Re: Autodesk acquires Solid Angle

2016-04-22 Thread Simon van de Lagemaat
Ya Vancouver is quite small so laying fiber was, I think, much easier and cost effective than in other cities. How you are physically connected to the data center will drastically change how you approach cloud rendering. We're waiting for a new center to come online closer to us, even with the

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Simon van de Lagemaat
Fiber should be pretty cheap in most major cities by now, if not it will be soon. I think the most difficult part of cloud rendering is that unless you're on a service like Zync you really need a couple of pipeline/IT guys to work out your imaging, mounting and data transfer tech and strategies.

Re: nice to see soft still hitting big

2015-06-29 Thread Simon van de Lagemaat
Thanks! Sadly this was our last full project in Softimage and Arnold/sitoa. We've moved over to a mixed alembic pipeline of Maya for anim and any manual scene construction and Houdini/Arnold/Mantra for everything else. We're actually doing our first full commercial with this pipeline right now

Re: OT: mantra problem

2015-06-25 Thread Simon van de Lagemaat
I would try and contact sesi support, they are super responsive. On Thu, Jun 25, 2015 at 2:33 PM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I'm in deep shit right now.

Re: unable to change reference model path

2015-04-30 Thread Simon van de Lagemaat
Sorry for the hit and run post. Messed with this stuff a little more and there really does seem to be a combo of problems with deltas and something related to the scene. I localized the parent model and removed all the deltas and it appeared that I was then able to repath the nested reference

unable to change reference model path

2015-04-29 Thread Simon van de Lagemaat
We've got a weird issue with some nested models (yes they are bad I know). I am unable to change the reference model path of a bunch of ref models that were embedded under another ref model. Manually changing the path in the scene simply snaps back to the original path and also result in

Re: Linux GUI weirdness

2015-04-04 Thread Simon van de Lagemaat
We had the same problem and found out the font that Soft was searching for, it was something odd. I'll find out what it was on Monday and let you know how we fixed it. In fact I don't think we ever got a check but instead it was some odd looking shape. The other massive annoyance was how Soft

Re: OT: houdini mickymouse mode

2014-12-16 Thread Simon van de Lagemaat
Ya I've had some oddities on Windows when it comes to dual monitors i.e. the mplay window keeps popping over to the wrong screen and I've had the cursor one as well. I think the worst is the crashing I've been having with GL volumes but this is on v12. I'm holding off on being too critical until

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Simon van de Lagemaat
I've found that Mantra is a little slower than Arnold overall but is faster in some cases and is infinitely more flexible due to its tight integration with the rest of the package. Keep in mind that Mantra is many things at once, a traditional reyes rendeerer or full blown PBR, take your pick.

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Simon van de Lagemaat
I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
Why is that? I didn't see anything in that spot any renderer couldn't handle without issue. Was there some specific reason redshift excelled beyond some extra gpu power? On Fri, Oct 3, 2014 at 3:34 AM, Florian Juri florian.j...@googlemail.com wrote: oh and I forgot to mention: without

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
At the cost of a smaller fast memory pool? From what I understand Redshift slows down significantly when it starts using off board RAM? I know this is one of the main reasons many other renderers haven't gone to the GPU yet since cards with decent amounts of memory are still priced far too high.

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
So SLI seems to be the most cost efficient method i.e. double the power per physical box... nice thing is you can probably upgrade those GPU's across a few generations without upgrading the rest of the system since the PCI specs don't change much and power draw tends to decrease with newer cards.

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
I suppose there's also no density processing tax that Intel likes to levy on the xeon silicone along with the shitty extra dollars for ecc ram and server class motherboards. They really aren't growing any positive karma with that. On Fri, Oct 3, 2014 at 12:07 PM, Tim Crowson

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
Ya sorry I totally derailed this thread... the work was amazing!!! On Fri, Oct 3, 2014 at 12:07 PM, Steven Caron car...@gmail.com wrote: back to how awesome redshift is and how much talent glassworks' has...

