I echo many of the thank you's expressed here. Without the expertise of
this list I would have never completed many of the jobs I have encountered
in my career. I especially cherish the times getting to meet many of you at
Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
I'm trying to get some objects zero-ed out in Maya but keep running into
what I assume is a paradigm difference between how Maya and Soft handle
center points and transforms. In Soft, I can move the center/pivot and it
will change the transform values. So, I can reset the center to be in the
is actually quite sickening to watch, but cheers Francois, at least
>> we know what we are dealing with.
>>
>> On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote:
>>
>>> Does this help?
>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnS
I got a lot of use out of BatchServe.
On Fri, Oct 9, 2015 at 6:16 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Oh my! Now I know where Afanasy got it's idea and interface. I believe
> I had seen this back on xsi 4. This is not available nowadays...is it?
> On Oct 9, 2015
Tim, when I set all my Softimage Color Management Prefs to off the colors
don't look correct in the region. I am interpreting all the input textures
correctly as either sRGB or Linear as needed. I do not have Automatically
Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass)
schrieb Byron Nash byronn...@gmail.com:
Digging up this old thread. I'm trying to get some data from one set of
points and apply them to another set within one polygon object. I see how
some of the examples shown in this thread can access one point, but what
about every even or odd numbered
Digging up this old thread. I'm trying to get some data from one set of
points and apply them to another set within one polygon object. I see how
some of the examples shown in this thread can access one point, but what
about every even or odd numbered point? I'd like the odd points to share Y
ZOP/POZ/OPZ here as well. Do I sense a need for a nostalgia t-shirt
featuring those three keys? ;-)
On Sat, Jun 6, 2015 at 11:24 AM, Eric Turman i.anima...@gmail.com wrote:
I made the transition to the s key although it felt really weird at
first. I definitely was able to work faster in
I'm teaching an intro to compositing course at a local college. Coming up
is a discussion on how to comp shots with AOV passes. Does anyone know of a
source to download a shot to do a test comp with? Everything I have here at
the office is commercial based and probably wouldn't be ok to take into
I made a quick still frame with some AOV's in Redshift with a car model I
had lying around. Also, I did find one sample frame of some Vray passes in
one multilayer EXR. Would be nice to locate something over some footage so
they can practice matching to plate but will make do with what I have for
in there, not sure about the lic on
that.
Password xsilist Link is valid for 7 days and upload complete in about
1h with the blessings of the gods in the cloud.
Best of luck,
Fabian
On 26 May 2015 at 23:18, Byron Nash byronn...@gmail.com wrote:
I made a quick still frame with some AOV's in Redshift
Thanks for all you have done over the years and your participation in the
list. Keep us posted on where you end up.
Byron
On Wed, May 13, 2015 at 9:03 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Sorry to see you go Graham, all the best in the future :-)
2015-05-13 14:46 GMT+02:00 Greg
Does Redshift have any plans for Houdini? Have you all found there are many
opportunities for remote Houdini work? I wonder since it's a smaller market
share that the competent artists may be able to negotiate better
circumstances like remote or better pay?
On Wed, Mar 18, 2015 at 9:54 AM,
, Byron Nash byronn...@gmail.com wrote:
Does Redshift have any plans for Houdini? Have you all found there are
many opportunities for remote Houdini work? I wonder since it's a smaller
market share that the competent artists may be able to negotiate better
circumstances like remote or better pay
How are you finding your new found Houdini knowledge to be fitting into the
needs of the marketplace? Are there many shops adopting it? Or are you a
lone wolf or able to turnkey shots for people? I too have found Maya
unintuitive and uninspiring. Houdini looks interesting but I'm wary of
jumping
What do you all think the viability is for learning something like UE4 and
using that knowledge to earn income. I'm speaking mostly about
opportunities other than working at a large game studio. What are the use
cases in smaller markets or remote working situations?
On Wed, Mar 11, 2015 at 9:35
Do you all not think that probably all software will go to a service model?
Not that I'm entirely in favor one way or the other, it just seems like
that's the way things are headed. I haven't minded the Adobe CC move that
much. At least I can stay current and not have to bicker with the company
I seem to have it working. See the screenshot for what I did.
