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On Sat, 5 Dec 2020 at 04:31, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> My working environment is closed and I cannot provide complete code.
>
> I'm not asking for code or data, just a high level explanation as outline
in my previous email.
>
, if the issues
> you are seeing are presented in a way that is next to impossible to know
> how to answer you shouldn;t expect answers as we don't have magical powers.
>
>
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I doubt anyone will be able to help given the information. You are diving
into providing snippet of code and a screenshot with almost no context.
It's far better to take a step back and explain what you are doing with
your application from a high level to give the context, then explain what
you
sorry
On Monday, December 7, 2020 at 7:03:06 PM UTC+8 OpenSceneGraph Users wrote:
> On Mon, 7 Dec 2020 at 10:21, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org> wrote:
>
>> My data is not Wgs84 coordinate system, How can I use my data on osg and
>> export
or gdal to convert coordinates.
But I don't know how to use proj or gdal in OSG.
On Monday, December 7, 2020 at 7:03:06 PM UTC+8 OpenSceneGraph Users wrote:
> On Mon, 7 Dec 2020 at 10:21, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org> wrote:
>
>> My data is not Wg
On Tue, 8 Dec 2020 at 11:46, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
>
> Sorry, the description is not clear, I need to let the program accept data
> in different coordinate systems, and then use the data to build some
> models. I don't know h
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Nov 2020 at 11:55, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org> wrote:
>
>> Thank you for your questions.I want to know if the sent
>> GUIEventAdapter::USER message has been processed completely.
>>
>> Check whether GUIEventAdapter::USER has been p
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On Wed, 25 Nov 2020 at 02:04, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> I Send USER events loading model from qt . Is this the right
> approach?
>
> I want the progress bar in the QT to show that the model is loaded. So,
> Check whethe
You can't expect people to help you when you don't explain the problem you
are seeing. A title, a screenshot and some shader code is not in any way
sufficient. Far better to take a step back and explain what you are doing,
what you have got working, what doesn't work.
e, a screenshot and some shader code is not in any
>> way sufficient. Far better to take a step back and explain what you are
>> doing, what you have got working, what doesn't work.
>>
>
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i find this setUseVertexAttributeAliasing must be set in Osg when using
higher versions of Shader. Otherwise it won't work
gc->getState()->setUseVertexAttributeAliasing(true);
在2020年12月5日星期六 UTC+8 下午5:22:22 写道:
> On Sat, 5 Dec 2020 at 04:31, OpenSceneGraph User
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ram->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT, 3);
> program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, GL_TRIANGLES);
> program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_TRIANGLES );
> return program;
> }
>
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Is there a problem with adding or removing OSG nodes directly in the Qt
Widget events?
My idea is to send OSG USER events to complete the operation of adding and
removing OSG nodes.
在2020年11月25日星期三 UTC+8 下午3:56:36 写道:
> On Wed, 25 Nov 2020 at 02:04, OpenSceneGraph Users <
On Sat, 28 Nov 2020 at 06:47, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Is there a problem with adding or removing OSG nodes directly in the Qt
> Widget events?
>
If your application is running single threaded then adding/removing objects
from the sce
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2D
> vector graphic environment display it.
>
> Thanks for any help
> Regards
>
> - Luigi
>
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When you saying volume what do you actually mean?
The models that are loadable from .obj can be totally unconstrained open
meshes where a volume isn't normally applicable without extra constraints.
Do you know your models are manifold geometries?
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Have a look at the osglightpoint example that illustrates how to use the
osgSim::LightPointNode.
These days though, I'd use shaders
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EventHandlers are given single events not queues.
If you want to process the while event queue then you'll need to do this in
the main loop.
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net/ ... The
> code uses F+ lighting in shaders and the code is available
>
> On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org> wrote:
>
>> I tried to implement it by referring to FlightGear's
>> Secondary_lights.frag, but it is an
here is an alternative of flightgear http://openig.compro.net/ ... The code
uses F+ lighting in shaders and the code is available
On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> I tried to implement it by referring to Fli
Users님이 작성:
> Have a look at the osglightpoint example that illustrates how to use the
> osgSim::LightPointNode.
>
> These days though, I'd use shaders
>
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works fine from europe. maybe some restrictions to your country. anyway,
here is the code
https://github.com/CCSI-CSSI/MuseOpenIG
and some reference video for your case
https://www.youtube.com/watch?v=bTLBzYjS7Qo
On Fri, Nov 13, 2020 at 12:50 AM OpenSceneGraph Users <
osg-us
On Mon, 16 Nov 2020 at 05:05, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> sorry,I mean what method get the number of GUIEventAdapter::USER in OSG?
