RE: Ice Particles, Lattices, caches and other stuff...

2012-12-06 Thread Sandy Sutherland
On the cache side - not sure why it is not caching the lattice section- but are you including ALL attributes in the cache you need to render - stuff like size etc... can be a suprise when the cached stuff has no size - does not render - you can try and set the size in a basic ICE tree on the

Re: Ice Particles, Lattices, caches and other stuff...

2012-12-06 Thread Johan Forsgren
Yeah I've set all the atrtributes, But that shouldn't Hazzle the renderings, i dont read the .bin cache (its going along to another program). But yeah, its strange... 2012/12/6 Sandy Sutherland sandy.sutherl...@triggerfish.co.za On the cache side - not sure why it is not caching the lattice

Re: strands-heavy commercial gig, LA area

2012-12-06 Thread Doeke Wartena
yeah amazing, that makes commercial nice :) 2012/12/5 Miquel Campos miquel.cam...@gmail.com thanks for the link Martin :) Miquel Campos www.akaosaru.com 2012/12/5 Martin Chatterjee martin.chatterjee.li...@googlemail.com That would

Re: Place Highlight Tool

2012-12-06 Thread Eugen Sares
Thanks, guys!! I guess I'll have a look into the tools sdk shortly... A Perspective Tool to tweak a Camera's perspective without zooming would also be nice. Am 05.12.2012 02:08, schrieb Vincent Ullmann: Am 04.12.2012 10:16, schrieb Eugen Sares: Hi, I'd have good use for a tool to place

Re: strands-heavy commercial gig, LA area

2012-12-06 Thread Dan Yargici
Wait... January has 5 weeks now? ;) On Wed, Dec 5, 2012 at 8:45 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang... ANOTHER strands-based VFX gig, a good studio with a Nike commercial (or several actually) in the LA area needs ICE guys. About 5 weeks in January. Anyone out there,

dumb ice question

2012-12-06 Thread Gerbrand Nel
I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G

Re: dumb ice question

2012-12-06 Thread Gerbrand Nel
thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On 2012/12/06 02:27 PM, Rob Chapman wrote: Hi Gerbrand, am doing something similar right now, here is one way - just in the Rendertree. not very efficient if you have a lot of images in the sequence though...

Re: dumb ice question

2012-12-06 Thread Dan Yargici
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm# Look under Time Source On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com wrote: thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On

Re: dumb ice question

2012-12-06 Thread Rob Chapman
oh yeah thats not going to work that way :) can you not set the 'time source' in the image clip properties to ID attribute? On 6 December 2012 12:37, Gerbrand Nel g...@cannonballbunny.com wrote: thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On

Re: dumb ice question

2012-12-06 Thread Dan Yargici
Also, if your 1500 images are all mixed up (different sizes, different formats etc.) you can create a text file with the extension .scr containing a list of absolute paths an import that as a clip. DAN On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com wrote:

Re: dumb ice question

2012-12-06 Thread Gerbrand Nel
holycrap thanks guys!!! That's perfect G On 2012/12/06 02:52 PM, Dan Yargici wrote: Also, if your 1500 images are all mixed up (different sizes, different formats etc.) you can create a text file with the extension .scr containing a list of absolute paths an import that as a clip. DAN

visiting new york

2012-12-06 Thread Sebastian Kowalski
hey list, i will be in new york the next two weeks until christmas, would be great to meet up with some peoples from the list. AND keeping Andy's distress call in mind: if you are (or your studio) interested in an ICE savy, Arnold proved freelancer and not afraid of remote work. drop me an

Re: visiting new york

2012-12-06 Thread Helge Mathee
you lucky bastard. I hope you'll have a safe and successful trip mate. On 06.12.2012 15:12, Sebastian Kowalski wrote: hey list, i will be in new york the next two weeks until christmas, would be great to meet up with some peoples from the list. AND keeping Andy's distress call in mind: if you

