The freelancer market is not viable for a Software company unless the
product is simple enough or the user base is large. In our industry
(speaking about VFX mostly, not architecture visualisation and such) it is
not really the case. Microsoft, Avid and Autodesk never thought about
Softimage as a
.
I'd always have to write everything in C++/MFC to do anything. I've
also dumped my PC for a Macbook Pro.
On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Don't forget to print the threads/coupons Steven !
On Thu, Feb 13, 2014 at 8:37 PM, Steven
;).
On Fri, Feb 14, 2014 at 7:09 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Luc-Eric, you can try as you want, but you are inside AD, so you are
biased
as much as me when I was speaking about Softimage
in a large company. Are you scared by what they are doing maybe ?
I will stop the flames here.
On Fri, Feb 14, 2014 at 7:20 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
You're a bit of a special case in the bias departement, imho, given
that you were fire from Autodesk.
Your
Just found this thread tonight. I must say I liked your idea Matt :)
Manny and Christian demos are just great. It is funny that most of us can't
think outside ICE now. As soon as something a little bit complex appear, we
jump in this node graph like zombies.
Constraints (no pun intended) are the
I've got the feeling that someone is trying to sell us some Autodesk
products here.
Can I have a special discount if I print this thread and bring it to my
reseller ?
:D
On Thu, Feb 13, 2014 at 8:26 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind
Don't forget to print the threads/coupons Steven !
On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron car...@gmail.com wrote:
ya, i get that feeling too ;)
its magical
On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
I've got the feeling that someone
to me.
On Thu, Feb 13, 2014 at 5:56 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Don't forget to print the threads/coupons Steven !
On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron car...@gmail.com wrote:
ya, i get that feeling too ;)
its magical
On Thu, Feb 13, 2014 at 5
of the
story. On my side, as Maya UI team lead, pyside (python+qt) is part
of the day-to-day. Something I could have never imagine on Softimage.
I'd always have to write everything in C++/MFC to do anything. I've
also dumped my PC for a Macbook Pro.
On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
Btw, would love to see how to build such asteroid belt in Modo ;)
On Thu, Feb 13, 2014 at 9:47 PM, Matt Lind ml...@carbinestudios.com wrote:
Below:
-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of
like a bird deformer !
On 14 February 2014 03:49, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Btw, would love to see how to build such asteroid belt in Modo ;)
On Thu, Feb 13, 2014 at 9:47 PM, Matt Lind ml...@carbinestudios.comwrote:
Below:
-Original Message-
From
are a developer interested in designing a rigging system, it is the
opposite problem, you can have a fresh new vision but you can miss
important concepts of character rigging in your tool.
Interesting subject, if you forget about Maya and XSI :)
Cheers,
Guillaume Laforge
On Thu, Jan 9, 2014
On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
In the new future ( not talking about autodesk here) I think
workflows will standards will be Gator-like tools to deal with topo
changes (point clouds tools as necessary also ptex-based workflows)
and katana-like
).
Dealing with those mesh topology problems could be much easier using Fabric
Splice. This is the exact kind of scenario where 'node graph programming'
is more complicate than 'code based programming' :).
Cheers,
Guillaume Laforge
On Sat, Dec 14, 2013 at 6:55 PM, pedro santos probi...@gmail.com wrote
PolygonIndex is a read only attribute. So you should store your random
value in a user defined attribute (like 'Self.RandomPolygonIndex')
Cheers,
Guillaume Laforge
On Fri, Dec 13, 2013 at 10:21 AM, pedro santos probi...@gmail.com wrote:
Heya
Trying to randomize IDs but I can't seem
:). For the record, the simulation region is like a little for loop space
of every operators in it (based on the number of sub-frames) and keep the
previous evaluation state in cache.
Cheers,
Guillaume
On Thu, Dec 5, 2013 at 8:17 AM, Dan Yargici danyarg...@gmail.com wrote:
OK, I win the
But also PEACEFULLY GORGEOUS !
emTopoloizer2 rocks !
On Thu, Dec 5, 2013 at 9:48 AM, olivier jeannel olivier.jean...@noos.frwrote:
This is VIOLENTLY BEAUTIFUL !
