Show your Passion !
;-)

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 13.09.2012 um 03:33 schrieb Sylvain Lebeau <s...@shedmtl.com>:

> +1000000
> 
> Dont get me started gang.. you know i can go far!!
> 
>  like....   
> 
> I am at about 1.5 kilometers away from Autodesk's offices in Montreal! 
> I could go there and do a nude dancing performance in the nice open space 
> lobby....!
> 
> Then they will hear us... for sure... 
> 
> ;-)
> 
> sly
> 
>> <postbox-contact.jpg>        Kris Rivel      Wednesday, September 12, 2012 
>> 9:24 PM
>> Holy crap this thing is on fire.  Been awhile since I've ranted on anything 
>> so here it goes.  I've been forced lately to dive into other apps a bit 
>> more, mostly for converting files, comparing assets, etc.  It is ugly....Max 
>> and Maya are light years behind Softimage still...in terms of organization 
>> and usability.  Max and Maya are old, clunky and built on paradigm that goes 
>> back over 10 years.  I look at other things out there, Houdini, Blender, 
>> Modo, etc. and you know what....the only Autodesk app that honestly compares 
>> to them IMO, is Soft.  It just feels good and natural...very intuitive.  
>> There are lots of little widgets and tools from the other two that I wish 
>> Soft had but as a base system for  creating something...its fast and LOGICAL!
>> 
>> So here's my advice to Autodesk....take the entire workflow, organization 
>> and approach that Softimage was built on, and make a new app that's for 
>> everyone based on that...integrate all three into one new system thats for 
>> the next generation.  Something that any Max, Maya or Softimage artist could 
>> get used to.  Can it really be that difficult?  We're at a major turning 
>> point now.  The industry is changing rapidly, its all about creating media 
>> for mobile devices, its all about the cloud, its all about collaboration.  
>> Autodesk may miss the boat and end up shooting itself in the foot in the M&E 
>> category.  By pushing the one shining jewel piece of software into the dark 
>> corner, while just "kicking the can down the road" with the antiquated, 
>> clunky and slow Maya and Max options, they face a real risk of seeing the 
>> whole user base for all three blow up in their face.  Time for a REDO!!!
>> 
>> Users are experimenting in droves with other non-Autodesk options..including 
>> myself and as fast as things move this day...you could be out tomorrow if 
>> you miss something.  Can we honestly all envision ourselves still using Max 
>> and Maya with their layer upon layer of windows, plugins, check boxes and 
>> patches?  No way.  For the first time, I'm actually enjoying see some new 
>> innovation coming out of other apps and it seems to be gaining 
>> momentum...hop on board Autodesk...or its back to the old days of CAD only 
>> for you.
>> 
>> Kris
>> <compose-unknown-contact.jpg>        Kiril Aronofski Wednesday, September 
>> 12, 2012 7:41 PM
>> Yes but as the copy states:
>> Autodesk® Softimage® software is a high-performance 3D character animation 
>> and visual effects<http://www.autodesk.com/visualeffectssoftware> 
>> application.
>> Given that a lot of effort is going into marketing Suites and this also 
>> drives 3ds Max and Maya traffic to the site we were not not going to mention 
>> the fact that Maya and 3ds Max users get benefit from adding it to their 
>> pipeline. 
>> 
>> You stated you market Softimage as a full-fledged application and referenced 
>> the product page as a proof. Well, unless we have completely different views 
>> of what is the meaning of "full-fledged" in terms of general DCC packages, 
>> that page is not much of a proof really. It clearly does not put SI in the 
>> same category as Max and Maya.
>> 
>> 
>> Maya & 3ds Max mentions compositing because it includes the software 
>> applications Composite and MatchMover in the box.
>> 
>> And what kind of explanation is that? It's a bundled product (that comes 
>> with Softimage just as well, mind you) versus integrated solution. I hope 
>> you see how little sense it makes to boast about one and than ignore the 
>> other.
>> 
>> I know it's just corporate propaganda, buzzwords and mostly meaningless 
>> phrases, but it effects the broader public perception and it undervalues the 
>> product and the artist behind it.
>> 
>> I think, if you have followed the conversation carefully, you will 
>> understand that no one objects the effort to sell the suites. It's the 
>> failure to market Softimage that is the problem. And if it arouse from the 
>> similarities and overlap, that is no excuse either. You are doing mighty 
>> fine job marketing Max and Maya as equal. It's ether one or all three. Two 
>> just says you bitten off more than you can chew.
