The SDL Perl Game Contest - week 4 roundup

2011-04-02 Thread breno
Hi everyone! Sorry for delaying this post, it's been one hellish week...


Wow, 4 weeks already... can you believe it? I'm really sad this is the
last round of the SDL Perl Game Contest - I guess time flies when
you're having fun - but I'm also pretty excited to show you guys the
awesome entries we had this week. Check'em out!


* Electric Lines, by JT Palmer (jtpalmer)

JT does it again, providing players with a very challenging (and fun)
piece! Electric Lines was inspired by Mario's Slides, a mini-game in
Nintendo's Super Mario 64 and New Super Mario Bros., both for the DS
console. Drag your mouse cursor to draw lines across the horizontal
paths in order to guide the electric energy balls to the exit, but
watch out: you can only hit the red circles three times!


* Rand Explorer, by Blaise Roth (Blaizer)

This quick-and-dirty submission was born a classic. In Rand Explorer,
you use the spacebar to fill a gauge randomly, and earn your points
based on its length. Feeling lucky?


* Groove Board, by... me (garu)

Groove Board is a music rhythm game, similar to Dance Dance Revolution
(DDR) and StepMania. I'm particularly proud of this one since it was
done in a single day! The gameplay is dead simple: just listen to the
music and press the arrow keys when the scrolling arrows reach the top
ones. Have fun!


Screenshots and download links can be found at the original blog post:
http://yapgh.blogspot.com/2011/04/sdl-perl-game-contest-week-4-roundup.html


Wrapping Up
===

Thus ends the very first SDL Perl Game Contest - and what a rush! We
had a total of 16 new games written from scratch in just one month!!
I'd like to take this opportunity and thank everyone that joined and
wrote all those amazing entries, week after week. You guys rock!

Also, a big thanks to all of you that followed this one-month
challenge, reading the weekly posts and playing the games. I had a
good time and hope you guys had a good time too!

The Contest is over, but that doesn't mean you have to wait for the
next one to turn your awesome game idea into a reality. Just install
the latest SDL Perl distribution, read the fine manual and get
cracking! If you have any questions at all just drop by the IRC
channel (#sdl at irc.perl.org) or send them to the SDL Perl mailing
list.


See ya =)


garu


The SDL Perl Game Contest - week 2 roundup!

2011-03-16 Thread breno
Yes, I know it's already wednesday, sorry for the delay! The SDL Perl
Game Contest continues - I should know, I'm about halfway through my
third game now! - and last week we had some real nice entries. Check
'em out!


Wheel of Fortune, by Tobias Leich (FROGGS)
===

Who never yelled madly in front of the TV watching contestants make a
fool out of themselves for not knowing the words in Wheel of Fortune?
Well, now you can show them how it's done in this Hangman style
classic! One note though: to play it, you must install the latest
experimental version of SDL Perl, that includes rects with alpha
blending and other goodies.


Snake, by JT Palmer (jtpalmer)
===

Another classic remake beautifully done by jtpalmer. This nibbles
clone actually comes with a nice twist: a full-blown network version
that lets you enjoy the game with a friend anywhere in the world.
Sweet!


CyberHack, by Zach Morgan (zpmorgan)
==

CyberHack is a quick platformer demo by zpmorgan, our newest
participant in the Challenge! In this game, you control a green
creature that falls through a deep underground maze. It still has some
minor quirks in the image blitting, but it's nevertheless really fun
to play!


Synthesia Kinda, by Kartik Thakore (kthakore)
==

The Mad Canadian strikes again, in a dazzling... thing. It was
originally supposed to be based in Synthesia, but kthakore envisioned
a game that plays any image! Of course, as FROGGS put it, you can't
play a random image and expect that it sounds like mozart, but
kthakore is determined to work on it even more, letting it flow until
it find its course in game art history.


Reflex, by... me (garu)


This is a very simple game in which you test your reflexes by pressing
any key on your keyboard whenever the big red button lights up. Your
Top 20 times appear on the right. According to HumanBenchmark, the
average reaction time for visual stimuli in a humans is 215
miliseconds. Are you faster??

This week's roundup of games showed some pretty interesting stuff, and
we saw a lot of ideas come to life in a very short period of time. I
can't wait to see the next entries!

You can find links and screenshots for all the games in the blog post url:
http://yapgh.blogspot.com/2011/03/sdl-perl-game-contest-week-2-roundup.html

And remember: it's never too late to join! Who knows, your next game
might be just what other people wanted to play. Make sure to join the
#sdl IRC channel over at irc.perl.org so we can share game ideas, and
help you write your awesome game!

See you next week =)

garu


Re: SDL Perl Game Contest - week 1 roundup

2011-03-08 Thread Kartik Thakore


On 2011-03-08, at 4:36 AM, Thomas Klausner d...@cpan.org wrote:

 Hi!
Hi Domm,
 
 On Tue, Mar 08, 2011 at 06:00:24AM -0300, breno wrote:
 
 So far we had some awesome entries - people really stood up to the
 challenge! Check them out:
 
 And where can I get those games from?  :-)

http://yapgh.blogspot.com

First post links straight to the game repos. 