Le 05/12/2013 15:23, Eric Mootz a écrit :
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
It depends. From native tools, I don't think so. From the SDK, definitely
(assuming you don't want to access a given simulated frame).
The closest native tool I can think about that gives you access to any
frame is the ICE node Get Action Source at Frame. If you can store your
transformations as
I meant : I still don't know how to call a refresh on the PPG of a custom
PRIMITIVE :)
On Mon, Dec 2, 2013 at 10:29 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
So I just took a look and realized I did already check this event ID.
In the case of the 2014 new SDK feature Custom
an
OnClicked, at least in scripting.
On Wed, Nov 27, 2013 at 4:10 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Thanks for the help Stephen, but it doesn't work even using wide
character (and even without using the L prefix, I guess it would be cast to
wide by the CString
Well, in real world you can't see the fog while hitting a wall.
On Fri, Nov 29, 2013 at 2:03 PM, olivier jeannel olivier.jean...@noos.frwrote:
Eeer... I'm hiting a wall, High Quality viewport doesn't take Fog ??
In the first video, Softimage is the main subject of the presentation with
CrowdFX.
I don't know exactly why Graham, but I really prefer the first video :).
On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell graham.b...@autodesk.comwrote:
Wow, that video is approx. a year old and you've only found
using this logic (in the PPGEvent) but it does nothing:
if ( buttonPressed.GetAsText() == Refresh )
{
in_ctxt.PutAttribute(Refresh, true);
}
Is there a way to get the same behavior than the Right click and Refresh
using the C++ SDK ?
Thanks,
Guillaume Laforge
how they do it in the
PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp
//Redraw the PPG to show the new combo items
ctx.PutAttribute(LRefresh,true);
Maybe you need the L prefix?
On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Hi,
I've got a custom primitive
Amazing :)
On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Some crowd ICE stuff and how it can cooperate with Maya:
http://www.youtube.com/watch?v=jmJ2L3jC0A8
Found it among these other webinars:
was not design for
ICE at its beginning.
Cheers
Guillaume Laforge
PS: As soon as I'm hearing the word user experience, I'm scared and run
far away from any Apple store :).
On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino
sergio.muc...@modusfx.comwrote:
I guess I'll have to be a part
, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
I agree with Sergio.
Lets not oversimplify the user experience. Of course ICE is not a simple
user interface as it is not just some menu/buttons/PPG to clicks on.
But it is very well designed for what it does and it does is quiet well
! I'm
And I could add:
User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P
On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
User Experience Rule 1: Don't use ICE.
User Experience Rule 2: If the user experience doesn't provide what you
Thanks for sharing!
I don't think any serious TD should skip your posts :).
Guillaume Laforge
On Wed, Oct 30, 2013 at 4:20 PM, Manny Papamanos
manny.papama...@autodesk.com wrote:
Good job and thanks.
Ps: I see you like to experiment with a toon look.
Maybe this will interest you
Hi Guys,
I've got a custom property with a grid widget. I'm using the Softimage 2014
new OnContextMenuSelected attribute to call a function that can add some
rows to the grid.
It is working fine except for the refresh. I need to re-inspect the
property to see the added rows.
I'm using
:
You can enclose your code within:
gridObj.BeginEdit() and gridObj.EndEdit() to add rows without the need to
refresh ppg. It should reflect the changes immediately and is faster.
On Mon, Oct 28, 2013 at 9:31 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Hi Guys,
I've got
();
...
But the code crash in this scenario.
Any idea on how to make it works ?
Thanks,
Guillaume Laforge
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation email.
Hi,
Indeed, there has been some memory leaks issues in the past. If you were
testing in 2014, you should try 2014 SP2 as it fixed (some parts) of the
ICE related memory issue.
If 2014 SP2 doesn't fix the pb you can also check if you've got some
attribute display properties on your objects. They
number of components
through it, I can imagine this would be quite a showstopper for larger sets
of data.
