Re: new upgrade policy

2014-02-27 Thread Guillaume Laforge
The freelancer market is not viable for a Software company unless the product is simple enough or the user base is large. In our industry (speaking about VFX mostly, not architecture visualisation and such) it is not really the case. Microsoft, Avid and Autodesk never thought about Softimage as a

Re: Survey - how would you do this?

2014-02-14 Thread Guillaume Laforge
. I'd always have to write everything in C++/MFC to do anything. I've also dumped my PC for a Macbook Pro. On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Don't forget to print the threads/coupons Steven ! On Thu, Feb 13, 2014 at 8:37 PM, Steven

Re: Survey - how would you do this?

2014-02-14 Thread Guillaume Laforge
;). On Fri, Feb 14, 2014 at 7:09 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Luc-Eric, you can try as you want, but you are inside AD, so you are biased as much as me when I was speaking about Softimage

Re: Survey - how would you do this?

2014-02-14 Thread Guillaume Laforge
in a large company. Are you scared by what they are doing maybe ? I will stop the flames here. On Fri, Feb 14, 2014 at 7:20 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: You're a bit of a special case in the bias departement, imho, given that you were fire from Autodesk. Your

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
Just found this thread tonight. I must say I liked your idea Matt :) Manny and Christian demos are just great. It is funny that most of us can't think outside ICE now. As soon as something a little bit complex appear, we jump in this node graph like zombies. Constraints (no pun intended) are the

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
I've got the feeling that someone is trying to sell us some Autodesk products here. Can I have a special discount if I print this thread and bring it to my reseller ? :D On Thu, Feb 13, 2014 at 8:26 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
Don't forget to print the threads/coupons Steven ! On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron car...@gmail.com wrote: ya, i get that feeling too ;) its magical On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I've got the feeling that someone

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
to me. On Thu, Feb 13, 2014 at 5:56 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Don't forget to print the threads/coupons Steven ! On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron car...@gmail.com wrote: ya, i get that feeling too ;) its magical On Thu, Feb 13, 2014 at 5

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
of the story. On my side, as Maya UI team lead, pyside (python+qt) is part of the day-to-day. Something I could have never imagine on Softimage. I'd always have to write everything in C++/MFC to do anything. I've also dumped my PC for a Macbook Pro. On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
Btw, would love to see how to build such asteroid belt in Modo ;) On Thu, Feb 13, 2014 at 9:47 PM, Matt Lind ml...@carbinestudios.com wrote: Below: -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of

Re: Survey - how would you do this?

2014-02-13 Thread Guillaume Laforge
like a bird deformer ! On 14 February 2014 03:49, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Btw, would love to see how to build such asteroid belt in Modo ;) On Thu, Feb 13, 2014 at 9:47 PM, Matt Lind ml...@carbinestudios.comwrote: Below: -Original Message- From

Re: rigging in xsi vs maya

2014-01-09 Thread Guillaume Laforge
are a developer interested in designing a rigging system, it is the opposite problem, you can have a fresh new vision but you can miss important concepts of character rigging in your tool. Interesting subject, if you forget about Maya and XSI :) Cheers, Guillaume Laforge On Thu, Jan 9, 2014

Re: rigging in xsi vs maya

2014-01-08 Thread Guillaume Laforge
On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: In the new future ( not talking about autodesk here) I think workflows will standards will be Gator-like tools to deal with topo changes (point clouds tools as necessary also ptex-based workflows) and katana-like

Re: Scramble polymesh Indices?

2013-12-15 Thread Guillaume Laforge
). Dealing with those mesh topology problems could be much easier using Fabric Splice. This is the exact kind of scenario where 'node graph programming' is more complicate than 'code based programming' :). Cheers, Guillaume Laforge On Sat, Dec 14, 2013 at 6:55 PM, pedro santos probi...@gmail.com wrote

Re: Scramble polymesh Indices?

