Hi Steven,
I have seen your defect report and decided to try on other versions of
Softimage to see whether this is indeed a defect :)
It seems that I could get the same behavior in versions as early as 7.5 (tried
7.5, 2011, 2012...)
I guess we could log this as an improvement.
Can you confirm
i guess not. damn my memory
On Sun, Sep 9, 2012 at 11:24 PM, Chris Chia chris.c...@autodesk.com wrote:
Hi Steven,
I have seen your defect report and decided to try on other versions of
Softimage to see whether this is indeed a defect :)
It seems that I could get the same behavior in versions
please unsubscribe
Hey List,
I've got a mixer clip, and the scale parameter is driven by an
expression. However, the expression is not refreshing unless the time
property is open. I'm rendering the scene over network, so the PPG
opening is not an option...I've tried to connect the parameter to a
custom parameter
Can you try plotting it before submitting to render? Maybe with an Fcurve
there it might work - I have found similar things before that worked like that.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
Unfortunately it's not an option, it must be interactive
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Monday, September 10, 2012 11:01 AM
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property
You can still try having an fcurve, then using this in the expression to
pull it but ignore the value itself.
On Mon, Sep 10, 2012 at 7:41 PM, Szabolcs Matefy szabol...@crytek.comwrote:
Unfortunately it’s not an option, it must be “interactive”
** **
*From:*
Even when submitting to render? We have a system that generates a 'render'
scene, that has a whole bunch fixed/plotted/etc... the lighters scene is
untouched and is on a different array to the one being rendered. I understand
when the shot is being worked on it needs to be interactive -
Luc-Eric explain before:
To subscribe:
Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
subscribe
Then reply to the confirmation email that is sent back to you.
To unsubscribe:
Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
Hats off to the guys who had hoped to built their career there, both the
students enrolling
in the hands on university and all the artists working there now without a
job.
The Vancouver branch had lot´s of job postings lately.
I don´t mean to be cynic when I admit that I always wanted to own
So is this the same guy who invented that weird pay for working for us
School that everybody found so disgusting some time ago?
If this is the end of it I think I find the whole thing rather funny
actually (apart from the individuals he sent into bankruptcy).
It sounded like a bad joke from the
That one was just a confirmation email to tell everyone here that the
subscriber has unsubscribed from the mailing list.
I have removed his subscription.
Chris
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier gonzalez
Sent:
It is but the school is apparently staying open as it will be profitable.
Not sure what affect DD closing the Florida studio will have on it.
Eric Thivierge
http://www.ethivierge.com
I don't get it...
Subscription is something we are supposed to have because it adds value to
us as customers.
But...
1.) I never get an email about updates
2.) SAP versions are listed, but SP releases I need to download from the
public site
3.) Since some *@!%*^#!@ marketing guy decided to
If there are service packs after a SAP version, they have to make two
versions of the service pack and the one for the SAP should only be on the
subscription page.
But yes I also find it a PITA. How hard could it be to put the standard SPs
on the subscription page as well.
/Jens
On Mon, Sep 10,
never ending story.
this request is there since AD took over Softimage.
Rob
\/-\/\/
On 10-9-2012 13:28, Jens Lindgren wrote:
If there are service packs after a SAP version, they have to make two
versions of the service pack and the one for the SAP should only
Thanks
On 10 September 2012 12:59, Leonard Koch leonardkoch...@gmail.com wrote:
Yes, this is visible for me.
On Mon, Sep 10, 2012 at 1:57 PM, Ben Beckett nebbeck...@gmail.com wrote:
Just want to know if any one can see this mail
Thanks
Ben
Not my words btw and it wasn't a dig in context of the article / post I
read.
Eric Thivierge
http://www.ethivierge.com
On Mon, Sep 10, 2012 at 10:49 PM, Thomas Helzle thomashel...@gmail.comwrote:
as it will be profitable
Outch...
On 10
Today is the last day I would be able to back-subscribe to Softimage.
With all the latest developments, I'm more happy each day to leave this
mess behind.
With Stephen gone, how would I ever be able to find my serial ;-)
Cheers,
Tom
On 10 September 2012 13:36, Rob Wuijster r...@casema.nl
Good. Hope he ends up on street.
On 9/10/2012 8:10 AM, Eric Thivierge wrote:
Not sure the school will still have the dynamic as there is no local
studio to supervise. We'll have to wait and see.
Also, it may have been Mr. Textor's plan if he indeed was trying to
pull a con, however it
wait, so you mean that AD marketing for Softimage sucks? First I heard
about it.
