That beard hides many Sins.
On 28 March 2013 16:10, Eric Thivierge ethivie...@gmail.com wrote:
I feel dirty now...
On Mar 28, 2013 12:59 AM, Edy Susanto Lim edysusant...@gmail.com
wrote:
Go for it Simon. You can squeeze lots of things out of eric when he is
drunk. surely rigging would be
1. I found the regularize tool (Texture Editor|Tools) quite useful in
this matter. If you apply this to your UV and move the points, the texture will
more or less stay in place. Just don’t forget to freeze the UV (Texture
Editor|Edit) stack
2. And isn’t it possible to freeze only
Hey folks...can I drive the iteration number with a weightmap in the ICE
Repeat node? I tried but SI crashed whenever I connected. I made sure
that the numbers are rounded, and iteration is at least 1, yet SI
crashes...
Cheers
Szabolcs
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This message contains confidential
Great idea!
I also like 2, 3 and 4.
6 and 7 would be really useful since you can lose a lot of time trying to
make tools usable by others.
Are you thinking of the GoToMeeting plan that allows you to manage the
class and everything, or the simpler webinar mode? What time and in what
timezone are
Yes!
2-4 seem like a great idea.
On Thu, Mar 28, 2013 at 10:00 AM, Ben Davis benjamincliffordda...@gmail.com
wrote:
Great idea!
I also like 2, 3 and 4.
6 and 7 would be really useful since you can lose a lot of time trying to
make tools usable by others.
Are you thinking of the
Im interested
On Mar 28, 2013 1:29 PM, Nic Groot Bluemink nicgrootbluem...@gmail.com
wrote:
2-4 and 6,7. As Ben mentioned, too much of my time gets wasted on those
damn UIs every time.
Nic
On Thu, Mar 28, 2013 at 9:23 AM, Cristobal Infante cgc...@gmail.comwrote:
2,3,4
I would be
The whole kit looks like it would be interesting. A scheduled class would
be tough for me to make as well what with kids / sched. If there were some
sort of archived classes we could check out on our own time after delivery
of your live sessions, that would be awesome.
On Thu, Mar 28, 2013 at
I think anything regarding technical training in Softimage is a big plus.
Its pretty hard for the beginners or even professionals to jump to that
bandwagon! Do it man!
- J
On 28 March 2013 14:48, Adam Sale adamfs...@gmail.com wrote:
The whole kit looks like it would be interesting. A scheduled
Record the class and more people will be interested.
2013/3/28 Adam Sale adamfs...@gmail.com
The whole kit looks like it would be interesting. A scheduled class would
be tough for me to make as well what with kids / sched. If there were some
sort of archived classes we could check out on
I'm interested. ICE and topics on pulling things off in short turnaround
are helpful. Any kind of workflow tips and practices are really helpful. I
recall the live event you guys did at SIGGRAPH was super informative for
someone like me who works in a vacuum. Watching other people do high end
work
I agree with byron
On Mar 28, 2013 4:17 PM, Byron Nash byronn...@gmail.com wrote:
I'm interested. ICE and topics on pulling things off in short turnaround
are helpful. Any kind of workflow tips and practices are really helpful. I
recall the live event you guys did at SIGGRAPH was super
Based on scheduling, the GoToMeeting might not work well. How about
recording the videos and selling them with Vimeo's new Video on Demand
service; requires a Pro account.
Daniel
VFXM
On Thu, Mar 28, 2013 at 7:52 AM, javier gonzalez javi09warr...@gmail.comwrote:
Record the class and more
I agree making it recorded or web based is much better and most of us
will get the benefit of it
On Mar 28, 2013 4:22 PM, Daniel H vfxc...@gmail.com wrote:
Based on scheduling, the GoToMeeting might not work well. How about
recording the videos and selling them with Vimeo's new Video on
+1 for recorded. it is already hard to plan day to get everything done in
time... being able to watch recorded when you can... huge bonus
On Thu, Mar 28, 2013 at 2:25 PM, Nasser Al-Ostath mushin@gmail.comwrote:
I agree making it recorded or web based is much better and most of us
Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !
