Re: freelance work

2020-04-03 Thread Enter Reality

Re: The Softimage mailing list

2019-11-17 Thread Enter Reality
Hi all, I would like to thank all of you that contribute to extending my knowledge of XSI and showcasing some of the cool stuff I've seen around, so thank you beautiful people :D As for me, I've joined the dark side and switched to Maya, and beside hating all the constant crashes and all its

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Enter Reality
I'm still completely amazed about how many crashes there will be in a single session...I mean...especially during weight paint...its to a point that is almost funny to me. Now I'm using a technique I used while playing Tomb Raider on PC long time ago, meaning that instead of the F5 quicksave, I

Re: OT: Virtual Reality RnD

2018-01-21 Thread Enter Reality
years ago >> their mocap solution and it was not good enough for production. >> Cheers, >> Francisco. >> >> >> El 19 ene. 2018 12:04 p.m., "Morten Bartholdy" <x...@colorshopvfx.dk> >> escribió: >> >> Pretty cool :)

OT: Virtual Reality RnD

2018-01-19 Thread Enter Reality
Hi all, I've been experimenting quite a bit using the HTC Vive lately, and Noitom was kind enough to sent me a pair of Hi5 VR Gloves. I recently got 8 Vive Trackers and I tested everything using IKinema Orion for realtime motion capture inside the Unreal Engine 4, combined with the VR gloves, in

Re: Fabric engine is gone

2017-11-07 Thread Enter Reality
Just received the email, Lagoa is also gone 2017-11-02 22:53 GMT+01:00 Andreas Bystrom : > "What's funny is, I interviewed with Weta and Dneg recently and they both > asked me a lot about fabricengine (it occupied the majority of the > interviews) and expressed their

Re: Softimage - not going away...

2017-10-26 Thread Enter Reality
For technical reasons I had to switch to Maya, but I'm still pretty bad with modeling ( tools looks like a plugin on top of a plugin on top of another plugin ), and for animation I switched to Motion Builders, since all the characters I'm working on are humans with a pretty standard rig ( except

Re: super OT : unreal or unity

2017-07-03 Thread Enter Reality
The main difference for me is the very script-related workflow which comes with Unity...my knowledge of scripting is pretty much zero, so the use of Unreal is my only option...and I was amazed how quickly I was able to create prototypes using Blueprints, and coming from Softimage I was used to

Re: CAD files from rhino

2017-06-09 Thread Enter Reality
Guys, I've been dealing a lot with CAD files lately, one of the most plug solution is to export the file from you CAD software ( I usually use JT ) and import everything into SimLab and from there export in FBX...its surprisingly fast and I never had export problems, except for CAD files using

Re: OTish - Soft2Maya transition list

2017-05-31 Thread Enter Reality
After 3 years here is my situation: - Modeling: Trying with Maya, fuck it, use Softimage - Animation: some good tools, but overall the flexibility of Sofimage still is a strong advantage point - Rigging: Surprisingly I feel more comfortable with constraints in Maya then Soft, and overall ( using

Road to Realtime-Rendering - Unreal Engine 4 @GDC

2017-03-02 Thread Enter Reality
Yesterday at GDC Epic Games presented some of the innovating way the Unreal Engine 4 has been used in many different ways, creating many different solutions for both gaming and non-gaming projects, including realtime Automotive ads, movies and so on. Especially behind CG in movies, the general

Re: OT: Wireless VR 2.0

2016-12-21 Thread Enter Reality
@Gerbrand: I've been working with the Vive for 2 months now and since we received the VR Backpack, right now there's no really need for the wireless setup they released...it's impressive that they are able to sell an addon like that for that price, but I think I'll just wait for the Vive 2.0.

