Re: Goodbyes (was this is the end...)

2016-03-09 Thread Byron Nash
I echo many of the thank you's expressed here. Without the expertise of this list I would have never completed many of the jobs I have encountered in my career. I especially cherish the times getting to meet many of you at Matt's dinners at SIGGRAPH. Those are some of the best times in my career.

Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Byron Nash
I'm trying to get some objects zero-ed out in Maya but keep running into what I assume is a paradigm difference between how Maya and Soft handle center points and transforms. In Soft, I can move the center/pivot and it will change the transform values. So, I can reset the center to be in the

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Byron Nash
is actually quite sickening to watch, but cheers Francois, at least >> we know what we are dealing with. >> >> On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote: >> >>> Does this help? >>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnS

Re: Friday Flashback #244

2015-10-10 Thread Byron Nash
I got a lot of use out of BatchServe. On Fri, Oct 9, 2015 at 6:16 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Oh my! Now I know where Afanasy got it's idea and interface. I believe > I had seen this back on xsi 4. This is not available nowadays...is it? > On Oct 9, 2015

Re: proper render settings for redshift

2015-06-19 Thread Byron Nash
Tim, when I set all my Softimage Color Management Prefs to off the colors don't look correct in the region. I am interpreting all the input textures correctly as either sRGB or Linear as needed. I do not have Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass)

Re: [Softimage] accessing single points of an object in ICE

2015-06-17 Thread Byron Nash
schrieb Byron Nash byronn...@gmail.com: Digging up this old thread. I'm trying to get some data from one set of points and apply them to another set within one polygon object. I see how some of the examples shown in this thread can access one point, but what about every even or odd numbered

Re: [Softimage] accessing single points of an object in ICE

2015-06-17 Thread Byron Nash
Digging up this old thread. I'm trying to get some data from one set of points and apply them to another set within one polygon object. I see how some of the examples shown in this thread can access one point, but what about every even or odd numbered point? I'd like the odd points to share Y

Re: Friday Flashback #227

2015-06-08 Thread Byron Nash
ZOP/POZ/OPZ here as well. Do I sense a need for a nostalgia t-shirt featuring those three keys? ;-) On Sat, Jun 6, 2015 at 11:24 AM, Eric Turman i.anima...@gmail.com wrote: I made the transition to the s key although it felt really weird at first. I definitely was able to work faster in

OT: Sample AOV's shot

2015-05-26 Thread Byron Nash
I'm teaching an intro to compositing course at a local college. Coming up is a discussion on how to comp shots with AOV passes. Does anyone know of a source to download a shot to do a test comp with? Everything I have here at the office is commercial based and probably wouldn't be ok to take into

Re: Sample AOV's shot

2015-05-26 Thread Byron Nash
I made a quick still frame with some AOV's in Redshift with a car model I had lying around. Also, I did find one sample frame of some Vray passes in one multilayer EXR. Would be nice to locate something over some footage so they can practice matching to plate but will make do with what I have for

Re: Sample AOV's shot

2015-05-26 Thread Byron Nash
in there, not sure about the lic on that. Password xsilist Link is valid for 7 days and upload complete in about 1h with the blessings of the gods in the cloud. Best of luck, Fabian On 26 May 2015 at 23:18, Byron Nash byronn...@gmail.com wrote: I made a quick still frame with some AOV's in Redshift

Re: End of the ride

2015-05-13 Thread Byron Nash
Thanks for all you have done over the years and your participation in the list. Keep us posted on where you end up. Byron On Wed, May 13, 2015 at 9:03 AM, Nicolas Esposito 3dv...@gmail.com wrote: Sorry to see you go Graham, all the best in the future :-) 2015-05-13 14:46 GMT+02:00 Greg

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Byron Nash
Does Redshift have any plans for Houdini? Have you all found there are many opportunities for remote Houdini work? I wonder since it's a smaller market share that the competent artists may be able to negotiate better circumstances like remote or better pay? On Wed, Mar 18, 2015 at 9:54 AM,

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Byron Nash
, Byron Nash byronn...@gmail.com wrote: Does Redshift have any plans for Houdini? Have you all found there are many opportunities for remote Houdini work? I wonder since it's a smaller market share that the competent artists may be able to negotiate better circumstances like remote or better pay