On Tue, Oct 1, 2013 at 7:25 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Hi,
Indeed, there has been some memory leaks issues in the past. If you were
testing in 2014, you
);
ICENode myNode = ctxt.GetSource();
}
This worked just fine -- but it seems that the argument of my init
function, which was generated by the xsi sdk wizard, is different from what
you have in yours?
amaan
On 1 October 2013 14:14, Guillaume Laforge guillaume.laforge...@gmail.com
wrote
have in yours?
amaan
On 1 October 2013 14:14, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Good morning Ladies and Gentlemen,
I'm trying to get my custom ICE node on creation (like when drag and
dropping it in the ICETree). So I'm accessing the object from
).
Because of that we are staying in 2013 for the production.
I'm wondering if other users got similar issue with custom ICE node in SP2 ?
Thanks,
Guillaume Laforge
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply
.
Thanks
On Fri, Sep 27, 2013 at 11:30 AM, Chris Chia softimage...@gmail.com wrote:
Hi Guillaume,
You sure know who to send to to troubleshoot your custom node.
Mind sending it to them?
Chris
On 27 Sep, 2013, at 11:25 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Yes, SP2 fixed
I'm wondering how many freelancers will send an email to such anonymous
request...
I'm also wondering (as Softimage is the 3D core of their pipeline), how
many 'small studios' will answer :).
On Sun, Sep 22, 2013 at 4:08 PM, Sebastian Kowalski l...@sekow.com wrote:
what eric said is how I feel
The reason we decided to post a job offer in this list, is more than
evident.
You never said it was a job offer.
On Sun, Sep 22, 2013 at 6:29 PM, BC Artist Pool
softimage.l...@bcvipstudio.com wrote:
As Mirko said. We are all grown ups here.
The reason we decided to post a job offer in
pattern of orphaned data is easy and can bring a file
back from the death.
Mind, not that it seems this is ever going to happen for Soft anyway at
this point.
On Mon, Sep 9, 2013 at 9:22 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
I don't want to be the TD searching
I don't want to be the TD searching in this ASCII .scn file trying to find
out how to fix the crash.
Just saying :)
On Sun, Sep 8, 2013 at 3:01 PM, Andy Jones andy.jo...@gmail.com wrote:
I 100% agree and am fully in favor of an ascii scene format. Just
pointing out that it alone
In case you missed my point. You need to feed one raycast node with the
array :).
On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Using an array of vec3 is not more complicate at all. Did you tried ?
Also it gives you more freedom as you can add
Indeed :),
I added my Hybride email some months ago to this list as I could not read
my personal emails from work (xsilist included). But it is not the case
anymore, that's why I don't need to receive this list twice :).
Sorry for the confusion, but on the other hand it is good for my ego :P
://www.ethivierge.com
On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.comwrote:
publicity stunt? clever, very clever ;)
On 2 September 2013 17:06, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Indeed :),
I added my Hybride email some months ago to this list as I could
Xgen is not that bad. Maya developers (or should I say ex-xsi
developers) did a really good job to integrate it this way. Compared to
the Disney version I saw two years ago it looks like a really nice
improvement!
Having say that, I think it is too late for this kind of tool. It should
have been
I didn't learn anything in this post :).
In the defense of AD, I think it is very hard to support a product you
didn't created and that is used in a market that you don't know.
So stop critics, pay subscriptions !
:P
On Sat, Aug 3, 2013 at 10:00 AM, Raffaele Fragapane
Looks good ! And nice to see it is using operators. Much more solid for
character rigging stuff.
Note to Helge: Don't show your work to Paul, he is sending everything to
Twitter !!!
:D
On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote:
-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: 20 July 2013 04:00
To: softimage@listproc.autodesk.com; The Softimage-to-Arnold plugin
Subject: Arnold Scene Viewer integrated in Softimage using Creation
Platform
Hi guys,
As I
@listproc.autodesk.com
Really nice work Guillaume! I am waiting to see your Siggraph
presentration. I hope there will be a video recorded and uploaded.
Sent from my iPhone
On 2013-07-19, at 11:00 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Hi guys,
As I think this tool developed
Hi guys,
As I think this tool developed at Hybride Technologies could get some
interest from Softimage users, here is a teaser that I will show at the
Fabric Engine user group this Siggraph: https://vimeo.com/70671257
Cheers,
Guillaume Laforge
RD engineer at Hybride Technologies
Person with the longest list gets to buy everyone a beer!