PS - Maybe send this to the new PM if you intend to direct the displeasure
to some potentially productive channel?
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep
Well, on the bright side Softimage still has 3% in excellence range,
Motionbuilder isn't even fully functional :)
Ben
--
Benjamin Clifford Davis
3D artist - Senior Modeler
Senior 3D Generalist
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6 bis avenue des
Good one, very funny!
What did they pay for Softimage when they bought it from Avid? 25 mio.,
right?
Pretty expensive for a particle system.
Am 10.09.2012 16:08, schrieb Paul Griswold:
This is the kind of stuff that makes me really dislike Autodesk:
http://yfrog.com/h0t6exxtj
I'm glad to
I posted that link to his Introducing the new PM page on the AD website.
-Paul
On Mon, Sep 10, 2012 at 10:28 AM, Eric Thivierge ethivie...@gmail.comwrote:
wait, so you mean that AD marketing for Softimage sucks? First I heard
about it.
PS - Maybe send this to the new PM if you intend to
Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
magazine and of the course the two main flavours (Ultimate aside) for the
Suites are Maya and Max. And therefore the three packages shown in the image
are all including in the Maya/Max Suites, hence the reason for trying
Even I don't buy that Graham. Only particles? Why not Nodal based systems
for particles, topology, and animation? Sounds better to me than just
particles. It can go even further than that but lets just stick with the
selling point of ICE.
There use that and cut me a hefty check for helping out
Does this mean that I will no longer be receiving emails rejecting my
application to a position I never applied for?
Pity.
-Robert
Yeah I realize that. It's just disappointing that it's the headline on the
Media Entertainment page.
I understand they want to sell the creation suites rather than individual
packages, trying to emulate the Adobe model. But the more I watch AD the
more I think they're emulating DAZ, not Adobe.
Oh, I'm sure that is not the case. Textor managed to get 116 million out of
his various deals and this kind of pump and dump scheme, as
far as the stock goes is quite common. The way it works is you buy short
(you are betting on it going down) as well as
selling the initial shares before the
LOL...as well as me being rejected for we have no positions for a person
with your skills
and a suggestion that I attend their school.
On Mon, Sep 10, 2012 at 1:27 PM, rob...@texturelighting.com
rob...@texturelighting.com wrote:
Does this mean that I will no longer be receiving emails
I never said I agreed with the wording. :)
I was merely pointing out what I think the rationale was behind it as it's
really focused on stuff like interop workflows. It is somewhat high level
though, and personally I'm not a fan of these 'magazines'
From:
I haven't read anywhere in any of the recent articles about him getting 116
mil... got any links?
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson
magic...@bellsouth.netwrote:
Oh, I'm sure that is not the
Actually I don't think it's a case of trying to sell Suites instead of the
individual packages, but yeah there is a lot of focus on them and it's another
way to purchase the products, and boost more awareness of packages like
Softimage. That's of course if they apply to you. I take the stance I
Making Charts: not in their Area of Excellence.
On Mon, Sep 10, 2012 at 10:30 AM, Ben Davis
benjamincliffordda...@gmail.com wrote:
Well, on the bright side Softimage still has 3% in excellence range,
Motionbuilder isn't even fully functional :)
oops...sorry typo... I mean 16 million... total compensation...but what is
a few million among thieves ;)
http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552
On an interesting note... the link below used to have specifics, but all
the info has been removed since
I don't know if this flow chart will make our discussion list, but I will
try and send it.
It helps a person understand the complexities of this deal (robbery)
On Mon, Sep 10, 2012 at 11:35 AM, Stephen Davidson
magic...@bellsouth.netwrote:
oops...sorry typo... I mean 16 million... total
It appears the 16 million was earned in 2011. This does not include any
stock holdings.
http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html
On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:
I haven't read
yeah that stock went from $10 to $0.68 last I heard and I he has held on to
that 23% stock of the company. Pretty sure he is in the hole.
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson
I guess he will have to get by on the 16 million he earned last year. :)
On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote:
yeah that stock went from $10 to $0.68 last I heard and I he has held on
to that 23% stock of the company. Pretty sure he is in the hole.
Only if he actually purchased stock in DD with other assets. Essentially,
if it was a part of his compensation package, they were free and he didn't
lose anything. So he can still pocket whatever 23% of DD's value works out
to be when he sells his remaining shares off.
On Mon, Sep 10, 2012 at
good point.