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
With Modo we almost always ended up using brute force because the IC methods were just far to skittish no matter how much you dialed things up. I think since then they've implemented some hybrid approach as well. I still think the future is bidirectional with beastly hardware dealing with any

Re: Softimage to Modo

2014-08-08 Thread Simon van de Lagemaat
Would be neat to see Houdini get some loving. How do you find it for development? We've been using it for fx work for years now and have a small but capable team of guys. Looks like we'll be moving lighting over there as well. Losing ICE will suck and Houdini is really the only thing that

Re: Maya 2015 Node Editor

2014-07-15 Thread Simon van de Lagemaat
I agree Eric, 100% As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily use Arnold but Mantra is a fantastic sidekick and when you combine them you end

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Simon van de Lagemaat
I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far

disabling tooltips

2014-04-03 Thread Simon van de Lagemaat
Is it possible to globally disable tooltips?

Re: LUTs in region render clipping

2014-03-24 Thread Simon van de Lagemaat
2013 w the sp On Monday, March 24, 2014, Jens Lindgren jens.lindgren@gmail.com wrote: What version of Softimage are you using? /Jens On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat si...@theembassyvfx.comjavascript:_e(%7B%7D,'cvml','si...@theembassyvfx.com'); wrote

Re: LUTs in region render clipping

2014-03-24 Thread Simon van de Lagemaat
de Lagemaat si...@theembassyvfx.com wrote: 2013 w the sp On Monday, March 24, 2014, Jens Lindgren jens.lindgren@gmail.com wrote: What version of Softimage are you using? /Jens On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat si...@theembassyvfx.com wrote: Trying to get

LUTs in region render clipping

2014-03-21 Thread Simon van de Lagemaat
Trying to get a show lut going in the region render and we're getting consistent clipping in the highlights no matter what type of lut (csp and cube) we try and no amount of preconditioning is helping... is this just a case of the region render not being fp? Is there a possible fix for this I'm

Re: emitt grid on surface

2014-03-19 Thread Simon van de Lagemaat
:39, Jason S jasonsta...@gmail.com wrote: Actually refreshing to see a bit of normal content =) On 03/18/14 17:28, Simon van de Lagemaat wrote: There's nothing the matter with it. Right now I'm just aligning the points to the surface and deleting the points that are not hitting the surface

emitt grid on surface

2014-03-18 Thread Simon van de Lagemaat
Hey guys, I'm trying to do something simple, just emitting a flat grid on a uneven surface that can have it's heading changed. Currently I'm just creating a grid in a point cloud and raycasting it down on to my surface but I'm having to kill off the particles outside the surface which is a pita.

Re: emitt grid on surface

2014-03-18 Thread Simon van de Lagemaat
: In order to better help (It's so noisy these days) Can you post a screen grab of what you want ? What's the matter with deleting particles ? Le 18/03/2014 20:06, Simon van de Lagemaat a écrit : Hey guys, I'm trying to do something simple, just emitting a flat grid on a uneven surface that can

Re: let me fan the flames....

2014-03-05 Thread Simon van de Lagemaat
On Wed, Mar 5, 2014 at 11:10 AM, Steven Caron car...@gmail.com wrote: autodesk might have to consider extra security... Well if they ever travel to Montreal they'll need to hire Blackwater ops and drive around in armored vehicles like it's Fallujah.

