El Wednesday 30 January 2008 07:01:04 Felix Bwire escribió:
Hi there,
I would like to get some assistance. Can some one help me with the code of
how I can draw three lines, that have a structure of Z in osg.
Thanx,
Felix
First:
osg::Geode *geode = new osg::Geode;
El Thursday 31 January 2008 16:41:55 DC Fennell escribió:
Hello everybody,
I believe the get_random() function in range under osgParticle should be:
minimum + (maximum - minimum) * rand() / (RAND_MAX + 1);
It is written as:
minimum + (maximum - minimum) * rand() / RAND_MAX;
If you expect
El Wednesday 06 February 2008 14:00:26 hemanth korrapati escribió:
hi
I wanted to make a movie of whatever is displayed on the screen when
running an osg program.
how do i do it ?
It is described here using a post frame callback:
El Wednesday 06 February 2008 21:33:51 Rubén López escribió:
2. I don't know what the at method is, I couldn't find it either on
the TemplateArray class or the std::vector class. Try with the vector []
operator, ie: (*test)[i] = trans
A minor clarification: std::vector::at() is a method
From the location where you installed OSG source code, look at the
examples/osgterrain directory. You will find osgterrain.cpp.
El Thursday 21 February 2008 11:38:29 aurora restivo escribió:
Hi Robert,
I apologize for the trouble, but I don't understand of what file it has
need the example
El Sunday 09 March 2008 22:43:36 Renan Mendes escribió:
Hi,
I'm new in using open source software. Because of that I don't know
how to modify the library's code according to my needs. For instance, I'd
like to create a getCoefficients() function in osg::Matrix, but I don't
know where to
El Tuesday 11 March 2008 13:59:12 Jean-Sébastien Guay escribió:
You can just add
viewer.addEventHandler( new osgViewer::ThreadingHandler() );
to the osgshadow example (around where the other handlers are added) and
comment this line:
Hi Jake,
I think boundig boxes are only used at Drawable and Geode level because they
are AABB (that is axis aligned bboxes). Testing collisions between rotated
arbitrary bounding boxes or adding groups of them gets tricky, so they are
kept at the local coordinate system. When you want to
trolFindingWorldCoordinates
There is no other way ?
Thanks,
Regards.
vincent.
2008/3/27, Alberto Luaces [EMAIL PROTECTED]:
El Jueves 27 Marzo 2008ES 15:24:48 Vincent Bourdier escribió:
but if I want to get the world Matrix, the one which represent the
node's
position and translation
(absolute/world coordinates), and its
orientation (in the world system coordinates).
How can I do it ?
(Sorry, I'm not very understandable...)
Thanks,
Regard.
Vincent.
2008/3/27, Alberto Luaces [EMAIL PROTECTED]:
Sorry, I don't get what you exactly are looking for. Would this example
Ha,ha,ha... it's not late yet for AF ;)
El Martes 01 Abril 2008ES 23:37:21 Robert Osfield escribió:
One more thing...
In the light of the recent efforts from Microsoft to support standards
and for opening their source code. I've been thinking of making this
one the last release before
El Miércoles 02 Abril 2008ES 09:36:37 Guy escribió:
Some small thing I'd like to say regarding that.
Not all dynamic objects must have callbacks.
One could change the objects attributes manually between calls to
frames, not using the callback mechanism, especially if the rate of
calls to
El Miércoles 02 Abril 2008ES 20:07:53 Dorosky, Christopher G escribió:
Do I need to do something to clean up the node if it already had a
shared stateset?
Statesets as the rest of Referenced objects are reference counted, so if the
ref_ptr that holds its address is pointed to another Stateset,
El Jueves 10 Abril 2008ES 04:23:59 IceSharK escribió:
*itr!=return_path.rend();*
Did you wrote those asterisks? Otherwise it should work, because that line
isn't changed since October 2005.
