Bugger! That last mail was supposed to be private.
Apologies in advance if anybody finds it out of line, particularly to Sam.
Doesn't read all that bad, nor was it meant to, but still, I was in another
Mailing List's mode (default is to reply to poster, not to list) and sent
it to an ever so
What I have seen of modo tool for UV work look very good. But then again I
can imagine it a lot more expensive that headus.
On Mar 9, 2014 11:28 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
I haven't managed to crack Pixo one iota about ZB5, and it's not for lack
of trying.
And here I was, making some popcorn. Guess it's back to the mindless
violence threads for me.
On 10 Mar 2014 06:04, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Bugger! That last mail was supposed to be private.
Apologies in advance if anybody finds it out of line, particularly to
Its one of the major Pros of a forum as opposed to a mailing list. Its somewhat
easy to make this kind of mistake, as well as hijacking threads (which is one
of the things I have to apologise for from time to time)
Forums also allow for segregation of topics , proper admin control, and with
I prefer UVLayout, it's smart, and fast, has plenty of tools. However,
unwrapping might be ridiculous, so in many cases I unfold in Softimage, and the
work on the rets in UVLayout. There are some greta connection between UVLayout
and SI too
From: softimage-boun...@listproc.autodesk.com
I am evaluating modo now as an alternative, and it looks really promising,
however, I miss the history. But since I worked with LW before SI for four
years, it's really fun to feel a somehow familiar feeling :D
From: softimage-boun...@listproc.autodesk.com
Nice find! Thanks for that :-)
Rob
\/-\/\/
On 9-3-2014 20:41, Siew Yi Liang wrote:
Hello, for myself I actually use symbolic links in Windows; my Maya
scripts directories and plugins folder are synced to my OneDrive, and
then a symlink links directly to that
Yes I am waiting for the release too. This one will help me a lot not
having to go often to Vue for such scenes.
---
Emilio Hernández VFX 3D animation.
2014-03-09 13:26 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:
still waiting
Saw that - it looks great.
MB
Den 9. marts 2014 kl. 20:07 skrev olivier jeannel
olivier.jean...@noos.fr:
https://vimeo.com/groups/ice/videos/88416806
That's excellent news. Glad there is a decent connection between itself and the
3D app.
I always found Zbrush lack of UV editing tools odd...It seemed to unwrap
awkwardly with the UV space...not very efficient if i remember.
Thanks again. ..
-Original Message-
From: Szabolcs Matefy
On a similar vein theres also SiScatter that’s just been released
http://www.si-community.com/community/viewtopic.php?f=19t=5003
From: Morten Bartholdy x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk
Reply-To: Morten Bartholdy x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk,
I would love to see a kind of Case study similar to what Emilio Hernandez
did for the Dorrito technique, but applied to various areas, from
modeling/advanced modeling, material setup, UVs, simple rigging, rendering
and so on...
Lots of posts and articles I've found on Maya vs Softimage are mostly
Awesome !
Le 10/03/2014 09:35, Angus Davidson a écrit :
On a similar vein theres also SiScatter that’s just been released
http://www.si-community.com/community/viewtopic.php?f=19t=5003
From: Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk
Reply-To: Morten Bartholdy
If you have been following sorry for the repeat, a little reminder I have been
working hard to put these guides to help transition those of you that are
interested in going to Houdini
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=143212#143212
enjoy
Jordi Bares
Hi all:
I'm working on a little test animation in XSI where a guy wearing some
pants is doing acrobatics, and I was playing around with Syflex in order
to get some cloth simulation going for fun. Right now, I have a main
scene file that contains the rig with a Syflex ICE tree, and the
Thank you Jordi, much appreciated.
F.
On Monday, March 10, 2014, Jordi Bares jordiba...@gmail.com wrote:
If you have been following sorry for the repeat, a little reminder I have
been working hard to put these guides to help transition those of you that
are interested in going to Houdini
Stupid question maybe but have you baked the syflex sim before importing as
a reference model?
