On the cache side - not sure why it is not caching the lattice section- but are
you including ALL attributes in the cache you need to render - stuff like size
etc... can be a suprise when the cached stuff has no size - does not render -
you can try and set the size in a basic ICE tree on the
Yeah I've set all the atrtributes, But that shouldn't Hazzle the
renderings, i dont read the .bin cache (its going along to another
program). But yeah, its strange...
2012/12/6 Sandy Sutherland sandy.sutherl...@triggerfish.co.za
On the cache side - not sure why it is not caching the lattice
yeah amazing, that makes commercial nice :)
2012/12/5 Miquel Campos miquel.cam...@gmail.com
thanks for the link Martin :)
Miquel Campos
www.akaosaru.com
2012/12/5 Martin Chatterjee martin.chatterjee.li...@googlemail.com
That would
Thanks, guys!! I guess I'll have a look into the tools sdk shortly...
A Perspective Tool to tweak a Camera's perspective without zooming
would also be nice.
Am 05.12.2012 02:08, schrieb Vincent Ullmann:
Am 04.12.2012 10:16, schrieb Eugen Sares:
Hi,
I'd have good use for a tool to place
Wait... January has 5 weeks now?
;)
On Wed, Dec 5, 2012 at 8:45 PM, Andy Moorer andymoo...@gmail.com wrote:
Hi gang... ANOTHER strands-based VFX gig, a good studio with a Nike
commercial (or several actually) in the LA area needs ICE guys. About 5
weeks in January.
Anyone out there,
I've done this before, and I know it's simple, but I cant figure it out
right now.
How do I link the particle ID to a frame in a image sequence.
For example: particle ID1 should get frame 1, and ID5 should get frame 5.
Sorry for the rtfm question
G
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On 2012/12/06 02:27 PM, Rob Chapman wrote:
Hi Gerbrand,
am doing something similar right now, here is one way - just in the
Rendertree. not very efficient if you have a lot of images in the
sequence though...
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#
Look under Time Source
On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On
oh yeah thats not going to work that way :) can you not set the 'time
source' in the image clip properties to ID attribute?
On 6 December 2012 12:37, Gerbrand Nel g...@cannonballbunny.com wrote:
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On
Also, if your 1500 images are all mixed up (different sizes, different
formats etc.) you can create a text file with the extension .scr containing
a list of absolute paths an import that as a clip.
DAN
On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com wrote:
holycrap thanks guys!!!
That's perfect
G
On 2012/12/06 02:52 PM, Dan Yargici wrote:
Also, if your 1500 images are all mixed up (different sizes, different
formats etc.) you can create a text file with the extension .scr
containing a list of absolute paths an import that as a clip.
DAN
hey list,
i will be in new york the next two weeks until christmas, would be great to
meet up with some peoples from the list.
AND keeping Andy's distress call in mind: if you are (or your studio)
interested in an ICE savy, Arnold proved freelancer and not afraid of remote
work. drop me an
you lucky bastard. I hope you'll have a safe and successful trip mate.
On 06.12.2012 15:12, Sebastian Kowalski wrote:
hey list,
i will be in new york the next two weeks until christmas, would be
great to meet up with some peoples from the list.
AND keeping Andy's distress call in mind: if you
thanks bro, the first drinks are on me on saturday ;)
s.
Am 06.12.2012 um 15:17 schrieb Helge Mathee helge.mat...@gmx.net:
you lucky bastard. I hope you'll have a safe and successful trip mate.
On 06.12.2012 15:12, Sebastian Kowalski wrote:
hey list,
i will be in new york the next two
Hi Raff,
That's awesome.
Forgive my ignorance but is it possible to run subprocess.Popen within
logic? As it is currently written it works outside of logic but not
within it.
g
From: softimage-boun...@listproc.autodesk.com
Hey mate, have a nice time in NY :)
Cheers
Tim
hey list,
i will be in new york the next two weeks until christmas, would be
great to meet up with some peoples from the list.
AND keeping Andy's distress call in mind: if you are (or your studio)
interested in an ICE savy, Arnold proved
One more thing We get the 'debugging disabled' message whenever
/anything /is run from the script editor.