Here's what happens in the shot: I generated a bunch of points on a polygon
and used a texture map to filter them. It's basically a satellite view of
our state with the nighttime lights. The points of light then need to
coagulate in
I need to animate my points into a round blurry shape. Both randomize and
turbulence generate a squarish volume of points. I have tried a few
approaches to make them clump but haven't gotten anything yet. I'm sure
it's something simple I'm overlooking. This is an unsimulated cloud.
Tips
Between *** ...looks like iTunes and Lightroom had a baby...*, and ***The
interface icons look a bit like they were designed by the person who makes
the Baby Einstein videos., *I think you may have a fallback career as a
software reviewer Paul. :-)
Thanks for sharing your comprehensive research
...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Tuesday, September 30, 2014 4:55 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Mouse
I'm with Gerbrand, I don't currently have a mouse connected. I've used a
Wacom solely since the late 90's. I just wish Wacom made a dual monitor
Very nice spot.
On Wed, Oct 1, 2014 at 5:41 AM, Alastair Hearsum hear...@glassworks.co.uk
wrote:
Thanks for the compliment.
Yes Softimage and Redshift
Great result from the team here at Glassworks and such a good director
work with.
Alastair Hearsum
Head of 3d
[image: GLASSWORKS]
I'm with Gerbrand, I don't currently have a mouse connected. I've used a
Wacom solely since the late 90's. I just wish Wacom made a dual monitor
aspect ratio model.
On Tue, Sep 30, 2014 at 10:52 AM, Gerbrand Nel nagv...@gmail.com wrote:
I don't even have a mouse
Wacom everything, even
@Ed, http://ergo.contour-design.com/ergonomic-mouse/contour-mouse We have
one here and I like using it. The scroll wheel on the thumb is nice.
On Tue, Sep 30, 2014 at 2:56 PM, Ed Manning etmth...@gmail.com wrote:
Does anyone know of a decent true 3-*button* mouse? I.e. not a scroll
wheel, but
Godpseed on your new career direction. Thanks for participating on the list
all these years.
On Mon, Sep 22, 2014 at 8:46 AM, Eric Thivierge ethivie...@hybride.com
wrote:
Good luck Eric! From one Eric to another...
Den 22. september 2014 kl. 08:15 skrev Eric Lampi
What year did it become free? I ran that thing as long as I could.
On Fri, Sep 12, 2014 at 10:38 AM, Stephen Blair stephenrbl...@gmail.com
wrote:
News from 11 Dec 2002 -- Softimage|XSI BatchServe is available immediately
from authorized resellers. Through December 22, it is available at the
We are working on an effect using Gustavo's Motion Tools kit. Getting stuck
trying to pull the color from the point cloud and put it onto the islands.
Anyone done this and have any tips? We are trying to get the color piped
into a CAV map.
Thanks
I think we got it working using self.color instead of using the CAV. I'll
post again if a different approach worked in case anyone runs into this
later.
On Fri, Aug 8, 2014 at 11:44 AM, Byron Nash byronn...@gmail.com wrote:
We are working on an effect using Gustavo's Motion Tools kit. Getting
I tried editing the setenv.bat file as illustrated by Steve Blair on the
ex-si blog. It still won't grab a license. Does that approach still work? I
also added the license server to the license.env.
Byron
help if you point us to the approach you tried. Also, which version
of Softimage are you using?
Matt
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Wednesday, August 06, 2014 1:49 PM
*To:* softimage
products. That’s why you can
no longer have Softimage 2015 and 2015 SP1 (when it becomes available)
installed side by side on your computer.
Matt
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent
-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Wednesday, August 06, 2014 2:26 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Change License from Standalone to Network?
Thanks, re-installing now.
On Wed, Aug 6, 2014 at 5:18 PM, Matt Lind ml...@carbinestudios.com
you have a scene we can help look into?
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Friday, July 25, 2014 1:42 AM
To: softimage@listproc.autodesk.com
Subject: Alembic workflow question/problem
I'm testing out
I'm testing out the Alembic cache workflow to get characters from Maya to
Softimage. The enveloped characters are coming in good but sometimes the
parented objects don't receive the animation. Extra items like hats,
glasses and eyeballs are having trouble because they aren't enveloped. It
seems
Awesome. Thanks.