El mar 10, 2014 10:49 AM, Siew Yi Liang soni...@gmail.com escribió:
Hi all:
I'm working on a little test animation in XSI where a guy wearing some
pants is doing acrobatics, and I was playing
@Francisco
Well I'm guilty of the influx of softimage people from Ana movie, I was the
cg sup there, and was very happy when a lot of the artists were comfortable
using softimage, they received a standard training from a certified
instructor and I kept helping everyone in their learning, after a
What we do is always simulate in another scene, since we point cache
everything, we cache the simulation scene and load that cache in the
lighting scene, so we avoid issues with simulation and referenced models.
On Mon, Mar 10, 2014 at 10:55 AM, Emilio Hernandez emi...@e-roja.comwrote:
Stupid
Hello Emilio:
Nope, I haven't run any baking of any sort; I couldn't get the sim to
behave the way I wanted in the animated scene(i.e. mesh explosion), so I
didn't bother so far yet.
(just checked the dir as well: no cache files anywhere =/ )
Yours sincerely,
Siew Yi Liang
On 3/10/2014
Hello Oscar:
Hi, would that mean it would be better for me to bake out my actual
animation deformation of the mesh and then simulate the cloth on that in
a separate scene? Hmm, I might give that a shot if I can't figure this
out. Would be highly annoying workflow-wise though =P
Yours
Hello
I'd just like to point out that ALL finalists in the TV commercials
category of the British Animation Awards on Friday used SOFTIMAGE to
create their work. Yes that's right SOFTIMAGE that redundant piece of
software. Mm
Alastair
--
Alastair Hearsum
Head of 3d
Hi Oscar!
well at least we did what we could! Lets keep on the fight while we can!
In my case i gave a 1 week overview course to the animatic animators, and
nowaday they are pretty happy with the softimage discovering.
Greetings,
F.
On Monday, March 10, 2014, Oscar Juarez
Congratulations - and yet, at the same time a sobering moment
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer Animation
From: softimage-boun...@listproc.autodesk.com
It is annoying workflow-wise if you don't have some tools, which I don't
think you really need, the cache manager can work perfectly for this stuff.
I haven't rendered a sim or animation scene in a while because it's prone
to this kind of problems, I like to split the processes for lighting so the
What I woul do is get everything cached before. And read it again in a new
empty ICE tree. That way you will assure everything is ok before referencing
El mar 10, 2014 11:01 AM, Siew Yi Liang soni...@gmail.com escribió:
Hello Oscar:
Hi, would that mean it would be better for me to bake out my
And the VES winner, Cannes Lion, BTAA winner last year, etc.. etc.. etc…
If only they knew what they just did...
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 10:02, Alastair Hearsum hear...@glassworks.co.uk wrote:
Hello
I'd just like to point out that ALL finalists in the TV
Well there goes another slap on Autodesk face. I still dont buy their
explanations. Maybe they start selling more Softimage seats than Maya and
Baaam!! a shot straight to Softimage's head. Before it started getting more
and more popular. Can you imagine? The unbranded software, the plugin...
Folks
Dan Y and other folks, I hope this comes across as firm but reasonable.
I will post it on other appropriate sites. Any ideas on that front?
*
An open letter to Autodesk.
Dear Autodesk
My name is Alastair Hearsum. I'm a founding partner, director and head
of 3d at Glassworks. If you
I remember having sometimes weird issues (simulation behaving badly)
when changing topology of a syflex sim (for example increasing a grid
density) or copying the ice tree to another object.
Usualy copying the whole tree deleting and pasting in a fresh new
icetree solved the problems.
Le
At last ! the voice of the big guys !
Thank you ! thank you !
Le 10/03/2014 11:20, Alastair Hearsum a écrit :
Folks
Dan Y and other folks, I hope this comes across as firm but
reasonable. I will post it on other appropriate sites. Any ideas on
that front?
*
An open letter to Autodesk.
Nice one. Tanks for this as most of us are too small to be heard.
I wish other companies would follow.
