Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Sergio Mucino
Stoked about the MODO news. This is awesome! - Sergio M. From: Eric Mootz Sent: Tuesday, October 28, 2014 12:01 PM To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya,command line) Thanks, guys! No, haven't posted on

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Sergio Mucino
... And that the main blade sorta works but breaks off from time to time. For real heavy-handed work, you need to go find a 3rd-party one, which comes as an assemble yourself kit. Sergio Muciño. Sent from my iPad. On Sep 11, 2014, at 12:44 PM, olivier jeannel olivier.jean...@noos.fr wrote:

Re: OT Maya: Skinning

2014-09-03 Thread Sergio Mucino
Depending on what kind of joint chains you have, and the kind of topology you're working on, you may find that the Weight Hammer works wonders. Just select the vertices you want to smooth, and hammer the sh*** outta them! (I love using it on things like fingers... Can get those deformations

Re: Autodesk considering ditching perpetual licenses

2014-08-29 Thread Sergio Mucino
It was just a matter of time until Autodesk figured out that software is not where the value is, but in the data created with it. Going rental-only has upsides and downsides, and the biggest downside I see is it becomes a very effective way to hold your data hostage. You're forced to pay just

Re: EOL and using older Softimages

2014-08-12 Thread Sergio Mucino
to us. On Aug 11, 2014 9:37 PM, Sergio Mucino sergio.muc...@gmail.com wrote: I guess you could also rent the Maya license for the duration of the project. Renting is a very attractive solution for that particular scenario. Sergio Muciño. Sent from my iPad. On Aug 11, 2014, at 7:59 PM

Re: Softimage to Modo

2014-08-06 Thread Sergio Mucino
I'll do my best to help you with these... On Aug 6, 2014, at 4:50 PM, Paulo Cesar Duarte paulocdua...@gmail.com wrote: Hello everyone, I'm learning Modo and have some doubts and if anyone can help here goes: 1) How can I work with assets in Modo, Is there any format to work with, like

Re: Cinema 4D an option?

2014-07-30 Thread Sergio Mucino
I'll be curious Sam. How do you find Modo messy for rigging? Genuine question. Cheers! Sergio Muciño. Sent from my iPad. On Jul 30, 2014, at 10:18 PM, Sam Bowling sbowl...@cox.net wrote: I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic

Re: Softimage is not EOL

2014-07-28 Thread Sergio Mucino
Does this even matter? Facts are... 1. Softimage is not available to anyone for purchase anymore 2. Softimage is not actively developed anymore Sure, if you freeze your hardware, OS, and drivers at this point, you'll be able to run Soft for the rest of your life. If that's what you want, be our

Re: Maya 2015 Node Editor

2014-07-15 Thread Sergio Mucino
Yep, it's called the Node Editor (to make the difference with the Hypergraph and Hypershade). As to improved... Well, I guess you already found out for yourself. It's basically a new look with the same old workflows from 20 years ago (ok, not really... Now you can drag connection wires instead

Re: Is it realy ?

2014-07-15 Thread Sergio Mucino
Max is to big to kill, even for Autodesk. It's the beaten-up, forgotten hen laying (still) the golden eggs. It is my impression Autodesk wants to move all ME accounts towards Maya (since several years ago, to different degrees of success), and make Max the 3D solution for their Archvis and CAD

Re: Is it realy ?

2014-07-15 Thread Sergio Mucino
True. I know there has been the rare oddball doing Archvis/design with Maya, and few souls would endure such a test. Max is still the king when it comes to managing CAD data and being able to use more artist-friendly workflows on it to deliver visual imagery. Sergio Muciño. Sent from my iPad.

Re: Maya 2015 Node Editor

2014-07-15 Thread Sergio Mucino
). I would like Modo to color-code sockets by data type. That would be quite useful. Sergio Mucino On Tue, Jul 15, 2014 at 2:54 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: The color coding of nodes in Modo's is very different from ICE's: instead of coding by node type

Re: Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-27 Thread Sergio Mucino
I have to concur (from talks I've had with people that have dealt with PF). This is not good. PF is basically the Walmart of VFX production. Sergio Muciño. Sent from my iPad. On Jun 27, 2014, at 9:17 AM, Andi Farhall hack...@outlook.com wrote: Having been employed at PF for over a decade

Re: Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-27 Thread Sergio Mucino
, Sergio Mucino wrote: I have to concur (from talks I've had with people that have dealt with PF). This is not good. PF is basically the Walmart of VFX production. Sergio Muciño. Sent from my iPad.