2013-12-13 Thread Guillaume Laforge
PolygonIndex is a read only attribute. So you should store your random value in a user defined attribute (like 'Self.RandomPolygonIndex') Cheers, Guillaume Laforge On Fri, Dec 13, 2013 at 10:21 AM, pedro santos probi...@gmail.com wrote: Heya Trying to randomize IDs but I can't seem

Re: Subframe caching with Cache on File Node.

2013-12-05 Thread Guillaume Laforge
:). For the record, the simulation region is like a little for loop space of every operators in it (based on the number of sub-frames) and keep the previous evaluation state in cache. Cheers, Guillaume On Thu, Dec 5, 2013 at 8:17 AM, Dan Yargici danyarg...@gmail.com wrote: OK, I win the

Re: Tim Borgmann's emTopolizer2 Experiments

2013-12-05 Thread Guillaume Laforge
But also PEACEFULLY GORGEOUS ! emTopoloizer2 rocks ! On Thu, Dec 5, 2013 at 9:48 AM, olivier jeannel olivier.jean...@noos.frwrote: This is VIOLENTLY BEAUTIFUL ! Le 05/12/2013 15:23, Eric Mootz a écrit : Hey gang, Tim Borgmann just released a short video on Vimeo with some of his latest

Re: Gettin transformation at a givel frame

2013-12-02 Thread Guillaume Laforge
It depends. From native tools, I don't think so. From the SDK, definitely (assuming you don't want to access a given simulated frame). The closest native tool I can think about that gives you access to any frame is the ICE node Get Action Source at Frame. If you can store your transformations as

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-12-02 Thread Guillaume Laforge
I meant : I still don't know how to call a refresh on the PPG of a custom PRIMITIVE :) On Mon, Dec 2, 2013 at 10:29 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: So I just took a look and realized I did already check this event ID. In the case of the 2014 new SDK feature Custom

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-30 Thread Guillaume Laforge
an OnClicked, at least in scripting. On Wed, Nov 27, 2013 at 4:10 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Thanks for the help Stephen, but it doesn't work even using wide character (and even without using the L prefix, I guess it would be cast to wide by the CString

Re: Open GL High Quality ?

2013-11-29 Thread Guillaume Laforge
Well, in real world you can't see the fog while hitting a wall. On Fri, Nov 29, 2013 at 2:03 PM, olivier jeannel olivier.jean...@noos.frwrote: Eeer... I'm hiting a wall, High Quality viewport doesn't take Fog ??

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Guillaume Laforge
In the first video, Softimage is the main subject of the presentation with CrowdFX. I don't know exactly why Graham, but I really prefer the first video :). On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell graham.b...@autodesk.comwrote: Wow, that video is approx. a year old and you've only found

How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Guillaume Laforge
using this logic (in the PPGEvent) but it does nothing: if ( buttonPressed.GetAsText() == Refresh ) { in_ctxt.PutAttribute(Refresh, true); } Is there a way to get the same behavior than the Right click and Refresh using the C++ SDK ? Thanks, Guillaume Laforge

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Guillaume Laforge
how they do it in the PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp //Redraw the PPG to show the new combo items ctx.PutAttribute(LRefresh,true); Maybe you need the L prefix? On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi, I've got a custom primitive

Re: Latest demo video from Mark Schoennagel

2013-11-26 Thread Guillaume Laforge
Amazing :) On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Some crowd ICE stuff and how it can cooperate with Maya: http://www.youtube.com/watch?v=jmJ2L3jC0A8 Found it among these other webinars:

Re: Softimage and Alembic?

2013-11-20 Thread Guillaume Laforge
was not design for ICE at its beginning. Cheers Guillaume Laforge PS: As soon as I'm hearing the word user experience, I'm scared and run far away from any Apple store :). On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I guess I'll have to be a part

Re: Softimage and Alembic?