So Matt, we are waiting for our free beers :)
On Thu, Jul 18, 2013 at 5:59 PM, Eric Thivierge ethivie...@gmail.comwrote:
Come on guys! We're all going to compare lists of bugs that haven't gotten
fixed even though we've requested
Hi Greg, if you pass by the Creation Platform user group on Wednesday, you
should see a RTR running in Soft to display and manipulate Arnold standins
in real time ;).
Cheers,
Guillaume
On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz g...@janimation.com wrote:
Howdy Paul,
** **
Will
10:08, Guillaume Laforge
guillaume.laforge...@gmail.comwrote:
Hi Greg, if you pass by the Creation Platform user group on Wednesday,
you should see a RTR running in Soft to display and manipulate Arnold
standins in real time ;).
Cheers,
Guillaume
On Tue, Jul 16, 2013 at 8:58 AM, Greg
/accents
Another successful thread derailing!
On Wed, Jul 10, 2013 at 10:54 AM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
In your face ! (learning TD language those days)
On 2013-07-09, at 20:27, Eric Thivierge ethivie...@gmail.com wrote:
It's not that hard to do...
On Jul 9
Btw, CP Flora has been used for some shots done in the trailer :). But as
Mathieu said, we finally switch to a 100% ICE based system that could give
more realistic results on the shape of the trees. It could generate a
simulated tree from a polygon mesh model, so the control on the look could
be
I don't know personally, Steven Caron maybe ?
On Sat, Jun 15, 2013 at 11:52 AM, Christopher
christop...@thecreativesheep.ca wrote:
What are the types of passes/channels, most studios render out ? A
little survey/research I'm curious to know :)
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Sunday, June 09, 2013 3:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: [C++] Store a structure of vector in a UserData
Well, if you need the exact number of bytes, you
Hi Ahmidou :),
You could try to use pointers to std::vector. This way you will be able to
access those vector and get the double values correctly.
But you must handle the allocation/deallocation of those vectors by
yourself:
struct Foo{
std::vectordouble *A;
std::vectordouble *B;
Someone noticed a character looking like Kim Aldis in the latest IGA work
from Shed, but here we can see clearly Mr Fregtman as the hero :D
On Fri, May 24, 2013 at 10:46 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
If you guys haven't seen this new trailer already:
Subtle and efficient. Great work !
On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote:
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
For topology, there is no SDK access. But a custom node can do all the low
level stuff (manipulating the so called PolygonalDescription).
Same for Kinematics, a custom node can manipulate a 4X4 matrix.
At the end you need to set the topo/kine using the corresponding attribute.
Here is an example
As my blog is rather dead those days, I put the code, compound and scenes
on this public repo: https://github.com/frenchdog/ICEConvexHull
Cheers,
Guillaume
On Wed, May 15, 2013 at 6:39 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
For topology, there is no SDK access
+1 for:
- Various Graph evaluation modes : Mute, On demand, Always (some examples
here: https://vimeo.com/48242379)
- Faster evaluation of the graph validation (as it would still be needed if
you are editing a mutted ICETree)
- Fixing Hidden but still evaluating ICETree bugs
On Wed, May 15,
for Topology there is no SDK access does this mean none existent or locked ?
and..Why ?
It means that you can't get the Topology attribute inside your custom node to
play with it and you can't output Topology attribute from a custom node.
The Topology attribute is not only the topology of
That's a one-way ticket
Common, we all know that Maya is a plugin for Softimage :D
-Original Message-
From: Stefan Kubicek s...@tidbit-images.com
To: softimage@listproc.autodesk.com
Date: 05/14/13 16:40
Subject: Re: PyQtForSoftimage with PySide support
Thanks for your
Hi guys,
As there is not PutHelp method available in the ICENodeDef class, we
can't use the little '?' icon on a custom ICE Node PPG right ?
Just to be sure I'm not missing anything.
Thanks,
Guillaume Laforge
, you can include the URL property of a compound.
This enables right-click Open Netview on URL.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Monday, May 13, 2013 02:47 PM
up? ;)
also look at the latest animation states node in the updates to
crowdfx... the combo box seems to update dynamically and 'seems' to be
a custom c++ node.