 
 PS: I tried to convert my old SpaceInvader hack from YAPC::Europe 2008 
 to SDLx-stuff (during Dutch Perl Workshop last weekend, and on my train 
 journey back..), but I had some problems.

Perhaps the SDL_Manual can help? http://sdl.perl.org has a link for it.

 I'll post them later (now at 
 work), but do you prefere mailing list posts or blog posts? I guess blog 
 posts are more visible, so I was planning a blog post, but than blogs 
 aren't the greatest medium for detailed technical discussions etc.
 
 Any opinions?

Either are fine. But both are preferred, especially if a summarized and 
in-depth retrospective of mailing list discussions are done on blog post. 

 
 Greetings,
 domm
Hola
 
 -- 
 #!/usr/bin/perl  http://domm.plix.at
 for(ref bless{},just'another'perl'hacker){s-:+-$-gprint$_.$/}


Re: SDL Perl Game Contest - week 1 roundup

2011-03-08 Thread breno
On Tue, Mar 8, 2011 at 6:36 AM, Thomas Klausner d...@cpan.org wrote:

 PS: I tried to convert my old SpaceInvader hack from YAPC::Europe 2008
 to SDLx-stuff (during Dutch Perl Workshop last weekend, and on my train
 journey back..), but I had some problems. I'll post them later (now at
 work), but do you prefere mailing list posts or blog posts? I guess blog
 posts are more visible, so I was planning a blog post, but than blogs
 aren't the greatest medium for detailed technical discussions etc.

 Any opinions?


If you have a specific question, I think the mailing list and/or #sdl
should be better. Then you can later blog about wherever your findings
led you  :-)

Cheers,

garu


The SDL Perl Game Contest!

2011-02-25 Thread breno
Everyone know that by far the Coolest Game Ever™ is the one *you*
write, from that silly idea you had the other day to a playable game
you and your friends can enjoy.

This march, the SDL Perl team is going to help you take that project
out of your dusty drawer of TODOs and turn it into a reality, with
the SDL Perl Game Contest!

The rules are simple, and much like the Perl Ironman contest:

  One game per week. Every week of march.

This means by the end of march you'll have not one, but FOUR games to
show for. How cool is that?!

In fact, you can even make your weekly game the subject of your
Ironman posts this month, and take out two birds with one stone
(hmm... more game ideas)!

So this monday (feb. 28), start writing your game! You have until the
following monday to make it playable (complete) and start all over
again with a brand new game for the next week.

** But what if I miss a deadline? What if I can't start this monday?

It doesn't really matter - just join the party and have some fun! Even
if you only get to do one game, it's still a great opportunity to
improve your skills and learn a bit about game design and development.

If you need any assistance writing your game, from ideas to code, WE
WILL HELP! Just send an email to the SDL Perl mailing list with your
questions (you know, this one) or, better yet, join us live in #sdl
over at irc.perl.org and we'll be more than happy to assist you and
try your game out. If you never used irc before, please keep in mind
people might be busy or in different timezones than you, so you may
get instant responses or have to wait a few of hours before you get a
reply. Be patient!

It can be a game about anything. Just make sure it's doable in a week.
Some games take years to be complete, but you might be surprised at
how much you can accomplish in just a few hours with SDL Perl :)

Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)

Cheers,

breno (garu)


The SDL Perl Game Contest!

2011-02-25 Thread breno
Everyone know that by far the Coolest Game Ever™ is the one *you*
write, from that silly idea you had the other day to a playable game
you and your friends can enjoy.

This march, the SDL Perl team is going to help you take that project
out of your dusty drawer of TODOs and turn it into a reality, with
the SDL Perl Game Contest!

The rules are simple, and much like the Perl Ironman contest:

     One game per week. Every week of march.

This means by the end of march you'll have not one, but FOUR games to
show for. How cool is that?!

In fact, you can even make your weekly game the subject of your
Ironman posts this month, and take out two birds with one stone
(hmm... more game ideas)!

So this monday (feb. 28), start writing your game! You have until the
following monday to make it playable (complete) and start all over
again with a brand new game for the next week.

** But what if I miss a deadline? What if I can't start this monday?

It doesn't really matter - just join the party and have some fun! Even
if you only get to do one game, it's still a great opportunity to
improve your skills and learn a bit about game design and development.

If you need any assistance writing your game, from ideas to code, WE
WILL HELP! Just send an email to the SDL Perl mailing list with your
questions (you know, this one) or, better yet, join us live in #sdl
over at irc.perl.org and we'll be more than happy to assist you and
try your game out. If you never used irc before, please keep in mind
people might be busy or in different timezones than you, so you may
get instant responses or have to wait a few of hours before you get a
reply. Be patient!

It can be a game about anything. Just make sure it's doable in a week.
Some games take years to be complete, but you might be surprised at
how much you can accomplish in just a few hours with SDL Perl :)

Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)