-07-25 Thread Roger James
Hi, I have noticed that different scene statistics are collected in threading models where Renderer::cull_draw is called rather than Renderer::cull. In particular the number of fast drawables and none of the primitive set statistics are collected in cull_draw mode. Is there any reason for

Re: [osg-users] Is there a reason a why different scene statistics are collected in Renderer::cull and Renderer::cull_draw paths

2011-07-25 Thread Robert Osfield
Hi Roger, On Mon, Jul 25, 2011 at 4:59 PM, Roger James ro...@beardandsandals.co.uk wrote: I have noticed that different scene statistics are collected in threading models where Renderer::cull_draw is called rather than Renderer::cull. In particular the number of fast drawables and none of

Re: [osg-users] Console osg application

2011-07-25 Thread Rodrigo Benenson
Thanks Robert for the suggestion. I implemented the feature based on osgscreencapture.cpp for the case --pbuffer-only. However the code still has two problems: 1) I get the following warning PixelBufferX11::init(), pbuffer created with different size then requsted Requested size

Re: [osg-users] Console osg application

2011-07-25 Thread Robert Osfield
HI Rodrigo, I don't what settings your used, or the hardware/drivers you are using so can't pinpoint what the problem might be. If you run osgscreencapture with --pbuffer-only you get the warning: $ osgscreencapture cow.osg --pbuffer-only osgscreencapture: argument to `--pbuffer-only` is

Re: [osg-users] Is there a reason a why different scene statistics are collected in Renderer::cull and Renderer::cull_draw paths

2011-07-25 Thread Robert Osfield
Hi Roger, On Mon, Jul 25, 2011 at 5:39 PM, Robert Osfield robert.osfi...@gmail.com wrote: I will go have a look at the code behind the stats and see if I can spot the bug. I fixed the bug by consolodating the collection of the SceneView related stats into a single function and have the cull()

[osg-users] OsgMovie ffmpeg plugin lag with sound enabled

2011-07-25 Thread Vivien Delage
Hi, I have a small issue regarding the Osgmovie example with the ffmepg plugin and enabling the --audio option. When the audio is disabled the movie is running just fine. Then if I activate the sound the movie image will start to get slower update and even drop frames. The audiosink used was

[osg-users] Enable antialiasing in osgviewerWX example

2011-07-25 Thread Micael Levesque
Hi, I've been looking to integrate wxWidgets to my engine but I'm unable to get the antialiasing to work. Is it possible or is it a wxWidgets limitation :? Thank you! Cheers, Micael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41617#41617

Re: [osg-users] OpenSceneGraph-3.0.1 release candidate posted

2011-07-25 Thread Robert Osfield
Hi All, I have just tagged OpenSceneGraph-3.0.1-rc2.  Zip file containing source code : http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.1-rc2.zip  Subversion tag : svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.1-rc2

Re: [osg-users] OpenSceneGraph-3.0.1 release candidate posted

2011-07-25 Thread Jean-Sébastien Guay
Hi Robert, I have only checked in a couple of minor fixes since rc1, list of Changes below. I didn't get any feedback on rc1 at all, so I suspect that means that users are all on holiday or spent from doing exhuastive rounds of testing We do need testing before we push out a release, so

[osg-users] No virtual destructor in osgAnimation::StackedRotateAxisElement. Why?

2011-07-25 Thread George Bekos
Hello everyone! :D I have a simple question. I want to inherit my class from osgAnimation::StackedRotateAxisElement but I realized that there is no virtual destructor in the class. Why? Because it is not needed because the class does not allocate anything from the heap? Or because it is a bad

Re: [osg-users] No virtual destructor in osgAnimation::StackedRotateAxisElement. Why?

2011-07-25 Thread Jean-Sébastien Guay
Hello George, I want to inherit my class from osgAnimation::StackedRotateAxisElement but I realized that there is no virtual destructor in the class. Why? Because it is not needed because the class does not allocate anything from the heap? Or because it is a bad practice to inherit from this

[osg-users] Is there a maximum size for the viewer?

2011-07-25 Thread John Farrier
Hi, [Using OSG 3.0 on Windows Vista, nVidia SLI hardware] I have a project using the Composite Viewer. It is running on a machine with eight monitors. I have found that if the Composite Viewer and its primary view are sized beyond about 5000 x 3000 as a single window (I haven't found an

Re: [osg-users] [osgCompute] TexSteramer fails in Cuda 4.0

2011-07-25 Thread Roman Grigoriev
Hi, Any news about how to postprocess textures in cuda 4.0? Thank you! Cheers, Roman -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41623#41623 ___ osg-users mailing list