Re: OT Maya: ncache hell

2015-02-19 Thread Cristobal Infante
Xsi jobs are clearly drying up. Most of the softies studios in London are transitioning, and even hiring Maya people. So you can get a nice job or gig using Maya or Houdini ;) On 19 February 2015 at 09:21, Rob Chapman tekano@gmail.com wrote: Sure if you don't mind an under paid, over worked

akeytsu animation software demo

2015-02-19 Thread Oscar Juarez
It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
A more thorough explanation than I originally provided just to be clear……. If you have a primitive and a curve, and are attempting to Attach To Motion Path, Maya doesn’t care about selection order, the object will always be attached to path regardless order of selection. If you have two curves

Re: OT Maya: ncache hell

2015-02-19 Thread Jason S
"Most of the softies studios in London are transitioning, " If that is the case, AD did a really good job at getting exactly what it wanted. (knew us pretty well.. big red easy button) On 02/19/15 4:28, Cristobal Infante wrote:

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Andi Farhall
I can feel my mental health being eroded by having to use maya. Selecting things is making me want punch things. Thankfully this isn't permanent and i can go back to normality sometime next week. and breath. Date: Thu, 19 Feb 2015 20:50:49 +1100 Subject: Re: Maya thinks they're

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Laurence Dodd
I can feel my mental health being eroded by having to use maya. Selecting things is making me want punch things. Thankfully this isn't permanent and i can go back to normality sometime next week. and breath. I'm in exactly the same position Andi, two weeks for me, it's like like Christmas

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Mario Reitbauer
Cause we are bitching about maya. Could a maya dev explain me why I have to select child and then parent if I want to parent something but I have to select parent and then child if I want to use a parent constraint. Makes my brain sd. 2015-02-19 14:10 GMT+01:00 Gerbrand Nel

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Pierre Schiller
I had a 'more straigtward learning process with Blender than Maya. That being said I only had it for 2 days... Nuff said... El feb 19, 2015 8:24 a.m., Mario Reitbauer cont...@marioreitbauer.at escribió: Cause we are bitching about maya. Could a maya dev explain me why I have to select child

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Gerbrand Nel
Hahahah bitches, my maya hell is over tomorrow.untill further notice G On 19/02/2015 13:26, Laurence Dodd wrote: I can feel my mental health being eroded by having to use maya. Selecting things is making me want punch things. Thankfully this isn't permanent and i can go back to normality

Re: OT - Blueprints/dimensions 1K

2015-02-19 Thread Tom Kleinenberg
I use Suurland (http://www.suurland.com/blueprints.php?catagory=2order=name) but they're not 1k. On 19 February 2015 at 16:57, Gerbrand Nel nagv...@gmail.com wrote: For weapons you could look into airsoft replicas. The insides are airsoft, but the outsides of thesetoys are sometimes very

Re: OT - Blueprints/dimensions 1K

2015-02-19 Thread Daniel Brassard
Start with The-blueprints.com http://www.the-blueprints.com/blueprints/ The weapons are in rifle section or sub-machine gun section. Lots of vehicle blueprints as well. On Thu, Feb 19, 2015 at 9:57 AM, Gerbrand Nel nagv...@gmail.com wrote: For weapons you could look into airsoft replicas.

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
While I think some folks would be satisfied with this I’m not sure it can fix the larger problem. Some people will struggle with a pick session in massively huge scenes. These selection orders, parenting, constraining, attaching to path, etc, should all have a setting allowing user preference

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Leendert A. Hartog
Maya is the veil that covers our real nature and the real nature of the world around us. Maya is fundamentally inscrutable: we don’t know why it exists and we don’t know when it began. What we do know is that, like any form of ignorance, maya ceases to exist at the dawn of knowledge, the

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
Yup, Maya is insanity On Thu, Feb 19, 2015 at 12:28 PM, Leendert A. Hartog hirazib...@live.nl wrote: Maya is the veil that covers our real nature and the real nature of the world around us. Maya is fundamentally inscrutable: we don’t know why it exists and we don’t know when it began. What we

ICE instances with sequence sprite particles - double side?