On Mon, Jun 30, 2014 at 2:37 PM, gareth bell garethb...@outlook.com wrote:
http://vimeo.com/13069069
How about this?
--
From: byronn...@gmail.com
Date: Mon, 30 Jun 2014 13:56:20 -0400
Subject: Re: Convert strands to curves
To:
The creature will be the focal point of one shot and reasonably large in
frame. The biggest pain against the single sided membrane I'm working
against it getting it surfaced cleanly. The front of the wing has volume
and it was modeled with T intersections as it loops back on itself. I just
see it
When modeling a thin object like a bat or pterosaur wing, what is
considered the best approach to avoid interpenetration when rigged? I am
cleaning up a purchased model and the wing has no thickness. I'm sure this
will hold up ok on screen but wondering what an experienced modeler would
do? Mudbox
to support the kind of
deformations you need.
hope this helps.
good luck
On 1 July 2014 20:21, Byron Nash byronn...@gmail.com
mailto:byronn...@gmail.com wrote:
When modeling a thin object like a bat or pterosaur wing, what is
considered the best approach to avoid interpenetration when
Bump, is there a solution for this?
On Tue, May 22, 2012 at 1:24 PM, john clausing jclausin...@yahoo.com
wrote:
Is there a way to convert strands to curves? i have a good result on
behavior with the strands, but am having a heck of a time getting geometry
to work with the strands.
If i
Is there an obvious out of the box solution for simulating a basket or
other rigid object being held by multiple ropes/chains? It's definitely
beyond the rope sim since the rigid object has mass and is affected by
gravity. Probably don't have time to RD a complex ICE solution from
scratch.
We just landed a cool VFX spot and are in need of a few more people to help
out. The spot involves integrating CG with live action plates in a dream
like environment. We would prefer US talent and people willing to travel to
us for at least part of the time. Remote work will be considered if the
Answering the original question. Once the announcement was made, it has
created a near impossible environment for me to use Softimage. My employer
already scowled at my use of SI and now he has a reason to dictate me use
another app. We bought a seat of C4D and I'm trying to get up to speed in
it.
We eventually had to get Polytrans to keep receiving engineering files from
our clients. It seems to handle conversions well and takes a lot of formats.
On Mon, May 19, 2014 at 2:31 PM, Ryan Maguire rpmagu...@gmail.com wrote:
I haven't found a decent way of getting .IGS files into softimage
Extendscript can access the hard drive as far as creating files and
folders, writing and reading and deleting. Is that what you mean? A script
log for both AE and PSD would be invaluable. I've submitted multiple
feature requests for it.
On Thu, May 8, 2014 at 5:10 AM, Doeke Wartena
If it's a group primarily used to maintain a list of contacts, LinkedIn
would be best. If this also needs to be a place with lots of posts back and
forth, I agree that it should be something else. It seemed like the
original intent of this thread was to share contact info to stay in touch.
Is there a way to import a list of addresses in for 'pre-approval'? The
only hangup with that is many folks will have a different address
associated with linkedin than here.
On Mon, Mar 31, 2014 at 1:10 PM, David Saber davidsa...@sfr.fr wrote:
I just created a subgroup in the Softimage XSI
How about we create a Softimage or ex-Softimage group on LinkedIn? I agree
with Graham on LinkedIn being handy. Email addresses and jobs change over
time. I think there already may be a Softimage user group on there, not
sure if that's good enough or not.
On Fri, Mar 28, 2014 at 3:04 PM, Paulo
Wish I could make it this year but am unable to. Vancouver was my last
SIGGRAPH and I really enjoyed the location. Have fun!
On Thu, Mar 20, 2014 at 6:54 AM, Eric Thivierge ethivie...@gmail.comwrote:
Hey Greg,
Not vegan. I love cheese and milk too much. :D
I'm just vegetarian. Actually
My boss just bought us a copy during the sale they have right now. For all
the mograph stuff we do it will probably come in handy. I'm not sure how
much it's going to help us trying to pursue more high end VFX work though.
I mentioned Houdini to him and that went nowhere. All he can think about is
A question related to the Suites. Am I understanding it correctly that
since we have a Maya Premium Suite now that includes Softimage, we will be
upgraded to the Ultimate Suite at a later time? This would include a seat
of Maya and Max, correct? When would that take place?