Re: visiting new york

2012-12-06 Thread Sebastian Kowalski
thanks bro, the first drinks are on me on saturday ;) s. Am 06.12.2012 um 15:17 schrieb Helge Mathee helge.mat...@gmx.net: you lucky bastard. I hope you'll have a safe and successful trip mate. On 06.12.2012 15:12, Sebastian Kowalski wrote: hey list, i will be in new york the next two

RE: Python: subprocess caching

2012-12-06 Thread Gareth Bell
Hi Raff, That's awesome. Forgive my ignorance but is it possible to run subprocess.Popen within logic? As it is currently written it works outside of logic but not within it. g From: softimage-boun...@listproc.autodesk.com

Re: visiting new york

2012-12-06 Thread Tim Borgmann
Hey mate, have a nice time in NY :) Cheers Tim hey list, i will be in new york the next two weeks until christmas, would be great to meet up with some peoples from the list. AND keeping Andy's distress call in mind: if you are (or your studio) interested in an ICE savy, Arnold proved

Re: PyWin32 and Debugging Problems in the Softimage Python Console

2012-12-06 Thread Tim Crowson
One more thing We get the 'debugging disabled' message whenever /anything /is run from the script editor. -Tim On 12/5/2012 8:01 PM, Eric Thivierge wrote: Are you using any print statements instead of LogMessage()) in your python? I think it logs that when using that when not using the

[OT] Just out of random curiosity...

2012-12-06 Thread Dan Yargici
What ever happened to Daniel Rind? Anyone know? DAN

Re: [OT] Just out of random curiosity...

2012-12-06 Thread Martin Contel
Interesting question. He did the dirtmap shader back when I started using XSI Hope he's doing fine. On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com wrote: Daniel Rind -- Martin Contel http://seminoize.com

Re: Python: subprocess caching

2012-12-06 Thread Cristobal Infante
Hi Gareth, Did you get it working ? Would you mind posting an example? thanks for the tip Raff! Best, Cris On 6 December 2012 15:12, Gareth Bell gareth.b...@primefocusworld.comwrote: ** Hi Raff, ** ** That's awesome. ** ** Forgive my ignorance but is it possible to run

Re: [OT] Just out of random curiosity...

2012-12-06 Thread Ben Rogall
On 12/6/2012 10:09 AM, Martin Contel wrote: Interesting question. He did the dirtmap shader back when I started using XSI Hope he's doing fine. On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: Daniel Rind -- Martin Contel

RE: Python: subprocess caching

2012-12-06 Thread Gareth Bell
Hi Cris, Not as such - I'm running it from the script editor within Soft. But where I'm currently at is I've knocked up a script that will generate two scripts (1. .py and 1 .bat) The first is the caching script which contains something like this: (This gets saved as

Re: strands-heavy commercial gig, LA area

2012-12-06 Thread Andy Moorer
... and it will seem like ... 5 years... :D (They are still getting their schedules locked down, I suspect their 5 weeks might turn into 8, it's a pretty effects heavy spot.) Thanks everyone for contacting me. I've got a lot of names now, almost all remote, don't any of us live in LA anymore?

Re: strands-heavy commercial gig, LA area

2012-12-06 Thread Andy Moorer
In my way of thinking remote is remote, either you are physically present or are remote and where doesn't really matter. But I'm not the client, just a freelancer myself. I'll certainly pass along the name of any artist you think is good, and we can let the producer types decide who they hire. :)

RE: AD Support issues

2012-12-06 Thread Manny Papamanos
Hi Ronald. I usually become the owner of all SI cases but for some reason this one was handled by another agent. I am the owner now. As you know, we came up with a solution to your vector displacement map issue and the case is ongoing. Let me know if there are any more issues. Manny