Artur
2014-03-10 11:20 GMT+01:00 Alastair Hearsum hear...@glassworks.co.uk:
Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I
will post it on other
Hi Emilio and Oscar:
If that's the case, I'll polish up the animation first, then cache it
out and use that result to drive the cloth simulation rather than doing
it all in one scene.
I'm still going to try and see if I can solve this problem within a
referenced workflow though when I get
Spot on, it feels really well balanced, mature and fair, the feedback of a true
professional.
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 10:20, Alastair Hearsum hear...@glassworks.co.uk wrote:
Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I
will
Alastair,
let me know when you publish this, i would like to forward it to several
places, Glassworks is a very recognized studio and your voice should be
heard everywhere.
thanks in advance.
F.
On Monday, March 10, 2014, Alastair Hearsum hear...@glassworks.co.uk
wrote:
Folks
Dan Y and other
Great letter, Alastair, sounds very nicely pitched to me.
On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:
At last ! the voice of the big guys !
Thank you ! thank you !
Le 10/03/2014 11:20, Alastair Hearsum a écrit :
Folks
Dan Y and other folks, I hope this comes
Just checking, you are starting the model from a default pose right? Not
launching straight into an already animated pose? Syflex particularly
doesn't like the base mesh being scaled in an animation scene.
On 10 March 2014 10:27, Siew Yi Liang soni...@gmail.com wrote:
Hi Emilio and Oscar:
AFAIK the only official plugin is for Maya. That said, I think the one for
Soft is rock solid.
One feature not mentioned yet, and one that I really find useful, is the
repaint module. Basically let's you bake existing textures for a different
UV, onto a new one, and the cool thing is it supports
Clap. Clap. Clap. Clap. Clap. Standing ovation!!!
Made my day really, voice from masters in the field. thanks and if there is
web page to be shared relinked and reposts please let us know will gladly
point to it.
On Mon, Mar 10, 2014 at 11:30 AM, patrick nethercoat
patr...@brandtanim.co.uk wrote:
Great letter, Alastair, sounds very nicely
Hi Siew,
I'm not used to reference model.
One thing I noticed (that happen sometimes otherwise woulde be too
easy) Sometimes Syflex doesn't like beeing saved at frame greater than 1.
So maybe, check that your Model is well saved at start frame.
Sound stupid, but I had it once...
Le
Alan, thanks again
Definetely i'll give it a try tonight, sorry if i bother you again with
some questions, this is giving me a hard time :s
F.
On Sunday, March 9, 2014, Alan Fregtman alan.fregt...@gmail.com wrote:
This one definitely works:
https://github.com/KelSolaar/TCPServer_For_Softimage
Very nice~ Glassworks rock!
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
---
On Mon, Mar 10, 2014 at 11:36 PM, Mirko
But actually nothing should be private, to be honest. We are all in the
same effin boat here and should all be given all the information that's
needed to help us out. Just because some shout louder than others, we are
ALL screwed by the decision to scrap Softimage so this process should be
all
Great words Alastair. Sums it up really well in my opinion.
DAN
Just a small remark to get it right and avoid that discussion. Under So the
last two sentences: Autodesk have adjusted this so we can both switch to
3ds or maya and still continue to use softimage as long as we want. So that
point is not valid anymore.
Let me know when you publish it. I will be
Yes they switched that but still doesn't change the fact that they are
discontinuing best software for that line of the work.
What SI enable to be done in commercial work where deadlines are axe over
head non stop.. nothing else can do that.
On Mon, Mar 10, 2014 at 11:43 AM, michael johansson
Brilliant letter, only your age surprised me a bit... ;)
Alastair Hearsum schreef op 10-3-2014 11:20:
*nearly 150 years old now*
--
Leendert A. Hartog -- Softimage hobbyist
AKA Hirazi Blue -- Administrator @, NOT the owner of si-community.com
great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.
J
On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:
Just a small remark to get it right and avoid that discussion. Under So
Thanks Jordi.
