Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-28 Thread Simon Pickard
That beard hides many Sins. On 28 March 2013 16:10, Eric Thivierge ethivie...@gmail.com wrote: I feel dirty now... On Mar 28, 2013 12:59 AM, Edy Susanto Lim edysusant...@gmail.com wrote: Go for it Simon. You can squeeze lots of things out of eric when he is drunk. surely rigging would be

RE: Softimage 2014

2013-03-28 Thread Szabolcs Matefy
1. I found the regularize tool (Texture Editor|Tools) quite useful in this matter. If you apply this to your UV and move the points, the texture will more or less stay in place. Just don’t forget to freeze the UV (Texture Editor|Edit) stack 2. And isn’t it possible to freeze only

Repeat node ICE

2013-03-28 Thread Szabolcs Matefy
Hey folks...can I drive the iteration number with a weightmap in the ICE Repeat node? I tried but SI crashed whenever I connected. I made sure that the numbers are rounded, and iteration is at least 1, yet SI crashes... Cheers Szabolcs ___ This message contains confidential

Re: Softimage Jedi Training

2013-03-28 Thread Ben Davis
Great idea! I also like 2, 3 and 4. 6 and 7 would be really useful since you can lose a lot of time trying to make tools usable by others. Are you thinking of the GoToMeeting plan that allows you to manage the class and everything, or the simpler webinar mode? What time and in what timezone are

Re: Softimage Jedi Training

2013-03-28 Thread Oscar Juarez
Yes! 2-4 seem like a great idea. On Thu, Mar 28, 2013 at 10:00 AM, Ben Davis benjamincliffordda...@gmail.com wrote: Great idea! I also like 2, 3 and 4. 6 and 7 would be really useful since you can lose a lot of time trying to make tools usable by others. Are you thinking of the

Re: Softimage Jedi Training

2013-03-28 Thread Nasser Al-Ostath
Im interested On Mar 28, 2013 1:29 PM, Nic Groot Bluemink nicgrootbluem...@gmail.com wrote: 2-4 and 6,7. As Ben mentioned, too much of my time gets wasted on those damn UIs every time. Nic On Thu, Mar 28, 2013 at 9:23 AM, Cristobal Infante cgc...@gmail.comwrote: 2,3,4 I would be

Re: Softimage Jedi Training

2013-03-28 Thread Adam Sale
The whole kit looks like it would be interesting. A scheduled class would be tough for me to make as well what with kids / sched. If there were some sort of archived classes we could check out on our own time after delivery of your live sessions, that would be awesome. On Thu, Mar 28, 2013 at

Re: Softimage Jedi Training

2013-03-28 Thread Juhani Karlsson
I think anything regarding technical training in Softimage is a big plus. Its pretty hard for the beginners or even professionals to jump to that bandwagon! Do it man! - J On 28 March 2013 14:48, Adam Sale adamfs...@gmail.com wrote: The whole kit looks like it would be interesting. A scheduled

Re: Softimage Jedi Training

2013-03-28 Thread javier gonzalez
Record the class and more people will be interested. 2013/3/28 Adam Sale adamfs...@gmail.com The whole kit looks like it would be interesting. A scheduled class would be tough for me to make as well what with kids / sched. If there were some sort of archived classes we could check out on

Re: Softimage Jedi Training

2013-03-28 Thread Byron Nash
I'm interested. ICE and topics on pulling things off in short turnaround are helpful. Any kind of workflow tips and practices are really helpful. I recall the live event you guys did at SIGGRAPH was super informative for someone like me who works in a vacuum. Watching other people do high end work

Re: Softimage Jedi Training

2013-03-28 Thread Nasser Al-Ostath
I agree with byron On Mar 28, 2013 4:17 PM, Byron Nash byronn...@gmail.com wrote: I'm interested. ICE and topics on pulling things off in short turnaround are helpful. Any kind of workflow tips and practices are really helpful. I recall the live event you guys did at SIGGRAPH was super