On Mon, Sep 10, 2012 at 12:41 PM, Eric Lampi ericla...@gmail.com wrote:
Only if he actually purchased stock in DD with other assets. Essentially,
if it was a part of his compensation package, they were free and he didn't
lose anything. So he can still pocket whatever 23% of DD's
That's a pretty ridiculous diagram. And not a little bit depressing that
autodesk are going out of their way to encourage misconceptions about
Softimage's capabilities.
On 10 September 2012 16:15, Adam Seeley adam_see...@yahoo.com wrote:
In case they need some help...
I'm not sure how to accomplish this, I am drawing a blank at the moment...
A modeler build a globe and cut up the continents into little pieces, the
orientation needs to point toward the center of the globe so they can
animate out on a local y axis. Is there any way to globally make the center
Apparently, he wasn't that smart, and may have blundered, himself.
It appears he borrowed from his own capital firm to buy more shares of DDM
stock.
I don't understand that move.
Maybe he won't be able to survive on the 16 Million, after all.
Press Center in the top right, translate/rotate/scale as desired, then
press Object again? Or did I miss something?
On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:
I'm not sure how to accomplish this, I am drawing a blank at the moment...
A modeler build a globe and cut
There probably should be a line going back some of the Florida State
officials who almost certainly got a nice kickback in there somewhere :)
On 9/10/2012 9:38 AM, Stephen Davidson wrote:
I don't know if this flow chart will make our discussion list, but I
will try and send it.
It helps a
It's a globe, and all the rotations of these pieces are pointing towards
global 0 x,y,z, the y axis needs to point outward in relation to the
center, much like the normal of all of the polys on a sphere. There are
1000 pieces, so I'm looking for a repeatable function I can loop through at
least.
You could try with spacer nulls for each geo - snap to their current POS - then
direction constrain them to a null in the center of the globe - parent each geo
to it's respective null and freeze transforms - you could do this once and use
a quick hacky script to iterate through the remaining
OK cool, thanks for the tip.
I just wanted to make sure I wasn't missing a command or operator that
might get me there.
I need some practice scripting anyway, so I'll try to do something using an
OM instead.
Eric
On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland
Just tried to find a quick solution myself , surprised there isn't an
simpler solution.
Scott Lange
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 2:19 PM
To:
Actually, there *is* a simpler solution. :-)
1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.
Apologies to Eric, because once again you can skip having to learn
scripting. I should have just left things alone.
On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote:
Actually, there *is* a simpler solution. :-)
1. Create a single, target null at origin.
2. Select
Check out the big brain on Brad...http://www.youtube.com/watch?v=Hrm-rPSCIBw
On Mon, Sep 10, 2012 at 2:40 PM, Bradley Gabe witha...@gmail.com wrote:
Actually, there *is* a simpler solution. :-)
1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the
Nah, it's actually something I am working on, baby steps. This was just the
CG Gods giving me a nudge.
On Mon, Sep 10, 2012 at 2:41 PM, Bradley Gabe witha...@gmail.com wrote:
Apologies to Eric, because once again you can skip having to learn
scripting. I should have just left things alone.
hey matt
have you had any trouble where when you open a scene with a your custom
operator in it, the inputport seems to be missing? it works fine initially.
i have code that is failing because i am blindly assuming my first input,
my only input, is always present and its failing. it says the
There are over 1685 objects with no null parent, they already had a center
at vertices.
I was just making sure there wasn't an operation available before I
ventured into scripting something, thanks anyway.
On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com wrote:
What? ICE
I don't see any reason why you need to script this. You can do what you need
in a couple of clicks in a multi-selection regardless of size.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Monday, September
Just to throw some more gasoline onto the fire.
So the value to a 3dsmax/Maya user would be to use Softimage as a particle
plugin. Everything else their respective Software is good at.
I know you don't agree with them Graham, and it's not you who wrote/made
this :) It's been said over and over
so if I understand you want to have each geo's y-axis point at the origin
without effecting the geometry.
You could throw an envelope on all the obects, apply a direction
constraint to a null at the origin then freeze the envelope.
On Mon, Sep 10, 2012 at 3:03 PM, Matt Lind
i started using port groups and things are behaving... for now. thanks for
you help matt ;)
s
On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron car...@gmail.com wrote:
i even changed it to ask for the input port by name...
# xform = ctxt.GetInputValue(InGlobal).GetTransform2()
#
Sorry to jump in the conversation
unawares but what are adding on to input port ? For me it has
always worked if I add :
customOp.AddInputPort(obj.Kinematics.Global)
and later access it in the update callback by:
xform =
AD's marketing of Softimage feels _exactly_ the same as Avid's approach to
Softimage DS after Avid acquired it.