Re: Friday Flashback #175

2014-06-06 Thread Sergio Mucino
Oh, man... For some reason, I enjoyed that UI so much... :-) Sergio Muciño. Sent from my iPad. On Jun 6, 2014, at 2:08 PM, Matt Lind ml...@carbinestudios.com wrote: What version of Softimage was that – 3.7? Matt From: softimage-boun...@listproc.autodesk.com

Re: Renderman price restructuring

2014-05-30 Thread Sergio Mucino
It seems this impression has survived the test of time... This is, AFAIK, outdated. Renderman USED to be like that, but from what I hear (since I haven't used it), Pixar has invested quite a bit in the usability department in the past few years, so it seems to be closer to what other renderers

Re: Maya strengts (anyone?)

2014-05-23 Thread Sergio Mucino
+100. Maya has the WORST skinning system I've used in any application, bar none. It's a horrible nightmare to work with it. Sergio Muciño. Sent from my iPad. On May 23, 2014, at 2:41 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Skinning, my god fix the skinning ! it's not

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
I'm gonna be with Sebastien on this one. Maya is not stronger than anything in a way worth mentioning. It is the winner if the race for historical reasons, and because the race was rigged (ha... See what I did there? ;-) ). If anything, it is a very open package, but that doesn't get you

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
I actually thought it was the worst node editor I've used in my life. Sergio Muciño. Sent from my iPad. On May 22, 2014, at 8:30 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I would say after using it a bit. The node editor is acutally something worth using it. 2014-05-22

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
BTW, just to clarify... I don't hate Maya per se (ok... I hate it throughout the day... Several times). It is actually a good package (it didn't become the standard in film just for no reason). However, to me, strengths reads as qualities that surpass anything else by an noticeable margin. In

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Mucino
Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding

Re: Houdini Weaknesses

2014-05-21 Thread Sergio Mucino
My personal experience it's that it's not an artist-friendly tool. It's incredibly powerful, but it requires quite a bit of technical knowledge and the learning curve is steep. I know many artists (modelers, animators, environment artists) that the moment you bring up a graph, they start

Re: Setting up Maya

2014-05-18 Thread Sergio Mucino
Hehehehehe. Nice :-) Sergio Muciño. Sent from my iPad. On May 18, 2014, at 3:35 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Mel scripts are a great way to customize maya ! cause after spending 5000 grand nothing should make you happier then having to DIY the interface

Re: Any recent nice new projects using emWhatever?

2014-05-16 Thread Sergio Mucino
Eric. I'm not a developer, and I've only been using Modo for less than a year, but it seems there has been some progress on that front. I'd check it out for sure. At least on the Python side of things, things are getting a lot nicer. 801 introduced some new user classes that make it easier to

Re: Any recent nice new projects using emWhatever?

2014-05-16 Thread Sergio Mucino
16.05.2014 16:44, schrieb Sergio Mucino: Eric. I'm not a developer, and I've only been using Modo for less than a year, but it seems there has been some progress on that front. I'd check it out for sure. At least on the Python side of things, things are getting a lot nicer. 801 introduced some

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Paul, the graph is not creating infinite loops. When I got started with Modo, I also got confused about these weird loops. They are actually not circular dependencies. Modo will not allow this to happen (if you ever accidentally create one, Modo will warn you and undo the action automatically).

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Actually, I find Modo's deformer stack as probably the most powerful I've used to date. Primarily because it's built on a concept that I don't think I've seen anywhere else. It's ability to mix-n-match normalized an Un-normalized deformers at will, and re-order them, is extremely liberating.

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Well, the growth animation is done in the shading context. I guess the hit could probably be seen in the replicator animation. I guess I'll try it out to see how well Modo handles it. Sergio Muciño. Sent from my iPad. On May 7, 2014, at 11:48 AM, olivier jeannel olivier.jean...@noos.fr

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
I just discovered the other day that the Edge Bevel tool has some crazy preset profile shapes. My friends doing arch work would love them. Modo also has some very nice precision tools. Piping in Modo looks quite easy. I remember seeing a video somewhere that showed some pretty nice

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
. On May 7, 2014, at 2:27 PM, Steffen Dünner steffen.duen...@gmail.com wrote: 2014-05-07 20:10 GMT+02:00 Sergio Mucino sergio.muc...@gmail.com: I just discovered the other day that the Edge Bevel tool has some crazy preset profile shapes. And whilst talking about recent discoveries: I