On Mon, May 13, 2013 at 12:03 PM, Guillaume Laforge
glafo...@hybride.com mailto:glafo...@hybride.com wrote:
and that custom ICE
// Sarcastic mode on
What ? A bug in a software discovered after the release ? First time I
heard about such thing !
// Sarcastic mode off
It is called a regression and it happens all the time in every software of
every companies. So just calm down :).
On Tue, Apr 30, 2013 at 6:27 AM,
with 70million+ points quite well!
a
From: softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: 29 April 2013 17:11
To: softimage
problems I had on
a previous project.
Where do you pull this sort of info?
can't find it in the manual even specifically looking for it!
christian
On 29.04.2013 19:03, Guillaume Laforge wrote:
That make sense as arrays data is not accessed from the Group Geometry
node in this case. Thanks
Getting Kinematics Data is not slow. Setting Kinematics Data IS slow :).
On Tue, Apr 23, 2013 at 4:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
On that note, how do most of you guys approach the ICE shape mixer...
Do you directly use a controller's local transform to drive a shape, or
How do you unload a Delta as a EMDL object for editing in a clean scene?You
can open the preset from the manager and refresh.I have updated the
reference object model with UV.On my side I have updated the compound with
a reference.I can't save the reference object I can't animate this object -
I think with some very little efforts, this thread got its chance to be
nominated as one of the best this year.
On Mon, Apr 15, 2013 at 10:52 PM, Christopher
christop...@thecreativesheep.ca wrote:
Blair, do you know what cookie I should be looking at the source code for ?
I have (5) looked
Could not agree more on all you said Matt.
To add my voice,
always improving the SDK is the most important feature for two reasons:
- There are much more developers with the ability to create new Softimage
plugins outside of Autodesk.
- You must be connected to production world to create the
The FxTree is not dead of course. Every components of XSI can be improved
at any time by the Softimage team.
Improved by adding feature to the existing code or improved by creating a
new version of the component (like when ICE replaced the old particle
system).
FxTree will be dead the day it will
not actively used and Dead as it's removed from the
product.
Dead as in Walking Dead :)
How many people on this list use FXTree for Active work ?
Christopher
Guillaume Laforge guillaume.laforge...@gmail.com
Sunday, April 07, 2013 6:18 PM
The FxTree is not dead of course. Every components
program like Softimage :), but it would be a nice (and big)
feature for sure!
Guillaume Laforge
On Mon, Apr 1, 2013 at 1:27 AM, Byungchul Kang k...@cgndev.com wrote:
Thanks Vincent!
Here.. modified Ice graph.. how about it?
but It is too slow why CPU usage around 15%. How can i use CPU Fully
Film and commercial 3D artists that will do the editing in the 3D scene
beside the director got all my deepest sympathy.
For game it is an other story (that I don't know).
On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi ericla...@gmail.com wrote:
I can see a sequencer being very useful.
,
Guillaume Laforge
On Mon, Jan 28, 2013 at 4:15 AM, Michal Doniec doni...@gmail.com wrote:
*I would say, the most important is to make the right difference between
the asset and the file on disk.*
*The asset is just a concept, often just an entry in whatever storage
unit you choose
, 2013 at 9:07 AM, Stefan Andersson sander...@gmail.comwrote:
Does anyone here on the list knows if you can envelope an alembic file?
regards
stefan
On Mon, Jan 28, 2013 at 2:22 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
As far as technicalities go, I'd go for FBX
:)
On Mon, Jan 28, 2013 at 9:36 AM, Eric Turman i.anima...@gmail.com wrote:
a static pause could be technically correct though ;)
On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
static pauses
static poses...
(long time since I did my last
Hi guys,
I've got a small UI related question.
I need to rest the four views of the Softimage View Manager.
How do you do that in C++ ?:
I tried it like that but it does nothing:
Desktop desktop = Application().GetDesktop();
Layout activeLayout = desktop.GetActiveLayout();
View vm =
Salut Olivier,
1/Is this the correct shader ?
I'm not sure to remember but I think it is correct. I'm sure others will be
able to confirm.