2013-11-20 Thread Guillaume Laforge
, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I agree with Sergio. Lets not oversimplify the user experience. Of course ICE is not a simple user interface as it is not just some menu/buttons/PPG to clicks on. But it is very well designed for what it does and it does is quiet well ! I'm

Re: Softimage and Alembic?

2013-11-20 Thread Guillaume Laforge
And I could add: User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: User Experience Rule 1: Don't use ICE. User Experience Rule 2: If the user experience doesn't provide what you

Re: Shameless Plug | New blog little article

2013-10-31 Thread Guillaume Laforge
Thanks for sharing! I don't think any serious TD should skip your posts :). Guillaume Laforge On Wed, Oct 30, 2013 at 4:20 PM, Manny Papamanos manny.papama...@autodesk.com wrote: Good job and thanks. Ps: I see you like to experiment with a toon look. Maybe this will interest you

How to refresh a PPG

2013-10-28 Thread Guillaume Laforge
Hi Guys, I've got a custom property with a grid widget. I'm using the Softimage 2014 new OnContextMenuSelected attribute to call a function that can add some rows to the grid. It is working fine except for the refresh. I need to re-inspect the property to see the added rows. I'm using

Re: How to refresh a PPG

2013-10-28 Thread Guillaume Laforge
: You can enclose your code within: gridObj.BeginEdit() and gridObj.EndEdit() to add rows without the need to refresh ppg. It should reflect the changes immediately and is faster. On Mon, Oct 28, 2013 at 9:31 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi Guys, I've got

Getting ICENode object on init callback

2013-10-01 Thread Guillaume Laforge
(); ... But the code crash in this scenario. Any idea on how to make it works ? Thanks, Guillaume Laforge -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.

Re: Custom Icenode singlethreaded memory leak

2013-10-01 Thread Guillaume Laforge
Hi, Indeed, there has been some memory leaks issues in the past. If you were testing in 2014, you should try 2014 SP2 as it fixed (some parts) of the ICE related memory issue. If 2014 SP2 doesn't fix the pb you can also check if you've got some attribute display properties on your objects. They

Re: Custom Icenode singlethreaded memory leak

2013-10-01 Thread Guillaume Laforge
number of components through it, I can imagine this would be quite a showstopper for larger sets of data. On Tue, Oct 1, 2013 at 7:25 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi, Indeed, there has been some memory leaks issues in the past. If you were testing in 2014, you

Re: Getting ICENode object on init callback

2013-10-01 Thread Guillaume Laforge
); ICENode myNode = ctxt.GetSource(); } This worked just fine -- but it seems that the argument of my init function, which was generated by the xsi sdk wizard, is different from what you have in yours? amaan On 1 October 2013 14:14, Guillaume Laforge guillaume.laforge...@gmail.com wrote

Re: Getting ICENode object on init callback

2013-10-01 Thread Guillaume Laforge
have in yours? amaan On 1 October 2013 14:14, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Good morning Ladies and Gentlemen, I'm trying to get my custom ICE node on creation (like when drag and dropping it in the ICETree). So I'm accessing the object from

Softimage 2014 SP2 and custom ICE node crash

2013-09-27 Thread Guillaume Laforge
). Because of that we are staying in 2013 for the production. I'm wondering if other users got similar issue with custom ICE node in SP2 ? Thanks, Guillaume Laforge -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply

Re: Softimage 2014 SP2 and custom ICE node crash

2013-09-27 Thread Guillaume Laforge
. Thanks On Fri, Sep 27, 2013 at 11:30 AM, Chris Chia softimage...@gmail.com wrote: Hi Guillaume, You sure know who to send to to troubleshoot your custom node. Mind sending it to them? Chris On 27 Sep, 2013, at 11:25 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Yes, SP2 fixed