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
the system. Sergio Muciño. Sent from my iPad. On May 7, 2014, at 2:57 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Can you make soft selection clusters ? like in maya ? for rigging and such ? On 7 May 2014 19:37, Sergio Mucino sergio.muc...@gmail.com wrote: I agree. Falloffs

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
In the meantime, disabling Live Deformers in the Weighting tools panel should get weight painting to work in real time. The caveat of course is that the weight changes are only reflected when the mouse button is released. Sergio Muciño. Sent from my iPad. On May 7, 2014, at 6:57 PM, Gideon

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
a deformation is occurring on a joint. Still, it does work and brings back some speed so thank you very much for the tip! On Wed, May 7, 2014 at 5:38 PM, Sergio Mucino sergio.muc...@gmail.com wrote: In the meantime, disabling Live Deformers in the Weighting tools panel should get weight

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do perform the following... * In Defaults/Application, set Item Selection Type to Item. Set the Item Index Style to whatever you prefer

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
. On May 6, 2014, at 12:10 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Sergio, you should do a video, or a series of videos, on this and other workflows... -Tim On 5/6/2014 10:55 AM, Sergio Mucino wrote: I've been using it for rigging for a while now. Are you particularly

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
... -Tim On 5/6/2014 10:55 AM, Sergio Mucino wrote: I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do perform the following... * In Defaults/Application, set Item Selection Type

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so (in applications that have it), and always end up deleting it. For animation, I do think I'd need it, but if Modo has been capable of delivering animations

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
. These are the kind of flexible workflows we lose by not having a construction history. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Tuesday, May 06, 2014 2:57 PM

Re: Torn

2014-05-03 Thread Sergio Mucino
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Friday, May 02, 2014 6:58 AM To: softimage@listproc.autodesk.com Subject: Re: Torn Hi Sam. In the spirit of fairness, I just wanted to add some info to your observations regarding Modo. You can snap

Re: Torn

2014-05-02 Thread Sergio Mucino
Hi Sam. In the spirit of fairness, I just wanted to add some info to your observations regarding Modo. You can snap your rotations by holding down the CTRL key. This should help you achieve precise values. Snaps are turned on and off using F11. No need to fool around with menus. You can change

Re: Torn

2014-05-01 Thread Sergio Mucino
This is quite true. Depending on what you actually intend to achieve, it may affect your decision. Even though I lean a lot more towards the technical side of things, I needed a software package that would be able to do pretty much everything. I jumped on Modo several months ago, and I've been

Re: Modo 801 Reveal

2014-04-25 Thread Sergio Mucino
The new feature videos are up at TF's website. There's so much that was not shown, due to time restrictions... Oh, well... Enjoy! Sergio Muciño. Sent from my iPad. On Apr 25, 2014, at 9:34 AM, Greg Punchatz g...@janimation.com wrote: AWESOME. I am very impressed with what I have seen so

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Sergio Mucino
I haven't put it through its paces, but I do know the Modo renderer is more than capable. I think most requests of this kind come from familiarity. VRay users want to keep using VRay, because they're familiar with it, and want to hit the ground up and running. I totally understand that.

Re: Softimage to MODO - Forum participation?

2014-04-24 Thread Sergio Mucino
wrote: i'm trying to reset mine to factory default but there is no \AppData\Roaming\Luxology\ and no MODO701.CFG (the equivalent of maya presets) to be found, i don't understand :( On 24 April 2014 04:35, Sergio Mucino sergio.muc...@gmail.com wrote: I've been rigging in Modo quite a bit

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sergio Mucino
There are some of us that do know Modo, so if there's anything you'd like to know, just shoot. Will do our best to provide answers. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sergio Mucino
I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Sergio Mucino
I've been rigging in Modo quite a bit lately. Let me know if I can help you with anything. And yes, you can just create an account for the forums without a license. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:47 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: I think

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-03 Thread Sergio Mucino
I think Tim mentioned it may be offered again at a later date. I hope they'd try to accommodate those who couldn't make it due to scheduling reasons. Sergio Muciño. Sent from my iPad. On Apr 3, 2014, at 10:54 AM, Martin Yara furik...@gmail.com wrote: I see, thanks for answering. I

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-03 Thread Sergio Mucino
In the spirit of not leaving the rest in the blank, Brad showed lots of features of Modo that a lot of people were not aware of. He demoed some of the modeling tools, Mesh Fusion, texturing, some rigging, talked about pipeline, referencing, particles, etc. It was an overview of Modo, showing

Re: A Good Read!

