That explains a lot ;)
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> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <nagv...@gmail.com>:
>
> Agreed...
> Rather watch this.
> https://www.youtube.com/watch?v=K
Good you managed a way to do it.
We used a similar approach for example on that one:
https://vimeo.com/channels/96149/118590224
Not feasible for everything, but much nicer and more predictable than to use
bullet in SI.
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be ;)
Btw can I get my two days back ?
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> Am 30.09.2015 um 19:04 schrieb Bradley Gabe <witha...@gmail.com>:
>
> Simple solution. I gave up attempting to install on that com
I think The Version i'm on, it already is fixed !
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> Am 25.09.2015 um 16:32 schrieb Martin Chatterjee
> <martin.chatterjee.li...@googlemail.com>:
>
> Hi Hsiao Ming,
In the workgroup examples you've on xsi server example which might come handy
for you.
Can recall the exact name. I think I had to install c# to compile it for 64 bit
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> Am 03.09.2015
never get the same result. The sim engine itself is pretty cool if you use it
in another package, but the soft implementation is half baked and feels dirty.
No offense to the developers, if it's a softimage problem or what else ...
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That's a nice one, still remember that.
I lived in that small town in Bavaria where
the first reseller was.
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Am 12.06.2015 um 18:17 schrieb Stephen Blair stephenrbl...@gmail.com
to set the position array into a separate variable first, otherwise it
would not work with the filter node.
Sure you figure that out !
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Am 17.06.2015 um 17:52 schrieb Byron Nash byronn
I'm not in front if the computer now, but have you tried if unified sampling
makes a big difference, in theory it should.
There's also an caching option for AO in the render settings, you've to fiddle
with the values.
Not using mr very often these days.
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So there is one final question to ask: what is the air-speed velocity of an
unladen swallow ?
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Am 16.12.2014 um 05:58 schrieb John Richard Sanchez
youngupstar...@gmail.com:
Lets
It's a long time ago that I did hair with mr, Arnold makes that a breeze now.
But I did that always with the rasterizer. If the hair is not to long you could
bake the final gathering into a texture and use that to mix it into the
shading, which gives you a nice look without too much rendering
Do it in ice ?
Or use the plot functionality to produce a spline. Smooth the spline partially,
get it back as a fcurve.
There are so many ways to skin that cat ...
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Blend between a fully smoothed and the original.
Might be faster than writing your last mail ;-P
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Am 07.05.2014 um 19:00 schrieb adrian wyer adrian.w...@fluid
it
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Am 22.04.2014 um 18:14 schrieb Martin Yara furik...@gmail.com:
I haven't used Quadros for quite a while, but they used to be faster than
GeForces when dealing with very
http://www.mootzoid.com/plugin/emtopolizer2or search the list--
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http://vimeo.com/channels/96149Am 09. Dezember 2013 um 11:23 schrieb Tim Leydecker bauero...@gmx.de:Hi, I have simple crates I´m filling with ICE
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http://vimeo.com/channels/96149Am 06. November 2013 um 10:33 schrieb Vladimir Jankijevic vladi...@elefantstudios.ch:yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator
..
Thanks,
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
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the
corresponding value from that set.
I'm not in front of a computer right now, but I'll have a quick look at it if
you don't get it working.
Chris
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Am 17.07.2013 um 12:02 schrieb
If you want the edges instead of the vertices, you could use a separate
pointcloud , get all border edges and resample the space between each of the
two points of every edge. Use the positions for an add point node.
Then use this pointcloud for the distance lookup.
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christian keller
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looks like a filtering issue. lanzcos ?you might get away with less bounces, without noticabel quality loss.with some tricks you could get a better and faster resultcheers,chris--
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Speaking of ShaderDefs:Does someone know how to change the default value of a color parameter in a ShaderDef in python?Cheers,Chris--
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http://vimeo.com/channels/96149Am 11. Februar 2013 um 04:47 schrieb Stephan Woermann
Hey, what's the problem, it seems to work. They remember you, maybe not like
you expected it :)
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Am 14.01.2013 um 17:55 schrieb Alan Fregtman alan.fregt...@gmail.com
.