On Fri, Mar 7, 2014 at
So what will happen to the dev team in Asia? I assume they will be busy for
another year doing bug fixes and maintenance, but after that?
Also, I hate to think of the pain of the big shops having to transition
like Hybride, Animal Logic, Blur... ouch.
On Thu, Mar 6, 2014 at 2:46 PM, Rob Chapman
+1 on not rushing. Autodesk isn't going to shut this thing down tomorrow. I
agree that an alternative should be sought, but we have time to choose
wisely.
On Wed, Mar 5, 2014 at 11:42 AM, David Rivera
activemotionpictu...@yahoo.com wrote:
So official posting for everyone to know (and get
I agree Enrique, the XSI-List is a big part of the reason Softimage was so
awesome.
On Tue, Mar 4, 2014 at 11:33 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
hopefully you all will stick around on this list, or move as a group. as
I've grown to rely on this mailing list whenever
If the list ever morphs into something new, I would like to cast a vote
that it stay an email discussion list and not be a forum. I feel like lists
have more accountability and are easier to keep up with.
Just my $.02
On Tue, Mar 4, 2014 at 9:10 PM, Emilio Hernandez emi...@e-roja.com wrote:
I
I'm putting together bid recommendations for a spot with some CG fire in
it. For those that have gone through this before, what techniques should I
consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
better than Maya's FX system. The look is trails of flames, not huge
Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:
I'm putting together bid recommendations for a spot with some CG fire in
it. For those that have gone through this before, what techniques
So, to sum it all up from everyone. Windows 8 is faster and better except
that it's terrible. Did I get that right?
On Mon, Jan 13, 2014 at 9:19 AM, Ognjen Vukovic ognj...@gmail.com wrote:
And then theres this...
When switching over to Redshift, are you all typically redoing the shaders
using the Redshift ones or trying to rely on the compatibility with
standard ones? I'm interested to check it out but would like to approach it
correctly.
Thanks,
Byron
On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez
I'm pretty excited about GPU rendering as a concept and this is the first
time I've tried it in a DCC app. I have to say it's really nice to be doing
Render Region renders and never peg out the CPU. I typically have a lot of
things open and switch around a lot and having the CPU free to run other
I just rendered a pass and added a, Object Label framebuffer to it. Every
frame is a different color for each object. I've never seen this before and
am not sure how to correct it.
Thanks for any help.
Byron
The positivity is appreciated. After spending the last month or so mostly
working in another package I appreciate Softimage even more than I already
did. I agree that keeping the outflow of head turning work can attract
users and change perceptions.
Merry Christmas and Happy New year to all!
On
Take a look at this one. http://www.agisoft.ru/products/photoscan
I have messed with the demo but don't own it. The stuff they have on the
site is pretty impressive.
On Mon, Dec 16, 2013 at 2:32 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I haven't done much more than play
Thanks guys. Paul's video is exactly the problem I had. I think I figured
out the step one of his video and will be taking it to the next step based
on his approach.
On Wed, Dec 11, 2013 at 12:34 PM, olivier jeannel
olivier.jean...@noos.frwrote:
Paul Smith propose something, I think in this
I have an animated ground plane mesh I brought in from Maya as a FBX cache.
I need to add some high frequency noise to it and send it back. My first
pass has nice noise with a quick turbulence node but it sort of swims as
the mesh moves through space. I'd like to set my offset on the first frame
[mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Tuesday, December 10, 2013 4:47 PM
To: softimage@listproc.autodesk.com
Subject: Static Turbulence
I have an animated ground plane mesh I brought in from Maya as a FBX
cache. I need to add some high frequency
Are you trying to scale the render in the Output Module? If so, don't. I
would suggest using one the of the presets in Adobe Media Encoder to start.
If you need to scale the comp, be sure to use Use Maximum Render Quality
and Render at Maximum Depth. One of those switches uses a bicubic scaler
a
vinaigrette type effect that might be the source of the problem.
