Ok,
the error from the previous message is because, on line 249, the argument of
glutCreateWindow has to be b"PyCuda GL Interop Example" (notice the b before
the ") instead of "PyCuda GL Interop Example". After that, there was an issue
related to the cl.exe and nvcc.exe compilers for MSVC and
Ok, I got it to work. Basically, the new build resides in a subfolder
named:build\lib.win-amd64-3.7
I then copied the pycuda folder and placed in my Miniconda lib
folder:Miniconda3\Lib\site-packages
I had to rename the current pycuda folder with pycuda.old to make sure I could
revert.
When I
Fabio da Silva writes:
> Good morning,
> I was wondering if there are any binaries for OpenGL enabled PyCUDA
> for Windows 10. My understanding (thanks, Andreas) is that it I will
> probably need to build it on my own. Since I never did that, I went
> online and found some resources here
>
Hi Tomasz,
On Tue, 08 Mar 2011 22:10:37 +0100, =?UTF-8?B?VG9tYXN6IFJ5YmFr?=
bogom...@post.pl wrote:
Hello.
Some time ago I have sent new-style OpenGL wrapper. Don't worry, it works.
But recently I have been working on new program and noticed that new-style
OpenGL wrapper requires calling
On Sat, 27 Nov 2010 23:20:40 +0100, Tomasz Rybak bogom...@post.pl wrote:
I do not know how to force Boost::Python to allow
for accepting optional argument for map(stream) function,
so I changed documentation to say that stream is mandatory
argument.
I made the change to make that argument
Dnia 2010-11-26, pią o godzinie 14:52 -0500, Andreas Kloeckner pisze:
Hi Tomasz,
I've committed your patch, with a few changes.
git diff 69a355d0 master
will show you what I changed. Some comments below. I'd appreciate your
feedback on my changes.
Thanks for your contribution,
Hi Tomasz,
I've committed your patch, with a few changes.
git diff 69a355d0 master
will show you what I changed. Some comments below. I'd appreciate your
feedback on my changes.
Thanks for your contribution,
Andreas
On Wed, 24 Nov 2010 23:58:01 +0100, Tomasz Rybak bogom...@post.pl wrote:
Hi Tomasz,
first of all, thanks for sending this patch! Much appreciated. Comments
below.
On Fri, 29 Oct 2010 19:20:17 +0200, Tomasz Rybak bogom...@post.pl wrote:
The biggest problem is that IMO (I might be wrong - do
not know PyCUDA to such intimate details) it introduces
On Mittwoch 03 März 2010, Fabrizio Milo aka misto wrote:
Errata corrige:
Seems it can be simply None, but not 0
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
Fabrizio
The wiki is the 'official' version of the examples, so you are
Hello,
Testing the gl_interop.py example. See my specs:
[gse...@ccn release]$ ./deviceQuery
CUDA Device Query (Runtime API) version (CUDART static linking)
There is 1 device supporting CUDA
Device 0: Quadro NVS 135M
CUDA Capability Major revision number: 1
CUDA Capability Minor
On Mittwoch 11 Februar 2009, Peter Berrington wrote:
Thanks a lot for working on that Andreas. I'd be more than happy to write a
tutorial/example and documentation, but I wasn't able to get it working
when I played around with it earlier today. I assume that I should first
call import
On Dienstag 10 Februar 2009, Peter Berrington wrote:
I didn't see any response on the mailing list so I thought I'd ask again.
Has anyone made any attempt at wrapping the cuda opengl interop functions
in pycuda? I've never used boost before and I'm not sure how to proceed.
I'd really like to
12 matches
Mail list logo