I went through that nonsense once. I've no interest in repeating it.
On Sep 10, 2012, at 12:07 PM, Stefan Andersson sander...@gmail.com wrote:
Just to throw some more gasoline
makes perfect sense and it works until i restart.
op.AddInputPort(inputObj.Kinematics.Global)
def my_Update(ctxt):
update callback for the operator
xform = ctxt.GetInputValue(0).GetTransform2()
matrix = XSIMath.CreateMatrix4()
xform.GetMatrix4(matrix)
# using the output port
Stefan, I totally agreed with you ranthopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point
we will have to take a hard long look.
We have been with Softimage/XSI since the early '90..
Leoung
On 9/10/2012 3:07 PM, Stefan Andersson wrote:
Just to
I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage
to kick their ass and make all users leave their software and use Softimage
instead!!
This is a perfectly valid point, however playing a neutral card for a moment
and to just throw something out therehow do we do
Hello,
A friend at yU+co in Los Angeles asked me to post to the list that
they're currently looking for Softimage artists for motion graphics
work starting now I gather.
If you're interested, please contact Carol Wong for info: ca...@yuco.com
Thanks!
scott
This is a perfectly valid point, however playing a neutral card for a moment
and to just throw something out therehow do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent
pipeline with some tech tools, and producing very good and capable work for
I don't know, it used to be something those marketing/pr people stay up at
night and come up with those nifty slogans.
I can just say that Softimage would probably replace 80% of the so called
pipeline tools that are created to work around the software. Just put any
Maya artist infront of a
I agree with Graham, also please keep in mind that Soft is the not
choice of software when it comes to fluids, volume rendering out of the
box. We still need Mootz, Holger, Exocortex and other additional plugins
to use soft for sfx. Especially in a feature film pipeline, the choice
for visual
For what it's worth, although I find this obviously a bit silly, I can see
something in what Graham says.
If Soft is going to get pushed, it really needs two things: 1) Bums in
seats/licenses in houses - if these suite things mean there's a larger
smattering of shops with the odd license kicking
Of course that isn't going to happen, unless a studio/individual is forced to.
If you had a lot of seats of Shake some years back, it's likely you've moved
onto Nuke etc. by now.
Softimage really feels that it's on the periphery of AD's marketing radar -
that graphic literally (in the truest
It's not like companies were particularly forced into Nuke though (hell,
some places are still to finish the transition!), people went because it
was better and people learnt it because it was better. Whether Soft is as
far ahead of Maya/Max as Nuke was to Shake is a bit more debatable. Still,
the
It's my understanding that 95% of 3D users in the movie industry uses
Maya + Renderman. If this is indeed true, then it's logical for AD to
put energy there instead of trying to get those users to use XSI, thus
also forcing a change in pipelines.
From: Peter Agg
When Apple killed Shake, they gave end users the option of buying the source
code for $50K. so that studios could maintain pipelines they had spent serious
$$ and man-hours on. If you weren't interested in that, the writing was on the
wall. Sure you could use it until whenever you liked…until
I'd happily use a silver bullet if I had one, but I do agree that it's the
coverage that would no doubt raise awareness.
Though I must point out that while it appear that Softimage gets the short
straw when it comes to marketing and events etc, it's not as bad as many might
think. It's what we
56) unchecking the active parameter in a model's mixer does not de-activate
the mixer.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, September 08, 2012 10:54 AM
To:
I feel a strong sense of deja vu...
I know we all like XSI on this list but I always feel in these
discussions that the the perceived benefit of XSI over Maya is greatly
exaggerated due to personal preference.
Yes, more marketing of the product is always great but the reality is
that the people
And if you considere TV series as an industry, don't forget to mention
Lightwave wich covers most of the VFX produced in this area.
And in feature film pipelines, it even took over Maya for Iron Sky.
Sometimes, 'simpler' tools (no disrespect) are more efficient for the job.
Cheers,
Guy.
--
indeed, API wise i will always admit Maya's is more open and in that way
better. i have no delusions about my choice being anything more than
'personal preference'.
s
On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk
serguei.kalentch...@gmail.com wrote:
I know we all like XSI on this list
Glad I could help ;-)
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 12:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: SDK : connecting an object to a matrix port on a
Pete's point about about having more licences knocking around because of
the suite has already come to light in the small studio I'm working at...
