Hello Oren,
It seems that the node isn't loaded at all.
As I do something similar in my database compiler, I think you will have
to actually load the proxy node at least once to calculate the correct
bounds for it:
You code is correct, but as you defer loading of the real model, the
Hi Jens,
thanks for your reply.
Currently we DO NOT set those flags before realize() because using the
osgCompute functionality is only a sub-case of the application (only needed
when the user whats to deform a geometry).
So if the user wants to start deformation osgCompute is initialized.
Hello,
Thank you for this infomation. I'll watch this.
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Hi,
we got a problem with the osgGeometryDemo example.
This problem occurs on one developer machine only. The first devmachine works
without problems - as far as I can see with the same software setup, but
different hardware.
Problematic machine:
NVidia GeForce 9400GT (G96b, 16 cuda cores,
Hi Johannes,
did you install the OpenSceneGraph-Data stuff.
For me it seems that the example application is not able to find
the cow.osg file. If that is so then the module is not being
built.
You can proof this by typing osgViewer cow.osg in your
command line.
Best regards,
Jens
Hi Dan,
On Mon, Jul 25, 2011 at 1:14 AM, Dan West osgfo...@tevs.eu wrote:
Could you clarify whether the tagged 2.9 versions use the 2.8 sample data
tag?
The OpenSceneGraph-2.9.x series are all developer version that are
developed in line with the OpenSceneGraph-Data trunk, I haven't so far
Hi,
Thanks a lot Jeremy, that's very kind of you :)
I might add you if I have many troubles. Otherwise I'll use the lists.
Thank you!
Cheers,
Daniel
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Hi,
argh. That did the trick. I just didnt check this on that machine.
Installing the osg sample data in our OSG_FILE_PATH solved it.
Thanks a lot!
Cheers,
Johannes
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Hello OpenSceneGraph community !
I am creating my first application with openscenegraph, the aim is to
generate an animation and record it into a video file.
Right now I have a running program that uses osg and gstreamer to
render the animation and record it, everything works fine.
However,
HI Rodrigo,
The way to create an offscreen window is to use a Pbuffer graphics
context, see the osgscreencapture.cpp example for code paths that
creates pbuffers.
Robert.
On Mon, Jul 25, 2011 at 12:11 PM, Rodrigo Benenson
rodrigo.benen...@gmail.com wrote:
Hello OpenSceneGraph community !
I
Hey Sebastian!
Thanks for the interesting reply. So, I guess that explains why the dimensions
of my bounding box are tending to infinity! I have some questions though:
1) what do you mean by load the proxy node at least once? does that mean to
add the proxy node as a child in the scene or just
Am 25.07.2011 17:15, schrieb Oren Fromberg:
Hey Sebastian!
Thanks for the interesting reply. So, I guess that explains why the dimensions
of my bounding box are tending to infinity! I have some questions though:
1) what do you mean by load the proxy node at least once? does that mean to
add
Hi,
I have noticed that different scene statistics are collected in threading
models where Renderer::cull_draw is called rather than Renderer::cull. In
particular the number of fast drawables and none of the primitive set
statistics are collected in cull_draw mode. Is there any reason for
Hi Roger,
On Mon, Jul 25, 2011 at 4:59 PM, Roger James
ro...@beardandsandals.co.uk wrote:
I have noticed that different scene statistics are collected in threading
models where Renderer::cull_draw is called rather than Renderer::cull. In
particular the number of fast drawables and none of
Thanks Robert for the suggestion.
I implemented the feature based on osgscreencapture.cpp for the case
--pbuffer-only.
However the code still has two problems:
1) I get the following warning
PixelBufferX11::init(), pbuffer created with different size then requsted
Requested size
HI Rodrigo,
I don't what settings your used, or the hardware/drivers you are using
so can't pinpoint what the problem might be. If you run
osgscreencapture with --pbuffer-only you get the warning:
$ osgscreencapture cow.osg --pbuffer-only
osgscreencapture: argument to `--pbuffer-only` is
Hi Roger,
On Mon, Jul 25, 2011 at 5:39 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
I will go have a look at the code behind the stats and see if I can
spot the bug.
I fixed the bug by consolodating the collection of the SceneView
related stats into a single function and have the cull()
Hi,
I have a small issue regarding the Osgmovie example with the ffmepg plugin and
enabling the --audio option. When the audio is disabled the movie is running
just fine. Then if I activate the sound the movie image will start to get
slower update and even drop frames.
The audiosink used was
Hi,
I've been looking to integrate wxWidgets to my engine but I'm unable to get the
antialiasing to work. Is it possible or is it a wxWidgets limitation :?
Thank you!
Cheers,
Micael
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Hi All,
I have just tagged OpenSceneGraph-3.0.1-rc2.
Zip file containing source code :
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.1-rc2.zip
Subversion tag : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.1-rc2
Hi Robert,
I have only checked in a couple of minor fixes since rc1, list of
Changes below. I didn't get any feedback on rc1 at all, so I suspect
that means that users are all on holiday or spent from doing
exhuastive rounds of testing We do need testing before we push
out a release, so
Hello everyone! :D
I have a simple question.
I want to inherit my class from osgAnimation::StackedRotateAxisElement but I
realized that there is no virtual destructor in the class. Why? Because it is
not needed because the class does not allocate anything from the heap? Or
because it is a bad
Hello George,
I want to inherit my class from osgAnimation::StackedRotateAxisElement but I
realized that there is no virtual destructor in the class. Why? Because it is
not needed because the class does not allocate anything from the heap? Or
because it is a bad practice to inherit from this
Hi,
[Using OSG 3.0 on Windows Vista, nVidia SLI hardware]
I have a project using the Composite Viewer. It is running on a machine with
eight monitors. I have found that if the Composite Viewer and its primary view
are sized beyond about 5000 x 3000 as a single window (I haven't found an
Hi,
Any news about how to postprocess textures in cuda 4.0?
Thank you!
Cheers,
Roman
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