Le 28/03/2013 13:56, Szabolcs Matefy a écrit :
http://www.youtube.com/watch?feature=player_detailpagev=FQMbxzTUuSg#t=1880s
But worth a look the whole thing...amazing J
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Nice but I think this is better looking.
www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demohttp://www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo
From: softimage-boun...@listproc.autodesk.com
I like the live session sort of thing but it should definitely be well
structured. Have taken classes in the past that were live and dragged on
forever. The live interaction is great as well for interjecting questions
while you're building on concepts and it could encourage a deeper
conversation
Like Byron, I think some kind of interaction would be great beyond just the
standard tutorial type of learning.
--
Ben Davis
www.moondog-animation.com
+33 6 88 48 54 50
On Thu, Mar 28, 2013 at 2:55 PM, Byron Nash byronn...@gmail.com wrote:
What about fxPHD? Downloadable classes with
I imagine that time-zones are probably going to get in the way of a live
session though. I guess you could always do the lesson, then get a bit of
feedback and do a 'FAQ' follow up episode.
On 28 March 2013 14:07, Ben Davis benjamincliffordda...@gmail.com wrote:
Like Byron, I think some kind
Hi all,
Anyone have an elegant tip for how I could take each element of Array A with n
elements and add those to each element in Array B with n elements, storing all
into a single array?
So that if Array A had 2 elements and Array B had 4 elements the new array size
would be 8
As an example
I'm definitely in for 2-4 and any UI development! I know it's early, but
good luck with your grad school career. :)
Mitch Lotierzo
The live interaction can answer problems and doubts istantly not possible
with recorded video..
But I understand that a recorded video is probably the most suitable (if it
also covers the PRO and CONS of the Topic), even because of the busy time
and timezone of everyone.
Maybe a solution could be
WOW! overwhelmed. I am in. 1-4 is good Jedi Training
www.johnrichardsanchez.com
The Iterations port starts out per-object but switches to per-component if you
connect something in another context. Ditto for the Condition port of While.
I've used them both many times.
I just did a quick test over lunch and using a weightmap worked fine. There
must be something else going
Vincent,
Thank you so much, I would never have arrived at this on my own
Jeff
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Thursday, March 28, 2013 11:37 AM
To:
While it is sad to see a shop of this caliber fade away, it’s also
exciting to think what may happen when so much talent, drive and experience
scatters to chase new prey.
Why yes its called Job inflation.
On 28 March 2013 17:10, John Richard Sanchez youngupstar...@gmail.comwrote:
Such a beautifull Bravia commercial ! my heart goes out to the lads who
will be finishing up. may they find safe position in some better places and
may they be content
On 28 March 2013 18:46, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
While it is sad to see a shop of this caliber
Thanks for the feedback everyone. So it seems like the consensus is to do a
live class with a handful of people and record the event, then edit the
results into a video package for everyone else. Anyone who's been to one of
my live events could vouch for the notion that I tend to keep things
knowing Simon, he wants to rig something in Soft and get it over to Maya
with the whole rig intact not just the point caching. He wants controls,
skinning, constraints, the whole shebang!
That would be awesome! I have had good success bringing over the species
character with plotted animation.
Thats a nice idea
On Mar 28, 2013 9:14 PM, Eric Thivierge ethivie...@gmail.com wrote:
On Thu, Mar 28, 2013 at 2:10 PM, Bradley Gabe witha...@gmail.com wrote:
I was thinking of several sessions stretched out over time, and also
multiple sessions per day with different participants. People
I was thinking of several sessions stretched out over time, and also
multiple sessions per day with different participants. People would join
the session that best fit their schedule.
On Thu, Mar 28, 2013 at 1:07 PM, Byron Nash byronn...@gmail.com wrote:
What kind of length and frequency are
What kind of length and frequency are you thinking? Is this one long class
or several sessions stretched out weekly? I'm sure that will play into the
availability of everyone.
On Thu, Mar 28, 2013 at 2:02 PM, Bradley Gabe witha...@gmail.com wrote:
Thanks for the feedback everyone. So it seems
Not all texturing can make use of the regularize tool. In fact, we’ve noticed
the regularize tool has been rather flakey. Sometimes it stops working without
explanation. Often requires the Unfold operator be applied as well. While we
use Unfold heavily, we don’t use it for everything.