I've been playing with the apprentice version the whole weekend and
honestly, I thought it would be much harder to learn the main concepts.
That said, I think the tough part is to learn how to work in an efficent
and procedural way. I mean, it's way different than the other apps, so
Great to know… make sure you look at the help files, they are very good and
there are tons of example scenes.
My suggestion is to start in the non-FX areas, that will give you a very good
point of view to then dive there.
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 10:52, Orlando
Hi Matt:
Yes, the model preroll starts from -40, so he starts in his rest pose
and transitions slowly to the first animated pose, and the Syflex first
frame is set to that as well.
Here are two GIFs that show what is happening:
In this one (animation scene with ref model) the collision
Hi Alistair,
well wrote, I agree with what is said and admit its hard not to go
emotional with the expletives from the way this is conducted by Adsk.
for further dissemination go online to cg pro , cg talk , but also written
press like film and advertising press like televisual, Creative
Jeremy Ernst has some nice series on maya tools distribution with
python, might be helpful to get started:
https://vimeo.com/48900076
On Monday, March 10, 2014, Rob Wuijster r...@casema.nl wrote:
Nice find! Thanks for that :-)
Rob
\/-\/\/
On 9-3-2014
Agreed - very good letter. Just have someone proofread it for grammar,
spelling, etc. I assume you're not 150 years old.
Also, in Gmail the format was weird. The first character of each paragraph
was alone, then the paragraph started 2 lines below that.
I am working with a semi-famous
Well written and says what we all feel.
On 10 March 2014 10:59, Rob Chapman tekano@gmail.com wrote:
Hi Alistair,
well wrote, I agree with what is said and admit its hard not to go
emotional with the expletives from the way this is conducted by Adsk.
for further dissemination go online
You just made my day! I wonder why we haven't heard more from other places like
yours, like Passion Pictures for example (of BBC's London Olympics 2012 fame).
Having met Mario Ucci in fall 2013 I know how unhappy they are with the current
situation too. Mario, where are you?
What about Blur?
Hmm, must be a huge task...
Morten
Den 7. marts 2014 kl. 19:41 skrev Luc-Eric Rousseau luceri...@gmail.com:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
wrote:
I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing
Nerd corps is also SI based as I'm aware?
I'm guessing that bigger places got their offer to upgrade licences and pet
talk before... but still
Transfer for free to Maya doesn''t mean a thing when you will transfer all
your senior stuff back to juniors with Maya as well...
On Mon, Mar 10, 2014 at
Agree, agree.
I missed a lot of mails, but did Tim Borgmaan joined the happy
conversation ? And Polynoid ?
And Guillaume ?
Le 10/03/2014 12:10, Stefan Kubicek a écrit :
You just made my day! I wonder why we haven't heard more from other
places like yours, like Passion Pictures for example
Yes of course :)
On 9 March 2014 23:26, 松本 隆芳 yamahiga...@gmail.com wrote:
Thanks Paul,
Can I translate this in Japanese and showing on my gist?
I think its to be useful.
(2014/03/06 3:18), Paul Doyle wrote:
(cross-posted to SI-Community and to our mailing list)
Hi everyone,
We've
100% agree!
Cheers
Tim
Folks
Dan Y and other folks, I hope this comes across as firm but
reasonable. I will post it on other appropriate sites. Any ideas on
that front?
*
An open letter to Autodesk.
Dear Autodesk
My name is Alastair Hearsum. I'm a founding partner, director and head
There's a company in Iceland also using many Soft seats because all work
could be done in Soft, compositing etc.
On 10 March 2014 11:17, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Nerd corps is also SI based as I'm aware?
I'm guessing that bigger places got their offer to upgrade
A great, well balanced letter and I’m sure most Softimage users would agree.
From: Alastair Hearsum
Sent: Monday, March 10, 2014 10:20 AM
To: softimage@listproc.autodesk.com
Subject: Open letter to Autodesk
Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I will
Great stuff
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer Animation
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
THIS IS IT!
This speaks for me too!