Re: Python: subprocess caching

2012-12-06 Thread Raffaele Fragapane
Glad it was of help. I might be missing something, what do you mean within logic? Inside a PPG's logic? You have it in a button callback or where? Subprocess can be finnicky if run inside something that does its own black magic garbage collection, like most UI elements do. There are tricks like

syflex ICE and weightmaps

2012-12-06 Thread Kris Rivel
Is there a way to control any aspect of syflex with a weightmap in ICE? Any other hack for doing something like this? Like maybe a mix of syflex and matching points on a duplicate surface with no syflex and controlling the blend via a weightmap? Kris

transferring low res syflex to high res geo

2012-12-06 Thread Kris Rivel
I'm curious how others handle layered or very high res geo clothing? I have a pretty high res geo of layered clothing on a character. I'm getting some decent results with just applying syflex to the geo, enabling self collision, boosting the subframe steps, etc. and letting 'er rip but its

Re: transferring low res syflex to high res geo

2012-12-06 Thread Eric Thivierge
Use ICE to get the closest location on your low res (static, undeformed copy) from the high res mesh and store the offset transform from that location. Then use the reinterpret location onto the deformed low res geo. Eric Thivierge

Re: transferring low res syflex to high res geo

2012-12-06 Thread Ed Manning
ICE? I'm pretty sure there's either a sample scene or a tutorial floating around online on how to deform one mesh onto another. It's a little late in the day for me to actually work this out, but basically, you'd have a highres mesh with an ICE tree getting position deltas (change from last

Re: transferring low res syflex to high res geo

2012-12-06 Thread Ed Manning
wouldn't the stored offsets be in world space? Wouldn't you want them in tangent space to not crumple weirdly? On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge ethivie...@gmail.comwrote: Use ICE to get the closest location on your low res (static, undeformed copy) from the high res mesh and

Re: transferring low res syflex to high res geo

2012-12-06 Thread Kris Rivel
Thanks for the suggestions. Eric...your idea is what I had in mind but having a hard time figuring out the right node usage once I extract closest point. How do I store an offset? Cage is ridiculously slow so thats out. On Thu, Dec 6, 2012 at 10:38 PM, Ed Manning etmth...@gmail.com wrote:

Re: transferring low res syflex to high res geo

2012-12-06 Thread Eric Thivierge
Well yes you're going to have to figure out the transform space when storing in the point's local space. Though I think you could hack your way through it by ripping apart the stick to location node. Eric Thivierge http://www.ethivierge.com On Fri,

Re: transferring low res syflex to high res geo

2012-12-06 Thread Eric Thivierge
Kris are you using the standard Cage deformer or the ICE based Hull Deformer setup? Eric Thivierge http://www.ethivierge.com On Fri, Dec 7, 2012 at 2:44 PM, Kris Rivel krisri...@gmail.com wrote: Thanks for the suggestions. Eric...your idea is what

Re: transferring low res syflex to high res geo

2012-12-06 Thread Kris Rivel
Thanks Matt...could give that a go too...although I think ICE syflex only works on poly? Eric...good suggestion for a starting point..will try that. I was referring to the default cage deformer...didn't think about hull deformer. I was looking at a few images and demos on syflex's website for

Re: transferring low res syflex to high res geo

2012-12-06 Thread Simon Anderson
We would take the high res geo, reduce it, then run a custom script that generated nulls that were cluster constrained to the points on the geometry and simulate it, then envelope those points onto out the high mesh. This was one of our work arounds, depending on the shot and what was needed, but

Re: transferring low res syflex to high res geo

2012-12-06 Thread Ed Manning
that's why I was thinking UVs might help -- use them to interpolate the spatial offsets? On Thu, Dec 6, 2012 at 10:45 PM, Eric Thivierge ethivie...@gmail.comwrote: Well yes you're going to have to figure out the transform space when storing in the point's local space. Though I think you could

Re: transferring low res syflex to high res geo

2012-12-06 Thread Kris Rivel
Thanks Simon...I was using that method as well. It works fine on some other elements but for this one particular case, it was difficult due to the layered fabric. Will give that another go as well. Didn't think about doing a poly reduction, keeping it live and using that as my null deformer

Re: transferring low res syflex to high res geo

2012-12-06 Thread Ed Manning
Anyway, past my bedtime. Kris, you're in much better hands than mine if you listen to Eric, Matt et al. Best of luck with it. On Thu, Dec 6, 2012 at 10:55 PM, Ed Manning etmth...@gmail.com wrote: that's why I was thinking UVs might help -- use them to interpolate the spatial offsets? On