2014-04-02 Thread Sergio Mucino
I don't know how that will work out, but if you found ICE troublesome, Maya is going to kill you (or maybe not... Who knows!). I actually never had much problems with the Maya UI. I think the biggest issue people have is with the workflow behind it. I also got used to that. What I found very

Re: A Good Read!

2014-04-01 Thread Sergio Mucino
Modo's rigging capabilities are fairly underrated, IMO. It's not yet at the level of Soft or Maya, but it's pretty capable and I'm hopeful it'll get better. I'm in the process of porting over to Modo some ICE nodes that I've used quite a bit as Assemblies (Modo's version of an ICE Compound),

Re: Side Effects, Foundry watching this?

2014-03-26 Thread Sergio Mucino
Jordi, if you have any Modo questions, don't hesitate to come over to The Foundry community forums and ask away. You'll get lots of help there, and some users are familiar (or quite familiar) with Softimage too. Sergio Muciño. Sent from my iPad. On Mar 26, 2014, at 9:46 AM, Jordi Bares

Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
like that yet (most of the freelance work happening for Modo seems to be related to modeling and rendering), but there's some already happening. And I was very surprised with what I was able to achieve with it. Sergio Mucino Freelance Rigger/TD On 27/02/2014 4:59 AM, Cristobal Infante wrote

Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
Yep. There's a lot of work being done (especially in Europe) with C4D. I hear great things about it too. Sergio Mucino Freelance Rigger/TD On 27/02/2014 11:14 AM, olivier jeannel wrote: There seem to be tons of people making a living with C4D no ? Le 27/02/2014 17:10, Eric Thivierge

Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
saying the landscape could quickly change once that perception sets in (based on facts or not). P.S. Not trying to be doomy/gloomy about it. Just stating facts. Sergio Mucino Freelance Rigger/TD On 27/02/2014 1:21 PM, Emilio Hernandez wrote: Well for me and for what I do is alive and kicking

Attaching curves

2014-02-17 Thread Sergio Mucino
Here's a simple question for something we have not found how to do in Softimage. I have two curve objects... a closed square, and a closed circle. I want to join them into a single object without stitching them together or changing their shapes. I just want to have an

Re: Survey - how would you do this?

2014-02-13 Thread Sergio Mucino
I think that what Matt meant is that ICE is fairly young tech, and therefore, still prone to possible changes, whereas constraints, using his example, are very old tech that is pretty much not going to change... ever. I can understand his point, but on the flip side, I'm

Re: Survey - how would you do this?

2014-02-13 Thread Sergio Mucino
Probably, but... you get the idea :-) On 13/02/2014 3:09 PM, Paul wrote: "I think that what Matt meant is that ICE is fairly young tech, and therefore, still prone to possible changes" Wishful thinking I fear. On 13 Feb 2014, at

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Thanks a lot guys! @Noel: Thanks a bunch! We're running 2012 here though... I'm not sure I can open those files. I'll give it a shot. @Alan: Thanks Alan! Sounds like the ticket for me. I want to keep this as lightweight as possible. All I need is exactly that... to be

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Damn... Alan, which version are you using? I can't open your file. Thanks! On 06/02/2014 9:58 AM, Sergio Mucino wrote: Thanks a lot guys! @Noel: Thanks a bunch! We're running 2012 here though... I'm not sure I can open those files

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
, but maybe also between generations? On Thu, Feb 06, 2014 at 10:34 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: Damn... Alan, which version are you using? I can't open your file. Thanks! On 06/02

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Alan, I definitely owe you a beer :-) . Really. Thanks a lot man!! On 06/02/2014 11:31 AM, Eric Thivierge wrote: You're hoping for beer as a reward, and to this day no one has fulfilled their pledge to send someone beer on the list... 