-Tim
On 12/5/2012 8:01 PM, Eric Thivierge wrote:
Are you using any print statements instead of LogMessage()) in your
python? I think it logs that when using that when not using the
What ever happened to Daniel Rind? Anyone know?
DAN
Interesting question. He did the dirtmap shader back when I started using
XSI
Hope he's doing fine.
On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com wrote:
Daniel Rind
--
Martin Contel
http://seminoize.com
Hi Gareth,
Did you get it working ? Would you mind posting an example?
thanks for the tip Raff!
Best,
Cris
On 6 December 2012 15:12, Gareth Bell gareth.b...@primefocusworld.comwrote:
**
Hi Raff,
** **
That's awesome.
** **
Forgive my ignorance but is it possible to run
On 12/6/2012 10:09 AM, Martin Contel wrote:
Interesting question. He did the dirtmap shader back when I started
using XSI
Hope he's doing fine.
On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com
mailto:danyarg...@gmail.com wrote:
Daniel Rind
--
Martin Contel
Hi Cris,
Not as such - I'm running it from the script editor within Soft.
But where I'm currently at is
I've knocked up a script that will generate two scripts (1. .py and 1 .bat)
The first is the caching script which contains something like this:
(This gets saved as
... and it will seem like ... 5 years... :D
(They are still getting their schedules locked down, I suspect their 5
weeks might turn into 8, it's a pretty effects heavy spot.)
Thanks everyone for contacting me. I've got a lot of names now, almost all
remote, don't any of us live in LA anymore?
In my way of thinking remote is remote, either you are physically present
or are remote and where doesn't really matter.
But I'm not the client, just a freelancer myself. I'll certainly pass along
the name of any artist you think is good, and we can let the producer types
decide who they hire. :)
Hi Ronald.
I usually become the owner of all SI cases but for some reason this one was
handled by another agent.
I am the owner now.
As you know, we came up with a solution to your vector displacement map issue
and the case is ongoing.
Let me know if there are any more issues.
Manny
Glad it was of help.
I might be missing something, what do you mean within logic?
Inside a PPG's logic? You have it in a button callback or where?
Subprocess can be finnicky if run inside something that does its own black
magic garbage collection, like most UI elements do.
There are tricks like
Is there a way to control any aspect of syflex with a weightmap in ICE?
Any other hack for doing something like this? Like maybe a mix of syflex
and matching points on a duplicate surface with no syflex and controlling
the blend via a weightmap?
Kris
I'm curious how others handle layered or very high res geo clothing? I
have a pretty high res geo of layered clothing on a character. I'm getting
some decent results with just applying syflex to the geo, enabling self
collision, boosting the subframe steps, etc. and letting 'er rip but its
Use ICE to get the closest location on your low res (static, undeformed
copy) from the high res mesh and store the offset transform from that
location. Then use the reinterpret location onto the deformed low res geo.
Eric Thivierge
ICE?
I'm pretty sure there's either a sample scene or a tutorial floating around
online on how to deform one mesh onto another.
It's a little late in the day for me to actually work this out, but
basically, you'd have a highres mesh with an ICE tree getting position
deltas (change from last
wouldn't the stored offsets be in world space? Wouldn't you want them in
tangent space to not crumple weirdly?
On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge ethivie...@gmail.comwrote:
Use ICE to get the closest location on your low res (static, undeformed
copy) from the high res mesh and
Thanks for the suggestions. Eric...your idea is what I had in mind but
having a hard time figuring out the right node usage once I extract closest
point. How do I store an offset? Cage is ridiculously slow so thats out.
On Thu, Dec 6, 2012 at 10:38 PM, Ed Manning etmth...@gmail.com wrote:
Well yes you're going to have to figure out the transform space when
storing in the point's local space. Though I think you could hack your way
through it by ripping apart the stick to location node.
Eric Thivierge
http://www.ethivierge.com
On Fri,
Kris are you using the standard Cage deformer or the ICE based Hull
Deformer setup?
Eric Thivierge
http://www.ethivierge.com
On Fri, Dec 7, 2012 at 2:44 PM, Kris Rivel krisri...@gmail.com wrote:
Thanks for the suggestions. Eric...your idea is what
Thanks Matt...could give that a go too...although I think ICE syflex only
works on poly? Eric...good suggestion for a starting point..will try that.
