Hi Gordon,
Thanks for the reply.
Yes, we have all the dependencies build in x64.
The code actually runs in Debug x64 configuration, so we are getting close.
Regards, Reed
-Reed
http://www.linkedin.com/in/reedwhit
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Hi,
We have been trying to get a 64bit build of osg and the dae plugin to run.
We can build osg 64bit and osgviewer can view a dae file. So we believe we
have the 64 bit osg osgdb and dae build and working.
We have a plugin to our own framework that is linked with osg osgdb ... and in
turn
Actually the call to:
osgDB::Registry::instance()
does not return it crashes.
-R
-Reed
http://www.linkedin.com/in/reedwhit
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Hi LiYang
I remember having issues with writing image files when writing dae files with
the daeWriter. If memory serves me right I had to chdir into the same
directory as the dae file for textures to write out correctly.
I use relative paths. You may not need to do this if you use absolute
Hi, Guys
Just wanted to followup.
And thanks Roger for the sample code.
I ended up making it work while we build the scene graph rather than doing it
after in a traversal.
Thanks again. BTY, Safe is hiring software engineers with Google Earth and
General GIS and 3d experience.
Hi Gordon,
Good to hear from you. Thanks for chiming in.
Yea it is a de-optimization or de-normalization. I dont really care how it is
categorized.
Does it makes sense to have a visitor that decomposes the osg PrimitiveSets
into triangles (GL_TRIANGLES)?
Im really just trying to see if
Hi Osgers,
Im getting familiar with what others have found on this subject.
https://collada.org/public_forum/viewtopic.php?f=12t=1442start=0
http://forum.openscenegraph.org/viewtopic.php?t=2932
http://forum.openscenegraph.org/viewtopic.php?t=3042
And have tried using the writer modes:
Hi again,
Okay, I have more information on what is happening.
Google Earth seems to like only triangles.
After the osg tessellation optimization the primitives are tristrips and
trifans.
And before optimization there are mainly polygons (n sided faces).
So I think what I am looking for is a
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