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
As much as it is a better option, for some reason, saying "Alan, I owe you some bacon slices" just doesn't sound right... ;-) On 06/02/2014 11:39 AM, Alan Fregtman wrote: Let's just say if I had a beer for every time I've helped someone with

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
.com wrote: Don't worry, Alan hates bacon anyway. On Thursday, February 06, 2014 11:57:33 AM, Sergio Mucino wrote: As much as it is a better opt

Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Hey there. I could use some recommendations here. I'm trying to add some jiggle as secondary motion to a mesh I have. I just need it in certain parts of the mesh. So, I did some research, and decided to use this guy's compound... http://vimeo.com/41299656 I

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Will do. Thanks Eric! On 05/02/2014 3:57 PM, Eric Thivierge wrote: Look at the docs for the Verlet integration I believe they have an example in there. Eric T. On Wednesday, February 05, 2014 3:53:56 PM, Sergio

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
the framework (and the init node of course) and a weight map. And when I play back the scene... nothing. The mesh is not moving at all. Even the envelope in the Anim context is not working either. Have I missed something? Thanks! On 05/02/2014 3:58 PM, Sergio Mucino wrote

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Thanks Noel. It seems I can't get this to work. I plugged the Init Verlet Deformation compound in my Init tree, and the BasicVerletSpringDeformation compound in my simulation tree, but the latter stays red. I don't need collisions, so I'm not sure what I'm missing to get

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Okay. I needed to reference the mesh in the Deformation compound to get it to work. It's technically working, but the mesh is still not moving at all. It just seems to be broken. I assume that given the previous compound doing the same, I'm missing something that would

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Wednesday, February 05, 2014 5:06 PM To: Noel FROGER; softimage@listproc.autodesk.com Subject: Re: Mesh jiggle (secondary motion) Okay. I needed to reference the mesh in the Deformation compound to get it to work. It's technically working, but the mesh is still

Re: Getting weight values for given points...

2014-01-30 Thread Sergio Mucino
up global/local positions? On 29/01/2014 5:59 PM, Sergio Mucino wrote: Thanks a lot Alan! Seems to be working, but I don't seem to be getting the ri

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-30 Thread Sergio Mucino
Except for the old Marvel cartoons from the 70's... those were like... 12's... :-D On 30/01/2014 1:33 PM, Matt Lind wrote: I used to be a cel animator, Im pretty sure its on 2s for the general case.

Getting weight values for given points...

2014-01-29 Thread Sergio Mucino
This is probably not that hard to do, but I haven't really worked with arrays in ICE, so I'm kinda stuck here. I have a bunch of nulls near a poly surface. This surface has a weight map painted on it. I'm trying to get the weight map's value for the closest point to each

Re: Getting weight values for given points...

2014-01-29 Thread Sergio Mucino
" and your map the default name of "Weight_Map". Change accordingly if not. That should return you the correct weight value.

Re: Expression For Shape Blend

2014-01-27 Thread Sergio Mucino
I'm guessing you need the rest of the values to be interpolated? (As in... what if Slider == .6?) On 27/01/2014 10:34 AM, Will Sharkey wrote: Hello, I have very basic scripting knowledge and need a little help. I

Re: Expression For Shape Blend

2014-01-27 Thread Sergio Mucino
That won't be a simple _expression_, but it is possible. You would need two linear interpolations as expressions. I believe Emilio already proposed something. On 27/01/2014 11:09 AM, Will Sharkey wrote: Yeah, I would need the values

Blast from the past

2014-01-27 Thread Sergio Mucino
Oh, man... this brought up so many memories... I always loved the Soft UI!! (Call me grandpa) :-D http://www.youtube.com/watch?v=RlxVJXXyPiY --

Re: Friday Flashback #155

2014-01-20 Thread Sergio Mucino
Technically incorrect :-) . The Mayans never predicted the end of the world (which seems to be a global misconception). They predicted the end of an "era" or a cycle (which in Mayan is called a Baktun). Sore disappointment for those who eagerly awaited the final

Re: Gear installation question

2014-01-20 Thread Sergio Mucino
What I did was to manually copy the "gear" libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I

Re: Friday Flashback #155

2014-01-20 Thread Sergio Mucino
Based on how things went for them, it seems more like they went for a full reboot... :-X On 20/01/2014 12:05 PM, Luc-Eric Rousseau wrote: The Mayan saw random things starting to go wrong in their world, but they deleted their user pref and everything

Re: rigging in xsi vs maya

2014-01-13 Thread Sergio Mucino
From: Sergio Mucino [sergio.muc...@modusfx.com] Sent: 09 January 2014 05:34 PM To: softimage@listproc.autodesk.com

Re: rigging in xsi vs maya

2014-01-13 Thread Sergio Mucino
From: Sergio Mucino [sergio.muc...@modusfx.com] Sent: 09 January 2014 05:34 PM To: softimage@listproc.autodesk.com