.:.
Christian Lattuada
On Mon, Mar 10, 2014 at 12:25 PM, Sofronis Efstathiou
sefstath...@bournemouth.ac.uk wrote:
Great stuff
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Competition and Festival Director
Computer
*trim*
Great, thanks for stepping up!
The irony is - Softimage's death is the best publicity it ever got from
Autodesk...
-- Originalnachricht --
Von: Alastair Hearsum hear...@glassworks.co.uk
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 10.03.2014 11:20:09
Thank you for posting this - my sentiments exactly Alastair - very well
put.
Softimage is the very reason why we can handle complex stuff with a very
small crew. With Maya on the horizon we will be less effective and have to
hire more freelance TD's to get the same things done = less money
Eugen Sares schreef op 10-3-2014 12:30:
The irony is - Softimage's death is the best publicity it ever got
from Autodesk...
QFA
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
I've taken out the sentence referring to the threat of discontinuing
Softimage licenses if the Maya offer is taken up. I've also revised my
age reference. It was a joke but may have been misconstrued as a
typographical error. Feel free to distribute it to any channels where it
would help or
Alastair,
excellent letter and spot on. Thanks for taking the effort. I hope this
letter does not just stay inside this mailing list but gets more exposure
as well.
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
Great sentiment, thank you so much for writing this. I would really like to
see how this is received. When I have my sit-down with our reseller and
Autodesk (as promised) I'll be sure to point to this and make sure everyone
reads it.
Would also be great if everyone working at a significant studio
In some regards things have to be private, Chris. Beside the over-abused
within quarter rule for traded companies it's extremely hard to juggle a
public discussion, and the sheer amount of noise and crusading isn't
exactly encouraging anybody on either side to be too public.
Just be one of the
Just wondering if bigger fishes aren't actually bribed or something with
some super extra offer from AD to keep them happy and silent...
Not sure what size of fish we're regarded as but no bribe was offered
to us.
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at
On 10/03/14 12:42, Alastair Hearsum wrote:
I've taken out the sentence referring to the threat of discontinuing
Softimage licenses if the Maya offer is taken up.
They didn't change their position on this afaik. They just rephrased it
imho.
Read carefully what Maurice wrote:
--
1.
Sounds great Alastair.
I really hope others in your position join in and this gets some exposure.
Thank you.
Dan
On 3/10/2014 7:42 AM, Alastair Hearsum wrote:
I've taken out the sentence referring to the threat of discontinuing
Softimage licenses if the Maya offer is taken up. I've also
Yes sorry, I was thinking of the contact details of whoever is offering
additional information regarding other software alternatives / assistance
etc. there are so many discussions taking place on here it's difficult to
keep track on who's offering what.
I feel a list is in order.
On 10 March
The irony is - Softimage's death is the best publicity it ever got from
Autodesk...
nice said.
For the rest really nice letter, let's hope it moves other companies to
speak out their minds as well.
2014-03-10 13:05 GMT+01:00 Dan Pejril d...@upbeatunique.com:
Sounds great Alastair.
I really
I've just been told that accessing prior versions might mean that
softimage 2015 will stay in all future license files of the MYECS. is
that true? Can somebody please confirm this to me?
Thanks!
Chris
On 10/03/14 13:08, Christoph Muetze wrote:
On 10/03/14 12:42, Alastair Hearsum wrote:
Alastair, brilliant letter. Here's hoping other studio executives will
chime in.
On 10 March 2014 11:44, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
Alastair,
excellent letter and spot on. Thanks for taking the effort. I hope this
letter does not just stay inside this
How we got here.
I believe the reason we are where we are has been touched on in the various
threads of the last few days.
Sure, not having visibility on the Autodesk site or seeing banner ads for
Max and Maya and none for Softimage on the various social media platforms
has some influence on
If we knew who a letter like this could be sent to, we could all copy it
into an e-mail and individually send it to that person.
On 10 March 2014 12:13, Amaan Akram xsil...@warpedspace.org wrote:
Alastair, brilliant letter. Here's hoping other studio executives will
chime in.