Re: OT: Wireless VR 2.0

2016-12-21 Thread Enter Reality
ost impressive!!! >> >> >> On 2016/12/21 4:23 PM, Enter Reality wrote: >> >> Hi guys, >> >> Sorry for a bit of OT on the list, I just wanted to share what I've been >> working on during the last couple of months. >> >> In short, the setu

OT: Wireless VR 2.0

2016-12-21 Thread Enter Reality
Hi guys, Sorry for a bit of OT on the list, I just wanted to share what I've been working on during the last couple of months. In short, the setup I created allow for a 100% wireless solution for VR visualization and interactivity very different from what Oculus Rift and HTC Vive offers right

Re: Warcraft Creating The Horde

2016-11-17 Thread Enter Reality
Congrats guys, really impressive work! 2016-11-18 1:57 GMT+01:00 Ahmidou Lyazidi : > You'll have to ask them :) we at Hybride had our own workflow totally > separated from ILM. > > --- > Ahmidou Lyazidi > Director | TD | CG

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-06 Thread Enter Reality
> basement, and still get exceptional tracking. Using the terrain around us > is such a big plus with these kinds of suits. > > Adam > > On Thu, Aug 4, 2016 at 11:35 PM, Enter Reality <3dv...@gmail.com> wrote: > >> Hi Adam! >> >> Based on your tests wit

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-05 Thread Enter Reality
le mocap results to feed into my own crowd workflow. >> >From your description it seems that after some trial and error one is able >> to get it going and produce some decent animations. For the price maybe >> it's worth a try, >> thanks again. >> >> 2016-08-04 11:19

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Enter Reality
time? Any pros/cons? I can > see in the perception neuron website that you have to be extremely carefull > with your calibration or the system really will not work good enough. How > is your experience with that? > > Thanks for sharing, nice experiment! > > > Em quinta-

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Enter Reality
gt;> Super ! Please keep us posted, very inspirating ! >> >> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> wrote: >> >>> Hi guys, >>> >>> I just want to share one of the projects I'm developing using the GearVR >>> a

Re: Kraken 1.2 Released!

2016-06-24 Thread Enter Reality
Eric, There are/will be specific features for the Unreal Engine on the way? I'm really curious to see what you're planning :) 2016-06-24 4:08 GMT+02:00 Greg Punchatz : > Great news!!! The weighting bit for the future has me intrigued. > > Secretly I hope that Kraken and

Re: OT:Gear vr question

2016-02-22 Thread Enter Reality
Is time consuming to build every time, but I guess that it'll be better to search around on github or someone who already developed something similar to what Christoph suggested ;) 2016-02-22 16:10 GMT+01:00 Christoph Muetze : > On 02/22/2016 09:05 AM, Gerbrand Nel wrote: >

Maya API - Help on plugin installation

2016-02-15 Thread Enter Reality
Since some of you are familiar with Maya I have a couple of questions about it. I backed a kickstarter project a bit ago and I currently own 2 mocap "suits" ( sensors in reality ). There is a software which records the animations directly but it can also stream animation data, and that is what I

Re: Unreal engine and softimage Gear

2016-01-30 Thread Enter Reality
Tried a bit ago with Species, I also made a tutorial about that and possibly the workflow should be the same Softimage to UE4 I haven't tried Gear in quite a bit so I'm not sure what's wrong with it Right now I'm using Maya and its ART plugin for

Re: Converting Nurbs to Polygons

2016-01-29 Thread Enter Reality
I strongly suggest you to try Rhino for nurbs conversion and poly optimization/cleaning, since there are some builtin features in order to do that. Then from there you can export in FBX and have a clean mesh rather then wasting time in Maya or do the cleanup in Softimage. 2016-01-29 10:45

Re: this is the end......

2016-01-27 Thread Enter Reality
I've recently started my own little studio focused on VR and Game Content and Softimage is still my main DCC...then Maya on the side. 2016-01-28 2:55 GMT+01:00 Dave Gallagher Softimage < davegsoftimagel...@gmail.com>: > > Thanks. Apparently it's not on their site, but I was able to get a >

Re: So.. Maya rigging is still a thing...

2016-01-22 Thread Enter Reality
I'm still astonished by the missing features in Maya in 2016...seriously, it never gets old. Ops sorry, I mean that those features are not missing but it's up to the user to build their own...they give you the tools, you build what you need. They should really use Churchill face as the new logo