Re: Softimage Jedi Training

2013-03-28 Thread Daniel H
Based on scheduling, the GoToMeeting might not work well. How about recording the videos and selling them with Vimeo's new Video on Demand service; requires a Pro account. Daniel VFXM On Thu, Mar 28, 2013 at 7:52 AM, javier gonzalez javi09warr...@gmail.comwrote: Record the class and more

Re: Softimage Jedi Training

2013-03-28 Thread Nasser Al-Ostath
I agree making it recorded or web based is much better and most of us will get the benefit of it On Mar 28, 2013 4:22 PM, Daniel H vfxc...@gmail.com wrote: Based on scheduling, the GoToMeeting might not work well. How about recording the videos and selling them with Vimeo's new Video on

Re: Softimage Jedi Training

2013-03-28 Thread Mirko Jankovic
+1 for recorded. it is already hard to plan day to get everything done in time... being able to watch recorded when you can... huge bonus On Thu, Mar 28, 2013 at 2:25 PM, Nasser Al-Ostath mushin@gmail.comwrote: I agree making it recorded or web based is much better and most of us

Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-28 Thread olivier jeannel
Japaneses, when they do things, they don't do half... Excellent video, thanks for showing it ! Le 28/03/2013 13:56, Szabolcs Matefy a écrit : http://www.youtube.com/watch?feature=player_detailpagev=FQMbxzTUuSg#t=1880s But worth a look the whole thing...amazing J ___ This message contains

RE: Kojima san uses Softimage in MGS 5! Again!

2013-03-28 Thread Marc-Andre Carbonneau
Nice but I think this is better looking. www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demohttp://www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo From: softimage-boun...@listproc.autodesk.com

Re: Softimage Jedi Training

2013-03-28 Thread Eric Thivierge
I like the live session sort of thing but it should definitely be well structured. Have taken classes in the past that were live and dragged on forever. The live interaction is great as well for interjecting questions while you're building on concepts and it could encourage a deeper conversation

Re: Softimage Jedi Training

2013-03-28 Thread Ben Davis
Like Byron, I think some kind of interaction would be great beyond just the standard tutorial type of learning. -- Ben Davis www.moondog-animation.com +33 6 88 48 54 50 On Thu, Mar 28, 2013 at 2:55 PM, Byron Nash byronn...@gmail.com wrote: What about fxPHD? Downloadable classes with

Re: Softimage Jedi Training

2013-03-28 Thread Peter Agg
I imagine that time-zones are probably going to get in the way of a live session though. I guess you could always do the lesson, then get a bit of feedback and do a 'FAQ' follow up episode. On 28 March 2013 14:07, Ben Davis benjamincliffordda...@gmail.com wrote: Like Byron, I think some kind

adding each element from two differrent arrays

2013-03-28 Thread Jeff McFall
Hi all, Anyone have an elegant tip for how I could take each element of Array A with n elements and add those to each element in Array B with n elements, storing all into a single array? So that if Array A had 2 elements and Array B had 4 elements the new array size would be 8 As an example

Re: Softimage Jedi Training

2013-03-28 Thread Mitchell Lotierzo
I'm definitely in for 2-4 and any UI development! I know it's early, but good luck with your grad school career. :) Mitch Lotierzo

Re: Softimage Jedi Training

2013-03-28 Thread Luca!!!!
The live interaction can answer problems and doubts istantly not possible with recorded video.. But I understand that a recorded video is probably the most suitable (if it also covers the PRO and CONS of the Topic), even because of the busy time and timezone of everyone. Maybe a solution could be

Re: Softimage Jedi Training

2013-03-28 Thread John Richard Sanchez
WOW! overwhelmed. I am in. 1-4 is good Jedi Training www.johnrichardsanchez.com

RE: Repeat node ICE

2013-03-28 Thread Grahame Fuller
The Iterations port starts out per-object but switches to per-component if you connect something in another context. Ditto for the Condition port of While. I've used them both many times. I just did a quick test over lunch and using a weightmap worked fine. There must be something else going

