Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
You're right, but for now it's for pretty much all mode. Was just wondering since we can call GetCamerahttp://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CGraphicSequencer.html#a343f93243a75251bd8bb41a94fd3c1ad and

Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
... and my bad for all the typos. My attention span has just dropped quite a bit. is there would be any way of accessing the View = *if* there would be any way of accessing the View*

Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
But now that you mention this, maybe I should set the mode from siAll to siCustom and set the Callback on that one. Although I'm not quite sure how to do that yet. Any pointers would be appreciated!

Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Steven Caron
siCustom would mean you get a menu item under 'realtime'. in there you can render the entire scene as you see fit, then render your stuff too. if you want the user to be able to see the content in just one viewport then this is ideal On Tue, Jan 22, 2013 at 12:07 AM, Xavier Lapointe

Re: Friday Flashback #103

2013-01-22 Thread Dan Yargici
Hey Stephen, If you're ever looking for some new ways to visualize data on your blog, I just stumbled upon this http://selection.datavisualization.ch/ Maybe there's one or two there that interest you. DAN On Fri, Jan 18, 2013 at 7:45 PM, Stephen Blair stephenrbl...@gmail.comwrote: Friday

RE: Rigging resources

2013-01-22 Thread Manny Papamanos
Ah yes Jason... Those were the days ;) Whatever happened to Maude? The 3dmastermind training is still quite useful since the rigging tools and techniques haven’t changed much and also shows some good animation tricks. Couple that knowledge with modern toolkits like Gear or Species and you can

RE: terrain ascii xyz import

2013-01-22 Thread adrian wyer
Hay Chris look forward to seeing the results. here's the test that i spat out using meshlab to importa renamed XYZ data to a random mesh then doing a 'add points at point locations' on the random mesh that meshlab generates http://www.fluid-pictures.com/lidar_test_low.mov colour

Re: The Elder Scrolls Online

2013-01-22 Thread olivier jeannel
Mean max ?? :( It's crap then ;DDD Le 22/01/2013 19:13, Marc-Andre Carbonneau a écrit : Softimage + Arnold!!! https://www.youtube.com/watch?v=0jNT5cMwxw0feature=youtu.be Just kidding, it's Blur. ;)

Re: The Elder Scrolls Online

2013-01-22 Thread Steven Caron
they use softimage too On Tue, Jan 22, 2013 at 10:56 AM, olivier jeannel olivier.jean...@noos.frwrote: Mean max ?? :( It's crap then ;DDD Le 22/01/2013 19:13, Marc-Andre Carbonneau a écrit : Softimage + Arnold!!! ** **

Re: The Elder Scrolls Online

2013-01-22 Thread Jeremie Passerin
Rigging/Animation in Softimage Lighting in Max/VRay

Re: The Elder Scrolls Online

2013-01-22 Thread Rob Chapman
the face rendering / animation is sooo good on this one, quite a few shots was questioning... live action? what is it different, laser scan data suddenly improved or better lighting / sss shaders?. top notch stuff, great also to see the growth of realism in these short cinematic pieces. best

Re: Rigging resources

2013-01-22 Thread Adrian Lopez
Hey Manny! No chance of a new and updated edition?? On Tue, Jan 22, 2013 at 10:56 AM, Manny Papamanos manny.papama...@autodesk.com wrote: Ah yes Jason... Those were the days ;) Whatever happened to Maude? The 3dmastermind training is still quite useful since the rigging tools and

Re: The Elder Scrolls Online

2013-01-22 Thread Raffaele Fragapane
Yeah, I have to say I was very impressed with the skin of the mage chick at the end, kind of wondered if there were a handful of plates blended in and heavily posted here and there (ala recent cyberpunk trailer for the android). Palette and lighting felt a little too gritty and overcast, but it

Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
That makes a lot of sense, and probably more suitable as well. Will give that a shot. Thanks Steven!

Re: PyQt Softimage Linux?

2013-01-22 Thread ran sariel
Hi Steven Tried the reparent method for X and managed to compile and link it on centos6.2, the app and widget are created on the plugin side, the anchor is parented to the app handle (or at least doesn't tell me that it's failing) The thing is that the show method doesn't raise the dialog that I

Re: PyQt Softimage Linux?

2013-01-22 Thread Steven Caron
i need to double check with jo, but i thought the lisenter wasn't necessary. it was an incomplete attempt at implementing the key events in cpp. the python code in qt_events.py handles the key events using a softimage key up/down event and forwarding it to the qt app. i have been meang to remove

Re: will you recommend using a 1366x768 res for 3D work?

2013-01-22 Thread Adam Sale
1368 x 768 chops off the edit menu at the bottom of Soft. Ugh On Sat, Jan 19, 2013 at 10:25 AM, Ben Houston b...@exocortex.com wrote: Canada Computers. Here is the link to their msi notebooks.

Re: PyQt Softimage Linux?

2013-01-22 Thread Steven Caron
its a key event inside softimage. if a widget is in focus we stop softimage from getting it and send it to qt. so if there is no qapplication running, its passed through. if there is one, it tests if its focused. i wouldn't worry about that until the damn thing shows parented under softimage

Re: Marking Set Vs Keyable Parameters

2013-01-22 Thread Raffaele Fragapane
While marking sets kinda suck, some times you need parameters to be flagged as keyable for technical reasons, but not necessarily something that gets aggressively/artistically keyed. If nothing in your current pipe/workflow requires that, at this point in time I'd just drop marking sets for