I was referring to the default cage deformer...didn't think about hull
deformer. I was looking at a few images and demos on syflex's website for
We would take the high res geo, reduce it, then run a custom script that
generated nulls that were cluster constrained to the points on the geometry
and simulate it, then envelope those points onto out the high mesh. This
was one of our work arounds, depending on the shot and what was needed, but
that's why I was thinking UVs might help -- use them to interpolate the
spatial offsets?
On Thu, Dec 6, 2012 at 10:45 PM, Eric Thivierge ethivie...@gmail.comwrote:
Well yes you're going to have to figure out the transform space when
storing in the point's local space. Though I think you could
Thanks Simon...I was using that method as well. It works fine on some
other elements but for this one particular case, it was difficult due to
the layered fabric. Will give that another go as well. Didn't think about
doing a poly reduction, keeping it live and using that as my null deformer
Anyway, past my bedtime. Kris, you're in much better hands than mine if
you listen to Eric, Matt et al. Best of luck with it.
On Thu, Dec 6, 2012 at 10:55 PM, Ed Manning etmth...@gmail.com wrote:
that's why I was thinking UVs might help -- use them to interpolate the
spatial offsets?
On
You'd have context switching issues doing that as each vertex has multiple
samples (UVs).
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning
Sent: Thursday, December 06, 2012 7:56 PM
To: softimage@listproc.autodesk.com
EDIT:
Surface constrain the nulls to the NURBS surface, not to the control points.
This would allow you to drive the orientation of the nulls as well as
translation.
Should be able to do the same trick with a low resolution polygon mesh as the
simulated surface if NURBS doesn't work.
Matt
Locations have the PolyReferenceFrame or PointReferenceFrame that you could
use which I think the Stick to Location method / Hull Deformer uses...
Eric Thivierge
http://www.ethivierge.com
On Fri, Dec 7, 2012 at 2:55 PM, Ed Manning etmth...@gmail.com
They'll stick, but they won't necessarily have a desirable or easily
predictable orientation as the results will largely be dependent on the
structure of the mesh topology.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
With the right topology and density, they will.
We bound millions of points worth of creatures between dragons and dinos
that way across multiple resolutions ;)
On Fri, Dec 7, 2012 at 3:16 PM, Matt Lind ml...@carbinestudios.com wrote:
They’ll stick, but they won’t necessarily have a desirable
As a user my main worry would be editing one of the mesh topologies would
unexpectedly cause some nulls to change orientation because the reference frame
changes.
A safer approach would be to create a smooth and continuous coordinate space
and align the nulls using that data. If the mesh
Maybe I'm missing something here, because the solutions are rather complex
hehe so please bear with me if I'm totally out of context. Here's a
little video showing how my first suggestion works. The smoothing part,
well, that's up to you, I was just playing around, but who knows, maybe it
works
Why are we even talking at all when Leonard pointed out there's a factory
node doing exactly what is being asked for? :p
That is not a factory node.
I have built similar systems in the past.
So it didn't take me too long to make a proper compound for this.
On Fri, Dec 7, 2012 at 6:01 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Why are we even talking at all when Leonard pointed out there's a
You suggested using a reference frame. I merely pointed out a potential
trouble spot.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, December 06, 2012 8:58 PM
To:
Oh ok, thought I was just behind on features (haven't used syflex since
Sucker Punch).
Good stuff :)
On Fri, Dec 7, 2012 at 4:04 PM, Leonard Koch leonardkoch...@gmail.comwrote:
That is not a factory node.
I have built similar systems in the past.
So it didn't take me too long to make a proper
The best control I've been able to find is the Mimic node which requires
duplicate geo to attach the sim. You can dig into it a bit to find where
it selects which points to stick. Maybe hack the node to use a weight map
to determine which points are attached. There is a reset check box that is
Congrats and thanks for the demo on feather! J
And merry Christmas to you too Leonard, I have a scenario that this
compound will find usage in right this morning.
Thanks for sharing!
Ben
--
Benjamin Clifford Davis
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6 bis avenue des Iles
74000 Annecy
FRANCE
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