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Byron Nash
How are you finding your new found Houdini knowledge to be fitting into the needs of the marketplace? Are there many shops adopting it? Or are you a lone wolf or able to turnkey shots for people? I too have found Maya unintuitive and uninspiring. Houdini looks interesting but I'm wary of jumping

Re: OT: Epic going completely crazy

2015-03-11 Thread Byron Nash
What do you all think the viability is for learning something like UE4 and using that knowledge to earn income. I'm speaking mostly about opportunities other than working at a large game studio. What are the use cases in smaller markets or remote working situations? On Wed, Mar 11, 2015 at 9:35

Re: Subscription Transition for New Software Licenses

2015-02-04 Thread Byron Nash
Do you all not think that probably all software will go to a service model? Not that I'm entirely in favor one way or the other, it just seems like that's the way things are headed. I haven't minded the Adobe CC move that much. At least I can stay current and not have to bicker with the company

Re: ICE: Randomized circular clump

2014-11-06 Thread Byron Nash
I seem to have it working. See the screenshot for what I did. Here's what happens in the shot: I generated a bunch of points on a polygon and used a texture map to filter them. It's basically a satellite view of our state with the nighttime lights. The points of light then need to coagulate in

ICE: Randomized circular clump

2014-11-05 Thread Byron Nash
I need to animate my points into a round blurry shape. Both randomize and turbulence generate a squarish volume of points. I have tried a few approaches to make them clump but haven't gotten anything yet. I'm sure it's something simple I'm overlooking. This is an unsimulated cloud. Tips

Re: SemiOT: organizing images textures

2014-10-17 Thread Byron Nash
Between *** ...looks like iTunes and Lightroom had a baby...*, and ***The interface icons look a bit like they were designed by the person who makes the Baby Einstein videos., *I think you may have a fallback career as a software reviewer Paul. :-) Thanks for sharing your comprehensive research

Re: Mouse

2014-10-01 Thread Byron Nash
...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Tuesday, September 30, 2014 4:55 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Mouse I'm with Gerbrand, I don't currently have a mouse connected. I've used a Wacom solely since the late 90's. I just wish Wacom made a dual monitor

Re: Glasswoks Lycra

2014-10-01 Thread Byron Nash
Very nice spot. On Wed, Oct 1, 2014 at 5:41 AM, Alastair Hearsum hear...@glassworks.co.uk wrote: Thanks for the compliment. Yes Softimage and Redshift Great result from the team here at Glassworks and such a good director work with. Alastair Hearsum Head of 3d [image: GLASSWORKS]

Re: Mouse

2014-09-30 Thread Byron Nash
I'm with Gerbrand, I don't currently have a mouse connected. I've used a Wacom solely since the late 90's. I just wish Wacom made a dual monitor aspect ratio model. On Tue, Sep 30, 2014 at 10:52 AM, Gerbrand Nel nagv...@gmail.com wrote: I don't even have a mouse Wacom everything, even

Re: Mouse

2014-09-30 Thread Byron Nash
@Ed, http://ergo.contour-design.com/ergonomic-mouse/contour-mouse We have one here and I like using it. The scroll wheel on the thumb is nice. On Tue, Sep 30, 2014 at 2:56 PM, Ed Manning etmth...@gmail.com wrote: Does anyone know of a decent true 3-*button* mouse? I.e. not a scroll wheel, but

Re: VFX-UX

2014-09-22 Thread Byron Nash
Godpseed on your new career direction. Thanks for participating on the list all these years. On Mon, Sep 22, 2014 at 8:46 AM, Eric Thivierge ethivie...@hybride.com wrote: Good luck Eric! From one Eric to another... Den 22. september 2014 kl. 08:15 skrev Eric Lampi

Re: Friday Flashback #189

2014-09-12 Thread Byron Nash
What year did it become free? I ran that thing as long as I could. On Fri, Sep 12, 2014 at 10:38 AM, Stephen Blair stephenrbl...@gmail.com wrote: News from 11 Dec 2002 -- Softimage|XSI BatchServe is available immediately from authorized resellers. Through December 22, it is available at the

ICE: Color Attributes on polygon islands in Motion Tools

2014-08-08 Thread Byron Nash
We are working on an effect using Gustavo's Motion Tools kit. Getting stuck trying to pull the color from the point cloud and put it onto the islands. Anyone done this and have any tips? We are trying to get the color piped into a CAV map. Thanks