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El Martes 15 Abril 2008ES 16:26:21 Vincent Bourdier escribió:
Thanks for ideas and help, because It looks unused and complicated for
me...
I don't think it is nor unused nor complicated. I use it heavily for my
projects and I find it very useful. It's the best way to retrieve back the
on the geometry
You can see my code here : http://rafb.net/p/PeihdM64.html
Don't read commentaries ^^ they are not updated...
Any idea ? why the operator() is never called ?
Thanks a lot.
Vincent.
2008/4/15, Alberto Luaces [EMAIL PROTECTED]:
El Martes 15 Abril 2008ES 16:26:21 Vincent
El Miércoles 16 Abril 2008ES 11:22:34 Vincent Bourdier escribió:
Yes Adding the setVertexArray() It works better... Too soon to know if it
really do what I hope, but it seems to do something logical now.
Thanks a lot Alberto.
Muchas gracias :-)
De nada ;)
Hi Jake,
since you only have to scale the points and you haven't anything to do with
the faces, it is easier to scale the points through the VertexArray. You
simply get it/them from the Drawable/s (osg::Geometry::getVertexArray), and
then iterate over all its vertex members, scaling them
The SVN gives this error:
[ 1%] Building CXX object src/osg/CMakeFiles/osg.dir/FrameBufferObject.o
/home/alberto/OSGSVN2/trunk/src/osg/FrameBufferObject.cpp: In member
function ‘void osg::FrameBufferObject::updateDrawBuffers()’:
/home/alberto/OSGSVN2/trunk/src/osg/FrameBufferObject.cpp:619:
:
Hi Alberto,
Sorry, missed this check in (I was managing multiple patches at once.)
The include/osg/Camera updates are now checked in.
Robert.
On Fri, Apr 18, 2008 at 2:44 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
The SVN gives this error:
[ 1%] Building CXX object
src/osg
Hi Yuen Helbig,
I think it's easier to use osg::TriangleFunctor on the Drawable:
osg::TriangleFunctorA tf;
tempGeode.geode-getDrawable(j)-accept(tf);
As shown in
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01688.html#_details,
the template parameter A must be a
Hi Vincent,
I have no time for perusing the code, but searching the net shows that the
value FEEEFEEE is Used by Microsoft's C++ compiler to mark the storage
area of a deleted class in debug mode. IOW, some object is being used
after its deletion. Try to find places where ref_ptr should be
El Martes 06 Mayo 2008ES 11:11:25 Daniel Moos escribió:
Now my question. Why use the osg::Array a std::vector and not a
std::list?
I'm shure there is a good reason... But I haven't got a clue.
I think it depends on the way one is using the data. If you weren't removing
faces but just
El Miércoles 07 Mayo 2008ES 11:53:38 [EMAIL PROTECTED] escribió:
It would be usefull i think if anyone would post some examples / doc on how
to update textures images and geometry using osg in real time, since I (and
probably others) have had problems with this. I can't still figure this out
In addition to what Robert said, see
http://www.mail-archive.com/[EMAIL PROTECTED]/msg08551.html
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El Martes 13 Mayo 2008ES 13:59:45 lucas Grijander escribió:
Dear all,
I'm having a problem when importing an OBJ model. I load the v positions
(vertices), the indices and the vn positions (normals). Then I create a
geometry with these data. I'm having a bad result (see image attached), it
is
El Martes 13 Mayo 2008ES 14:17:58 lucas Grijander escribió:
Hi,
I've created the OBJ file with 3DStudio, and I've verified that all the
normals are pointing out, so it should work anyway? I think it depends on
the way I'm reading the data...
Is your model made of quads? It could be that you
El Jueves 15 Mayo 2008ES 09:04:50 Paul Melis escribió:
The osgwindows example is also not working without troubles. Sometimes
it runs with no problems, but mostly it locks up in a similar way as
osgthirdpersonview. I attached with gdb after a lockup and the stack
traces for the different
El Jueves 15 Mayo 2008ES 09:56:36 Paul Melis escribió:
Paul,
what compiler are you using?
gcc 4.1.2, I believe (pretty sure it's one from the 4.1 series). Why,
are there known defects regarding threading?