>> 
>> 
>> 
>> On Wed, Sep 12, 2012 at 8:18 PM, Maurice Patel <maurice.pa...@autodesk.com> 
>> wrote:
>> Yes but as the copy states:
>> Autodesk® Softimage® software is a high-performance 3D character animation 
>> and visual effects<http://www.autodesk.com/visualeffectssoftware> 
>> application.
>> Given that a lot of effort is going into marketing Suites and this also 
>> drives 3ds Max and Maya traffic to the site we were not not going to mention 
>> the fact that Maya and 3ds Max users get benefit from adding it to their 
>> pipeline. Maya & 3ds Max mentions compositing because it includes the 
>> software applications Composite and MatchMover in the box.
>> 
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kiril Aronofski
>> Sent: Wednesday, September 12, 2012 1:33 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: In case you missed it..
>> 
>> In fact, if you check, this is exactly how we do market it: 
>> (www.autodesk.com/softimage<http://www.autodesk.com/softimage><http://www.autodesk.com/softimage>
>>  ).
>> 
>> As an "extension to Autodesk® Maya®<http://www.autodesk.com/maya> or 
>> Autodesk® 3ds Max®<http://www.autodesk.com/3dsmax> software pipelines", 
>> while Maya is "3D animation software that delivers  a comprehensive creative 
>> feature set with tools for animation,  modeling, simulation, rendering, 
>> matchmoving, and compositing on a highly extensible production platform", 
>> and 3dsMax "provides a comprehensive, integrated 3D modeling, animation, 
>> rendering, and compositing solution for game developers, visual effects 
>> artists, and motion graphics artists along with other creative professionals 
>> working in the media design industry."
>> 
>> Maya is even a compositing package here, something that is only half true 
>> (and I'm being generous), while Softimage indeed does have an integrated 
>> compositor and its not even mentioned on the Features page.
>> 
>> So again, which one of these 3 is being sold short?
>> 
>> 
>> 
>> <compose-unknown-contact.jpg>        Maurice Patel   Wednesday, September 
>> 12, 2012 2:18 PM
>> Yes but as the copy states:
>> Autodesk® Softimage® software is a high-performance 3D character animation 
>> and visual effects<http://www.autodesk.com/visualeffectssoftware> 
>> application.
>> Given that a lot of effort is going into marketing Suites and this also 
>> drives 3ds Max and Maya traffic to the site we were not not going to mention 
>> the fact that Maya and 3ds Max users get benefit from adding it to their 
>> pipeline. Maya & 3ds Max mentions compositing because it includes the 
>> software applications Composite and MatchMover in the box.
>> 
>> 
>> Maurice Patel
>> Autodesk : Tél: 514 954-7134
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kiril Aronofski
>> Sent: Wednesday, September 12, 2012 1:33 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: In case you missed it..
>> 
>> In fact, if you check, this is exactly how we do market it: 
>> (www.autodesk.com/softimage<http://www.autodesk.com/softimage><http://www.autodesk.com/softimage>
>>  ).
>> 
>> As an "extension to Autodesk® Maya®<http://www.autodesk.com/maya> or 
>> Autodesk® 3ds Max®<http://www.autodesk.com/3dsmax> software pipelines", 
>> while Maya is "3D animation software that delivers a comprehensive creative 
>> feature set with tools for animation, modeling, simulation, rendering, 
>> matchmoving, and compositing on a highly extensible production platform", 
>> and 3dsMax "provides a comprehensive, integrated 3D modeling, animation, 
>> rendering, and compositing solution for game developers, visual effects 
>> artists, and motion graphics artists along with other creative professionals 
>> working in the media design industry."
>> 
>> Maya is even a compositing package here, something that is only half true 
>> (and I'm being generous), while Softimage indeed does have an integrated 
>> compositor and its not even mentioned on the Features page.
>> 
>> So again, which one of these 3 is being sold short?
>> 
>> 
>> <compose-unknown-contact.jpg>        Kiril Aronofski Wednesday, September 
>> 12, 2012 1:32 PM
>> In fact, if you check, this is exactly how we do market it: 
>> (www.autodesk.com/softimage<http://www.autodesk.com/softimage> ).