Re: Looking for artists

2013-09-22 Thread Guillaume Laforge
I'm wondering how many freelancers will send an email to such anonymous request... I'm also wondering (as Softimage is the 3D core of their pipeline), how many 'small studios' will answer :). On Sun, Sep 22, 2013 at 4:08 PM, Sebastian Kowalski l...@sekow.com wrote: what eric said is how I feel

Re: Looking for artists

2013-09-22 Thread Guillaume Laforge
The reason we decided to post a job offer in this list, is more than evident. You never said it was a job offer. On Sun, Sep 22, 2013 at 6:29 PM, BC Artist Pool softimage.l...@bcvipstudio.com wrote: As Mirko said. We are all grown ups here. The reason we decided to post a job offer in

Re: Would you like to recover your scene?

2013-09-09 Thread Guillaume Laforge
pattern of orphaned data is easy and can bring a file back from the death. Mind, not that it seems this is ever going to happen for Soft anyway at this point. On Mon, Sep 9, 2013 at 9:22 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I don't want to be the TD searching

Re: Would you like to recover your scene?

2013-09-08 Thread Guillaume Laforge
I don't want to be the TD searching in this ASCII .scn file trying to find out how to fix the crash. Just saying :) On Sun, Sep 8, 2013 at 3:01 PM, Andy Jones andy.jo...@gmail.com wrote: I 100% agree and am fully in favor of an ascii scene format. Just pointing out that it alone

Re: Attempt to do tracking in ICE - some advices needed

2013-09-03 Thread Guillaume Laforge
In case you missed my point. You need to feed one raycast node with the array :). On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Using an array of vec3 is not more complicate at all. Did you tried ? Also it gives you more freedom as you can add

Re: unsubscribe

2013-09-02 Thread Guillaume Laforge
Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P

Re: unsubscribe

2013-09-02 Thread Guillaume Laforge
://www.ethivierge.com On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.comwrote: publicity stunt? clever, very clever ;) On 2 September 2013 17:06, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Indeed :), I added my Hybride email some months ago to this list as I could

unsubscribe

2013-09-01 Thread Guillaume Laforge

Re: Maya Xgen

2013-08-09 Thread Guillaume Laforge
Xgen is not that bad. Maya developers (or should I say ex-xsi developers) did a really good job to integrate it this way. Compared to the Disney version I saw two years ago it looks like a really nice improvement! Having say that, I think it is too late for this kind of tool. It should have been

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Guillaume Laforge
I didn't learn anything in this post :). In the defense of AD, I think it is very hard to support a product you didn't created and that is used in a market that you don't know. So stop critics, pay subscriptions ! :P On Sat, Aug 3, 2013 at 10:00 AM, Raffaele Fragapane

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Guillaume Laforge
Looks good ! And nice to see it is using operators. Much more solid for character rigging stuff. Note to Helge: Don't show your work to Paul, he is sending everything to Twitter !!! :D On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote:

RE: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-23 Thread Guillaume Laforge
-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: 20 July 2013 04:00 To: softimage@listproc.autodesk.com; The Softimage-to-Arnold plugin Subject: Arnold Scene Viewer integrated in Softimage using Creation Platform Hi guys, As I

Re: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-21 Thread Guillaume Laforge
@listproc.autodesk.com Really nice work Guillaume! I am waiting to see your Siggraph presentration. I hope there will be a video recorded and uploaded. Sent from my iPhone On 2013-07-19, at 11:00 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi guys, As I think this tool developed

Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-19 Thread Guillaume Laforge
Hi guys, As I think this tool developed at Hybride Technologies could get some interest from Softimage users, here is a teaser that I will show at the Fabric Engine user group this Siggraph: https://vimeo.com/70671257 Cheers, Guillaume Laforge RD engineer at Hybride Technologies

Re: Siggraph dinner - final details

2013-07-18 Thread Guillaume Laforge
Person with the longest list gets to buy everyone a beer! So Matt, we are waiting for our free beers :) On Thu, Jul 18, 2013 at 5:59 PM, Eric Thivierge ethivie...@gmail.comwrote: Come on guys! We're all going to compare lists of bugs that haven't gotten fixed even though we've requested

