[osg-users] FBO and AntiAliasing

2008-05-19 Thread paul1492
From: Robert Osfield robert.osfield at gmail.com Date: Fri Jan 25 01:47:48 PST 2008 Hi Stephane, The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for.  I do have this on my TODO list, just unfortunately quite within grasp as

Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread Robert Osfield
Hi Paul, On Mon, May 19, 2008 at 12:51 PM, [EMAIL PROTECTED] wrote: The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp as I've been so swamped with

Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread hesicong2006
Hi, Robert, As you know, I'm current doing volume rendering work. Currently I've done a GPU voxelization using FBO but the sawtooth of the images greatly affects the result. So I'm very expecting FBO with anti-aliasing and please let know where the code with OSG1.2? I can have a reference.

Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread Robert Osfield
On Mon, May 19, 2008 at 3:01 PM, hesicong2006 [EMAIL PROTECTED] wrote: Hi, Robert, As you know, I'm current doing volume rendering work. Currently I've done a GPU voxelization using FBO but the sawtooth of the images greatly affects the result. So I'm very expecting FBO with anti-aliasing and

Re: [osg-users] FBO and Antialiasing

2008-02-16 Thread Robert Osfield
On Feb 15, 2008 6:53 PM, [EMAIL PROTECTED] wrote: What is the status of FBO Anti-Aliasing? It doesn't look like it is in 2.3.4. Still waiting for someone to have the time to read the specs and implement the feature. Any idea what I need to do to get FBO Anti-Aliasing. I'm currently using OSG

Re: [osg-users] FBO and Antialiasing

2008-02-15 Thread paul1492
Sent: Friday, January 25, 2008 4:47:48 AM Subject: Re: [osg-users] FBO and Antialiasing Hi Stephane, The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp

Re: [osg-users] FBO and Antialiasing

2008-01-25 Thread Robert Osfield
Hi Stephane, The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp as I've been so swamped with other work. Robert. On Jan 24, 2008 9:49 PM, Stephane

[osg-users] FBO and Antialiasing

2008-01-24 Thread Stephane Lamoliatte
Hi, I want to know if it is possible to render a scene to a frame buffer object with antialiasing (MSAA). If it is possible, how to do that with OpenSceneGraph ? -- Stephane Lamoliatte ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] FBO and Antialiasing

2008-01-24 Thread Bunfield, Dennis AMRDEC/Davidson
antialias routine for each object in your scene (do this if you have lots of development time and want full control over your scene) From: [EMAIL PROTECTED] on behalf of Stephane Lamoliatte Sent: Thu 1/24/2008 3:49 PM To: OpenSceneGraph Users Subject: [osg-users] FBO