Ya Vancouver is quite small so laying fiber was, I think, much easier and
cost effective than in other cities. How you are physically connected to
the data center will drastically change how you approach cloud rendering.
We're waiting for a new center to come online closer to us, even with the
Fiber should be pretty cheap in most major cities by now, if not it will be
soon. I think the most difficult part of cloud rendering is that unless
you're on a service like Zync you really need a couple of pipeline/IT guys
to work out your imaging, mounting and data transfer tech and strategies.
Thanks! Sadly this was our last full project in Softimage and
Arnold/sitoa. We've moved over to a mixed alembic pipeline of Maya for
anim and any manual scene construction and Houdini/Arnold/Mantra for
everything else.
We're actually doing our first full commercial with this pipeline right now
I would try and contact sesi support, they are super responsive.
On Thu, Jun 25, 2015 at 2:33 PM, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys
I'm in deep shit right now.
Sorry for the hit and run post.
Messed with this stuff a little more and there really does seem to be a
combo of problems with deltas and something related to the scene.
I localized the parent model and removed all the deltas and it appeared
that I was then able to repath the nested reference
We've got a weird issue with some nested models (yes they are bad I know).
I am unable to change the reference model path of a bunch of ref models
that were embedded under another ref model. Manually changing the path in
the scene simply snaps back to the original path and also result in
We had the same problem and found out the font that Soft was searching for,
it was something odd. I'll find out what it was on Monday and let you know
how we fixed it. In fact I don't think we ever got a check but instead it
was some odd looking shape.
The other massive annoyance was how Soft
Ya I've had some oddities on Windows when it comes to dual monitors i.e.
the mplay window keeps popping over to the wrong screen and I've had the
cursor one as well. I think the worst is the crashing I've been having
with GL volumes but this is on v12.
I'm holding off on being too critical until
I've found that Mantra is a little slower than Arnold overall but is faster
in some cases and is infinitely more flexible due to its tight integration
with the rest of the package. Keep in mind that Mantra is many things at
once, a traditional reyes rendeerer or full blown PBR, take your pick.
I don't know about everyone else but I've been learning Houdini for a
couple months now and I am totally awestruck by it despite some weak areas
that it looks like it's improving on.The flow of data through the program
is wonderful and far better than Soft. I got comfortable quite quickly
with
Why is that? I didn't see anything in that spot any renderer couldn't
handle without issue. Was there some specific reason redshift excelled
beyond some extra gpu power?
On Fri, Oct 3, 2014 at 3:34 AM, Florian Juri florian.j...@googlemail.com
wrote:
oh and I forgot to mention: without
At the cost of a smaller fast memory pool? From what I understand Redshift
slows down significantly when it starts using off board RAM? I know this
is one of the main reasons many other renderers haven't gone to the GPU yet
since cards with decent amounts of memory are still priced far too high.
So SLI seems to be the most cost efficient method i.e. double the power per
physical box... nice thing is you can probably upgrade those GPU's across
a few generations without upgrading the rest of the system since the PCI
specs don't change much and power draw tends to decrease with newer cards.
I suppose there's also no density processing tax that Intel likes to levy
on the xeon silicone along with the shitty extra dollars for ecc ram and
server class motherboards. They really aren't growing any positive karma
with that.
On Fri, Oct 3, 2014 at 12:07 PM, Tim Crowson
Ya sorry I totally derailed this thread... the work was amazing!!!
On Fri, Oct 3, 2014 at 12:07 PM, Steven Caron car...@gmail.com wrote:
back to how awesome redshift is and how much talent glassworks' has...
With Modo we almost always ended up using brute force because the IC
methods were just far to skittish no matter how much you dialed things up.
I think since then they've implemented some hybrid approach as well.
I still think the future is bidirectional with beastly hardware dealing
with any
Would be neat to see Houdini get some loving. How do you find it for
development? We've been using it for fx work for years now and have a
small but capable team of guys. Looks like we'll be moving lighting over
there as well. Losing ICE will suck and Houdini is really the only thing
that
I agree Eric, 100%
As of now we're probably shifting lighting, shading and scene setup in
Houdini instead of Maya now that HtoA is in play. It's much closer to Soft
in terms of usability and UI maturity. We primarily use Arnold but Mantra
is a fantastic sidekick and when you combine them you end
I've used both in production and Arnold's ceiling is exponentially higher
than Modos. I find a lot of people say all renderers are similar before
ever really testing them in a heavy production.