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
Binding: https://vimeo.com/69268846 On Thursday, January 09, 2014 10:34:36 AM, Sergio Mucino wrote: I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
This has been pretty much my only "um..." regarding ICE. It seems to be like a (powerful) local black box that is related to one object. I know that an ICE graph can actually get and set data to multiple locations, but in some cases, one needs to jump through hoops (for

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I absolutely hate this behavior in Maya. It's, frankly, ridiculous. Maya's weighting tools are totally sub-par compared to any other 3d application I've used (including Max). Why it is this way, I don't know, but as a user, it's incredibly frustrating to have to focus on

Re: rigging in xsi vs maya

2014-01-07 Thread Sergio Mucino
You can also slide weight values in the component editor using the slider at the bottom of the UI. I'm not sure if that's what you were referring to, though. On 06/01/2014 6:42 PM, Meng-Yang Lu wrote: It's called the Component Editor.  Does

Re: rigging in xsi vs maya

2014-01-06 Thread Sergio Mucino
That's funny. A few months ago, when I started rigging in Soft, I was googling a lot of information and pestering this list (trying to keep the hair loss to a minimum, you know...), and I landed on this article. I read it through and through and thought some things were

Re: rigging in xsi vs maya

2014-01-06 Thread Sergio Mucino
I'll definitely get back to you on this one tomorrow. On 06/01/2014 5:36 PM, Matt Lind wrote: Let me narrow down the question to the specific task of applying an envelope or weighting/re-weighting an

Re: Last workday!

2013-12-20 Thread Sergio Mucino
Happy holidays to everyone! Have a great time off! On 20/12/2013 10:11 AM, Rob Chapman wrote: likewise, all the best for 2014 fellow softimagers ! On 20 December 2013 15:09, Simon Reeves

Re: rumor, Soft dead within the next year

2013-12-20 Thread Sergio Mucino
I'm sorry, all you guys have bogus information. I'm not supposed to disclose this, but in the name of transparency, it has to be done. Autodesk has hired an ex-Tonka manager to run Softimage as PM. This new manager assembled a team of Austronesians to re-write the

Re: positivity

2013-12-20 Thread Sergio Mucino
http://en.wikipedia.org/wiki/Commodore_64 During '82-'83, I think. Programmed graphics in Basic reading a bunch of Data statements and feeding those to draw calls. Ah, painting 1 pixel at the time... (not missing it, really... but at the time, it felt like magic).

Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
I'm running into an interesting problem with weighted constraints. I have a feeling of what's causing it, but I wanted to see if anyone has ran into it before. I've got a fairly straightforward 3-arm animation setup. One chain is the IK arm, another chain is the FK arm,

Re: Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
% and the second at 50% Think of it as the if last constraint reveals to the previous ones. Hope that makes sense. On Fri, Dec 13, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.com

Re: Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
. On Fri, Dec 13, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm running into an interesting problem with weighted constraints. I have a feeling of what's causing it, but I wanted to see

Re: Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
. On Friday, December 13, 2013 4:32:19 PM, Sergio Mucino wrote: Okay. I wasn't aware of this. How would you do this in a setting where you want the object constrained 80-20, for example? You don't want the constraint to be 100, because

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Sergio Mucino
I think it's just where all installation files are uncompressed. On 09/12/2013 3:48 PM, Rob Wuijster wrote: Isn't that just the default temp install folder? Rob \/-\/\/ On 9-12-2013 21:34, Paul

Re: Tim Borgmann's emTopolizer2 Experiments

2013-12-05 Thread Sergio Mucino
Wow... if only other software companies had the flexibility of doing this... :-) On 05/12/2013 11:20 AM, olivier jeannel wrote: Lol ! No seriously, you should go out, breath into nature, do normal stuff on the weekend...

Re: Progressbar in scripting

2013-12-04 Thread Sergio Mucino
If you divide the process into smaller sub-processes and update accordingly as Alok suggests, you could add a small descriptive text line that would let the user know what the script is currently doing... Sergio M. On 04/12/2013 8:40 AM, Alok Gandhi wrote: It depends on how the progress bar

GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
Does anyone know if it's possible to transfer attributes only to selected verts (or a verts cluster) using GATOR? I have a mesh that was already weighted (envelope deformer), and now I need a certain area of it to follow a different mesh, but I can't seem to transfer

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