>>  
>> As an "extension to Autodesk® Maya® or Autodesk® 3ds Max® software 
>> pipelines", while Maya is "3D animation software that delivers a 
>> comprehensive creative feature set with tools for animation, modeling, 
>> simulation, rendering, matchmoving, and compositing on a highly extensible 
>> production platform", and 3dsMax "provides a comprehensive, integrated 3D 
>> modeling, animation, rendering, and compositing solution for game 
>> developers, visual effects artists, and motion graphics artists along with 
>> other creative professionals working in the media design industry."
>> 
>> Maya is even a compositing package here, something that is only half true 
>> (and I'm being generous), while Softimage indeed does have an integrated 
>> compositor and its not even mentioned on the Features page.
>> 
>> So again, which one of these 3 is being sold short? 
>> 
>> 
>> On Wed, Sep 12, 2012 at 7:16 PM, Maurice Patel <maurice.pa...@autodesk.com> 
>> wrote:
>> Just to be clear. I run Product Marketing so what you see is in mainly a 
>> direct result of my efforts – no mysterious “Autodesk” bogey man. I am 
>> ex-softimage/avid and even though I was primarily focused on compositing and 
>> DS when I was there, I know full well what the product is capable of and we 
>> do make  every effort we can market Softimage as a full-fledged application. 
>> In fact, if you check, this is exactly how we do market it: 
>> (www.autodesk.com/softimage<http://www.autodesk.com/softimage> ).
>> 
>> 
>> 
>> Autodesk® Softimage® 2013 3D character 
>> animation<http://www.autodesk.com/3danimation> and visual effects software 
>> delivers powerful new creative toolsets, a new high-fidelity interactive 
>> environment, and extended customizability. These new features help artists 
>> and technical directors working in visual 
>> effects<http://www.autodesk.com/visualeffectssoftware>, post 
>> production<http://www.autodesk.com/postproductionsoftware>, and 3D game 
>> development<http://usa.autodesk.com/media-entertainment/games/> get more 
>> from the product. From the new CrowdFX simulation feature, to enhanced 
>> modeling, animation, physics, and selection tools, Softimage 2013 helps you 
>> create compelling content faster.
>> 
>> 3D Character 
>> Rigging<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307345>
>> Dynamic 
>> Simulation<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307927>
>> ICE & Softimage 
>> GigaCore<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18306951>
>> Pipeline 
>> Integration<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307164>
>> Rendering & 
>> Imaging<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307868>
>> Character & Facial 
>> Animation<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307811>
>> Modeling & 
>> Texturing<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307958>
>> What started this thread (and what most people seem to be hung up on) is a 
>> very specific campaign with a very specific purpose. You need to understand 
>> that purpose because otherwise the discussion has no meaning. For example, 
>> if we run an upgrade program promoting the new features in a release that 
>> does NOT mean that those features are all that the product does. It just 
>> means that for the intended audience (product owners that you want to 
>> upgrade) that is the most relevant message. Of course it makes no sense to a 
>> newcomer interested in the overall capabilities of the product. I am going 
>> to stand by my original position that if the intent of the campaign is to 
>> get Maya and 3ds max users to upgrade to a Suite and start using Softimage 
>> and MotionBuilder and Mudbox than the most effective way to do that is to 
>> tell them what those products ADD to what they already have. The intent of 
>> the campaign is NOT to promote the overall capabilities of Softimage to a 
>> new user.
>> Now we can also argue till we are blue in the face as to which campaign we 
>> should focus on, but that campaign was specifically chosen because (1) the 
>> strategy across all Autodesk industries is to promote Suites and we need to 
>> align to that strategy and (2) we have a business to run and our largest 
>> business opportunity for Suites is of course 3ds max and Maya users. I am no 
>> Don Quixote, and have no interest in fighting pointless battles. I still 
>> believe we are embarked on the right strategies to (1)  promote our 
>> portfolio and (2) grow our business in the context of both market 
>> demographics and Autodesk strategy. So let us put this one to rest. The 
>> campaign does what it is meant to do and speculating about alternative 
>> campaigns, while academically interesting, is irrelevant to the goal of 
>> selling Suites.
>> In terms of general awareness – we have limited budgets and so we do what we 
>> can with what we have got. Our primary awareness vehicle for all products is 
>> the product/trial page on Autodesk.com – this is where the bulk of our 
>> traffic goes and through social media. Most of our program budgets and 
>> efforts are tied up in Suites initiatives. While it is nice to speculate 
>> what things would be like if Avid had not sold Softimage to Autodesk the 
>> point is moot whether we like it or not. We are all working with that 
>> reality and the complications that engenders. I certainly cannot pretend 
>> like it did not happen.