Re: ICE: Color Attributes on polygon islands in Motion Tools

2014-08-08 Thread Byron Nash
I think we got it working using self.color instead of using the CAV. I'll post again if a different approach worked in case anyone runs into this later. On Fri, Aug 8, 2014 at 11:44 AM, Byron Nash byronn...@gmail.com wrote: We are working on an effect using Gustavo's Motion Tools kit. Getting

Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
I tried editing the setenv.bat file as illustrated by Steve Blair on the ex-si blog. It still won't grab a license. Does that approach still work? I also added the license server to the license.env. Byron

Re: Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
help if you point us to the approach you tried. Also, which version of Softimage are you using? Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Wednesday, August 06, 2014 1:49 PM *To:* softimage

Re: Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
products. That’s why you can no longer have Softimage 2015 and 2015 SP1 (when it becomes available) installed side by side on your computer. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent

Re: Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Wednesday, August 06, 2014 2:26 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Change License from Standalone to Network? Thanks, re-installing now. On Wed, Aug 6, 2014 at 5:18 PM, Matt Lind ml...@carbinestudios.com

Re: Alembic workflow question/problem

2014-07-25 Thread Byron Nash
you have a scene we can help look into? From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Friday, July 25, 2014 1:42 AM To: softimage@listproc.autodesk.com Subject: Alembic workflow question/problem I'm testing out

Alembic workflow question/problem

2014-07-24 Thread Byron Nash
I'm testing out the Alembic cache workflow to get characters from Maya to Softimage. The enveloped characters are coming in good but sometimes the parented objects don't receive the animation. Extra items like hats, glasses and eyeballs are having trouble because they aren't enveloped. It seems

Re: Convert strands to curves

2014-07-06 Thread Byron Nash
Awesome. Thanks. On Mon, Jun 30, 2014 at 2:37 PM, gareth bell garethb...@outlook.com wrote: http://vimeo.com/13069069 How about this? -- From: byronn...@gmail.com Date: Mon, 30 Jun 2014 13:56:20 -0400 Subject: Re: Convert strands to curves To:

Re: Best Modeling Practices question

2014-07-02 Thread Byron Nash
The creature will be the focal point of one shot and reasonably large in frame. The biggest pain against the single sided membrane I'm working against it getting it surfaced cleanly. The front of the wing has volume and it was modeled with T intersections as it loops back on itself. I just see it

Best Modeling Practices question

2014-07-01 Thread Byron Nash
When modeling a thin object like a bat or pterosaur wing, what is considered the best approach to avoid interpenetration when rigged? I am cleaning up a purchased model and the wing has no thickness. I'm sure this will hold up ok on screen but wondering what an experienced modeler would do? Mudbox

Re: Best Modeling Practices question

2014-07-01 Thread Byron Nash
to support the kind of deformations you need. hope this helps. good luck On 1 July 2014 20:21, Byron Nash byronn...@gmail.com mailto:byronn...@gmail.com wrote: When modeling a thin object like a bat or pterosaur wing, what is considered the best approach to avoid interpenetration when

Re: Convert strands to curves

2014-06-30 Thread Byron Nash
Bump, is there a solution for this? On Tue, May 22, 2012 at 1:24 PM, john clausing jclausin...@yahoo.com wrote: Is there a way to convert strands to curves? i have a good result on behavior with the strands, but am having a heck of a time getting geometry to work with the strands. If i

Hanging basket

2014-06-27 Thread Byron Nash
Is there an obvious out of the box solution for simulating a basket or other rigid object being held by multiple ropes/chains? It's definitely beyond the rope sim since the rigid object has mass and is affected by gravity. Probably don't have time to RD a complex ICE solution from scratch.

OT: Looking for freelancers

2014-06-24 Thread Byron Nash
We just landed a cool VFX spot and are in need of a few more people to help out. The spot involves integrating CG with live action plates in a dream like environment. We would prefer US talent and people willing to travel to us for at least part of the time. Remote work will be considered if the

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Byron Nash
Answering the original question. Once the announcement was made, it has created a near impossible environment for me to use Softimage. My employer already scowled at my use of SI and now he has a reason to dictate me use another app. We bought a seat of C4D and I'm trying to get up to speed in it.