They Had a good offer to upgrade to the suites, useful to have a licence of
maya and xsi for the odd thing ...and I think they're tired of max, some
If Softimage really is spearheading autodesk's particle initiative i would
have expected to see significantly more investment in the features/ finesse
and usability of ice.
Im only vaguely disappointed in being labeled a particle plugin, but if
that really is the case lets see you put your money
I'm really not asking for a hard sell to big studios. Just clear the road
and not impede Softimage from becoming something if a big or small studio
takes an interest. Give it an honest equally marketed chance next to the
other apps.
We've got the oddest error msg that occurs when using Softs file browser but
ONLY when Soft is set to use one specific project, if that project is not set
then the browser works fine.
dsbrws - the parameter is incorrect
Anyone seen this before?
This discussion has been led repeatedly over the past several years and,
frankly, nothing indicates it will ever change. The outlook of Softimage
has even deteriorated quite a lot...
I am one of the students who made the leap of faith a few years ago and
jumped into Softimage on account of being
How many schools are training students using Houdini as the main
application?
On Mon, Sep 10, 2012 at 7:25 PM, Kiril Aronofski flyone...@gmail.comwrote:
This discussion has been led repeatedly over the past several years and,
frankly, nothing indicates it will ever change. The outlook of
You'll be a better more versatile 3D artist for knowing both. I've used
both back and forth over the years, more Softimage than Maya but am coming
to the realization its about doing 3D not applications. General knowledge
of your profession executed with the tools each package offers. Though I'm
The its just a tool argument. If that were true, we would still all be
using sticks and rocks.
On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote:
You'll be a better more versatile 3D artist for knowing both. I've used
both back and forth over the years, more Softimage
Please don't knock sticks and rocks. They are still some of the best tools
for dealing with annoying clients.
On Mon, Sep 10, 2012 at 7:48 PM, Eric Turman i.anima...@gmail.com wrote:
The its just a tool argument. If that were true, we would still all be
using sticks and rocks.
Its OK, whenever you get a job offer that involves Maya that you have no
idea how to do, pass it on my way so I can earn a living. :) Its silly to
pigeon hole yourself into only knowing 1 app and never learning others.
Hypothetically if one app does get canned you're screwed and have to hustle
to
do you know about andy goldsworthy?
http://www.ucblueash.edu/artcomm/web/w2005_2006/maria_Goldsworthy/TEST/index.html
i think your example doesn't hold up very, are you saying that if someone
takes softimage away from you tomorrow you will cease to create?
s
On Mon, Sep 10, 2012 at 5:48 PM,
I never said I only know one app...I've used over a dozen of them over the
last 20 years and I am very familiar with and know how to use Maya very
well. Although there are some commonalities between all packages they are
definitely not all the same. So I submit the argument that it *is* as much
How many schools are training students using Houdini as the main
application?
Is it relevant? I have not argued more schools should teach Softimage. I
have argued its perceived value, encouraged by Autodesk, is lower than it
should be (keep in mind I'm not putting it in comparative relation to
Proxying ice node parameters into a PPG is half implemented:
You can't use AddProxyParameter
You can't edit the displayed value range
The value and slider step in the keying panel doesn't reflect the PPG
ones...
2012/9/11 Matt Lind ml...@carbinestudios.com
56) unchecking the “active”
It's not an issue about creating art, Steven. The issue is about retaining the
rank and standard of living in the work force.
There is a very real argument if somebody takes Softimage away our net worth
goes down considerably because our skills are specialized that we can't just
plug into
Purely because I dislike the interaction model not the features / workflow.
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep 11, 2012 at 11:21 AM, Eric Turman i.anima...@gmail.com wrote:
I never said I only know one app...I've used over a dozen
i agree with you Guy,
Autodesk will keep the patents for sure to try to pimp up Maya.
But... Open source software has a so chaotic and stochastic
developpement scheme. Check how blender evolves. Lotsa new features all
the time, but all in separatly sparsed developpement cocoons. And it is
Depending on your job that can be doable or not.
There are many more factors at stake other than what software you use. You
have to factor in age, family situation, and so on. The older you get, the
more difficult it is to get another job because your salary requirements are
higher. If your
right, talking about survival here, i recognize the difficulty.
On Mon, Sep 10, 2012 at 7:09 PM, Matt Lind ml...@carbinestudios.com wrote:
Not unheard of, but it’s not trivial to start a new career either.
Well, I'm not sure it will happen but what I'm sure though, is that:
1) OpenSource softwares/communities depend on how they are managed,
what's the goal behind, the spirit, the motivations. It's not because
Blender is what it is that another project should be and behave the same
way.
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