Re: New game

2014-04-10 Thread Calvin Allett
Thanks Chris, you know what, I'd forgotten it was the SAM's 25th birthday this year, I feel quite ashamed, hehe I'll post a video soon, meant to tonight but gotta get some more gfx done first just to set the mood :) I'd be honoured to get it on Sam Revival. It'd bring back some of those

Re: New game

2014-04-09 Thread Chris Pile
Nice one Calvin!! Always good to see new stuff being developed on the SAM, and especially as it'll soon be its 25th birthday! ;) Perhaps shove some videos of it running on YouTube? Or maybe produce a playable demo for Colin's SR magazine? Chris.

Re: New Game: Dave Infuriators

2012-11-15 Thread Marcos Cruz
En/Je/On 2012-11-14 16:08, Andrew Gillen escribió / skribis / wrote : Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Nice game! It's great to see new projects for the SAM. Marcos -- http://programandala.net

Re: New Game: Dave Infuriators

2012-11-15 Thread Chris Pile
That's a nice little game right there! Infuriators is a great title - and very apt!! It's a tricky one and that's for sure! Great to see new stuff still being produced for the SAM! :) Chris. On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished

Re: New Game: Dave Infuriators

2012-11-15 Thread Simon Owen
It's great to see more new content! I just wish I could get more than 2 steps up on the first screen. I'm just recovering from a Super Hexagon addiction, so I do like my games tough ;) Si On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished writing Dave

Re: New Game: Dave Infuriators

2012-11-15 Thread James R Curry
Don't get me started on Super Hexagon. Terry Cavanagh insisted to me at Fantastic Arcade that My game's not difficult after I repeatedly died at the 7 second mark. I'm a bit better at it now. I do love the game. On Thu, Nov 15, 2012 at 2:36 PM, Simon Owen simon.o...@simcoupe.org wrote: It's

Re: New Game: Dave Infuriators

2012-11-15 Thread Simon Owen
The last 20 seconds on level 6 might kill me, so I've been having a bit of a break from it. It's s addictive though. Si On 15/11/2012 20:40, James R Curry wrote: Don't get me started on Super Hexagon. Terry Cavanagh insisted to me at Fantastic Arcade that My game's not difficult after I

Re: New Game: Dave Infuriators

2012-11-15 Thread Andrew Gillen
Second level is arguably easier (less cluttered anyway) than the first so use that to hone skills. The first level is designed to be completable by Dave himself without user intervention, although he doesn't use the quickest route; but it will unlock level 2 on completion. Cheers Andrew On 15

New Game: Dave Infuriators

2012-11-14 Thread Andrew Gillen
Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took

Re: New Game - Dave Invaders

2012-02-01 Thread the wub
Sorry to join the discussion a bit late! Dave Invaders is amazing! The graphics and music are fantastic and the playability is spot on! Every go leaves you with that, next time I'll get a bit further feeling... I've got to level 4 so far! Great work Andrew! You've really given me something

Re: New Game - Dave Invaders

2012-02-01 Thread Andrew Gillen
:12 AM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders Sorry to join the discussion a bit late! Dave Invaders is amazing! The graphics and music are fantastic and the playability is spot on! Every go leaves you with that, next time I'll get a bit further feeling... I've got

Re: New Game - Dave Invaders

2012-01-31 Thread Andrew Gillen
-- From: Leszek Chmielewski retr...@gmail.com Sent: Monday, January 30, 2012 2:11 PM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to support SAM Coupé in future too

Re: New Game - Dave Invaders

2012-01-31 Thread Andrew Gillen
tomh.retros...@gmail.com Sent: Saturday, January 28, 2012 4:17 PM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders I'm also going to out myself as a fan — though it took me about five goes to get to the second screen! As a career non-finisher I also have to agree with Andrew's comments

Re: New Game - Dave Invaders

2012-01-31 Thread Balor Price
feedback you might have. Same place as before: http://www.joua.net Cheers Andrew -- From: Thomas Harte tomh.retros...@gmail.com Sent: Saturday, January 28, 2012 4:17 PM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders I'm also going

RE: New Game - Dave Invaders

2012-01-30 Thread Adrian Brown
January 2012 18:46 To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders I'm not really sure exactly where the age divide falls on this issue and I'm willing to bet none of us is classically young, but yeah! I can categorically state that I fall into Old Git territory! I keep meaning

Re: New Game - Dave Invaders

2012-01-30 Thread Leszek Chmielewski
I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to support SAM Coupé in future too: http://www.boriel.com/wiki/en/index.php/Other_architectures But he will surely need help to finish it. His ZX BASIC is already great for coding games on Spectrum because he expanded the

Re: New Game - Dave Invaders

2012-01-29 Thread Chris Pile
Have to send a me too post - really impressed. Love the graphics. That's two good new SAM games in the last year (Rob's Garden Centre Of The Universe game being the other one) - what's going on?! I agree 100%! It's quite worrying... But inspiring all the same. Maybe it's time for us old

Re: New Game - Dave Invaders

2012-01-29 Thread Andrew Gillen
Yep and show us youngsters how it is REALLY done :) -- From: Chris Pile chris.p...@blueyonder.co.uk Sent: Sunday, January 29, 2012 10:48 AM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders Have to send a me too post - really

Re: New Game - Dave Invaders

2012-01-29 Thread Thomas Harte
:48 AM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders Have to send a me too post - really impressed. Love the graphics. That's two good new SAM games in the last year (Rob's Garden Centre Of The Universe game being the other one) - what's going on?! I agree 100%!  It's

Re: New Game - Dave Invaders

2012-01-29 Thread Chris Pile
I'm not really sure exactly where the age divide falls on this issue and I'm willing to bet none of us is classically young, but yeah! I can categorically state that I fall into Old Git territory! I keep meaning to do some Sam work again, but getting started always feels like a huge effort...