Oh, I'm sorry. Somehow I thought you were using some Windows gcc version. Now
I
El Jueves 15 Mayo 2008ES 11:00:41 Vincent Bourdier escribió:
Hi all,
After a look on the net and in the archive, I think nobody did it before,
but I prefer ask to earn time :
I need to do something like a stack or a list of actions to apply on the
scenegraph (FIFO stack if possible). I've a
El Jueves 15 Mayo 2008ES 11:07:35 Miriam D'Elia escribió:
Hi,
what is the function equivalent of osgViewer addEventHandler () for
osgProducer?
You just add it (with push_back()) to the list returned by
osgViewer::getEventHandlers().
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El Miércoles 21 Mayo 2008ES 10:18:58 Daniel Moos escribió:
Good morning @all
I have a question about setting colors of a geometry. We have 3d-
objects which is described by a triangle area.
This triangle area has a color, which is set with a ColorArray and a
ColorBinding (BIND_OVERALL)
Now
El Miércoles 21 Mayo 2008ES 10:29:10 Vincent Bourdier escribió:
No one have any idea on how to do it ?
I just need to get alpha value on a material on a picked node.
Thanks,
Regards,
Vincent.
2008/5/20 Vincent Bourdier [EMAIL PROTECTED]:
Hi all,
trying to get alpha value on a
El Miércoles 21 Mayo 2008ES 13:05:58 GMD GammerMaxyandex.ru escribió:
When I upgrad version of OSG from 2.4 to version 2.5 I get some problems
with PNG images. When I use PNG image with opacity in my scene on version
2.5 image disappeared but on v2.4 it looks correct (with normal opacity). I
Could be this
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-May/011011.html
your problem?
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El Martes 27 Mayo 2008ES 21:44:03 Brian Keener escribió:
This almost seems as if iot has something to do with the actually
writing of the osg file when it writes the data and then something not
terminating as it should.
I think this could be a non-valid example, because osgDB::DynamicLibrary
El Jueves 29 Mayo 2008ES 22:06:09 Brian Keener escribió:
Alberto Luaces wrote:
This almost seems as if iot has something to do with the actually
writing of the osg file when it writes the data and then something not
terminating as it should.
I think this could be a non-valid example
I somehow managed to decode the file. I hope it is the whole file.
# This is the CMakeCache file.
# For build in directory: /usr/develop/obj/osg
# It was generated by CMake: /usr/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of
Hi all,
The loading of translucent non-textured OBJ files is not working anymore. When
I load such an object, it is displayed opaque as if the alpha information of
its material were thrown away. You can see it with
osgviewer cube_translucent.obj cessna.osg
The problem stems from the last
Robert,
since I posted this bug
(http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/29477)
about traslucent non-textured OBJ files on osg-submissions and osg-users and
got no reply from its author (Bob Kuehne), may I ask you to revert that
change for now (-r8305)?
That change
Hi Cedric,
now that osgAnimation is on OSG trunk, are you going to leave the previous
branch (http://hg.plopbyte.net/osg-branch/) and use this new one instead?
Regards,
Alberto
El Martes 25 Noviembre 2008ES 15:07:37 Cedric Pinson escribió:
Hi All,
Maybe it will not interest so much people
Hi Brian,
I have not updated Cygwin yet, but you should be able to set the appropriate
OpenGL paths with the OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY and
OPENGL_glu_LIBRARY of CMake.