2015-02-19 Thread Pierre Schiller
Hi, I´m following this: http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm and this: http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/ ..to get an image sequence into instances on ICE. Works well. The shader reads, I cycle, etc.. But

RE: ICE instances with sequence sprite particles - double side?

2015-02-19 Thread Jeff McFall
Not sure if this is it but isn’t the mib_twosided meant to be placed after the illumination shader and not before? So that you essentially have two distinct materials/w texture plugged into mib_twosided one for front and one for back. From: softimage-boun...@listproc.autodesk.com

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Luc-Eric Rousseau
On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: (as already noted by another poster) If you have two primitives selected, and attempt to parent constrain, the second selected object will constrain to the first (as already noted by another

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread w...@fiftyeight.com
so at the end, this means: A softimage-user switching to Maya thinks he is clever ... and thats the problem. Walter Luc-Eric Rousseau luceri...@gmail.com hat am 19. Februar 2015 um 23:13 geschrieben: On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Raffaele Fragapane
It's true, Maya doesn't respond to cleverness. It's like trying to be sharply sarcastic with a slow witted, mean spirited six year old, he will just stare at you and kick you in the nuts. When I have to use Maya from the UI end of things I just assume I am confronting a malicious, starved and

Re: ICE instances with sequence sprite particles - double side?

2015-02-19 Thread Pierre Schiller
I had a color correction before entering the material, correctnig gamma to 1/2.2. That messed up everything. I plugged one by one, and not the color correction. I know: weird. It is solved now. Thank you guys. On Thu, Feb 19, 2015 at 6:16 PM, Lp3dsoft lp3ds...@gmail.com wrote: Is the FrontBack

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I think you've missed my point. Some of Maya's selection context is done in a normal or intuitive manner. Others are not. The point is that Maya's selection contexts are all over the place and the fact that some processes bear out multiple contexts only confuses matters. In the case of

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Thats an awesome metaphor! Maya as a Cardasian. LOL Joey From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Turman [i.anima...@gmail.com] Sent: Thursday, February 19, 2015 7:48 PM To:

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I can’t help but wonder what folks would think if the Multi-lister still existed in Maya….. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Maya selection order has always been like this, all over the app. But it’s even more confusing than you may already be aware. What if I select a sphere, then a curve second, and attach to motion path so the sphere constrains to the curve. But, if I select a sphere, then a curve second, and

Fast SSS2 - error cannot write lightmap?

2015-02-19 Thread Pierre Schiller
Hi. I´m using this compound for SSS2: http://www.si-community.com/community/viewtopic.php?f=4t=2294 When I´m on th render tree I select from the menu user tools - create light map and then I plug that noicon image into the lightmap input of the shader (just like the regular fast sss shader) But

Re: akeytsu animation software demo

2015-02-19 Thread Sebastien Sterling
Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Mirko Jankovic
a big error in poster. it is at end of life but not at end of USEFUL life :) and while ppl spills tears and going bold with tearing up their hair working in maya.. some of lucky ones are swimming in beautiful waters of SI... shark here and thre is nothing compared to piranha and other monster

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Mario Reitbauer
Well easy solution for this one at least ;) For the old maya folk keep everything like it is. For everyone who don't want to get brain fucked do it like this: If nothing is selected and you call the parent constraint as example a pick session starts with a tooltip what to select. Problem solved.

Re: OT - Blueprints/dimensions 1K

2015-02-19 Thread Gerbrand Nel
For weapons you could look into airsoft replicas. The insides are airsoft, but the outsides of thesetoys are sometimes very accurate. Just a thought :) G On 19/02/2015 16:15, Tim Leydecker wrote: Hi guys, does anyone know of a good ressource for firearms and vehicles: weapons blueprints -

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
http://i.imgur.com/eOh7l6i.jpg On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya selection order has always been like this, all over the app. But it’s even more confusing than you may already be aware. What if I select a sphere,

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
There...Are...Four...Lights! On Thu, Feb 19, 2015 at 4:13 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: (as already noted by another poster) If you have two primitives selected, and