Re: Mark's good bye

2014-03-05 Thread Simon van de Lagemaat
I think that combo made/makes for the greatest package for generalists that has ever existed. Small teams can accomplish so much with those three tools. On Wed, Mar 5, 2014 at 4:07 PM, Steven Caron car...@gmail.com wrote: that subaru project is one of my all time favorites... it was at the

Re: new upgrade policy

2014-02-27 Thread Simon van de Lagemaat
i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi i...@tonynaqvi.co.uk wrote: Anyone remember thins ;) http://www.youtube.com/watch?v=WRd5uaM18Qg

Re: Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
Nope can't multi copy paste... bah! On Thu, Feb 27, 2014 at 2:32 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: That would be nice but I've got a LOT of em.. is copy pasting UV's doable with multi selections?? On Thu, Feb 27, 2014 at 2:28 PM, Tim Crowson tim.crow

Re: Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
/2014 4:23 PM, Simon van de Lagemaat wrote: What's the proper method for duplicating a UV set? Right now it appears that when I duplicate the UV 'cluster' it's only referencing the original root UV set. So when you go and rename the new instance the original is renamed as well, not good. Ideas? --

Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
What's the proper method for duplicating a UV set? Right now it appears that when I duplicate the UV 'cluster' it's only referencing the original root UV set. So when you go and rename the new instance the original is renamed as well, not good. Ideas?

Re: Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
Okay success! Need to duplicate UV's IN THE EDITOR... works with multiple UV's and is reasonably fast. On Thu, Feb 27, 2014 at 2:50 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: Nope can't multi copy paste... bah! On Thu, Feb 27, 2014 at 2:32 PM, Simon van de Lagemaat si

Re: Tim Borgmann's emTopolizer2 Experiments

2013-12-05 Thread Simon van de Lagemaat
So pretty!! On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz e...@mootzoid.com wrote: Hey gang, Tim Borgmann just released a short video on Vimeo with some of his latest tests and experiments with emTopolizer2. It is, in my opinion, a great collection of examples of how emTopolizer2's new

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Simon van de Lagemaat
This is awesome. It's funny how Arnold has changed our pipeline, we're no where near what you guys have but the entire Model reference ass switching workflow is what we've implemented already i.e. the ability to swap between all three at any time, make changes to the source in the lighting

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Simon van de Lagemaat
for a custom tool plugin like piotrek's mesh paint plugin but for our pipeline. On Fri, Nov 22, 2013 at 11:15 AM, Simon van de Lagemaat si...@theembassyvfx.com wrote: I love how when you drop a ref model down on the ground it's just a select and click to drop, sweet.

Re: Autodesk´s Sales model

2013-10-16 Thread Simon van de Lagemaat
This is a chicken/egg thing imo. I'd agree with you if for a second I thought that subscriptions fell off before development did but I really doubt that's the case here. Instead I bet there's a pretty solid correlation between AD purchasing Softimage and a erosion of the user base due to reduced

Re: Defining GL textures

2013-09-19 Thread Simon van de Lagemaat
tab... various options. On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV

Defining GL textures

2013-09-19 Thread Simon van de Lagemaat
How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back. Changing the clips to not use auto also resets after

Re: Royal Render and Vray

2013-09-13 Thread Simon van de Lagemaat
Holger provides super fast support. I suggest hitting up their system if you can't get any results here. http://www.royalrender.de/support/ On Fri, Sep 13, 2013 at 12:59 PM, Eric Lampi ericla...@gmail.com wrote: Anyone have this set up? We're getting errors saying that certain plugins etc

Re: unsubscribe

2013-09-02 Thread Simon van de Lagemaat
You rolled up his rim didn't you. On Mon, Sep 2, 2013 at 2:53 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: So did the Autodesk big boss... :) On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote: Don't let Guillaume fool you. I fired him the other day

Particles driving weight maps

2013-08-21 Thread Simon van de Lagemaat
Anyone know of any examples for driving a weight map via particle distances? I need to use a particle field distributed on a mesh to paint the weight map, basically a splatter map of sorts. I can find a bunch of examples of proximity based effects for geometry but nothing for point clouds.