Regards,
Alberto
El Miércoles 26 Noviembre 2008ES 18:24:20 Brian Keener escribió:
I'm having build errors
Hi,
in addition to Janusz pointers, if you need also the rest of the mass
properties, you could take a look at this famous paper:
http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html
Alberto
El Jueves 27 Noviembre 2008ES 09:09:34 [EMAIL PROTECTED] escribió:
Dusten:
You might find these
Robert,
El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
Hi All,
I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk. This does mean we'll need another round
of testing before I can tag 2.7.6. Assistance on this much
appreciated ;-)
The
Hi Robert,
thank you, Cygwin compiles SVN ok again :)
Alberto
El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió:
HI Alberto,
Fix now re-instanted and checked in.
Robert.
On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
Robert,
El Viernes 28
El Jueves 04 Diciembre 2008ES 16:11:41 Andreas Goebel escribió:
How can I load files from http?
With the curl plugin?
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Hi Dusten,
El Jueves 04 Diciembre 2008ES 23:15:51 Dusten Sobotta escribió:
By executing removeChild( ptr ), it only removes the most recent
addition.
You could call that function until it returns false (no more copies left):
while(group-removeChild(ptr)){}
Hi Ari,
nice link :) I suppose it acts as a compatiblity layer as Qt or wxWidgets but
for browsers, doesn't it?
From the first link that Andreas has given
(http://www.codeproject.com/KB/openGL/FirefoxOpenGL.aspx), I think that the
biggest effort to port the plugin to other platforms would be
Hi,
El Miércoles 10 Diciembre 2008ES 11:38:41 Robert Osfield escribió:
On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote:
Hi Roman,
Hum, it seems you're in the Funding thread (If my mail client doesn't
make a mistake). Please start another thread.
It looks like a
El Jueves 18 Diciembre 2008ES 16:59:54 Vincent Bourdier escribió:
Because people help other people, but when I post on it because I begin
becoming mad, I can be sure that : there is no answer because I did
something too strange to be understood, or I will find the good solution
when waiting
Hi Om,
El Lunes 12 Enero 2009ES 14:13:39 Omkaranathan escribió:
Is this a known issue? Did I miss any library path?
I thik so. Cygwin's win32 OpenGL headers changed their location recently, so
you should check that your cmake cache is pointing to the right place. Please
see:
Hi Dat,
I recommend you to peruse the osgkeyboard.cpp file that comes with the
source code examples (specifically the classes KeyboardEventHandler
and osgGA::GUIEventHandler), and to upgrade to a more recent OSG version
(at least 2.6.0).
Regards,
Alberto
El Miércoles 21 Enero 2009ES
Hi Paul,
El Miércoles 21 Enero 2009ES 16:08:41 Paul Melis escribió:
It seems that so far OSG hasn't really
supported installing different versions side-by-side (i.e. headers not
put in a directory like include/osg-2.6/...). And even though a
pkgconfig script is distributed these days it
Hi Paul,
El Miércoles 21 Enero 2009ES 17:59:03 Paul Melis escribió:
Hi Alberto,
I'd prefer not to tag the header files because then you'd have to modify
your source code when using different versions (osg-2.6, osg-2.7,
osgDB-2.6, osgDB-2.7, and so on...) I think it's preferable to install
Hi,
for some reason his first post didn't come through the mailing list, here is
the complete problem:
http://osgforum.tevs.eu/viewtopic.php?t=1282start=0postdays=0postorder=aschighlight=
As for the answer, I'm not sure but I think OSG's Delaunay triangulator
doesn't generate closed meshes
Hi Sukender,
El Jueves 29 Enero 2009ES 13:58:49 Sukender escribió:
Err... about CDash, is there any preference of type (nightly, continuous,
experimental)? I'm not used to CDash and don't really know the differences
(if there is any). And are there things I should know about it, or about
Hi Sunitha,
please only ask a question once and use more descriptive subjects.
