Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-17 Thread cyrille henry
Thomas Jeppesen a écrit : Hi, The line3 object would be perfect in my situation. The only problem is that it doesn't work in PD Vanilla, it work with pd vanila, but it's not part of pd vanilla. (i don't use extended) which is what drives RjDj - only PD extended seems to support the line3

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-17 Thread Thomas Jeppesen
No worries, all contributions to my little problem here was welcome and helped me creating a good solution for what I needed :) An abstraction of the line3 object would be nice though :) cyrille henry wrote: Thomas Jeppesen a écrit : Hi, The line3 object would be perfect in my

[PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
Hi guys, I'm working on a patch (rjdj scene) where I'm moving a little object around on a plane. The object is been given random coordinates which it is supposed to gradually move to in five seconds. Right now my solution is to bang the x- and y-coordinates into a line-object which works

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Hans-Christoph Steiner
There are lots of curve objects in the mapping library for this. The mapping lib works on all 0-1 range, so make your [line] generate a ramp from 0 to 1 in the time you want. Then after the [line], use a curve object. They are named after the shape and types of segment. shape:

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Martin Schied
hi, a very common approach to this is using a function like cosine or an other function which fits your needs. u can still use the vline but instead of directly using it use its output to control the fade function: [line] | [* 3.14159] | [cos] here's a page with a few useful examples of

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread cyrille henry
hello, i prefer using the line3 object for this. cyrille Martin Schied a écrit : hi, a very common approach to this is using a function like cosine or an other function which fits your needs. u can still use the vline but instead of directly using it use its output to control the fade

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
Great - thanks Martin. I have this working now. Now I just need to apply it to my patch. Thanks for the quick response guys! Cheers, Thomas Martin Schied wrote: hi, a very common approach to this is using a function like cosine or an other function which fits your needs. u can still use

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
Hi, The line3 object would be perfect in my situation. The only problem is that it doesn't work in PD Vanilla, which is what drives RjDj - only PD extended seems to support the line3 object. Thanks for pointing out the line3 object out to me though! Cheers, Thomas :) cyrille henry wrote:

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Max
i use this patch to decide which function suits the application best: skalierungen.pd Description: Binary data Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen: Hi guys, I'm working on a patch (rjdj scene) where I'm moving a little object around on a plane. The object is been given

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Frank Barknecht
Hallo, Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote: Great - Thank you very much. I'll take a look in the mapping library. For RjDj scenes you probably will prefer the puremapping library, in SVN at Sourcforge in: trunk/abstractions/nusmuk/puremapping/ Last I checked, the older mapping

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
Thanks - that looks very helpful! Cheers, Thomas Max wrote: i use this patch to decide which function suits the application best: Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen: Hi guys, I'm working on a

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
OK, Thank you that is good to know and very helpful! Thanks all - I'm very close to having implemented a solution to my problem. Cheers, Thomas Frank Barknecht wrote: Hallo, Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote: Great - Thank you very much. I'll take a look in the