Re: Particles driving weight maps

2013-08-21 Thread Simon van de Lagemaat
describing it in detail https://vimeo.com/20240568 On 22 August 2013 00:15, Simon van de Lagemaat si...@theembassyvfx.com wrote: Anyone know of any examples for driving a weight map via particle distances? I need to use a particle field distributed on a mesh to paint the weight map, basically

'find' command not respecting current partition

2013-06-13 Thread Simon van de Lagemaat
Does this drive anyone else up the damn wall? You have an object selected and when you hit F to find it in the partitions in explorer it takes you to an inactive partition? HAIR PULLING Sorry for the rant.

Re: 'find' command not respecting current partition

2013-06-13 Thread Simon van de Lagemaat
...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Simon van de Lagemaat [si...@theembassyvfx.com] *Sent:* 13 June 2013 18:11 *To:* softimage@listproc.autodesk.com *Subject:* 'find' command not respecting current partition Does this drive anyone else up the damn

Re: Running Softimage without installing it.

2013-05-16 Thread Simon van de Lagemaat
There is a network install option so all you have to do is run a batch file once on a machine and it silently installs with all your licensing options that you set the first time. On Thu, May 16, 2013 at 11:21 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Now thinking about it...

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
- MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx * On 10/05/2013 3:16 PM, Simon van de

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
* On 10/05/2013 3:16 PM, Simon van de Lagemaat wrote: \Data\Preferences\ColorManagement But not sure if that shows up in your preferences... it should right? On Fri, May 10, 2013 at 12:09 PM, Alok alok.gan...@modusfx.com wrote: Hi, Anyone knows where to put the LUT files in a user

Re: OTish: Neil Blomkamp ELYSIUM trailer

2013-04-10 Thread Simon van de Lagemaat
Image Engine was the primary on Elysium and did the majority of the work. There were other shops involved of course but this was really IE's gig, they supervised it. On Wed, Apr 10, 2013 at 5:56 AM, Octavian Ureche okt...@gmail.com wrote: Here is the official trailer:

Re: congrats to the Embassy for Iron Man commercial

2013-04-08 Thread Simon van de Lagemaat
Thanks for the nice comments guys! We used Softimage and Arnold for the suit, Houdini for any FX work, mostly smoke, debris thrusters. We love this combo, I highly recommend it. The pipeline in the past between the two was a little jinky but we're rolling our own alembic solution and soon hope

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Simon van de Lagemaat
What are you going to be rendering? On Fri, Mar 15, 2013 at 1:41 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Good evening/day everyone ! The people i am working for are currently debating whether or not to take on Arnold, as their official renderer on their next feature

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread Simon van de Lagemaat
On Thu, Mar 14, 2013 at 11:58 AM, Matt Lind ml...@carbinestudios.comwrote: If fewer customers pay for support, how much developer time do you think is going to be put into the product? In other words, by not paying you are effectively killing the product. Wait, what? This is a chicken

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread Simon van de Lagemaat
How long do you think people should go before using the last resort? One year? Two? Ten? I think AD has had a very long grace period since they bought Softimage and people have been patient enough. They also aren't the only game in town, in fact they own some of the other games. On Thu, Mar

Re: fake or not

2013-03-14 Thread Simon van de Lagemaat
Dude, that's attached to a 24.5hz string. On Thu, Mar 14, 2013 at 2:01 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Also same magic behind this seemingly static flying helicopter: http://www.youtube.com/watch?v=VfihH-O_0eg On Thu, Mar 14, 2013 at 8:09 AM, Adam Seeley

Re: MOMA - Modo for Maya

2013-03-05 Thread Simon van de Lagemaat
In a nutshell... Modo has a great renderer and Allen Hastings is the heart and soul of Luxology. That said it's not a great heavy lifter , it doesn't handle large and complex scenes well and lacks a lot of the refining/optimization tools that it should have at this point. I tried to use it in

Re: SI 2014 sneak peek

2013-02-28 Thread Simon van de Lagemaat
But AD opens themselves up to these attacks frequently. If they'd just release all the information at once people wouldn't engage in rampant speculation, instead someone thinks it's a great 'marketing' idea to string people along.I get why AD thinks it's a neat idea, it lets them show things