As for your question, you have to realize that the model you are loading is
usually stored as a subgraph, so the particular stateset you are looking for
doesn't have to be on the root node of your model (hence you
Hi,
To install osg, type:
sudo apt-get install libopenscenegraph-dev openscenegraph
You can use the IDE that you prefer, you'd better try all you can and get the
one that is more suited to you. As for the behaviour, there isn't any big
differences from MSVC: just make a project and specify
to try and help I
mailed some questions to the ubuntu-motu developers mailing list
asking how we can help getting osg-2.8 into ubuntu packages adn will
persue that. For debian perhaps Alberto Luaces or someone else can
fill us in on how the debian package is doing and if any further help
Hi Melchior,
El Lunes 09 Febrero 2009ES 16:34:45 Melchior FRANZ escribió:
You are aware that I didn't use valgrind's standard tool mecheck,
but its threading checker helgrind?
$ valgrind --tool=helgrind ./osgparticleeffects
==31276== Thread #1: lock order
Hi Robert,
El Lunes 09 Febrero 2009ES 16:56:40 Robert Osfield escribió:
Hi Alberto,
On Mon, Feb 9, 2009 at 3:54 PM, Alberto Luaces alua...@udc.es wrote:
Did you know that you can also attach a debugger so you can inspect
directly every error reported by Valgrind? It is done adding
--db
El Miércoles 11 Febrero 2009ES 12:43:27 Sukender escribió:
1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)?
For Cygwin the package is named OpenSceneGraph-2.9.0.tar.gz
2. Do Cygwin and MinGW have the same compiler and generate same binaries?
No.
3. Does nmake use
Hi Aitor,
due to changes in osgAnimation, animation viewer is not currently
synchronized with the library. That would explain why everything works but
osganimationviewer. See the post from its main developer, Cedric Pinson:
http://markmail.org/message/us3erck7a6xykj7f
Regards,
Alberto
El
Hi Sara,
El Jueves 12 Marzo 2009ES 12:58:04 Sara escribió:
viewer.setSceneData (osgDB:: readNodeFile ( cow.osg ));
this fails typically when if your program can't find the file cow.osg. Make
sure it is in your working directory and make sure that the code
reads cow.osg, not cow.osg .
Hi Shayne,
I think the answer would be it was partially compatible. Given a DirectX
version, you couldn't ask for any older interface version, just for the newer
ones. On recent versions of DirectX IIRC, you couldn't ask for a version
older than version 5. However today the break is greater
El Jueves 26 Junio 2008ES 15:18:56 Gerrick Bivins escribió:
Hi all,
Does anyone know if osgswig is being maintained anymore? Site on google
code doesn¹t seem like it¹s being updated anymore.
Has the project moved or is it just dead?
biv
Well, I think it is up and running, Jeremy has made an
Hello,
El Martes 08 Julio 2008ES 17:18:44 Jean-Sébastien Guay escribió:
You just need to disable GL_DEPTH_TEST for the desired object(s).
or
stateSet-setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS),
osg::StateAttribute::ON);
I think it is important to say that disabling
Hi Brian,
El Miércoles 09 Julio 2008ES 00:32:28 Brian Keener escribió:
Any thoughts why no data is loaded - other programs on the system
(Windows XP but running osg in Cygwin) seem to recognize it as a gif.
osgconv only works with 3D data files. osgviewer also expects a 3D file, but
if you
Hi Ben,
El Miércoles 09 Julio 2008ES 14:33:33 Benoît Poulard escribió:
Hi,
I need to add a joystick support in my application.
I want to add a new event handler to manage the joystick.
What is the best way to do this with OSG 2.4?
There is an interesting thread on the archives:
Hi,
El Jueves 10 Julio 2008ES 14:48:48 ka Ming escribió:
Hi,
I am already looked at the optimizer.
But still I cannot access my Texture ;(.
stateset.getTextureAttributeList() is always null. Why?
I can call the geode Name. I can call the Geometry - but no Texture!!!
