Re: [osg-users] 64bit build works but osgDB::Registry::instance() fails in a plugin

2010-03-03 Thread Reed Whittington
Hi Gordon, Thanks for the reply. Yes, we have all the dependencies build in x64. The code actually runs in Debug x64 configuration, so we are getting close. Regards, Reed -Reed http://www.linkedin.com/in/reedwhit -- Read this topic online here:

[osg-users] 64bit build works but osgDB::Registry::instance() fails in a plugin

2010-03-02 Thread Reed Whittington
Hi, We have been trying to get a 64bit build of osg and the dae plugin to run. We can build osg 64bit and osgviewer can view a dae file. So we believe we have the 64 bit osg osgdb and dae build and working. We have a plugin to our own framework that is linked with osg osgdb ... and in turn

Re: [osg-users] 64bit build works but osgDB::Registry::instance() fails in a plugin

2010-03-02 Thread Reed Whittington
Actually the call to: osgDB::Registry::instance() does not return it crashes. -R -Reed http://www.linkedin.com/in/reedwhit -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25073#25073

Re: [osg-users] [osgPlugins] Texture Problem with osg Collada Plugin

2010-03-02 Thread Reed Whittington
Hi LiYang I remember having issues with writing image files when writing dae files with the daeWriter. If memory serves me right I had to chdir into the same directory as the dae file for textures to write out correctly. I use relative paths. You may not need to do this if you use absolute

Re: [osg-users] [osgPlugins] Using Collada (osgdb_dae) Writer with Google Earth

2009-09-30 Thread Reed Whittington
Hi, Guys Just wanted to followup. And thanks Roger for the sample code. I ended up making it work while we build the scene graph rather than doing it after in a traversal. Thanks again. BTY, Safe is hiring software engineers with Google Earth and General GIS and 3d experience.

Re: [osg-users] [osgPlugins] Using Collada (osgdb_dae) Writer with Google Earth

2009-09-20 Thread Reed Whittington
Hi Gordon, Good to hear from you. Thanks for chiming in. Yea it is a de-optimization or de-normalization. I dont really care how it is categorized. Does it makes sense to have a visitor that decomposes the osg PrimitiveSets into triangles (GL_TRIANGLES)? Im really just trying to see if

[osg-users] [osgPlugins] Using Collada (osgdb_dae) Writer with Google Earth

2009-09-19 Thread Reed Whittington
Hi Osgers, Im getting familiar with what others have found on this subject. https://collada.org/public_forum/viewtopic.php?f=12t=1442start=0 http://forum.openscenegraph.org/viewtopic.php?t=2932 http://forum.openscenegraph.org/viewtopic.php?t=3042 And have tried using the writer modes:

Re: [osg-users] [osgPlugins] Using Collada (osgdb_dae) Writer with Google Earth

2009-09-19 Thread Reed Whittington
Hi again, Okay, I have more information on what is happening. Google Earth seems to like only triangles. After the osg tessellation optimization the primitives are tristrips and trifans. And before optimization there are mainly polygons (n sided faces). So I think what I am looking for is a