Re: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Byron Nash
We eventually had to get Polytrans to keep receiving engineering files from our clients. It seems to handle conversions well and takes a lot of formats. On Mon, May 19, 2014 at 2:31 PM, Ryan Maguire rpmagu...@gmail.com wrote: I haven't found a decent way of getting .IGS files into softimage

Re: Photoshop tree generator

2014-05-08 Thread Byron Nash
Extendscript can access the hard drive as far as creating files and folders, writing and reading and deleting. Is that what you mean? A script log for both AE and PSD would be invaluable. I've submitted multiple feature requests for it. On Thu, May 8, 2014 at 5:10 AM, Doeke Wartena

Re: Let's Share Contacts

2014-03-31 Thread Byron Nash
If it's a group primarily used to maintain a list of contacts, LinkedIn would be best. If this also needs to be a place with lots of posts back and forth, I agree that it should be something else. It seemed like the original intent of this thread was to share contact info to stay in touch.

Re: Let's Share Contacts

2014-03-31 Thread Byron Nash
Is there a way to import a list of addresses in for 'pre-approval'? The only hangup with that is many folks will have a different address associated with linkedin than here. On Mon, Mar 31, 2014 at 1:10 PM, David Saber davidsa...@sfr.fr wrote: I just created a subgroup in the Softimage XSI

Re: Let's Share Contacts

2014-03-28 Thread Byron Nash
How about we create a Softimage or ex-Softimage group on LinkedIn? I agree with Graham on LinkedIn being handy. Email addresses and jobs change over time. I think there already may be a Softimage user group on there, not sure if that's good enough or not. On Fri, Mar 28, 2014 at 3:04 PM, Paulo

Re: Siggraph in Vancouver this year

2014-03-20 Thread Byron Nash
Wish I could make it this year but am unable to. Vancouver was my last SIGGRAPH and I really enjoyed the location. Have fun! On Thu, Mar 20, 2014 at 6:54 AM, Eric Thivierge ethivie...@gmail.comwrote: Hey Greg, Not vegan. I love cheese and milk too much. :D I'm just vegetarian. Actually

Re: Cinema 4D an option?

2014-03-12 Thread Byron Nash
My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is

Re: Update to the Softtimage Transition Plan

2014-03-07 Thread Byron Nash
A question related to the Suites. Am I understanding it correctly that since we have a Maya Premium Suite now that includes Softimage, we will be upgraded to the Ultimate Suite at a later time? This would include a seat of Maya and Max, correct? When would that take place? On Fri, Mar 7, 2014 at

Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Byron Nash
So what will happen to the dev team in Asia? I assume they will be busy for another year doing bug fixes and maintenance, but after that? Also, I hate to think of the pain of the big shops having to transition like Hybride, Animal Logic, Blur... ouch. On Thu, Mar 6, 2014 at 2:46 PM, Rob Chapman

Re: Salvage the list.

2014-03-05 Thread Byron Nash
+1 on not rushing. Autodesk isn't going to shut this thing down tomorrow. I agree that an alternative should be sought, but we have time to choose wisely. On Wed, Mar 5, 2014 at 11:42 AM, David Rivera activemotionpictu...@yahoo.com wrote: So official posting for everyone to know (and get

Re: Retirement.....

2014-03-04 Thread Byron Nash
I agree Enrique, the XSI-List is a big part of the reason Softimage was so awesome. On Tue, Mar 4, 2014 at 11:33 AM, Enrique Caballero enriquecaball...@gmail.com wrote: hopefully you all will stick around on this list, or move as a group. as I've grown to rely on this mailing list whenever

Re: Salvage the list.

2014-03-04 Thread Byron Nash
If the list ever morphs into something new, I would like to cast a vote that it stay an email discussion list and not be a forum. I feel like lists have more accountability and are easier to keep up with. Just my $.02 On Tue, Mar 4, 2014 at 9:10 PM, Emilio Hernandez emi...@e-roja.com wrote: I

Fire FX

2014-03-03 Thread Byron Nash
I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge

Re: Re[2]: Fire FX

2014-03-03 Thread Byron Nash
Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques

Re: Windows 8

2014-01-13 Thread Byron Nash
So, to sum it all up from everyone. Windows 8 is faster and better except that it's terrible. Did I get that right? On Mon, Jan 13, 2014 at 9:19 AM, Ognjen Vukovic ognj...@gmail.com wrote: And then theres this...