Re: Fabric Engine at Siggraph 2013

2013-07-16 Thread Guillaume Laforge
Hi Greg, if you pass by the Creation Platform user group on Wednesday, you should see a RTR running in Soft to display and manipulate Arnold standins in real time ;). Cheers, Guillaume On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz g...@janimation.com wrote: Howdy Paul, ** ** Will

Re: Fabric Engine at Siggraph 2013

2013-07-16 Thread Guillaume Laforge
10:08, Guillaume Laforge guillaume.laforge...@gmail.comwrote: Hi Greg, if you pass by the Creation Platform user group on Wednesday, you should see a RTR running in Soft to display and manipulate Arnold standins in real time ;). Cheers, Guillaume On Tue, Jul 16, 2013 at 8:58 AM, Greg

Re: Soft 2014 in Linux is always-on-top?

2013-07-09 Thread Guillaume Laforge
/accents Another successful thread derailing! On Wed, Jul 10, 2013 at 10:54 AM, guillaume laforge guillaume.laforge...@gmail.com wrote: In your face ! (learning TD language those days) On 2013-07-09, at 20:27, Eric Thivierge ethivie...@gmail.com wrote: It's not that hard to do... On Jul 9

Re: White House Down

2013-07-05 Thread Guillaume Laforge
Btw, CP Flora has been used for some shots done in the trailer :). But as Mathieu said, we finally switch to a 100% ICE based system that could give more realistic results on the shape of the trees. It could generate a simulated tree from a polygon mesh model, so the control on the look could be

Re: Compositing Break down within Studios ?

2013-06-15 Thread Guillaume Laforge
I don't know personally, Steven Caron maybe ? On Sat, Jun 15, 2013 at 11:52 AM, Christopher christop...@thecreativesheep.ca wrote: What are the types of passes/channels, most studios render out ? A little survey/research I'm curious to know :)

Re: [C++] Store a structure of vector in a UserData

2013-06-10 Thread Guillaume Laforge
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: Sunday, June 09, 2013 3:29 PM To: softimage@listproc.autodesk.com Subject: Re: [C++] Store a structure of vector in a UserData Well, if you need the exact number of bytes, you

Re: [C++] Store a structure of vector in a UserData

2013-06-09 Thread Guillaume Laforge
Hi Ahmidou :), You could try to use pointers to std::vector. This way you will be able to access those vector and get the double values correctly. But you must handle the allocation/deallocation of those vectors by yourself: struct Foo{ std::vectordouble *A; std::vectordouble *B;

Re: OT: Animated film made in Softimage - Justin The Knights of Valour

2013-05-25 Thread Guillaume Laforge
Someone noticed a character looking like Kim Aldis in the latest IGA work from Shed, but here we can see clearly Mr Fregtman as the hero :D On Fri, May 24, 2013 at 10:46 AM, Alan Fregtman alan.fregt...@gmail.comwrote: If you guys haven't seen this new trailer already:

Re: Mill 98% Human

2013-05-20 Thread Guillaume Laforge
Subtle and efficient. Great work ! On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote: Particle systems nowadays :) They used regular hairs ? Le 20/05/2013 20:26, Kris Rivel a écrit : Just wanted to say congrats to anyone at the Mill for the 98% human

Re: custom ICENode - questions and request for example source code

2013-05-15 Thread Guillaume Laforge
For topology, there is no SDK access. But a custom node can do all the low level stuff (manipulating the so called PolygonalDescription). Same for Kinematics, a custom node can manipulate a 4X4 matrix. At the end you need to set the topo/kine using the corresponding attribute. Here is an example

Re: custom ICENode - questions and request for example source code

2013-05-15 Thread Guillaume Laforge
As my blog is rather dead those days, I put the code, compound and scenes on this public repo: https://github.com/frenchdog/ICEConvexHull Cheers, Guillaume On Wed, May 15, 2013 at 6:39 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: For topology, there is no SDK access