I'm having a similar
Hello,
I'm having trouble setting a skydome into my scene. It is messing with the
autocomputed near and far planes (the near plane goes too far, cutting near
objects). In order to avoid it, I tried to disable culling for its subgraph
and even giving it a ComputeBoundingSphereCallback that only
David,
I appreciate your help a lot. However I have found a few problems:
El Domingo 13 Julio 2008ES 21:22:33 David Spilling escribió:
Firstly, you need to prevent the CullVisitor from considering your skydome
in it's autonear/far calculation. You can do this with
Hi,
El Martes 15 Julio 2008ES 16:42:12 Robert Osfield escribió:
Is there some option in svn that I'm missing?
Generally joining two repositories require to do some administration work with
the svnadmin tools.
First you would get the dump file of the osgWidget repository with svnadmin
dump.
David,
thank you very much for your help so far. What you say sounds sensible,
however I think my implementation still has bugs, because it behaves
differently on several computers (one works, the other don't). What I have so
far is:
// root - camera - clearnode - skydome
// |--
Hi David,
El Miércoles 16 Julio 2008ES 21:41:49 David Spilling escribió:
Alberto,
I presume that your skydome has some sort of camera centred transform over
it (as per osghangglide's example use); your code doesn't show it.
I haven't coded it yet, I wanted to have the near/far issue fixed
Hi,
El Viernes 18 Julio 2008ES 04:39:27 songbo_1220 escribió:
hi, everyone!
my english is very poor.
i want to pause the TrackballManipulator several time for mouse to do other
control thing, after the time, the TrackballManipulator continue, i see
about the TrackballManipulator's
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to
compile it but gave up because it seems it depends on Producer.
I you have a patch available, I think it would be of interest for us osg
users. Maybe you upload it to the wiki, it would be very useful. Another
Hi Paul,
El Martes 22 Julio 2008ES 16:42:12 Paul Martz escribió:
What part of Producer did you have a problem with? Last time I checked,
Producer still builds and runs fine with current OSG and is still a viable
camera management library.
I couldn't get to work nor CMake nor GNUMakefile build
(osgPlugin_ephemeris.vcproj, configs = [RELEASE, DEBUG]);
Hope This Helps,
Justin
On Tuesday 22 July 2008 00:58:44 Alberto Luaces wrote:
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I
tried to compile it but gave up because it seems it depends on Producer.
I you have a patch available, I
Hi,
El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:
hi!
i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use
osgViewer to look,texture is not right.
it seem that repeat is not work! why?
osgExp is not surport Texture UV repeat? how to make it?
Hi,
you can use osg::Texture::getTextureObject and then
osg::Texture::TextureObject._id
Alberto
El Miércoles 23 Julio 2008ES 16:58:25 Steffen Kim escribió:
Hi,
I cannot find the correct function to get the OpenGL texture-id of an
osg::Texture2D.
I have several textures in OSG that I want
have another
question about extracting the model in graph. What application do you use
for extracting the model graph as a image or any document like
graphicgy.png?
Thanks so much!
Ümit UZUN
2008/7/23 Alberto Luaces [EMAIL PROTECTED]:
Hi Umit,
maybe the hierarchy is wrong. I have
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió:
If you want your node to stay a the same place, you will need to add it in
an other place, or you will have to move it first at the opposed
transformation of your matrixtransform nodes, and after that add it to
them...
...or leave
Hi Ümit,
the best way is to have a correct model from the beginning, centered and
aligned with the origin, but if it couldn't be done, you would have to make
the geometry child of a transform that would put the mesh at the right place.
Say you had an object displaced 4 units on the X axis from
Hi Franclin,
The references to the vertices that osg::TriangleFunctor returns point to the
real data of the geometry, so if you subtract their pointers to the first
vertex pointer of the geometry, you'll get the index to that vertex and you
will be able to get its normal and UV coordinates:
Hi,
Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you
further. Nevertheless, here is the osgExp code download page address:
http://sourceforge.net/svn/?group_id=148454
I suppose there are compilation instructions within the source.