I love Modo but it is not capable of lifting anything close to what Arnold
can. Arnold is also far
Is it possible to globally disable tooltips?
2013 w the sp
On Monday, March 24, 2014, Jens Lindgren jens.lindgren@gmail.com
wrote:
What version of Softimage are you using?
/Jens
On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat
si...@theembassyvfx.comjavascript:_e(%7B%7D,'cvml','si...@theembassyvfx.com');
wrote
de Lagemaat
si...@theembassyvfx.com wrote:
2013 w the sp
On Monday, March 24, 2014, Jens Lindgren jens.lindgren@gmail.com
wrote:
What version of Softimage are you using?
/Jens
On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
Trying to get
Trying to get a show lut going in the region render and we're getting
consistent clipping in the highlights no matter what type of lut (csp and
cube) we try and no amount of preconditioning is helping... is this just a
case of the region render not being fp? Is there a possible fix for this
I'm
:39, Jason S jasonsta...@gmail.com wrote:
Actually refreshing to see a bit of normal content =)
On 03/18/14 17:28, Simon van de Lagemaat wrote:
There's nothing the matter with it. Right now I'm just aligning the
points to the surface and deleting the points that are not hitting the
surface
Hey guys,
I'm trying to do something simple, just emitting a flat grid on a uneven
surface that can have it's heading changed. Currently I'm just creating a
grid in a point cloud and raycasting it down on to my surface but I'm
having to kill off the particles outside the surface which is a pita.
:
In order to better help (It's so noisy these days) Can you post a screen
grab of what you want ? What's the matter with deleting particles ?
Le 18/03/2014 20:06, Simon van de Lagemaat a écrit :
Hey guys,
I'm trying to do something simple, just emitting a flat grid on a uneven
surface that can
On Wed, Mar 5, 2014 at 11:10 AM, Steven Caron car...@gmail.com wrote:
autodesk might have to consider extra security...
Well if they ever travel to Montreal they'll need to hire Blackwater ops
and drive around in armored vehicles like it's Fallujah.
I think that combo made/makes for the greatest package for generalists that
has ever existed. Small teams can accomplish so much with those three
tools.
On Wed, Mar 5, 2014 at 4:07 PM, Steven Caron car...@gmail.com wrote:
that subaru project is one of my all time favorites... it was at the
i don't know who it was, but whoever trimmed either email... thank you!
On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi i...@tonynaqvi.co.uk wrote:
Anyone remember thins ;)
http://www.youtube.com/watch?v=WRd5uaM18Qg
Nope can't multi copy paste... bah!
On Thu, Feb 27, 2014 at 2:32 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
That would be nice but I've got a LOT of em.. is copy pasting UV's doable
with multi selections??
On Thu, Feb 27, 2014 at 2:28 PM, Tim Crowson
tim.crow
/2014 4:23 PM, Simon van de Lagemaat wrote:
What's the proper method for duplicating a UV set?
Right now it appears that when I duplicate the UV 'cluster' it's only
referencing the original root UV set. So when you go and rename the new
instance the original is renamed as well, not good.
Ideas?
--
What's the proper method for duplicating a UV set?
Right now it appears that when I duplicate the UV 'cluster' it's only
referencing the original root UV set. So when you go and rename the new
instance the original is renamed as well, not good.
Ideas?
Okay success! Need to duplicate UV's IN THE EDITOR... works with multiple
UV's and is reasonably fast.
On Thu, Feb 27, 2014 at 2:50 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
Nope can't multi copy paste... bah!
On Thu, Feb 27, 2014 at 2:32 PM, Simon van de Lagemaat
si
So pretty!!
