Thanks Chris, you know what, I'd forgotten it was the SAM's 25th birthday this
year, I feel quite ashamed, hehe
I'll post a video soon, meant to tonight but gotta get some more gfx done first
just to set the mood :)
I'd be honoured to get it on Sam Revival. It'd bring back some of those
Nice one Calvin!!
Always good to see new stuff being developed on the SAM, and
especially as it'll soon be its 25th birthday! ;)
Perhaps shove some videos of it running on YouTube? Or maybe
produce a playable demo for Colin's SR magazine?
Chris.
En/Je/On 2012-11-14 16:08, Andrew Gillen escribió / skribis / wrote :
Hi, just to let you know I have finally finished writing Dave
Infuriators. Simple platform game against the clock.
Nice game! It's great to see new projects for the SAM.
Marcos
--
http://programandala.net
That's a nice little game right there! Infuriators is a great
title - and very apt!! It's a tricky one and that's for sure!
Great to see new stuff still being produced for the SAM! :)
Chris.
On 14/11/2012 16:08, Andrew Gillen wrote:
Hi, just to let you know I have finally finished
It's great to see more new content! I just wish I could get more than 2
steps up on the first screen. I'm just recovering from a Super Hexagon
addiction, so I do like my games tough ;)
Si
On 14/11/2012 16:08, Andrew Gillen wrote:
Hi, just to let you know I have finally finished writing Dave
Don't get me started on Super Hexagon.
Terry Cavanagh insisted to me at Fantastic Arcade that My game's not
difficult after I repeatedly died at the 7 second mark.
I'm a bit better at it now. I do love the game.
On Thu, Nov 15, 2012 at 2:36 PM, Simon Owen simon.o...@simcoupe.org wrote:
It's
The last 20 seconds on level 6 might kill me, so I've been having a bit
of a break from it. It's s addictive though.
Si
On 15/11/2012 20:40, James R Curry wrote:
Don't get me started on Super Hexagon.
Terry Cavanagh insisted to me at Fantastic Arcade that My game's not
difficult after I
Second level is arguably easier (less cluttered anyway) than the first so use
that to hone skills. The first level is designed to be completable by Dave
himself without user intervention, although he doesn't use the quickest route;
but it will unlock level 2 on completion.
Cheers
Andrew
On 15
Hi, just to let you know I have finally finished writing Dave Infuriators.
Simple platform game against the clock. Instructions can be found in the
readme.txt in the archive.
Played with just two keys : change direction and jump, so following the trend
these days of minimal controls.
Took
Sorry to join the discussion a bit late!
Dave Invaders is amazing! The graphics and music are fantastic and
the playability is spot on! Every go leaves you with that, next time
I'll get a bit further feeling... I've got to level 4 so far!
Great work Andrew! You've really given me something
:12 AM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
Sorry to join the discussion a bit late!
Dave Invaders is amazing! The graphics and music are fantastic and
the playability is spot on! Every go leaves you with that, next time
I'll get a bit further feeling... I've got
--
From: Leszek Chmielewski retr...@gmail.com
Sent: Monday, January 30, 2012 2:11 PM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to
support SAM Coupé in future too
tomh.retros...@gmail.com
Sent: Saturday, January 28, 2012 4:17 PM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
I'm also going to out myself as a fan — though it took me about five
goes to get to the second screen! As a career non-finisher I also have
to agree with Andrew's comments
feedback you might have.
Same place as before: http://www.joua.net
Cheers
Andrew
--
From: Thomas Harte tomh.retros...@gmail.com
Sent: Saturday, January 28, 2012 4:17 PM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
I'm also going
January 2012 18:46
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
I'm not really sure exactly where the age divide falls on this issue
and I'm willing to bet none of us is classically young, but yeah!
I can categorically state that I fall into Old Git territory!
I keep meaning
I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler
to support SAM Coupé in future too:
http://www.boriel.com/wiki/en/index.php/Other_architectures
But he will surely need help to finish it. His ZX BASIC is already great
for coding games on Spectrum because he expanded the
Have to send a me too post - really impressed. Love the graphics.
That's two good new SAM games in the last year (Rob's Garden Centre
Of The Universe game being the other one) - what's going on?!
I agree 100%! It's quite worrying... But inspiring all the same. Maybe it's
time for us
old
Yep and show us youngsters how it is REALLY done :)
--
From: Chris Pile chris.p...@blueyonder.co.uk
Sent: Sunday, January 29, 2012 10:48 AM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
Have to send a me too post - really
:48 AM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
Have to send a me too post - really impressed. Love the graphics.