Re: New Game - Dave Invaders

2012-01-28 Thread Andrew Collier
On 27 Jan 2012, at 13:49, Andrew Gillen wrote: Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM anyway) . I've tinkered with various high level languages over the years but have

Re: New Game - Dave Invaders

2012-01-28 Thread Thomas Harte
I'm also going to out myself as a fan — though it took me about five goes to get to the second screen! As a career non-finisher I also have to agree with Andrew's comments on seeing a project through. My only observation would be that sometimes the collectibles aren't obvious because of the nice,

Re: New Game - Dave Invaders

2012-01-28 Thread James R Curry
Very nice -- very Manic Miner, though visually quite different. I like the backgrounds a lot, and in fact, the only graphical complaint I have is that the things you're meant to collect can get a little lost against it. (Perhaps if they blinked or changed colour or something). Otherwise, I

Re: New Game - Dave Invaders

2012-01-28 Thread Simon Owen
Great job with your game, especially as a first in Z80! As well as Manic Miner I got a hint of Jasper from it for some reason. I'm also a fan of the sideways screen wipe, which feels very arcade retro. I didn't notice any issues with the collision detection, though I did struggle to spot the

Re: New Game - Dave Invaders

2012-01-28 Thread Gavin Smith
Have to send a me too post - really impressed. Love the graphics. That's two good new SAM games in the last year (Rob's Garden Centre Of The Universe game being the other one) - what's going on?! -- Gavin Twitter: @gvnsmth, @libapp On Jan 28, 2012, at 7:38 PM, James R Curry wrote: Very

New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM anyway) . I've tinkered with various high level languages over the years but have nothing to show for it. You can grab it from this rather

Re: New Game - Dave Invaders

2012-01-27 Thread warren
It's great to see any new SAM game! Well done! And congrats for programming it in assembler. Wish I could do that, as it would give me much more elbow room for a couple of my own projects. (It's GamesMaster's fault, honest!!) It's certainly good old fashioned platformer fun. How many

Re: New Game - Dave Invaders

2012-01-27 Thread tobermory
: owner-sam-us...@nvg.ntnu.no Date: Fri, 27 Jan 2012 13:49:30 To: sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Subject: New Game - Dave Invaders Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly

Re: New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Van Der Walt. Cheers Andrew -- From: war...@wdlee.co.uk Sent: Friday, January 27, 2012 2:49 PM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders It's great to see any new SAM game! Well done! And congrats for programming

Re: New Game - Dave Invaders

2012-01-27 Thread david
I'm going to have to download Simcoupe to try this out ... i've always had a soft spot for platformers :) Quoting Andrew Gillen a...@joua.net: Hi folks I've finished writing my first game for the SAM.

Re: New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Andrew -- From: Chris Pile chris.p...@blueyonder.co.uk Sent: Friday, January 27, 2012 2:55 PM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders Hi Andrew, You know what - that is very nice!!! I'm not usually a fan of platformers

Re: New game (maybe)

1998-11-13 Thread Frode Tenneboe
-2 - I had Agree - any new game for the SAM is a Good Thing. to do it as well, and it's completely f*cking useless, employers don't want to know you if you can't code in C/C++. Be thankful you aren't my younger brother, who has to learn Cobol this year in college!!! That will come in damn

Re: New game (maybe)

1998-11-13 Thread Ian Collier
On Thu, 12 Nov 1998 00:52:01 +0100, Gavin Smith said: And hard luck having to do Modula-2 - I had to do it as well, and it's completely f*cking useless, employers don't want to know you if you can't code in C/C++. Be thankful you aren't my younger brother,

Re: New game (maybe)

1998-11-13 Thread D A Fulton
Would anybody be interested in a game for the SAM (possibly even the Speccy) called Palmyra? Yes, indeedy, I'd be interested in it. I love business/management games, and there isn't really a decent stocks and shares one on the SAM (never mind the Speccy). I used to have one on the Acorn

Re: New game (maybe)

1998-11-13 Thread Mark Sturdy
Yeah! Do it, Dave. Mark __ Get Your Private, Free Email at http://www.hotmail.com

New game (maybe)

1998-11-12 Thread D A Fulton
Hi, I don't want to be responsible for vapourware so I'm not making any promises here...BUT: Would anybody be interested in a game for the SAM (possibly even the Speccy) called Palmyra? The game is based on the board game by the same name (and you've probably never heard of it because

Re: New game (maybe)

1998-11-12 Thread Gavin Smith
D A Fulton wrote: Would anybody be interested in a game for the SAM (possibly even the Speccy) called Palmyra? Yes, indeedy, I'd be interested in it. I love business/management games, and there isn't really a decent stocks and shares one on the SAM (never mind the Speccy). I used to have one