Re: Aw: heavy ice operation flaws

2013-05-15 Thread Guillaume Laforge
+1 for: - Various Graph evaluation modes : Mute, On demand, Always (some examples here: https://vimeo.com/48242379) - Faster evaluation of the graph validation (as it would still be needed if you are editing a mutted ICETree) - Fixing Hidden but still evaluating ICETree bugs On Wed, May 15,

Re[2]: custom ICENode - questions and request for example source code

2013-05-15 Thread Guillaume Laforge
for Topology there is no SDK access does this mean none existent or locked ? and..Why ? It means that you can't get the Topology attribute inside your custom node to play with it and you can't output Topology attribute from a custom node. The Topology attribute is not only the topology of

Re[2]: PyQtForSoftimage with PySide support

2013-05-14 Thread Guillaume Laforge
That's a one-way ticket Common, we all know that Maya is a plugin for Softimage :D -Original Message- From: Stefan Kubicek s...@tidbit-images.com To: softimage@listproc.autodesk.com Date: 05/14/13 16:40 Subject: Re: PyQtForSoftimage with PySide support Thanks for your

Custom ICE Node help button

2013-05-13 Thread Guillaume Laforge
Hi guys, As there is not PutHelp method available in the ICENodeDef class, we can't use the little '?' icon on a custom ICE Node PPG right ? Just to be sure I'm not missing anything. Thanks, Guillaume Laforge

Re: Custom ICE Node help button

2013-05-13 Thread Guillaume Laforge
, you can include the URL property of a compound. This enables right-click Open Netview on URL. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: Monday, May 13, 2013 02:47 PM

Re: Custom ICE Node help button

2013-05-13 Thread Guillaume Laforge
up? ;) also look at the latest animation states node in the updates to crowdfx... the combo box seems to update dynamically and 'seems' to be a custom c++ node. On Mon, May 13, 2013 at 12:03 PM, Guillaume Laforge glafo...@hybride.com mailto:glafo...@hybride.com wrote: and that custom ICE

Re: 2014 bug? Please confirm, guys

2013-04-30 Thread Guillaume Laforge
// Sarcastic mode on What ? A bug in a software discovered after the release ? First time I heard about such thing ! // Sarcastic mode off It is called a regression and it happens all the time in every software of every companies. So just calm down :). On Tue, Apr 30, 2013 at 6:27 AM,

Re: cloning points with attributes

2013-04-29 Thread Guillaume Laforge
with 70million+ points quite well! a From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: 29 April 2013 17:11 To: softimage

Re: cloning points with attributes

2013-04-29 Thread Guillaume Laforge
problems I had on a previous project. Where do you pull this sort of info? can't find it in the manual even specifically looking for it! christian On 29.04.2013 19:03, Guillaume Laforge wrote: That make sense as arrays data is not accessed from the Group Geometry node in this case. Thanks

Re: GEAR question

2013-04-23 Thread Guillaume Laforge
Getting Kinematics Data is not slow. Setting Kinematics Data IS slow :). On Tue, Apr 23, 2013 at 4:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote: On that note, how do most of you guys approach the ICE shape mixer... Do you directly use a controller's local transform to drive a shape, or

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Guillaume Laforge
How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save the reference object I can't animate this object -

Re: Autodesk Documentation Favorites ?