Re: Octane render

2013-02-13 Thread Simon van de Lagemaat
My experience was that it took a lng time to reduce fine noise. It got to the level you have fairly speedily but after that the curve really began to flatten out. Maybe it was just my vanilla 500 series nvidia card was too slow, not sure. On Wed, Feb 13, 2013 at 10:41 AM, Toonafish

Re: Octane render

2013-02-13 Thread Simon van de Lagemaat
He'll just subdivide everything ;-) On Wed, Feb 13, 2013 at 4:31 PM, Toonafish ron...@toonafish.nl wrote: yes, better start preparing for somehumiliation ! ;-) - Ronald On 2/14/2013 1:22, Gene Crucean wrote: One down one to go. NEXT!!! aaarrghahrahgh!!! ...hehe. Ok I'll stop

Re: PyQt Softimage Linux?

2013-01-18 Thread Simon van de Lagemaat
Our pipeline guy Ran Sariel wants to get in to this thread but he just joined the list and needs an email from this thread to get started. So ignore this... apparently the google group is just an archive and can't be used for replies. On Fri, Jan 18, 2013 at 1:55 PM, Steven Caron

Re: Do you have a fluid cache file for me?

2013-01-15 Thread Simon van de Lagemaat
Do you need bgeo content to test or are you all good? On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger x...@digidragon.de wrote: ** Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. OpenVDB will be fully integrated into the next

Re: Do you have a fluid cache file for me?

2013-01-11 Thread Simon van de Lagemaat
Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger x...@digidragon.de wrote: ** Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others

Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Simon van de Lagemaat
Lol! You just made our pipeline guy a happy camper now that he knows what was randomly crashing soft out when processing assets. On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde labordeor...@gmail.com wrote: We run Softimage In linux (centos 6) here, and we have discovered that Tiff files

Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Simon van de Lagemaat
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but generally I use exr if I'm going above 8bpp, just a much more predictable format when extra depth is required. On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron car...@gmail.com wrote: no compression... i am converting them to an

Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Simon van de Lagemaat
What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the

Re: polygon island attributes

2012-11-12 Thread Simon van de Lagemaat
[ softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de Lagemaat [si...@theembassyvfx.com] *Sent:* Saturday, November 10, 2012 8:57 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: polygon island attributes Ya I'm looking for a poly island solution which I had kind of thought

Re: polygon island attributes

2012-11-12 Thread Simon van de Lagemaat
Alan that works brilliantly! I plugged it into my gradient et voila! Sometimes I keep forgetting how I can hack into the compounds to expose parameters. Thank you very much everyone for the help. Hopefully others will be able to use these techniques as well. On Mon, Nov 12, 2012 at 3:11 PM,

Re: polygon island attributes

2012-11-12 Thread Simon van de Lagemaat
a bit. On Mon, Nov 12, 2012 at 3:15 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: Thanks Matt, I've managed to do the first task of isolating and creating and indexing the islands in ICE. Here's the tree, I got the setup from a a forum somewhere, I think they based

Re: polygon island attributes

2012-11-10 Thread Simon van de Lagemaat
scripted help. On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney moloney.cia...@gmail.com wrote: Dive inside the turbulence compound and replace any instances of pointposition with polygonposition. Also, swap polygonindex for point ID. On Sat, Nov 10, 2012 at 12:21 AM, Simon van de