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Am 08.01.2013 um 15:47 schrieb Tim tim_boll...@hotmail.co.uk:
Just a quick update, incase anyone else is trying to do something similar.
The culprit for the simulation forces
Have you tried to put a log node inbetween (ice)?
In the script use maybe a
Refresh and or a Redraw if it doesn't work.
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Am 27.11.2012 um 14:39 schrieb Jules
Yep
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Am 11.11.2012 um 18:09 schrieb olivier jeannel olivier.jean...@noos.fr:
https://vimeo.com/51942333
I suppose it's from the same creators as the one before ?
Hey Helge,
a Hamburg Workshop Sounds really cool!
Cheers,
Chris
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Am 10.11.2012 um 13:17 schrieb Helge Mathee helge.mat...@gmx.net:
Andy, Dan, Sebastian
http://fabricengine.com/2012/08/installing-fabric-engine-core-creation-platform-on-windows-x64/
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Am 09.11.2012 um 00:18 schrieb Tim Crowson tim.crow
Strands is the way to go.
If you have lots of then and you want fast rendersolition try that and
emRenderpointcloud from Eric Mootz
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Am 05.11.2012 um 17:09 schrieb
You can also try emtopolizer which can read an write multiple fileformats
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Am 01.11.2012 um 19:17 schrieb Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com
I'd always use a separate new cloud for reading , this way everything stays
clean.
I often have even one scene for simulating/caching, and another one for
reading/rendering both open at the same time ..
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Ah, that's the one. Quite nice !
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Am 08.10.2012 um 16:21 schrieb Marco Levantaci ma...@digitalgolem.com:
That wa fairly ok.
The fx part was harder!
;-)
M
There's also the possibility to use lightmaps within your rendertree.
In the rendering options should be an option to render lightmaps only ...
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Am 05.10.2012 um 18
...
Cheers,
Chris
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Am 02.10.2012 um 17:53 schrieb Chris Chia chris.c...@autodesk.com:
Hi Szabolcs,
I am seeing two IF nodes in your screenshot.
I am assuming
you should be able to set the color in the self.color attribute and render that directly--
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chris3...@me.comAm 01. Oktober 2012 um 10:36 schrieb Szabolcs Matefy szabol...@crytek.com:Hey folks,I’m creating an ICE tree. We have three
You can use either a projector spot or use some render tree state node Tricks.
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Am 28.09.2012 um 05:26 schrieb Byron Nash byronn...@gmail.com:
I understand how
Nurbs, what's that ?-)
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Am 27.09.2012 um 05:27 schrieb Kris Rivel krisri...@gmail.com:
Any reason why I can't rendermap a nurbs sphere with a UV applied? I'm just
...
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Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com:
Ahaha same for 3DSMAX.
Oh and sot rue about the multi-ppg…grr
You can clone your mesh and subdivide it via ICE and emit from the result
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Am 20.09.2012 um 15:48 schrieb Andi Farhall andi.farh...@primefocusworld.com:
I've read
Show your Passion !
;-)
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Am 13.09.2012 um 03:33 schrieb Sylvain Lebeau s...@shedmtl.com:
+100
Dont get me started gang.. you know i can go far!!
like
It's from the good old Softimage|3D
Days
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Am 08.08.2012 um 23:32 schrieb Alan Fregtman alan.fregt...@gmail.com:
Just curious... Do you guys use or even know
What kind of artifacts ?
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Am 08.06.2012 um 20:54 schrieb Steven Caron car...@gmail.com:
yes, just wondering how Michele's is better? i recently did work and the
polygonizer had some
imagery in the near future.. ;)
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Ping
Am 27.05.2012 12:47, schrieb Christian Keller:
Ping
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Am 27.05.2012 um 08:22 schrieb Matt Morris matt...@gmail.com
mailto:matt
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christian keller
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from Geometry and Create Strands on that, I can control the
y-rotation, but then the instances are upside down, and my non
simulated turbulence does not work.
How can I get to control instance y-rotation when using Emit
Strands?
MOrten
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