That's two good new SAM games in the last year (Rob's Garden Centre
Of The Universe game being the other one) - what's going on?!
I agree 100%! It's
I'm not really sure exactly where the age divide falls on this issue
and I'm willing to bet none of us is classically young, but yeah!
I can categorically state that I fall into Old Git territory!
I keep meaning to do some Sam work again, but getting started always
feels like a huge effort...
On 27 Jan 2012, at 13:49, Andrew Gillen wrote:
Hi folks
I've finished writing my first game for the SAM. In fact it is pretty much
the first game I've ever programmed in assembler (certainly on the SAM
anyway) . I've tinkered with various high level languages over the years but
have
I'm also going to out myself as a fan — though it took me about five
goes to get to the second screen! As a career non-finisher I also have
to agree with Andrew's comments on seeing a project through.
My only observation would be that sometimes the collectibles aren't
obvious because of the nice,
Very nice -- very Manic Miner, though visually quite different.
I like the backgrounds a lot, and in fact, the only graphical complaint I
have is that the things you're meant to collect can get a little lost
against it. (Perhaps if they blinked or changed colour or something).
Otherwise, I
Great job with your game, especially as a first in Z80! As well as
Manic Miner I got a hint of Jasper from it for some reason.
I'm also a fan of the sideways screen wipe, which feels very arcade
retro. I didn't notice any issues with the collision detection, though
I did struggle to spot the
Have to send a me too post - really impressed. Love the graphics. That's two
good new SAM games in the last year (Rob's Garden Centre Of The Universe game
being the other one) - what's going on?!
--
Gavin
Twitter: @gvnsmth, @libapp
On Jan 28, 2012, at 7:38 PM, James R Curry wrote:
Very
Hi folks
I've finished writing my first game for the SAM. In fact it is pretty much the
first game I've ever programmed in assembler (certainly on the SAM anyway) .
I've tinkered with various high level languages over the years but have nothing
to show for it.
You can grab it from this rather
It's great to see any new SAM game! Well done! And congrats for
programming it in assembler. Wish I could do that, as it would give me
much more elbow room for a couple of my own projects. (It's
GamesMaster's fault, honest!!)
It's certainly good old fashioned platformer fun. How many
: owner-sam-us...@nvg.ntnu.no
Date: Fri, 27 Jan 2012 13:49:30
To: sam-users@nvg.ntnu.no
Reply-To: sam-users@nvg.ntnu.no
Subject: New Game - Dave Invaders
Hi folks
I've finished writing my first game for the SAM. In fact it is pretty much the
first game I've ever programmed in assembler (certainly
Van Der Walt.
Cheers
Andrew
--
From: war...@wdlee.co.uk
Sent: Friday, January 27, 2012 2:49 PM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
It's great to see any new SAM game! Well done! And congrats for
programming
I'm going to have to download Simcoupe to try this out ... i've always
had a soft spot for platformers :)
Quoting Andrew Gillen a...@joua.net:
Hi folks
I've finished writing my first game for the SAM.
Andrew
--
From: Chris Pile chris.p...@blueyonder.co.uk
Sent: Friday, January 27, 2012 2:55 PM
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders
Hi Andrew,
You know what - that is very nice!!! I'm not usually a fan of
platformers
-2 - I had
Agree - any new game for the SAM is a Good Thing.
to do it as well, and it's completely f*cking useless, employers don't want
to know you if you can't code in C/C++. Be thankful you aren't my younger
brother, who has to learn Cobol this year in college!!! That will come in
damn
On Thu, 12 Nov 1998 00:52:01 +0100, Gavin Smith said:
And hard luck having to do Modula-2 - I had
to do it as well, and it's completely f*cking useless, employers don't want
to know you if you can't code in C/C++. Be thankful you aren't my younger
brother,
Would anybody be interested in a game for the SAM (possibly even the
Speccy) called Palmyra?
Yes, indeedy, I'd be interested in it. I love business/management games, and
there isn't really a decent stocks and shares one on the SAM (never mind the
Speccy). I used to have one on the Acorn
Yeah! Do it, Dave.
Mark
__
Get Your Private, Free Email at http://www.hotmail.com
Hi,
I don't want to be responsible for vapourware so I'm not making any
promises here...BUT:
Would anybody be interested in a game for the SAM (possibly even the
Speccy) called Palmyra?
The game is based on the board game by the same name (and you've probably
never heard of it because
D A Fulton wrote:
Would anybody be interested in a game for the SAM (possibly even the
Speccy) called Palmyra?
Yes, indeedy, I'd be interested in it. I love business/management games, and
there isn't really a decent stocks and shares one on the SAM (never mind the
Speccy). I used to have one
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