2/It's a bit long to render, it's computing several frames, right ?
CrowdFX use some simulation regions, so you should not render your sequence
without
You don't need to use lm2dmv since XSI 7.0 :).
There is an AOV/Channel/RenderBuffer just for that. I just can't remember
the exact name without opening Softimage...
On Mon, Jan 14, 2013 at 7:44 AM, Ben Beckett nebbeck...@gmail.com wrote:
Hi Olivier
Your best using this
Hello Andy,
I'm a bit late, but nice to hear that your problem is fixed now :). The
Linux and Windows build were using exactly the same compound if I remember
correctly, so I have no idea why it was broken on your side. Btw, I'm happy
to hear that this little compound as been used in production.
Thanks for the answers. So it sounds like a good compound for invisible
effects :D.
On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman tekano@gmail.com wrote:
likewise, lots of small dust / pollen / bubbles effects on top and hardly
noticeable on vimeo,essentially any turbulence that is needed
.
-Mathieu
Guillaume Laforge wrote:
Hello Andy,
I'm a bit late, but nice to hear that your problem is fixed now :). The
Linux and Windows build were using exactly the same compound if I remember
correctly, so I have no idea why it was broken on your side. Btw, I'm happy
to hear
Without a custom node, the only solution is maybe to re-compute the
particle age each frame (using your own attribute) and compare with the one
from the file. If it doesn't match, execute the simulated branch and write
it to disc. Assuming that the icecache got an attribute like age of course.
Could not agree more! (except for the Racing Cars, as Taxi Drivers also
earn money by just driving cars ;) ).
Guillaume
On Fri, Nov 9, 2012 at 4:52 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
I see things a little bit different:
Cars are not tools. The majority of people is
, Miquel Campos miquel.cam...@gmail.comwrote:
Wohooo! :D
Miquel Campos
www.akaosaru.com
2012/10/18 Guillaume Laforge guillaume.laforge...@gmail.com
Don't worry Miquel, I can give you a 'private workshop' when you are
back from your
, August 31, 2012 8:05 AM
Guillaume Laforge is also in the 7% . What the F*^%^%^ AD.
Good luck Stephen and Guillaume. You are invaluable people in the
Softimage community. Hope you land in a good studio!
Cheers!
Dan
Eric Turman i.anima...@gmail.com
Friday, August 31, 2012 7:58 AM
I am
Hi Guys,
I just wanted to say thank you for all the good words I heard today.
I'm out of AD and won't follow this list as much as before, but it was a
real pleasure to exchange ideas with all those great peoples !
See you maybe on the Fabric Engine beta list !
Cheers,
Guillaume Laforge
Personally I will vote for Kim Aldis as long as he will be the 'number one
poster' of this list!
On Tue, Aug 14, 2012 at 11:03 AM, Bradley Gabe witha...@gmail.com wrote:
Some people better vote for Mr. Akita, and I'm not just saying that
because I'm sitting next to him right this second. I'm
network?
It would be nice to know if it愀 possible/worth to mix between two shaders,
one with displacement, one without...
Intended uses:
*large terrain
*large ocean
*close detail
Cheers,
tim
On 08.08.2012 19:09, Guillaume Laforge wrote:
Please be aware that Service Beer Pack 1
Fortunately I didn't wait for Maya to be an alcoholic!
But having working in production before definitely turned me as one :D.
On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel olivier.jean...@noos.frwrote:
Maya turned you into an alchoolic...
Le 09/08/2012 14:11, Guillaume Laforge a écrit
Hey Rob,
but doesn't seem any different from the 2nd example pic
I didn't received your email with the pic in my gmail. But checking in my
AD mail, I see it now... weird xsilist problem again?
So yes, you are using the exact same thing :). The only thing to add is a
node to clamp the value
Please be aware that Service Beer Pack 1 is now available to all drinkers:
http://dl.dropbox.com/u/5533643/BlendingDisplacementUsingRayLength_Advantage_Beer_Pack_SP1.scn
Fixed Bug:
Beer Issue 001: If you rotate your object, the displacement height goes
with the object.
Guillaume
On Wed, Aug 8,
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