Hi,
Has anyone gotten anything useful from OverlayNode in either view-dependent
mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using a CoordinateSystemNode?
The examples osganimate and osgspheresegment produce strange results in either
Hi,
Thanks a lot for the quick reply. Yes, that's definitely an improvement. The
demos now work better. VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY looks good. But
with VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, the geometry that the overlay is
pasted onto still turns all black in the osganimate
Hi,
I have found a bug at OverlayNode.cpp:335:
Code:
for(unsigned int i=0; i baseVertices.size()-1; ++i)
The problem is when baseVertices is empty, baseVertices.size() is 0 and (here's
the surprising part) the compiler treats baseVertices.size()-1 as an unsigned
int, which turns it into
Hi,
We have a large app that uses Qt for its 2D UI and OSG for 3D rendering and UI.
So it seemed like a good idea to turn on the Qt-OpenThreads integration by
enabling BUILD_OPENTHREADS_WITH_QT.
However, I discovered that OpenThreads::Thread::CurrentThread() (in
Hi,
Thanks for the replies and suggestions.
I think I might not have explained the issue as well as I thought, so I'll try
again.
QThread::currentThread does return a value with static type QThread*. However,
it might not point to a QThread instance, but an instance of a subclass of
QThread.
Hi,
I'm getting unexpected behavior from PolytopeIntersector and was wondering if
it might have something to do with the PagedLODs in my scene graph.
I want to find all polygons in a rectilinear volume in my model, in model
coordinates (not related to any view on the screen) based on two
Hi,
Thanks for the tips. I know the planes' orientations need to be right. I
assumed that by creating the Polytope from a BoundingBox that they would be,
and when I inspect the values I think they're correct. I did try flipping them
all in case I was wrong about the orientation, but that
Hi,
I'd like to request that someone patch OverlayNode with this one-line fix. We
are still having to work around it in our OSG application.
Thank you!
Cheers,
Chris
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