Re: rumor, Soft dead within the next year

2014-01-08 Thread Byron Nash
When switching over to Redshift, are you all typically redoing the shaders using the Redshift ones or trying to rely on the compatibility with standard ones? I'm interested to check it out but would like to approach it correctly. Thanks, Byron On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez

Re: Redshift3D Render

2014-01-08 Thread Byron Nash
I'm pretty excited about GPU rendering as a concept and this is the first time I've tried it in a DCC app. I have to say it's really nice to be doing Render Region renders and never peg out the CPU. I typically have a lot of things open and switch around a lot and having the CPU free to run other

Object Label Framebuffer is different on each frame

2014-01-03 Thread Byron Nash
I just rendered a pass and added a, Object Label framebuffer to it. Every frame is a different color for each object. I've never seen this before and am not sure how to correct it. Thanks for any help. Byron

Re: positivity

2013-12-20 Thread Byron Nash
The positivity is appreciated. After spending the last month or so mostly working in another package I appreciate Softimage even more than I already did. I agree that keeping the outflow of head turning work can attract users and change perceptions. Merry Christmas and Happy New year to all! On

Re: Image Modeler alternatives?? looking for something with 32bit import/export functionality.

2013-12-16 Thread Byron Nash
Take a look at this one. http://www.agisoft.ru/products/photoscan I have messed with the demo but don't own it. The stuff they have on the site is pretty impressive. On Mon, Dec 16, 2013 at 2:32 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I haven't done much more than play

Re: Static Turbulence

2013-12-12 Thread Byron Nash
Thanks guys. Paul's video is exactly the problem I had. I think I figured out the step one of his video and will be taking it to the next step based on his approach. On Wed, Dec 11, 2013 at 12:34 PM, olivier jeannel olivier.jean...@noos.frwrote: Paul Smith propose something, I think in this

Static Turbulence

2013-12-10 Thread Byron Nash
I have an animated ground plane mesh I brought in from Maya as a FBX cache. I need to add some high frequency noise to it and send it back. My first pass has nice noise with a quick turbulence node but it sort of swims as the mesh moves through space. I'd like to set my offset on the first frame

Re: Static Turbulence

2013-12-10 Thread Byron Nash
[mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Tuesday, December 10, 2013 4:47 PM To: softimage@listproc.autodesk.com Subject: Static Turbulence I have an animated ground plane mesh I brought in from Maya as a FBX cache. I need to add some high frequency

Re: AE Help request

2013-11-13 Thread Byron Nash
Are you trying to scale the render in the Output Module? If so, don't. I would suggest using one the of the presets in Adobe Media Encoder to start. If you need to scale the comp, be sure to use Use Maximum Render Quality and Render at Maximum Depth. One of those switches uses a bicubic scaler

Re: AE Help request

2013-11-13 Thread Byron Nash
a vinaigrette type effect that might be the source of the problem. Kind regards Angus From: Byron Nash byronn...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 13 November 2013 at 9:01 PM To: softimage@listproc.autodesk.com softimage

Controlling the roll per point of a curve deform?

2013-10-01 Thread Byron Nash
Where does Softimage get the starting point of the roll value in a curve deform? I'm working on one of the classic gift bow tying animation. In the modelling and animation process I'd like to be able to control how and where the ribbon is twisting. I see that the ICE curve deform has a roll fcurve

Re: OT: How low can you go (Hardware)

2013-09-13 Thread Byron Nash
Also, the cost of buying an AD product from scratch is something to budget for. At least with Adobe stuff you can get in at an affordable monthly rate. I guess you could rent from AD for a bit? On Fri, Sep 13, 2013 at 4:28 PM, Tim Leydecker bauero...@gmx.de wrote: I would like to advise having

Re: Softimage Rental?

