Guys, I just had a different hickup with the exact same setup where suddenly collision with one of my collision objects would suddenly not work anymore. After saving and reloading the scene it went back to normal behavior. Something _is_ afoul with Bullet RBD in ICE, see my other post from yesterday regarding different issues.
And I just hit yet another one: When assigning an instanced model to a group thats already referenced in an ICE tree (e.g. as a GetData node from a drag and drop action from explorer into the ice tree) and that node is already connected to another node Softimage will bomb out to the CER form and then exit. Correction: This one has nothing to do with Bullet RBD, it even happens with the basic "Emit from geometry" preset ICE Tree.
Hi, I've got a simple setup here with "Simulate Bullet Rigid Bodies", where I'm trying to fill a volume with small spherical particles (radius 0,1). Testing 2013SP1. As long as the particle count is below 4000 (for whatever reason), particles tend to penetrate/clump. Suddenly at the frame where the count reaches 4000, all particles push themselves out of their neighbours at once, then simulation continues normally, with no penetrations. A bug? I didn't touch any simulation range settings. Video (possibly not converted yet): https://vimeo.com/47089050 Scene: http://www.sendspace.com/file/c0xke5 Thanks a lot! Eugen
-- ------------------------------------------- Stefan Kubicek Co-founder ------------------------------------------- keyvis digital imagery Wehrgasse 9 - GrĂ¼ner Hof 1050 Vienna Austria Phone: +43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--