Kind regards
Angus
From: Byron Nash byronn...@gmail.com
Reply-To: softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
Date: Wednesday 13 November 2013 at 9:01 PM
To: softimage@listproc.autodesk.com softimage
Where does Softimage get the starting point of the roll value in a curve
deform? I'm working on one of the classic gift bow tying animation. In the
modelling and animation process I'd like to be able to control how and
where the ribbon is twisting. I see that the ICE curve deform has a roll
fcurve
Also, the cost of buying an AD product from scratch is something to budget
for. At least with Adobe stuff you can get in at an affordable monthly
rate. I guess you could rent from AD for a bit?
On Fri, Sep 13, 2013 at 4:28 PM, Tim Leydecker bauero...@gmx.de wrote:
I would like to advise having
In contrast, it seems Adobe is trying harder to innovate than AD. If AD is
following, let's hope they start following in that regard as well.
$0.02
On Mon, Sep 9, 2013 at 1:17 PM, Angus Davidson angus.david...@wits.ac.zawrote:
Apart from the glaring omission of SI from that list the things
Very nice work and professional writeup Andy. Thanks for sharing the
information. Doing comprehensive recaps like that really help build the
community and encourage positive mind-share about these workflows and tool
choices.
On Fri, Aug 2, 2013 at 1:47 PM, Rob Chapman tekano@gmail.com wrote:
What's the easiest way to get some more animations onto the Default
Pedestrian? The rigs in the menus don't fit his scale and I rather have
some IK in there than try to FK the whole thing. I don't have a lot of time
to make a rig, I just need something simple.
Thanks
?
Tag the rig and load some MOTOR files?
On Tue, May 14, 2013 at 2:09 PM, Byron Nash byronn...@gmail.com wrote:
What's the easiest way to get some more animations onto the Default
Pedestrian? The rigs in the menus don't fit his scale and I rather have
some IK in there than try to FK
-boun...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Friday, May 10, 2013 4:18 AM
To: softimage@listproc.autodesk.com
Subject: CrowdFX: Animation States
I'm trying to set up a basic stadium crowd. I have tried following the
help docs and used the New Crowd with Collision Avoidance
at 9:33 AM, Byron Nash byronn...@gmail.com wrote:
OK, I think that sort of answers my question. You have to use *Define
Animation States* node to set up the states right? Where does that node
plug into for the defining?
On Thu, May 9, 2013 at 10:18 PM, Chris Chia chris.c...@autodesk.comwrote
Nevermind, I found it. If it was written down in the docs I missed it. You
need to define each state in the* Animation Definition* compound in
the *Animation
Blending* tree.
I'm sure I'll be back with a thousand more questions shortly. ;-)
On Fri, May 10, 2013 at 9:52 AM, Byron Nash byronn
directional.
Crowd makes a lot of sense once you have gone through it a couple of
times. I really enjoy the changes that were made for 2014.
Adam
On Fri, May 10, 2013 at 7:31 AM, Byron Nash byronn...@gmail.com wrote:
Nevermind, I found it. If it was written down in the docs I missed
I'm trying to set up a basic stadium crowd. I have tried following the help
docs and used the New Crowd with Collision Avoidance and also New Basic
Crowd. I have the actors emitting properly and I have set the velocity to
0 since I want them to stay put. I'm getting tripped up with the States
I'm interested. ICE and topics on pulling things off in short turnaround
are helpful. Any kind of workflow tips and practices are really helpful. I
recall the live event you guys did at SIGGRAPH was super informative for
someone like me who works in a vacuum. Watching other people do high end
work
What kind of length and frequency are you thinking? Is this one long class
or several sessions stretched out weekly? I'm sure that will play into the
availability of everyone.
On Thu, Mar 28, 2013 at 2:02 PM, Bradley Gabe witha...@gmail.com wrote:
Thanks for the feedback everyone. So it seems
2 cent and random thoughts.
*From:* Byron Nash byronn...@gmail.com
*Sent:* Wednesday, March 20, 2013 10:16 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Rendering to video and formats
Most of the stuff we work with on the commercial side is 1920x1080 -
23.976fps because
I think the point is that it would not take much effort at all for AD to
add minimal export functions to export camera and nulls to AE. We don't
need the kitchen sink, just a reliable camera and some nulls.