RE: adding each element from two differrent arrays

2013-03-28 Thread Jeff McFall
Vincent, Thank you so much, I would never have arrived at this on my own Jeff -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann Sent: Thursday, March 28, 2013 11:37 AM To:

Re: Very sad and one Less XSI house in the world (and NY)

2013-03-28 Thread Sebastien Sterling
While it is sad to see a shop of this caliber fade away, it’s also exciting to think what may happen when so much talent, drive and experience scatters to chase new prey. Why yes its called Job inflation. On 28 March 2013 17:10, John Richard Sanchez youngupstar...@gmail.comwrote:

Re: Very sad and one Less XSI house in the world (and NY)

2013-03-28 Thread Sebastien Sterling
Such a beautifull Bravia commercial ! my heart goes out to the lads who will be finishing up. may they find safe position in some better places and may they be content On 28 March 2013 18:46, Sebastien Sterling sebastien.sterl...@gmail.comwrote: While it is sad to see a shop of this caliber

Re: Softimage Jedi Training

2013-03-28 Thread Bradley Gabe
Thanks for the feedback everyone. So it seems like the consensus is to do a live class with a handful of people and record the event, then edit the results into a video package for everyone else. Anyone who's been to one of my live events could vouch for the notion that I tend to keep things

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-28 Thread John Richard Sanchez
knowing Simon, he wants to rig something in Soft and get it over to Maya with the whole rig intact not just the point caching. He wants controls, skinning, constraints, the whole shebang! That would be awesome! I have had good success bringing over the species character with plotted animation.

Re: Softimage Jedi Training

2013-03-28 Thread Nasser Al-Ostath
Thats a nice idea On Mar 28, 2013 9:14 PM, Eric Thivierge ethivie...@gmail.com wrote: On Thu, Mar 28, 2013 at 2:10 PM, Bradley Gabe witha...@gmail.com wrote: I was thinking of several sessions stretched out over time, and also multiple sessions per day with different participants. People

Re: Softimage Jedi Training

2013-03-28 Thread Bradley Gabe
I was thinking of several sessions stretched out over time, and also multiple sessions per day with different participants. People would join the session that best fit their schedule. On Thu, Mar 28, 2013 at 1:07 PM, Byron Nash byronn...@gmail.com wrote: What kind of length and frequency are

Re: Softimage Jedi Training

2013-03-28 Thread Byron Nash
What kind of length and frequency are you thinking? Is this one long class or several sessions stretched out weekly? I'm sure that will play into the availability of everyone. On Thu, Mar 28, 2013 at 2:02 PM, Bradley Gabe witha...@gmail.com wrote: Thanks for the feedback everyone. So it seems

RE: Softimage 2014

2013-03-28 Thread Matt Lind
Not all texturing can make use of the regularize tool. In fact, we’ve noticed the regularize tool has been rather flakey. Sometimes it stops working without explanation. Often requires the Unfold operator be applied as well. While we use Unfold heavily, we don’t use it for everything. As

RE: Softimage 2014

2013-03-28 Thread Grahame Fuller
You might already know this, but freezing the topmost operator in the modeling stack (either by selecting and clicking Freeze or via right-click in explorer) leaves the texture operators unfrozen. gray From: softimage-boun...@listproc.autodesk.com

Re: Softimage Jedi Training

2013-03-28 Thread Jeffrey Dates
I was hoping you'd come to my apartment, and lecture me from the couch.

Re: Softimage Jedi Training

2013-03-28 Thread Steven Caron
eww, kinky. On Thu, Mar 28, 2013 at 11:40 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I was hoping you'd come to my apartment, and lecture me from the couch.