2013-09-09 Thread Byron Nash
In contrast, it seems Adobe is trying harder to innovate than AD. If AD is following, let's hope they start following in that regard as well. $0.02 On Mon, Sep 9, 2013 at 1:17 PM, Angus Davidson angus.david...@wits.ac.zawrote: Apart from the glaring omission of SI from that list the things

Re: Nike Evolution and a community thank you

2013-08-02 Thread Byron Nash
Very nice work and professional writeup Andy. Thanks for sharing the information. Doing comprehensive recaps like that really help build the community and encourage positive mind-share about these workflows and tool choices. On Fri, Aug 2, 2013 at 1:47 PM, Rob Chapman tekano@gmail.com wrote:

Default Pedestrian Rig

2013-05-14 Thread Byron Nash
What's the easiest way to get some more animations onto the Default Pedestrian? The rigs in the menus don't fit his scale and I rather have some IK in there than try to FK the whole thing. I don't have a lot of time to make a rig, I just need something simple. Thanks

Re: Default Pedestrian Rig

2013-05-14 Thread Byron Nash
? Tag the rig and load some MOTOR files? On Tue, May 14, 2013 at 2:09 PM, Byron Nash byronn...@gmail.com wrote: What's the easiest way to get some more animations onto the Default Pedestrian? The rigs in the menus don't fit his scale and I rather have some IK in there than try to FK

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Friday, May 10, 2013 4:18 AM To: softimage@listproc.autodesk.com Subject: CrowdFX: Animation States I'm trying to set up a basic stadium crowd. I have tried following the help docs and used the New Crowd with Collision Avoidance

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
at 9:33 AM, Byron Nash byronn...@gmail.com wrote: OK, I think that sort of answers my question. You have to use *Define Animation States* node to set up the states right? Where does that node plug into for the defining? On Thu, May 9, 2013 at 10:18 PM, Chris Chia chris.c...@autodesk.comwrote

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
Nevermind, I found it. If it was written down in the docs I missed it. You need to define each state in the* Animation Definition* compound in the *Animation Blending* tree. I'm sure I'll be back with a thousand more questions shortly. ;-) On Fri, May 10, 2013 at 9:52 AM, Byron Nash byronn

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
directional. Crowd makes a lot of sense once you have gone through it a couple of times. I really enjoy the changes that were made for 2014. Adam On Fri, May 10, 2013 at 7:31 AM, Byron Nash byronn...@gmail.com wrote: Nevermind, I found it. If it was written down in the docs I missed

CrowdFX: Animation States

2013-05-09 Thread Byron Nash
I'm trying to set up a basic stadium crowd. I have tried following the help docs and used the New Crowd with Collision Avoidance and also New Basic Crowd. I have the actors emitting properly and I have set the velocity to 0 since I want them to stay put. I'm getting tripped up with the States

Re: Softimage Jedi Training

2013-03-28 Thread Byron Nash
I'm interested. ICE and topics on pulling things off in short turnaround are helpful. Any kind of workflow tips and practices are really helpful. I recall the live event you guys did at SIGGRAPH was super informative for someone like me who works in a vacuum. Watching other people do high end work

Re: Softimage Jedi Training

2013-03-28 Thread Byron Nash
What kind of length and frequency are you thinking? Is this one long class or several sessions stretched out weekly? I'm sure that will play into the availability of everyone. On Thu, Mar 28, 2013 at 2:02 PM, Bradley Gabe witha...@gmail.com wrote: Thanks for the feedback everyone. So it seems

Re: Rendering to video and formats

2013-03-21 Thread Byron Nash
2 cent and random thoughts. *From:* Byron Nash byronn...@gmail.com *Sent:* Wednesday, March 20, 2013 10:16 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Rendering to video and formats Most of the stuff we work with on the commercial side is 1920x1080 - 23.976fps because

Re: Adobe Maxon join forces

2013-03-20 Thread Byron Nash
I think the point is that it would not take much effort at all for AD to add minimal export functions to export camera and nulls to AE. We don't need the kitchen sink, just a reliable camera and some nulls. On Tue, Mar 19, 2013 at 7:04 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote:

Re: Rendering to video and formats

2013-03-20 Thread Byron Nash
Most of the stuff we work with on the commercial side is 1920x1080 - 23.976fps because that is the resolution and frame rate most commercials are shot with. On rare occasions we work in 29.97 and 1280x720. Youtube and Vimeo support 1920x1080 these days so I just prefer to go full raster even if

Re: Clumps and chunks of material

2013-02-16 Thread Byron Nash
-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Thursday, 14 February 2013 12:29 AM *To:* softimage@listproc.autodesk.com *Subject:* Clumps and chunks of material ** ** I am working on a shot where a large heavy object

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Byron Nash
to me too... On 01/02/2013, Byron Nash byronn...@gmail.com wrote: Does anyone else feel like the transfer modes in the Mix nodes do not behave as expected? When I try multiplying a texture over another, I get darkening in the white areas. Maybe Softimage doesn't do the same math that I'm

Re: Normal shader for Softimage ?