On Tue, Mar 19, 2013 at 7:04 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Most of the stuff we work with on the commercial side is 1920x1080 -
23.976fps because that is the resolution and frame rate most commercials
are shot with. On rare occasions we work in 29.97 and 1280x720. Youtube and
Vimeo support 1920x1080 these days so I just prefer to go full raster even
if
-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Thursday, 14 February 2013 12:29 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Clumps and chunks of material
** **
I am working on a shot where a large heavy object
to me too...
On 01/02/2013, Byron Nash byronn...@gmail.com wrote:
Does anyone else feel like the transfer modes in the Mix nodes do not
behave as expected? When I try multiplying a texture over another, I get
darkening in the white areas. Maybe Softimage doesn't do the same math
that
I'm
Digging up an old thread here. What settings for the Scalar change range
are needed in the Normal pass setup? I'm not getting correct results in
Normality.
I have :
Vector State(Normals) - Vector Coordinate Conversion (Normals Camera) -
Vector to Scalar -
Scalar Change Range (feeding R and G
On this topic, what's a good way to grow the particles organically. For
example, have particles grow or change outwardly from a point of origin?
Similar to how a moss or other growth would encompass an object.
On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman tekano@gmail.com wrote:
not really
there are other sites dealing with this, but hdrlabs has it
condensed into one big package.
Rob Wuijster
E
r...@casema.nl
\/-\/\/
On 15-1-2013 23:09, Byron Nash wrote:
I found the book HDRI Handbook really
I found the book HDRI Handbook really helpful on that site. I think they
have a newer version since I read it.
On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Hey guys -
I've been asked to help out on the show Film Riot, and one of the things
we
For the time being, I put an extra infinite light in there pointing
straight down. I ran across another post saying you needed to crank the
intensity way up to see it. Earlier I couldn't get any lights to make a
difference other than the sun but I am now aware of the need for extremely
strong
I'm unexperienced using the Physical Sky/Sun setup. I'm trying to adjust my
shadow/fill ratio on the image and am having trouble finding how to raise
the level of the shadows. I have the Photographic Exposure shader on my
pass as well. Where can I adjust how dark the shadow areas are with this
at 9:51 AM, Byron Nash byronn...@gmail.com wrote:
Thanks for the tips everyone. I'll be looking very closely at that
tutorial you linked Rob. That example of the flowers bending is pretty
close to what I need.
On Mon, Dec 17, 2012 at 7:06 PM, Rob Chapman tekano@gmail.com wrote:
Hi Byron
Good times Stephen, thanks for the data dump.
On Thu, Jan 3, 2013 at 10:15 AM, Ciaran Moloney moloney.cia...@gmail.comwrote:
For a single post, I'd say Andy Jones. But, he would also win for value
per word. His stuff is pure gold.
On Thu, Jan 3, 2013 at 3:05 PM, Dan Yargici
for a tutorial and example scene files compound.
best
Rob
On 17 December 2012 22:28, Byron Nash byronn...@gmail.com wrote:
I'm working on a quick rig to mimic how grass gets bent over by a wheel.
I
have something working along a single axis but I would like it to always
rotate away from
Over here in the US I see a lot of people working for in-house freelance
rates from home on their own equipment. This seems unwise to me since
hardware/software and other costs are not really taken into account. To me,
there is a difference between going into a company and working with their
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Monday, November 19, 2012 10:28 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Expression Question
** **
I have a simple expression question. I have some custom
unnecessary stuff to the scene.
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Monday, November 19, 2012 10:51 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re
Oleg pointed out that my model had some double edges that were created by
the polygonizer and fluid shaper. I tried the Delete Double Edges compound
but that didn't work. Once I tediously removed all the double edges,
Implosia worked well. I'm not sure how to avoid the double edges with
Thanks for the info Eric and Ciaran. I will give that a shot.
On Thu, Oct 18, 2012 at 12:05 PM, Eric Lampi ericla...@gmail.com wrote:
Hey Ed,
Here you go. They were talking about an ObjectID shader, but it seems like
this is pretty much the same thing as the current Object Label channel.
Is there a way I can just render out the caustics on a surface and not the
light? I have been trying some things with the visibility and Ray_Type
switch but can't get it to work. It seems like there would be a way to get
a pass like this out.
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