On 10
For those of that don't know the notion of the within the quarter rule we can
only speak about news that will happen within each quarter. A quarter is the 90
day period and we just had one starting on February 1st. If you talk about
future things and someone buy's your software based on things
Hi Alastair -
It might be worthwhile to link to the article from the front page of your
site. Perhaps put a large link right above the Glassworks banner?
I think the entire Softimage community would appreciate it if other shops
would take similar steps.
For any sort of change to happen, this
This was what I was refering to, from the thread called Update to the
Softtimage Transition Plan
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our desire was to
provide our customers with an easy, no-cost
That's a bit paranoid. I don't know of anybody who's been offered any such
thing regardless of size of license pool or prominence of their work.
On 10 Mar 2014 22:59, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Just wondering if bigger fishes aren't actually bribed or something with
some
Hi Everyone,
We are very close to the announce of the new features. We worked with Polygonal
Design to include their new UV unfold plugin in the next version of Maya. It is
a new in that it is very robust with larger meshes. There is also a lot of work
done in Maya's uv editor especially
They called us paranoid when we said:AD is gonna kill it it is end of
Softimage! back in 2008, right? :)
On Mon, Mar 10, 2014 at 1:28 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
That's a bit paranoid. I don't know of anybody who's been offered any such
thing regardless of size
not OT at all Dan.
Could not agree more.
Sebastian
Am 10.03.2014 um 13:15 schrieb Dan Yargici danyarg...@gmail.com:
How we got here.
I believe the reason we are where we are has been touched on in the various
threads of the last few days.
Sure, not having visibility on the Autodesk site
Not that it'll compete with a dedicated UV app, but 3D-Coat has always done
a very good job with UVs for me. Andrew has just released a new beta with
Globally Ungorm Unfolding in addition to the other methods:
http://3d-coat.com/forum/index.php?showtopic=10395hl=
It has a Softimage AppLink so
I have been having some private threads on this and will break out to the group
a little technical than what Maurice has been describing.
Every license of softimage out there today from v 1.0 to 2015 is permanent. No
one can stop you from using those licenses. Some of the private threads are
On 10/03/14 13:47, Chris Vienneau wrote:
In the new plan Softimage 2015 will stay on in those licenses so if you are on
Maya or ECS 2018 and on subscription it will start up Softimage 2015 and so on.
This will allow people to keep working with Soft or use it to open old setups.
That's indeed
Well Put Alastair !
On 10 March 2014 12:48, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
Hmmm, no, nobody did. Not that it was the plan back then anyway.
I've worked in plenty places that were large and/or prestige clients, and
I wish AD offered bribes like that. You're lucky if you
100% right Raffaele :)
It was supposed to sound more like where are they all? but missed the
form and lost in translation :)
Thanks
On Mon, Mar 10, 2014 at 2:03 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Well Put Alastair !
On 10 March 2014 12:48, Raffaele Fragapane
I started to write this post at the end of last summer and it sat
unfinished in my Drafts folder, so I've just corrected a couple of things
and I'm throwing it out there as is
DAN
I've recently (well, on and off over the last year or so and more
frequently of late) started learning Blender
Yes the lack of non-rigging-related operator stack (not just history)
has been an issue for some people who really do like to model more
procedurally. In rigging, you'll find that deformers are stacked using
Order of Operations, similarly to the operator stack in Softimage, on a
per-deformer
I just saw the 2.7 release and man, they really improved since the last
time I tried it!
I'm also trying to see which software to use next to Softimage, and for now
the choices are Maya, Modo and Houdini, but Blender, seeing how they
improved everything and being open source, has always intrigued
Well put Alastair!
Great!
Thank you!
Juan
On Mon, Mar 10, 2014 at 1:08 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
100% right Raffaele :)
It was supposed to sound more like where are they all? but missed the
form and lost in translation :)
Thanks
On Mon, Mar 10, 2014 at 2:03 PM,
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