The SDL Perl Game Contest - week 4 roundup
Hi everyone! Sorry for delaying this post, it's been one hellish week... Wow, 4 weeks already... can you believe it? I'm really sad this is the last round of the SDL Perl Game Contest - I guess time flies when you're having fun - but I'm also pretty excited to show you guys the awesome entries we had this week. Check'em out! * Electric Lines, by JT Palmer (jtpalmer) JT does it again, providing players with a very challenging (and fun) piece! Electric Lines was inspired by Mario's Slides, a mini-game in Nintendo's Super Mario 64 and New Super Mario Bros., both for the DS console. Drag your mouse cursor to draw lines across the horizontal paths in order to guide the electric energy balls to the exit, but watch out: you can only hit the red circles three times! * Rand Explorer, by Blaise Roth (Blaizer) This quick-and-dirty submission was born a classic. In Rand Explorer, you use the spacebar to fill a gauge randomly, and earn your points based on its length. Feeling lucky? * Groove Board, by... me (garu) Groove Board is a music rhythm game, similar to Dance Dance Revolution (DDR) and StepMania. I'm particularly proud of this one since it was done in a single day! The gameplay is dead simple: just listen to the music and press the arrow keys when the scrolling arrows reach the top ones. Have fun! Screenshots and download links can be found at the original blog post: http://yapgh.blogspot.com/2011/04/sdl-perl-game-contest-week-4-roundup.html Wrapping Up === Thus ends the very first SDL Perl Game Contest - and what a rush! We had a total of 16 new games written from scratch in just one month!! I'd like to take this opportunity and thank everyone that joined and wrote all those amazing entries, week after week. You guys rock! Also, a big thanks to all of you that followed this one-month challenge, reading the weekly posts and playing the games. I had a good time and hope you guys had a good time too! The Contest is over, but that doesn't mean you have to wait for the next one to turn your awesome game idea into a reality. Just install the latest SDL Perl distribution, read the fine manual and get cracking! If you have any questions at all just drop by the IRC channel (#sdl at irc.perl.org) or send them to the SDL Perl mailing list. See ya =) garu
The SDL Perl Game Contest - week 2 roundup!
Yes, I know it's already wednesday, sorry for the delay! The SDL Perl Game Contest continues - I should know, I'm about halfway through my third game now! - and last week we had some real nice entries. Check 'em out! Wheel of Fortune, by Tobias Leich (FROGGS) === Who never yelled madly in front of the TV watching contestants make a fool out of themselves for not knowing the words in Wheel of Fortune? Well, now you can show them how it's done in this Hangman style classic! One note though: to play it, you must install the latest experimental version of SDL Perl, that includes rects with alpha blending and other goodies. Snake, by JT Palmer (jtpalmer) === Another classic remake beautifully done by jtpalmer. This nibbles clone actually comes with a nice twist: a full-blown network version that lets you enjoy the game with a friend anywhere in the world. Sweet! CyberHack, by Zach Morgan (zpmorgan) == CyberHack is a quick platformer demo by zpmorgan, our newest participant in the Challenge! In this game, you control a green creature that falls through a deep underground maze. It still has some minor quirks in the image blitting, but it's nevertheless really fun to play! Synthesia Kinda, by Kartik Thakore (kthakore) == The Mad Canadian strikes again, in a dazzling... thing. It was originally supposed to be based in Synthesia, but kthakore envisioned a game that plays any image! Of course, as FROGGS put it, you can't play a random image and expect that it sounds like mozart, but kthakore is determined to work on it even more, letting it flow until it find its course in game art history. Reflex, by... me (garu) This is a very simple game in which you test your reflexes by pressing any key on your keyboard whenever the big red button lights up. Your Top 20 times appear on the right. According to HumanBenchmark, the average reaction time for visual stimuli in a humans is 215 miliseconds. Are you faster?? This week's roundup of games showed some pretty interesting stuff, and we saw a lot of ideas come to life in a very short period of time. I can't wait to see the next entries! You can find links and screenshots for all the games in the blog post url: http://yapgh.blogspot.com/2011/03/sdl-perl-game-contest-week-2-roundup.html And remember: it's never too late to join! Who knows, your next game might be just what other people wanted to play. Make sure to join the #sdl IRC channel over at irc.perl.org so we can share game ideas, and help you write your awesome game! See you next week =) garu
Re: SDL Perl Game Contest - week 1 roundup