>> Ultimately it is incorrect to assume that Marketing does not know what 
>> Softimage does as a product nor who our customers are or what their concerns 
>> are. We are very well aware and I and my team work hard to do the most we 
>> can with the resources we have.
>> 
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>> 
>> 
>> <compose-unknown-contact.jpg>        Maurice Patel   Wednesday, September 
>> 12, 2012 1:16 PM
>> Just to be clear. I run Product Marketing so what you see is in mainly a 
>> direct result of my efforts – no mysterious “Autodesk” bogey man. I am 
>> ex-softimage/avid and even though I was primarily focused on compositing and 
>> DS when I was there, I know full well what the product is capable of and we 
>> do make every effort we can market Softimage as a full-fledged application. 
>> In fact, if you check, this is exactly how we do market it: 
>> (www.autodesk.com/softimage<http://www.autodesk.com/softimage> ).
>> 
>> 
>> 
>> Autodesk® Softimage® 2013 3D character 
>> animation<http://www.autodesk.com/3danimation> and visual effects software 
>> delivers powerful new creative toolsets, a new high-fidelity interactive 
>> environment, and extended customizability. These new features help artists 
>> and technical directors working in visual 
>> effects<http://www.autodesk.com/visualeffectssoftware>, post 
>> production<http://www.autodesk.com/postproductionsoftware>, and 3D game 
>> development<http://usa.autodesk.com/media-entertainment/games/> get more 
>> from the product. From the new CrowdFX simulation feature, to enhanced 
>> modeling, animation, physics, and selection tools, Softimage 2013 helps you 
>> create compelling content faster.
>> 
>> 3D Character 
>> Rigging<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307345>
>> Dynamic 
>> Simulation<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307927>
>> ICE & Softimage 
>> GigaCore<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18306951>
>> Pipeline 
>> Integration<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307164>
>> Rendering & 
>> Imaging<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307868>
>> Character & Facial 
>> Animation<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307811>
>> Modeling & 
>> Texturing<http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307958>
>> What started this thread (and what most people seem to be hung up on) is a 
>> very specific campaign with a very specific purpose. You need to understand 
>> that purpose because otherwise the discussion has no meaning. For example, 
>> if we run an upgrade program promoting the new features in a release that 
>> does NOT mean that those features are all that the  product does. It just 
>> means that for the intended audience (product owners that you want to 
>> upgrade) that is the most relevant message. Of course it makes no sense to a 
>> newcomer interested in the overall capabilities of the product. I am going 
>> to stand by my original position that if the intent of the campaign is to 
>> get Maya and 3ds max users to upgrade to a Suite and start using Softimage 
>> and MotionBuilder and Mudbox than the most effective way to do that is to 
>> tell them what those products ADD to what they already have. The intent of 
>> the campaign is NOT to promote the overall capabilities of Softimage to a 
>> new user.
>> Now we can also argue till we are blue in the face as to which campaign we 
>> should focus on, but that campaign was specifically chosen because (1) the 
>> strategy across all Autodesk industries is to promote Suites and we need to 
>> align to that strategy and (2) we have a business to run and our largest 
>> business opportunity for Suites is of course 3ds max and Maya users. I am no 
>> Don Quixote, and have no interest in fighting pointless battles. I still 
>> believe we are embarked on the right strategies to (1) promote our portfolio 
>> and (2) grow our business in the context of both market demographics and 
>> Autodesk strategy. So let us put this one to rest. The campaign does what it 
>> is meant to do and speculating about alternative campaigns, while 
>> academically interesting, is irrelevant to the goal of selling Suites.
>> In terms of general awareness – we have limited budgets and so we do what we 
>> can with what we have got. Our primary awareness vehicle for all products is 
>> the product/trial page on Autodesk.com – this is where the bulk of our 
>> traffic goes and through social media. Most of our program budgets and 
>> efforts are tied up in Suites initiatives. While it is nice to speculate 
>> what things would be like if Avid had not sold Softimage to Autodesk the 
>> point is moot whether we like it or not. We are all working with that 
>> reality and the complications that engenders. I certainly cannot pretend 
>> like it did not happen.
>> Ultimately it is incorrect to assume that Marketing does not know what 
>> Softimage does as a product nor who our customers are or what their concerns 
>> are. We are very well aware and I and my team work hard to do the most we 
>> can with the resources we have.
>> 
>> 
>> Maurice Patel
>> Autodesk : Tél: 514 954-7134
>> 
> 
> -- 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 
> 

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