El Viernes 25 Julio 2008ES 07:00:08
Hi,
El Lunes 28 Julio 2008ES 16:45:19 Фамилия Имя escribió:
Hallo.
I have a problem with function viewer-computeIntersections in OSG 2.6.0.
When I tryed get objects throught which goes line function lost some of
them (but line definitely goes throught them). It looks like function can't
see
Hi Steffen,
I also didn't find anything on the API, so I'm afraid you'll have to dive into
the code and find if you can get this functionality by subclassing or if you
have to modify OSG instead.
Alberto
El Martes 29 Julio 2008ES 17:28:09 Steffen Kim escribió:
Hi,
I'm a little lost on
Hi Brad,
on the ccmake setup, press 't' for advanced mode and then search for
CMAKE_BUILD_TYPE. The info says that you can select these modes: Debug
Release RelWithDebInfo MinSizeRel.
Alberto
El Jueves 31 Julio 2008ES 08:29:31 Christiansen, Brad escribió:
Hi,
Sorry to ask a question that I
Hi Franclin,
El Jueves 31 Julio 2008ES 14:10:13 Franclin Foping escribió:
retrieve its Drawable objects, convert them to Geometry
As you have been told earlier, that conversion can only be done if the
Drawable pointer really points to a Geometry object. Otherwise no conversion
is made and you
Franclin,
El Jueves 31 Julio 2008ES 14:33:30 Franclin Foping escribió:
visitorto retrieve its Drawable objects, turn them into Geometry objects
and use your trick but I was wrong as it is impossible to convert from
Drawable to Geometry.
You still don't get it. You are not converting one type
Just a little remark: isn't the cockpit supposed to read FUEL FLOW instead
of FLUEL FLOW? :)
originally someone did a test with photo realistic terrain.
video (40s):
High resolution (26 Mo)
http://documents.cigognes.net/csp/csp-terrain-photo.avi Low resolution
(YouTube)
Hi,
it's already done for you. Just use the osg::KdTreeBuilder visitor on the
subgraph you want to be split with kd-trees.
Alberto
El Jueves 04 Septiembre 2008ES 19:15:21 maruti borker escribió:
Thanks for pointing out , i looked into the discussion and i think the
current setupd with
Hi Maruti,
you could also try to use osgUtil::Optimizer with the SPATIALIZE_GROUPS flag
set. This way, the scenegraph will be laid like an octree, so it would
roughly act as the kd-tree between the root and the leaves.
I don't know of any program to do what you want, but maybe you could
El Jueves 11 Septiembre 2008ES 18:37:07 Paul Martz escribió:
The example in the middle of page 37, above the one Cliff
cited, looks like it won't compile. Did you really mean to
return *grp? I know it's meant to show bad programming
practice but the book reads like it should compile.
Hi Vincent,
El Miércoles 17 Septiembre 2008ES 12:52:45 Vincent Bourdier escribió:
First of all, a little question : I have a draw time increasing... after
about 10 minutes the FPS is little due to very hight draw time... What can
do that ? what the draw do ?
A profiler will help to find the
ЯicKy,
see a previous post:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg14324.html
Alberto
El Miércoles 17 Septiembre 2008ES 13:51:20 Tuan Do escribió:
Hi all,
just a simple question, and I can't find related topics on the group.
How can I get/set my components' local
Hi J-S,
El Miércoles 17 Septiembre 2008ES 20:02:06 Jean-Sébastien Guay escribió:
I think ratioList is the barycentric coordinates of where the hit
occurred on the polygon (i.e. if it was a triangle that was hit, there
will be 3 ratios in ratioList, which you can then use to find out where
in
El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió:
No one never profile his OSG code ?
Yes, but with the Linux-only valgrind tool :)
http://valgrind.org/
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Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64.
El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió:
Hi All,
I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd
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