On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz e...@mootzoid.com wrote:
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
tests and experiments with emTopolizer2. It is, in my opinion, a great
collection of examples of how emTopolizer2's new
This is awesome. It's funny how Arnold has changed our pipeline, we're no
where near what you guys have but the entire Model reference ass
switching workflow is what we've implemented already i.e. the ability to
swap between all three at any time, make changes to the source in the
lighting
for a custom tool plugin like piotrek's mesh paint
plugin but for our pipeline.
On Fri, Nov 22, 2013 at 11:15 AM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
I love how when you drop a ref model down on the ground it's just a
select and click to drop, sweet.
This is a chicken/egg thing imo.
I'd agree with you if for a second I thought that subscriptions fell off
before development did but I really doubt that's the case here. Instead I
bet there's a pretty solid correlation between AD purchasing Softimage and
a erosion of the user base due to reduced
tab... various
options.
On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
How can I specify which clipss on a surface appear in GL viewports?
Currently it seems like Soft is picking up whatever clip I have loaded
last. If I change the clip in the UV
How can I specify which clipss on a surface appear in GL viewports?
Currently it seems like Soft is picking up whatever clip I have loaded
last. If I change the clip in the UV editor it changes but the moment I
close it it resets back.
Changing the clips to not use auto also resets after
Holger provides super fast support. I suggest hitting up their system if
you can't get any results here.
http://www.royalrender.de/support/
On Fri, Sep 13, 2013 at 12:59 PM, Eric Lampi ericla...@gmail.com wrote:
Anyone have this set up? We're getting errors saying that certain plugins
etc
You rolled up his rim didn't you.
On Mon, Sep 2, 2013 at 2:53 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
So did the Autodesk big boss...
:)
On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote:
Don't let Guillaume fool you. I fired him the other day
Anyone know of any examples for driving a weight map via particle
distances? I need to use a particle field distributed on a mesh to paint
the weight map, basically a splatter map of sorts. I can find a bunch of
examples of proximity based effects for geometry but nothing for point
clouds.
describing it in detail
https://vimeo.com/20240568
On 22 August 2013 00:15, Simon van de Lagemaat si...@theembassyvfx.com
wrote:
Anyone know of any examples for driving a weight map via particle
distances?
I need to use a particle field distributed on a mesh to paint the weight
map, basically
Does this drive anyone else up the damn wall? You have an object selected
and when you hit F to find it in the partitions in explorer it takes you to
an inactive partition? HAIR PULLING
Sorry for the rant.
...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf of Simon van de
Lagemaat [si...@theembassyvfx.com]
*Sent:* 13 June 2013 18:11
*To:* softimage@listproc.autodesk.com
*Subject:* 'find' command not respecting current partition
Does this drive anyone else up the damn
There is a network install option so all you have to do is run a batch file
once on a machine and it silently installs with all your licensing options
that you set the first time.
On Thu, May 16, 2013 at 11:21 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
Now thinking about it...
-
MODUS
FX
120 Rue Turgeon,
Sainte-Therese (Quebec) CANADA J7E 3J1
Follow us on
Facebook http://www.facebook.com/ModusFX
Twitter https://twitter.com/Modusfx
*
On 10/05/2013 3:16 PM, Simon van de
*
On 10/05/2013 3:16 PM, Simon van de Lagemaat wrote:
\Data\Preferences\ColorManagement
But not sure if that shows up in your preferences... it should right?
On Fri, May 10, 2013 at 12:09 PM, Alok alok.gan...@modusfx.com wrote:
Hi,
Anyone knows where to put the LUT files in a user
Image Engine was the primary on Elysium and did the majority of the work.
There were other shops involved of course but this was really IE's gig,
they supervised it.
On Wed, Apr 10, 2013 at 5:56 AM, Octavian Ureche okt...@gmail.com wrote:
Here is the official trailer:
Thanks for the nice comments guys!
We used Softimage and Arnold for the suit, Houdini for any FX work, mostly
smoke, debris thrusters. We love this combo, I highly recommend it. The
pipeline in the past between the two was a little jinky but we're rolling
our own alembic solution and soon hope
What are you going to be rendering?
On Fri, Mar 15, 2013 at 1:41 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Good evening/day everyone !
