Xsi jobs are clearly drying up. Most of the softies studios in London are
transitioning, and even hiring Maya people. So you can get a nice job or
gig using Maya or Houdini ;)
On 19 February 2015 at 09:21, Rob Chapman tekano@gmail.com wrote:
Sure if you don't mind an under paid, over worked
It looks like a very interesting software, working on bare bones with nice
manipulation modes. With a traditional animation approach.
https://www.youtube.com/watch?v=74eSHxwoGdQ
A more thorough explanation than I originally provided just to be clear…….
If you have a primitive and a curve, and are attempting to Attach To Motion
Path, Maya doesn’t care about selection order, the object will always be
attached to path regardless order of selection.
If you have two curves
"Most of the softies studios in
London are transitioning, "
If that is the case, AD did a really good job at getting exactly
what it wanted.
(knew us pretty well.. big red easy button)
On 02/19/15 4:28, Cristobal Infante wrote:
I can feel my mental health being eroded by having to use maya. Selecting
things is making me want punch things. Thankfully this isn't permanent and i
can go back to normality sometime next week.
and breath.
Date: Thu, 19 Feb 2015 20:50:49 +1100
Subject: Re: Maya thinks they're
I can feel my mental health being eroded by having to use maya.
Selecting things is making me want punch things. Thankfully this isn't
permanent and i can go back to normality sometime next week.
and breath.
I'm in exactly the same position Andi, two weeks for me, it's like like
Christmas
Cause we are bitching about maya.
Could a maya dev explain me why I have to select child and then parent if I
want to parent something but I have to select parent and then child if I
want to use a parent constraint.
Makes my brain sd.
2015-02-19 14:10 GMT+01:00 Gerbrand Nel
I had a 'more straigtward learning process with Blender than Maya. That
being said I only had it for 2 days...
Nuff said...
El feb 19, 2015 8:24 a.m., Mario Reitbauer cont...@marioreitbauer.at
escribió:
Cause we are bitching about maya.
Could a maya dev explain me why I have to select child
Hahahah bitches, my maya hell is over tomorrow.untill further notice
G
On 19/02/2015 13:26, Laurence Dodd wrote:
I can feel my mental health being eroded by having to use maya.
Selecting things is making me want punch things. Thankfully this isn't
permanent and i can go back to normality
I use Suurland (http://www.suurland.com/blueprints.php?catagory=2order=name)
but they're not 1k.
On 19 February 2015 at 16:57, Gerbrand Nel nagv...@gmail.com wrote:
For weapons you could look into airsoft replicas.
The insides are airsoft, but the outsides of thesetoys are sometimes
very
Start with The-blueprints.com http://www.the-blueprints.com/blueprints/
The weapons are in rifle section or sub-machine gun section.
Lots of vehicle blueprints as well.
On Thu, Feb 19, 2015 at 9:57 AM, Gerbrand Nel nagv...@gmail.com wrote:
For weapons you could look into airsoft replicas.
While I think some folks would be satisfied with this I’m not sure it can fix
the larger problem. Some people will struggle with a pick session in massively
huge scenes. These selection orders, parenting, constraining, attaching to
path, etc, should all have a setting allowing user preference
Maya is the veil that covers our real nature and the real nature of the
world around us. Maya is fundamentally inscrutable: we don’t know why it
exists and we don’t know when it began. What we do know is that, like
any form of ignorance, maya ceases to exist at the dawn of knowledge,
the
Yup, Maya is insanity
On Thu, Feb 19, 2015 at 12:28 PM, Leendert A. Hartog hirazib...@live.nl
wrote:
Maya is the veil that covers our real nature and the real nature of the
world around us. Maya is fundamentally inscrutable: we don’t know why it
exists and we don’t know when it began. What we
Hi, I´m following this:
http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm
and this:
http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/
..to get an image sequence into instances on ICE. Works well. The shader
reads, I cycle, etc..
But
Not sure if this is it but isn’t the mib_twosided meant to be placed after the
illumination shader and not before?
So that you essentially have two distinct materials/w texture plugged into
mib_twosided one for front and one for back.
From: softimage-boun...@listproc.autodesk.com
On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote:
(as already noted by another poster)
If you have two primitives selected, and attempt to parent constrain, the
second selected object will constrain to the first
(as already noted by another
so at the end, this means:
A softimage-user switching to Maya thinks he is clever ... and thats the
problem.
Walter
Luc-Eric Rousseau luceri...@gmail.com hat am 19. Februar 2015 um 23:13
geschrieben:
On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES]
It's true, Maya doesn't respond to cleverness. It's like trying to be
sharply sarcastic with a slow witted, mean spirited six year old, he will
just stare at you and kick you in the nuts.
When I have to use Maya from the UI end of things I just assume I am
confronting a malicious, starved and
I had a color correction before entering the material, correctnig gamma to
1/2.2. That messed up everything.
I plugged one by one, and not the color correction. I know: weird. It is
solved now.
Thank you guys.
On Thu, Feb 19, 2015 at 6:16 PM, Lp3dsoft lp3ds...@gmail.com wrote:
Is the FrontBack
I think you've missed my point. Some of Maya's selection context is done in a
normal or intuitive manner. Others are not. The point is that Maya's selection
contexts are all over the place and the fact that some processes bear out
multiple contexts only confuses matters. In the case of
Thats an awesome metaphor! Maya as a Cardasian. LOL
Joey
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Turman
[i.anima...@gmail.com]
Sent: Thursday, February 19, 2015 7:48 PM
To:
I can’t help but wonder what folks would think if the Multi-lister still
existed in Maya…..
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are
Maya selection order has always been like this, all over the app. But it’s even
more confusing than you may already be aware.
What if I select a sphere, then a curve second, and attach to motion path so
the sphere constrains to the curve. But, if I select a sphere, then a curve
second, and
Hi. I´m using this compound for SSS2:
http://www.si-community.com/community/viewtopic.php?f=4t=2294
When I´m on th render tree I select from the menu user tools - create
light map and then I plug that noicon image into the lightmap input of the
shader (just like the regular fast sss shader)
But
Yes !!! i was looking for this the other day, but couldn't remember the
name.
On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:
Really need to try it on, so far im not impressed on its UI, but of course
its a first impression and its outside of what im used so I think its a
a big error in poster. it is at end of life but not at end of USEFUL life :)
and while ppl spills tears and going bold with tearing up their hair
working in maya.. some of lucky ones are swimming in beautiful waters of
SI...
shark here and thre is nothing compared to piranha and other monster
Well easy solution for this one at least ;)
For the old maya folk keep everything like it is.
For everyone who don't want to get brain fucked do it like this:
If nothing is selected and you call the parent constraint as example a pick
session starts with a tooltip what to select.
Problem solved.
For weapons you could look into airsoft replicas.
The insides are airsoft, but the outsides of thesetoys are sometimes
very accurate.
Just a thought :)
G
On 19/02/2015 16:15, Tim Leydecker wrote:
Hi guys,
does anyone know of a good ressource for firearms and vehicles:
weapons blueprints -
http://i.imgur.com/eOh7l6i.jpg
On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya selection order has always been like this, all over the app. But
it’s even more confusing than you may already be aware.
What if I select a sphere,
There...Are...Four...Lights!
On Thu, Feb 19, 2015 at 4:13 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote:
(as already noted by another poster)
If you have two primitives selected, and
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