On 2011-03-08, at 4:36 AM, Thomas Klausner d...@cpan.org wrote: Hi! Hi Domm, On Tue, Mar 08, 2011 at 06:00:24AM -0300, breno wrote: So far we had some awesome entries - people really stood up to the challenge! Check them out: And where can I get those games from? :-) http://yapgh.blogspot.com First post links straight to the game repos. PS: I tried to convert my old SpaceInvader hack from YAPC::Europe 2008 to SDLx-stuff (during Dutch Perl Workshop last weekend, and on my train journey back..), but I had some problems. Perhaps the SDL_Manual can help? http://sdl.perl.org has a link for it. I'll post them later (now at work), but do you prefere mailing list posts or blog posts? I guess blog posts are more visible, so I was planning a blog post, but than blogs aren't the greatest medium for detailed technical discussions etc. Any opinions? Either are fine. But both are preferred, especially if a summarized and in-depth retrospective of mailing list discussions are done on blog post. Greetings, domm Hola -- #!/usr/bin/perl http://domm.plix.at for(ref bless{},just'another'perl'hacker){s-:+-$-gprint$_.$/}
Re: SDL Perl Game Contest - week 1 roundup
On Tue, Mar 8, 2011 at 6:36 AM, Thomas Klausner d...@cpan.org wrote: PS: I tried to convert my old SpaceInvader hack from YAPC::Europe 2008 to SDLx-stuff (during Dutch Perl Workshop last weekend, and on my train journey back..), but I had some problems. I'll post them later (now at work), but do you prefere mailing list posts or blog posts? I guess blog posts are more visible, so I was planning a blog post, but than blogs aren't the greatest medium for detailed technical discussions etc. Any opinions? If you have a specific question, I think the mailing list and/or #sdl should be better. Then you can later blog about wherever your findings led you :-) Cheers, garu
The SDL Perl Game Contest!
Everyone know that by far the Coolest Game Ever™ is the one *you* write, from that silly idea you had the other day to a playable game you and your friends can enjoy. This march, the SDL Perl team is going to help you take that project out of your dusty drawer of TODOs and turn it into a reality, with the SDL Perl Game Contest! The rules are simple, and much like the Perl Ironman contest: One game per week. Every week of march. This means by the end of march you'll have not one, but FOUR games to show for. How cool is that?! In fact, you can even make your weekly game the subject of your Ironman posts this month, and take out two birds with one stone (hmm... more game ideas)! So this monday (feb. 28), start writing your game! You have until the following monday to make it playable (complete) and start all over again with a brand new game for the next week. ** But what if I miss a deadline? What if I can't start this monday? It doesn't really matter - just join the party and have some fun! Even if you only get to do one game, it's still a great opportunity to improve your skills and learn a bit about game design and development. If you need any assistance writing your game, from ideas to code, WE WILL HELP! Just send an email to the SDL Perl mailing list with your questions (you know, this one) or, better yet, join us live in #sdl over at irc.perl.org and we'll be more than happy to assist you and try your game out. If you never used irc before, please keep in mind people might be busy or in different timezones than you, so you may get instant responses or have to wait a few of hours before you get a reply. Be patient! It can be a game about anything. Just make sure it's doable in a week. Some games take years to be complete, but you might be surprised at how much you can accomplish in just a few hours with SDL Perl :) Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :) Cheers, breno (garu)
The SDL Perl Game Contest!
Everyone know that by far the Coolest Game Ever™ is the one *you* write, from that silly idea you had the other day to a playable game you and your friends can enjoy. This march, the SDL Perl team is going to help you take that project out of your dusty drawer of TODOs and turn it into a reality, with the SDL Perl Game Contest! The rules are simple, and much like the Perl Ironman contest: One game per week. Every week of march. This means by the end of march you'll have not one, but FOUR games to show for. How cool is that?! In fact, you can even make your weekly game the subject of your Ironman posts this month, and take out two birds with one stone (hmm... more game ideas)! So this monday (feb. 28), start writing your game! You have until the following monday to make it playable (complete) and start all over again with a brand new game for the next week. ** But what if I miss a deadline? What if I can't start this monday? It doesn't really matter - just join the party and have some fun! Even if you only get to do one game, it's still a great opportunity to improve your skills and learn a bit about game design and development. If you need any assistance writing your game, from ideas to code, WE WILL HELP! Just send an email to the SDL Perl mailing list with your questions (you know, this one) or, better yet, join us live in #sdl over at irc.perl.org and we'll be more than happy to assist you and try your game out. If you never used irc before, please keep in mind people might be busy or in different timezones than you, so you may get instant responses or have to wait a few of hours before you get a reply. Be patient! It can be a game about anything. Just make sure it's doable in a week. Some games take years to be complete, but you might be surprised at how much you can accomplish in just a few hours with SDL Perl :) Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)