2013-04-17 Thread Guillaume Laforge
I think with some very little efforts, this thread got its chance to be nominated as one of the best this year. On Mon, Apr 15, 2013 at 10:52 PM, Christopher christop...@thecreativesheep.ca wrote: Blair, do you know what cookie I should be looking at the source code for ? I have (5) looked

Re: Softimage 2014

2013-04-10 Thread Guillaume Laforge
Could not agree more on all you said Matt. To add my voice, always improving the SDK is the most important feature for two reasons: - There are much more developers with the ability to create new Softimage plugins outside of Autodesk. - You must be connected to production world to create the

Re: This is what I meant by AE integration

2013-04-07 Thread Guillaume Laforge
The FxTree is not dead of course. Every components of XSI can be improved at any time by the Softimage team. Improved by adding feature to the existing code or improved by creating a new version of the component (like when ICE replaced the old particle system). FxTree will be dead the day it will

Re: This is what I meant by AE integration

2013-04-07 Thread Guillaume Laforge
not actively used and Dead as it's removed from the product. Dead as in Walking Dead :) How many people on this list use FXTree for Active work ? Christopher Guillaume Laforge guillaume.laforge...@gmail.com Sunday, April 07, 2013 6:18 PM The FxTree is not dead of course. Every components

Re: ICE Topo Clone from group of objects onto Particles?

2013-04-01 Thread Guillaume Laforge
program like Softimage :), but it would be a nice (and big) feature for sure! Guillaume Laforge On Mon, Apr 1, 2013 at 1:27 AM, Byungchul Kang k...@cgndev.com wrote: Thanks Vincent! Here.. modified Ice graph.. how about it? but It is too slow why CPU usage around 15%. How can i use CPU Fully

Re: SI 2014 sneak peek

2013-02-28 Thread Guillaume Laforge
Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. For game it is an other story (that I don't know). On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi ericla...@gmail.com wrote: I can see a sequencer being very useful.

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
, Guillaume Laforge On Mon, Jan 28, 2013 at 4:15 AM, Michal Doniec doni...@gmail.com wrote: *I would say, the most important is to make the right difference between the asset and the file on disk.* *The asset is just a concept, often just an entry in whatever storage unit you choose

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
, 2013 at 9:07 AM, Stefan Andersson sander...@gmail.comwrote: Does anyone here on the list knows if you can envelope an alembic file? regards stefan On Mon, Jan 28, 2013 at 2:22 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: As far as technicalities go, I'd go for FBX

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
:) On Mon, Jan 28, 2013 at 9:36 AM, Eric Turman i.anima...@gmail.com wrote: a static pause could be technically correct though ;) On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: static pauses static poses... (long time since I did my last

How to reset the view manager in C++ ?

2013-01-18 Thread Guillaume Laforge
Hi guys, I've got a small UI related question. I need to rest the four views of the Softimage View Manager. How do you do that in C++ ?: I tried it like that but it does nothing: Desktop desktop = Application().GetDesktop(); Layout activeLayout = desktop.GetActiveLayout(); View vm =

Re: Motion vector for ReelSmart MB

2013-01-14 Thread Guillaume Laforge
Salut Olivier, 1/Is this the correct shader ? I'm not sure to remember but I think it is correct. I'm sure others will be able to confirm. 2/It's a bit long to render, it's computing several frames, right ? CrowdFX use some simulation regions, so you should not render your sequence without

Re: Motion vector for ReelSmart MB

2013-01-14 Thread Guillaume Laforge
You don't need to use lm2dmv since XSI 7.0 :). There is an AOV/Channel/RenderBuffer just for that. I just can't remember the exact name without opening Softimage... On Mon, Jan 14, 2013 at 7:44 AM, Ben Beckett nebbeck...@gmail.com wrote: Hi Olivier Your best using this

Re: Curl Noise Framework compound

2012-11-13 Thread Guillaume Laforge
Hello Andy, I'm a bit late, but nice to hear that your problem is fixed now :). The Linux and Windows build were using exactly the same compound if I remember correctly, so I have no idea why it was broken on your side. Btw, I'm happy to hear that this little compound as been used in production.