>
You'll need to get the osgGA::EventQueue which you are pushing the user
events to and then traverse throug
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:05, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org> wrote:
>
>> sorry,I mean what method get the number of GUIEventAdapter::USER in
>> OSG?
>>
>
> You'll need to get the osgGA::EventQueue which you are pushing the user
> events to and then traverse
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On Tue, 17 Nov 2020 at 11:55, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Thank you for your questions.I want to know if the sent
> GUIEventAdapter::USER message has been processed completely.
>
> Check whether GUIEventAdapter::USER has been processed
e subscribed to the Google Groups
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at 16:00, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> We are in need of wrapping the OSG library inside a vector graphic
> environment.
> The vector graphic environment doesn't offer any OpenGL functionality in
> and of itself, however there is a function in
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://cdn.shopify.com/s/files/1/0080/5598/0128/products/pilatus-pc12-lights-night_e8e48863-da11-4ce1-b4f1-232923d13a36_1200x1200.jpg?v=1559140493
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system Win10 ,osg 3.6.4, osgearth 2.10.0,GTX1660
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t;
Someone know if there is a way to add this plugin?
Thanks for the helpers.
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On Wed, 21 Oct 2020 at 09:35, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Hello, i trying to load model and watch him with the osgviewer.
> I have in the folder all of the files to load it and the textures.
> But, when I run the osgviewer with the mo
ty uchar green
>> property uchar blue
>> property uchar alpha
>> end_header
>>
>> But MeshLab did not create an mtl file, however as said, other tools can
>> still load the model.
>>
>> For loading i use:
>>
>> osgDB::Options* opt = new
g-users mailing list
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ou provide a stack trace?
>
> What platform are you working on? Did you build the OSG yourself?
>
> What hardware are you working on?
>
> Cheers,
> Robert,
>
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:readNodeFile(pathToObjFile, opt);
Best,
Tom
Am Dienstag, 14. Januar 2020 17:25:27 UTC+1 schrieb Robert Osfield:
>
> On Tue, 14 Jan 2020 at 15:26, 'Tom Pollok' via OpenSceneGraph Users <
> osg-...@googlegroups.com > wrote:
>
>> Thank you for the workaround.
>>
>> S
;
>
> On Wed, Jan 15, 2020 at 12:24 PM 'Tom Pollok' via OpenSceneGraph Users <
> osg-...@googlegroups.com > wrote:
>
>> Hello Robert,
>>
>> to test it with my old osg version, i fixed the obj file such it does not
>> contain any indices to normals anymo
t;> fixed in newer versions?
>>>
>>
>> I don;t recall reports of crashes associated with .obj.
>>
>> Could you provide a link to the model that is causing the problem?
>>
>> Could you provide a stack trace?
>>
>> What platform are y
ces.
>
> Where did this model come from?
>
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To view th
om Pollok wrote:
>>>>
>>>> When loading a textured mesh from an obj file with mtl + texture file,
>>>> openscenegraph crashes.
>>>>
>>>> I use openscenegraph 3.4.1. Does anybody know if that issue has been
>>>> fixed in newer v
nSceneGraph/commit/2b9c501e18b6eded7375c0e272aff401ad9793a2
>
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h and the up
> coming 3.6.5 release.
>
> Robert.
>
>
Thank you Robert for your help and thank you for all your efforts for
openscenegraph!
Best, Tom.
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the model.
For loading i use:
osgDB::Options* opt = new
osgDB::Options;opt->setOptionString("noRotation");osg::ref_ptr node
= osgDB::readNodeFile(pathToPlyFile, opt);
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ith files which using the texcoords field. To me it looks
> like some tools have decided on their own convention and some other tools
> honour this, but without know exactly what it is I don't have anything to
> go on to make modifications to the OSG's ply plugin.
>
> I have to def
ut texcoords so it looks like this
>> is user definable in which case how to interpret things could be really
>> open ended.
>>
>> I haven't yet found any explanation online about what is expected in this
>> case. I know nothing about the tools you've used to cre
gt; and reset all the triangle indices. To not due this optimization pass
> would likely lead to massively larger and inefficient geometries.
>
> It's all possible but does all require a bit of work and inference that
> that's how the data is intended to be used.
>
> This all t
When loading a textured mesh from an obj file with mtl + texture file,
openscenegraph crashes.
I use openscenegraph 3.4.1. Does anybody know if that issue has been fixed
in newer versions?
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t applied. I am getting only
> black shade.
> The model is imported using the below code.
>
>
> osg::ref_ptr model1= osgDB::readNodeFile(path.toStdString());
> model1->setDataVariance(osg::Object::DYNAMIC);
>
>
>
>
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screen for 2s instead and 2 spheres afterwards. What do I have to
change?
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