Thomas Jeppesen a écrit :
Hi,
The line3 object would be perfect in my situation. The only problem is
that it doesn't work in PD Vanilla,
it work with pd vanila, but it's not part of pd vanilla.
(i don't use extended)
which is what drives RjDj - only PD
extended seems to support the line3
No worries, all contributions to my little problem here was welcome and
helped me creating a good solution for what I needed :)
An abstraction of the line3 object would be nice though :)
cyrille henry wrote:
Thomas Jeppesen a écrit :
Hi,
The line3 object would be perfect in my
Hi guys,
I'm working on a patch (rjdj scene) where I'm moving a little object
around on a plane. The object is been given random coordinates which it
is supposed to gradually move to in five seconds.
Right now my solution is to bang the x- and y-coordinates into a
line-object which works
There are lots of curve objects in the mapping library for this. The
mapping lib works on all 0-1 range, so make your [line] generate a
ramp from 0 to 1 in the time you want. Then after the [line], use a
curve object. They are named after the shape and types of segment.
shape:
hi,
a very common approach to this is using a function like cosine or an
other function which fits your needs. u can still use the vline but
instead of directly using it use its output to control the fade function:
[line]
|
[* 3.14159]
|
[cos]
here's a page with a few useful examples of
hello,
i prefer using the line3 object for this.
cyrille
Martin Schied a écrit :
hi,
a very common approach to this is using a function like cosine or an
other function which fits your needs. u can still use the vline but
instead of directly using it use its output to control the fade
Great - thanks Martin. I have this working now. Now I just need to apply
it to my patch.
Thanks for the quick response guys!
Cheers,
Thomas
Martin Schied wrote:
hi,
a very common approach to this is using a function like cosine or an
other function which fits your needs. u can still use
Hi,
The line3 object would be perfect in my situation. The only problem is
that it doesn't work in PD Vanilla, which is what drives RjDj - only PD
extended seems to support the line3 object.
Thanks for pointing out the line3 object out to me though!
Cheers,
Thomas :)
cyrille henry wrote:
i use this patch to decide which function suits the application best:
skalierungen.pd
Description: Binary data
Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen:
Hi guys,
I'm working on a patch (rjdj scene) where I'm moving a little object around
on a plane. The object is been given
Hallo,
Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote:
Great - Thank you very much. I'll take a look in the mapping library.
For RjDj scenes you probably will prefer the puremapping library, in SVN at
Sourcforge in: trunk/abstractions/nusmuk/puremapping/
Last I checked, the older mapping
Thanks - that looks very helpful!
Cheers,
Thomas
Max wrote:
i use this patch to decide which function suits the application best:
Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen:
Hi guys,
I'm working on a
OK,
Thank you that is good to know and very helpful!
Thanks all - I'm very close to having implemented a solution to my problem.
Cheers,
Thomas
Frank Barknecht wrote:
Hallo,
Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote:
Great - Thank you very much. I'll take a look in the
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