On 19 Jul 2010, at 22:47, Stefan Drissen wrote:
Now hurry along Si and integrate the label.tab in SimIce… ;-)
If it's just symbols you want tied in, I'm sure that can be arranged :)
You may want to ask David to add page information to the label.tab file first
though. ;-)
Speaking of
Hey all! Been a long time since I did anything for SAM, but I've been
planning to have a go at creating something new over the next few
months... Having moved house a few times in the last few years, I
haven't a clue where my GamesMaster manual is (It's at the bottom of a
miscellaneous box
On 20 July 2010 14:03, Simon Owen simon.o...@simcoupe.org wrote:
On 19 Jul 2010, at 22:47, Stefan Drissen wrote:
Now hurry along Si and integrate the label.tab in SimIce… ;-)
If it's just symbols you want tied in, I'm sure that can be arranged :)
You may want to ask David to add page
From the realm of the ridiculous, a RESTful interface for controlling
the debugger and reading machine state with the emulator including a
miniature HTTP server that exposes the interface (on localhost, at
least) would be the absolutely perfect thing. I was looking into
drafting a generic spec for
On 20 Jul 2010, at 16:12, Andrew Collier wrote:
On 20 July 2010 14:03, Simon Owen simon.o...@simcoupe.org wrote:
On 19 Jul 2010, at 22:47, Stefan Drissen wrote:
Now hurry along Si and integrate the label.tab in SimIce… ;-)
If it's just symbols you want tied in, I'm sure that can be
The only console version I know is the Nes one and I haven't explored
it much.. I'm more familiar with the ST versions but the two are not
too far apart graphically. I wouldn't like to have to design as many
levels as you could possibly fit in though! ;)
I'd like to have a go at re-creating the
On Tue, Jul 20, 2010 at 5:12 PM, Andrew Collier and...@intensity.org.ukwrote:
(Has anyone ever looked into development of Eclipse plug-ins? It isn't
something I've ever tried, but presumably it would be plausible for
the assembler and SimCoupe to be plug-ins to the IDE, which would save