I ran the sim all the way through and it looks correct here. None of the burst
effect from the video.
in your video example it almost looks like the particle count suddenly jumps
Jeff
-Original Message-
From: softimage-boun...@listproc.autodesk.com
they do not appear to intersect in my sim here.
I did notice that they do seem to intersect prior to the burst in your video,
but I could not tell for sure.
Also I tried to compare the last frame resting positions of the particles in my
sim and they were close but not exact to that you posted,
Guys,
I just had a different hickup with the exact same setup where suddenly
collision with one of my
collision objects would suddenly not work anymore. After saving and reloading
the scene it
went back to normal behavior. Something _is_ afoul with Bullet RBD in ICE, see
my other post from
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