2013-02-01 Thread Byron Nash
Digging up an old thread here. What settings for the Scalar change range are needed in the Normal pass setup? I'm not getting correct results in Normality. I have : Vector State(Normals) - Vector Coordinate Conversion (Normals Camera) - Vector to Scalar - Scalar Change Range (feeding R and G

Re: Surface Flowing Particles

2013-01-29 Thread Byron Nash
On this topic, what's a good way to grow the particles organically. For example, have particles grow or change outwardly from a point of origin? Similar to how a moss or other growth would encompass an object. On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman tekano@gmail.com wrote: not really

Re: capturing spherical HDRi's?

2013-01-16 Thread Byron Nash
there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really

Re: capturing spherical HDRi's?

2013-01-15 Thread Byron Nash
I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we

Re: Adjust Shadow density with Physical Sky/Sun?

2013-01-15 Thread Byron Nash
For the time being, I put an extra infinite light in there pointing straight down. I ran across another post saying you needed to crank the intensity way up to see it. Earlier I couldn't get any lights to make a difference other than the sun but I am now aware of the need for extremely strong

Adjust Shadow density with Physical Sky/Sun?

2013-01-14 Thread Byron Nash
I'm unexperienced using the Physical Sky/Sun setup. I'm trying to adjust my shadow/fill ratio on the image and am having trouble finding how to raise the level of the shadows. I have the Photographic Exposure shader on my pass as well. Where can I adjust how dark the shadow areas are with this

Re: ICE: Rotate away from vector

2013-01-08 Thread Byron Nash
at 9:51 AM, Byron Nash byronn...@gmail.com wrote: Thanks for the tips everyone. I'll be looking very closely at that tutorial you linked Rob. That example of the flowers bending is pretty close to what I need. On Mon, Dec 17, 2012 at 7:06 PM, Rob Chapman tekano@gmail.com wrote: Hi Byron

Re: 2012 list retrospective

2013-01-03 Thread Byron Nash
Good times Stephen, thanks for the data dump. On Thu, Jan 3, 2013 at 10:15 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: For a single post, I'd say Andy Jones. But, he would also win for value per word. His stuff is pure gold. On Thu, Jan 3, 2013 at 3:05 PM, Dan Yargici

Re: ICE: Rotate away from vector

2012-12-18 Thread Byron Nash
for a tutorial and example scene files compound. best Rob On 17 December 2012 22:28, Byron Nash byronn...@gmail.com wrote: I'm working on a quick rig to mimic how grass gets bent over by a wheel. I have something working along a single axis but I would like it to always rotate away from

Re: Semi OT : Charging the modelling

2012-11-19 Thread Byron Nash
Over here in the US I see a lot of people working for in-house freelance rates from home on their own equipment. This seems unwise to me since hardware/software and other costs are not really taken into account. To me, there is a difference between going into a company and working with their

Re: Expression Question

2012-11-19 Thread Byron Nash
:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Monday, November 19, 2012 10:28 AM *To:* softimage@listproc.autodesk.com *Subject:* Expression Question ** ** I have a simple expression question. I have some custom

Re: Expression Question

2012-11-19 Thread Byron Nash
unnecessary stuff to the scene. ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Monday, November 19, 2012 10:51 AM *To:* softimage@listproc.autodesk.com *Subject:* Re

Re: Implosia v1 error

2012-10-22 Thread Byron Nash
Oleg pointed out that my model had some double edges that were created by the polygonizer and fluid shaper. I tried the Delete Double Edges compound but that didn't work. Once I tediously removed all the double edges, Implosia worked well. I'm not sure how to avoid the double edges with

Re: Object Label Channel... Nevermind

2012-10-18 Thread Byron Nash
Thanks for the info Eric and Ciaran. I will give that a shot. On Thu, Oct 18, 2012 at 12:05 PM, Eric Lampi ericla...@gmail.com wrote: Hey Ed, Here you go. They were talking about an ObjectID shader, but it seems like this is pretty much the same thing as the current Object Label channel.

Caustics Only Pass

2012-10-17 Thread Byron Nash
Is there a way I can just render out the caustics on a surface and not the light? I have been trying some things with the visibility and Ray_Type switch but can't get it to work. It seems like there would be a way to get a pass like this out.

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