As
You might already know this, but freezing the topmost operator in the modeling
stack (either by selecting and clicking Freeze or via right-click in explorer)
leaves the texture operators unfrozen.
gray
From: softimage-boun...@listproc.autodesk.com
I was hoping you'd come to my apartment, and lecture me from the couch.
eww, kinky.
On Thu, Mar 28, 2013 at 11:40 AM, Jeffrey Dates jda...@kungfukoi.comwrote:
I was hoping you'd come to my apartment, and lecture me from the couch.
No, I did not know this, but even if I did it wouldn’t matter. You cannot
expect ordinary users to work like that when handling many assets per day.
Many of which they did not start themselves. Majority of users habitually
click “freeze” and “Freeze M”. They don’t even open the explorer
We already did that, Jeff!
Don't you remember anything?
Don't you remember my handkerchief that smelled like chloroform?
On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote:
I was hoping you'd come to my apartment, and lecture me from the couch.
Ok, nuff you weirdos
Sent from my iPhone
On Mar 28, 2013, at 3:48 PM, Bradley Gabe witha...@gmail.com wrote:
We already did that, Jeff!
Don't you remember anything?
Don't you remember my handkerchief that smelled like chloroform?
On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates
Re ...Softimage would users be most interested in learning? I would like
to see something along the lines of a 201 or 301 level Face Robot course.
Daniel
VFXM
On Thu, Mar 28, 2013 at 2:50 PM, John Clausing jclausin...@yahoo.comwrote:
Ok, nuff you weirdos
Sent from my iPhone
On Mar 28,
Freeze isn't 'deadly' per se, but it to get around many of the instabilities of
Softimage we've had to resort to using it heavily.
I don't think it's a case of which app mimics the workflow desired, it's more a
matter of what problem we're trying to solve as artists producing content for a
Trying to clone a group of meshes and place them at particle positions from
a cloud using ICE Topo. Is there a way to get any of the built in compounds
to do this? Not seeing any compounds or sample scenes doing this.
So to review I have 5 meshes in a group and a particle cloud. I want to
Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, Daryl Dunlap twinsnakes...@gmail.com wrote:
Hey Eric,
There's an example in the Docs for just that scenario.
Do these compounds help? I've posted before but for some reason the attachments
don't seem to make it into the archives.
They were designed to copy particle instances to real topology, but obviously
you don't actually need instances but just an integer for the object index in
the group.
Usage
I agree with matt, if only to add a new tab like m freeze, but which would
preserve texture,
the tool you are talking about in max is called paint deformation, and it
is at the bottom of the edit poly operation menu, you can push pull relax,
its basically like artisan in maya.
On 28 March 2013
Can anyone tell me with
Vladimir tree whether my 'static' object goes into the raycast node ? I
inserted my static object into the raycast which I'll call object C.
First, when I connect the ice tree my child object which has the ICE
tree applied on it ends up being scaled. This may be
I'll give it a whirl Graham thanks.
Eric Thivierge
http://www.ethivierge.com
On Thu, Mar 28, 2013 at 6:46 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
Do these compounds help? I've posted before but for some reason the
attachments don't
Vincent that Particles_To_Geo seems like it's what I'm looking for! Thanks!
Eric Thivierge
http://www.ethivierge.com
On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
Cant see any Compounds ;-/
here is a
You can make arrays of geometries and find inside them?? Nice! Great tip.
On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
Cant see any Compounds ;-/
here is a Solution i tried some time ago
Am 29.03.2013 01:22, schrieb Eric Thivierge:
I'll give
A new render engine is coming for Softimage. Redshift 3d. I am in the
alpha test group and all I can say it is an amazing render engine. It is
GPU based and it is amazing fast. It's integration with Softimage is
seamless. Easy to setup and you will be rendering without flicker in no
time.
How much is it going to cost ? My arm and leg, which are in good
condition :)
Christopher
Emilio Hernandez wrote:
Redshift 3d
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