Re: Curl Noise Framework compound

2012-11-13 Thread Guillaume Laforge
Thanks for the answers. So it sounds like a good compound for invisible effects :D. On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman tekano@gmail.com wrote: likewise, lots of small dust / pollen / bubbles effects on top and hardly noticeable on vimeo,essentially any turbulence that is needed

Re: Curl Noise Framework compound

2012-11-13 Thread Guillaume Laforge
. -Mathieu Guillaume Laforge wrote: Hello Andy, I'm a bit late, but nice to hear that your problem is fixed now :). The Linux and Windows build were using exactly the same compound if I remember correctly, so I have no idea why it was broken on your side. Btw, I'm happy to hear

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Guillaume Laforge
Without a custom node, the only solution is maybe to re-compute the particle age each frame (using your own attribute) and compare with the one from the file. If it doesn't match, execute the simulated branch and write it to disc. Assuming that the icecache got an attribute like age of course.

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Guillaume Laforge
Could not agree more! (except for the Racing Cars, as Taxi Drivers also earn money by just driving cars ;) ). Guillaume On Fri, Nov 9, 2012 at 4:52 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: I see things a little bit different: Cars are not tools. The majority of people is

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Guillaume Laforge
, Miquel Campos miquel.cam...@gmail.comwrote: Wohooo! :D Miquel Campos www.akaosaru.com 2012/10/18 Guillaume Laforge guillaume.laforge...@gmail.com Don't worry Miquel, I can give you a 'private workshop' when you are back from your

Re: Friday Flashback

2012-08-31 Thread Guillaume Laforge
, August 31, 2012 8:05 AM Guillaume Laforge is also in the 7% . What the F*^%^%^ AD. Good luck Stephen and Guillaume. You are invaluable people in the Softimage community. Hope you land in a good studio! Cheers! Dan Eric Turman i.anima...@gmail.com Friday, August 31, 2012 7:58 AM I am

Bye Bye

2012-08-31 Thread Guillaume Laforge
Hi Guys, I just wanted to say thank you for all the good words I heard today. I'm out of AD and won't follow this list as much as before, but it was a real pleasure to exchange ideas with all those great peoples ! See you maybe on the Fabric Engine beta list ! Cheers, Guillaume Laforge

Re: Autodesk Masters

2012-08-14 Thread Guillaume Laforge
Personally I will vote for Kim Aldis as long as he will be the 'number one poster' of this list! On Tue, Aug 14, 2012 at 11:03 AM, Bradley Gabe witha...@gmail.com wrote: Some people better vote for Mr. Akita, and I'm not just saying that because I'm sitting next to him right this second. I'm

Re: Blending displacement using raylength

2012-08-09 Thread Guillaume Laforge
network? It would be nice to know if it愀 possible/worth to mix between two shaders, one with displacement, one without... Intended uses: *large terrain *large ocean *close detail Cheers, tim On 08.08.2012 19:09, Guillaume Laforge wrote: Please be aware that Service Beer Pack 1

Re: Blending displacement using raylength

2012-08-09 Thread Guillaume Laforge
Fortunately I didn't wait for Maya to be an alcoholic! But having working in production before definitely turned me as one :D. On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel olivier.jean...@noos.frwrote: Maya turned you into an alchoolic... Le 09/08/2012 14:11, Guillaume Laforge a écrit

Re: Blending displacement using raylength

2012-08-08 Thread Guillaume Laforge
Hey Rob, but doesn't seem any different from the 2nd example pic I didn't received your email with the pic in my gmail. But checking in my AD mail, I see it now... weird xsilist problem again? So yes, you are using the exact same thing :). The only thing to add is a node to clamp the value

Re: Blending displacement using raylength

2012-08-08 Thread Guillaume Laforge
Please be aware that Service Beer Pack 1 is now available to all drinkers: http://dl.dropbox.com/u/5533643/BlendingDisplacementUsingRayLength_Advantage_Beer_Pack_SP1.scn Fixed Bug: Beer Issue 001: If you rotate your object, the displacement height goes with the object. Guillaume On Wed, Aug 8,

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