RE: transferring low res syflex to high res geo

2012-12-06 Thread Matt Lind
You'd have context switching issues doing that as each vertex has multiple samples (UVs). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning Sent: Thursday, December 06, 2012 7:56 PM To: softimage@listproc.autodesk.com

RE: transferring low res syflex to high res geo

2012-12-06 Thread Matt Lind
EDIT: Surface constrain the nulls to the NURBS surface, not to the control points. This would allow you to drive the orientation of the nulls as well as translation. Should be able to do the same trick with a low resolution polygon mesh as the simulated surface if NURBS doesn't work. Matt

Re: transferring low res syflex to high res geo

2012-12-06 Thread Eric Thivierge
Locations have the PolyReferenceFrame or PointReferenceFrame that you could use which I think the Stick to Location method / Hull Deformer uses... Eric Thivierge http://www.ethivierge.com On Fri, Dec 7, 2012 at 2:55 PM, Ed Manning etmth...@gmail.com

RE: transferring low res syflex to high res geo

2012-12-06 Thread Matt Lind
They'll stick, but they won't necessarily have a desirable or easily predictable orientation as the results will largely be dependent on the structure of the mesh topology. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric

Re: transferring low res syflex to high res geo

2012-12-06 Thread Raffaele Fragapane
With the right topology and density, they will. We bound millions of points worth of creatures between dragons and dinos that way across multiple resolutions ;) On Fri, Dec 7, 2012 at 3:16 PM, Matt Lind ml...@carbinestudios.com wrote: They’ll stick, but they won’t necessarily have a desirable

RE: transferring low res syflex to high res geo

2012-12-06 Thread Matt Lind
As a user my main worry would be editing one of the mesh topologies would unexpectedly cause some nulls to change orientation because the reference frame changes. A safer approach would be to create a smooth and continuous coordinate space and align the nulls using that data. If the mesh

Re: transferring low res syflex to high res geo

2012-12-06 Thread Orlando Esponda
Maybe I'm missing something here, because the solutions are rather complex hehe so please bear with me if I'm totally out of context. Here's a little video showing how my first suggestion works. The smoothing part, well, that's up to you, I was just playing around, but who knows, maybe it works

Re: transferring low res syflex to high res geo

2012-12-06 Thread Raffaele Fragapane
Why are we even talking at all when Leonard pointed out there's a factory node doing exactly what is being asked for? :p

Re: transferring low res syflex to high res geo

2012-12-06 Thread Leonard Koch
That is not a factory node. I have built similar systems in the past. So it didn't take me too long to make a proper compound for this. On Fri, Dec 7, 2012 at 6:01 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Why are we even talking at all when Leonard pointed out there's a

RE: transferring low res syflex to high res geo

2012-12-06 Thread Matt Lind
You suggested using a reference frame. I merely pointed out a potential trouble spot. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, December 06, 2012 8:58 PM To:

Re: transferring low res syflex to high res geo

2012-12-06 Thread Raffaele Fragapane
Oh ok, thought I was just behind on features (haven't used syflex since Sucker Punch). Good stuff :) On Fri, Dec 7, 2012 at 4:04 PM, Leonard Koch leonardkoch...@gmail.comwrote: That is not a factory node. I have built similar systems in the past. So it didn't take me too long to make a proper

Re: syflex ICE and weightmaps

2012-12-06 Thread David Barosin
The best control I've been able to find is the Mimic node which requires duplicate geo to attach the sim. You can dig into it a bit to find where it selects which points to stick. Maybe hack the node to use a weight map to determine which points are attached. There is a reset check box that is

RE: Interview and stuff on Autodesk site of Triggerfish

2012-12-06 Thread Jack Kao
Congrats and thanks for the demo on feather! J

Re: transferring low res syflex to high res geo

2012-12-06 Thread Ben Davis
And merry Christmas to you too Leonard, I have a scenario that this compound will find usage in right this morning. Thanks for sharing! Ben -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy FRANCE