Re: polygon island attributes

2012-11-10 Thread Simon van de Lagemaat
...@jamination.comwrote: topolizer has this functionality and much more for those of us who like things gift wrapped. *From:* Simon van de Lagemaat si...@theembassyvfx.com *Sent:* Saturday, November 10, 2012 11:57 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: polygon island attributes Ya

polygon island attributes

2012-11-09 Thread Simon van de Lagemaat
Hey all, A while ago I asked how to assign random attributes to polygon islands and I've recently revisited that task and used a couple of methods using the get array minimum technique. Currently I'm just assigning purely random values using a random value node which has my custom poly island

xsibatch workgroups question

2012-10-31 Thread Simon van de Lagemaat
My pipeline guy has a question for the list regarding workgroups and xsibatch. Thinking maybe someone here has some info that could help us. we have a set of workgroups for si, when launching an interactive si session we use xsi -w worgroups -run and all works as expected. now when I try to

Re: The Foundry and Luxology join forces

2012-09-25 Thread Simon Van de Lagemaat
with both, so can you elaborate on the differences you see between the Arnold and modo renderers? -Tim On 9/25/2012 11:13 AM, Simon Van de Lagemaat wrote: Modo is a fantastic app and it has a fantastic render engine for the type of end user they are focusing on. But as good as it is it's

error msg 'dsbrws - the parameter is incorrect'

2012-09-10 Thread Simon Van de Lagemaat
We've got the oddest error msg that occurs when using Softs file browser but ONLY when Soft is set to use one specific project, if that project is not set then the browser works fine. dsbrws - the parameter is incorrect Anyone seen this before?

ICE nodes resetting values to zero

2012-08-30 Thread Simon Van de Lagemaat
We've had an issue with 2012 sap where some of our scenes are resetting all of our ICE node values to zero. Has anyone ever had this problem?

RE: ICE nodes resetting values to zero

2012-08-30 Thread Simon Van de Lagemaat
. [cid:image001.gif@01CD869E.C1CD89C0] On 30/08/2012 1:45 PM, Simon Van de Lagemaat wrote: We've had an issue with 2012 sap where some of our scenes are resetting all of our ICE node values to zero. Has anyone ever had this problem? No virus found in this message. Checked by AVG - www.avg.comhttp

clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. From: Simon Van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
FYI Is there a good primer anywhere for an ICE based strand workflow for hair? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; softimage@listproc.autodesk.com Subject: RE

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
FYI don't know why that made it in there. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:25 PM To: softimage@listproc.autodesk.com; Adam Seeley Subject: RE: clumping hair guides on non

RE: Creating a dual polyhedron

2012-07-12 Thread Simon Van de Lagemaat
work fine. Also, is there a way to bevel vertices in ICE? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-12-12 10:00 AM To: softimage@listproc.autodesk.com Subject: RE

Creating a dual polyhedron

2012-07-11 Thread Simon Van de Lagemaat
I'm looking to create a specif type of geodesic sphere like the one in this pic. http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif Basicall as many hexagons as I can muster :-) Anyone got some idea on ways to do this in Soft or even in a 3rd party program? Cheers

RE: price increases?

2012-06-18 Thread Simon Van de Lagemaat
I love Modo but it is in NO way ready for even moderate production loads. I know because I've tried to implement it here for commercial production and there are quite a few roadblocks that hold it back. That's not to say it isn't capable on smaller jobs, it most certainly is. As it stands

Assigning attributes to polygon islands using ICE

2012-06-06 Thread Simon Van de Lagemaat
Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'm wondering if this is going to be a slow process or if it's even possible. Cheers

RE: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Simon Van de Lagemaat
at 7:12 PM, Simon Van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com wrote: Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'm wondering

RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Simon Van de Lagemaat
of sphere.kine.global, then you can get rid of all the other coversions. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:47 PM

Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
I'm generating a weight map on a mesh using a simple dot product of a null and the surface points on the sphere. When I animate the sphere the weight map generation is ignoring the transforms and acting as if the mesh is in a rest state. How can I get the weight map tree to eval the mesh and

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 05:27 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Evaluating ice weight map gen per frame I'm

Startup script

2012-04-20 Thread Simon Van de Lagemaat
We're trying to run a couple of python procedures when Softimage starts up. Where should we be placing these functions? Is there a place where Softimage would evaluate python on application load? Cheers