RE: Softimage 2014

2013-03-28 Thread Matt Lind
No, I did not know this, but even if I did it wouldn’t matter. You cannot expect ordinary users to work like that when handling many assets per day. Many of which they did not start themselves. Majority of users habitually click “freeze” and “Freeze M”. They don’t even open the explorer

Re: Softimage Jedi Training

2013-03-28 Thread Bradley Gabe
We already did that, Jeff! Don't you remember anything? Don't you remember my handkerchief that smelled like chloroform? On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote: I was hoping you'd come to my apartment, and lecture me from the couch.

Re: Softimage Jedi Training

2013-03-28 Thread John Clausing
Ok, nuff you weirdos Sent from my iPhone On Mar 28, 2013, at 3:48 PM, Bradley Gabe witha...@gmail.com wrote: We already did that, Jeff! Don't you remember anything? Don't you remember my handkerchief that smelled like chloroform? On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates

Re: Softimage Jedi Training

2013-03-28 Thread Daniel H
Re ...Softimage would users be most interested in learning? I would like to see something along the lines of a 201 or 301 level Face Robot course. Daniel VFXM On Thu, Mar 28, 2013 at 2:50 PM, John Clausing jclausin...@yahoo.comwrote: Ok, nuff you weirdos Sent from my iPhone On Mar 28,

RE: Softimage 2014

2013-03-28 Thread Matt Lind
Freeze isn't 'deadly' per se, but it to get around many of the instabilities of Softimage we've had to resort to using it heavily. I don't think it's a case of which app mimics the workflow desired, it's more a matter of what problem we're trying to solve as artists producing content for a

ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
Trying to clone a group of meshes and place them at particle positions from a cloud using ICE Topo. Is there a way to get any of the built in compounds to do this? Not seeing any compounds or sample scenes doing this. So to review I have 5 meshes in a group and a particle cloud. I want to

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
Thanks but I need it as actual geometry using ice topology On Mar 28, 2013 6:09 PM, Daryl Dunlap twinsnakes...@gmail.com wrote: Hey Eric, There's an example in the Docs for just that scenario.

RE: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Grahame Fuller
Do these compounds help? I've posted before but for some reason the attachments don't seem to make it into the archives. They were designed to copy particle instances to real topology, but obviously you don't actually need instances but just an integer for the object index in the group. Usage

Re: Softimage 2014

2013-03-28 Thread Sebastien Sterling
I agree with matt, if only to add a new tab like m freeze, but which would preserve texture, the tool you are talking about in max is called paint deformation, and it is at the bottom of the edit poly operation menu, you can push pull relax, its basically like artisan in maya. On 28 March 2013

Re: Setting Local ICE Tree Moves Object

2013-03-28 Thread Christopher
Can anyone tell me with Vladimir tree whether my 'static' object goes into the raycast node ? I inserted my static object into the raycast which I'll call object C.  First, when I connect the ice tree my child object which has the ICE tree applied on it ends up being scaled.  This may be

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
I'll give it a whirl Graham thanks. Eric Thivierge http://www.ethivierge.com On Thu, Mar 28, 2013 at 6:46 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: Do these compounds help? I've posted before but for some reason the attachments don't

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
Vincent that Particles_To_Geo seems like it's what I'm looking for! Thanks! Eric Thivierge http://www.ethivierge.com On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Cant see any Compounds ;-/ here is a

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Alan Fregtman
You can make arrays of geometries and find inside them?? Nice! Great tip. On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Cant see any Compounds ;-/ here is a Solution i tried some time ago Am 29.03.2013 01:22, schrieb Eric Thivierge: I'll give

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-28 Thread Emilio Hernandez
A new render engine is coming for Softimage. Redshift 3d. I am in the alpha test group and all I can say it is an amazing render engine. It is GPU based and it is amazing fast. It's integration with Softimage is seamless. Easy to setup and you will be rendering without flicker in no time.

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-28 Thread Christopher
How much is it going to cost ? My arm and leg, which are in good condition :) Christopher Emilio Hernandez wrote: Redshift 3d