The people i am working for are currently debating whether or not to take
on Arnold, as their official renderer on their next feature
On Thu, Mar 14, 2013 at 11:58 AM, Matt Lind ml...@carbinestudios.comwrote:
If fewer customers pay for support, how much developer time do you think
is going to be put into the product? In other words, by not paying you are
effectively killing the product.
Wait, what? This is a chicken
How long do you think people should go before using the last resort? One
year? Two? Ten? I think AD has had a very long grace period since they
bought Softimage and people have been patient enough.
They also aren't the only game in town, in fact they own some of the other
games.
On Thu, Mar
Dude, that's attached to a 24.5hz string.
On Thu, Mar 14, 2013 at 2:01 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Also same magic behind this seemingly static flying helicopter:
http://www.youtube.com/watch?v=VfihH-O_0eg
On Thu, Mar 14, 2013 at 8:09 AM, Adam Seeley
In a nutshell... Modo has a great renderer and Allen Hastings is the heart
and soul of Luxology. That said it's not a great heavy lifter , it doesn't
handle large and complex scenes well and lacks a lot of the
refining/optimization tools that it should have at this point.
I tried to use it in
But AD opens themselves up to these attacks frequently. If they'd just
release all the information at once people wouldn't engage in rampant
speculation, instead someone thinks it's a great 'marketing' idea to string
people along.I get why AD thinks it's a neat idea, it lets them show
things
My experience was that it took a lng time to reduce fine noise. It got
to the level you have fairly speedily but after that the curve really began
to flatten out. Maybe it was just my vanilla 500 series nvidia card was
too slow, not sure.
On Wed, Feb 13, 2013 at 10:41 AM, Toonafish
He'll just subdivide everything ;-)
On Wed, Feb 13, 2013 at 4:31 PM, Toonafish ron...@toonafish.nl wrote:
yes, better start preparing for somehumiliation ! ;-)
- Ronald
On 2/14/2013 1:22, Gene Crucean wrote:
One down one to go. NEXT!!! aaarrghahrahgh!!!
...hehe. Ok I'll stop
Our pipeline guy Ran Sariel wants to get in to this thread but he just
joined the list and needs an email from this thread to get started. So
ignore this... apparently the google group is just an archive and can't be
used for replies.
On Fri, Jan 18, 2013 at 1:55 PM, Steven Caron
Do you need bgeo content to test or are you all good?
On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger x...@digidragon.de wrote:
**
Houdini bgeo? Not sure if it can spit out any other formats,
apparently openVDB is on the way but not sure.
OpenVDB will be fully integrated into the next
Houdini bgeo? Not sure if it can spit out any other formats, apparently
openVDB is on the way but not sure.
On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger x...@digidragon.de wrote:
**
Hi Everyone
I am currently updating my fluid shader for mentalRay and Arnold (probably
VRay if the others
Lol! You just made our pipeline guy a happy camper now that he knows
what was randomly crashing soft out when processing assets.
On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde
labordeor...@gmail.com wrote:
We run Softimage In linux (centos 6) here, and we have discovered that Tiff
files
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but
generally I use exr if I'm going above 8bpp, just a much more
predictable format when extra depth is required.
On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron car...@gmail.com wrote:
no compression... i am converting them to an
What do people here use as a standard format? I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?
On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
.tif's = the
[
softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de
Lagemaat [si...@theembassyvfx.com]
*Sent:* Saturday, November 10, 2012 8:57 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: polygon island attributes
Ya I'm looking for a poly island solution which I had kind of thought
Alan that works brilliantly! I plugged it into my gradient et voila!
Sometimes I keep forgetting how I can hack into the compounds to expose
parameters.
Thank you very much everyone for the help. Hopefully others will be able
to use these techniques as well.
On Mon, Nov 12, 2012 at 3:11 PM,
a bit.
On Mon, Nov 12, 2012 at 3:15 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
Thanks Matt,
I've managed to do the first task of isolating and creating and indexing
the islands in ICE. Here's the tree, I got the setup from a a forum
somewhere, I think they based
scripted help.
On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney
moloney.cia...@gmail.com wrote:
Dive inside the turbulence compound and replace any instances of
pointposition with polygonposition. Also, swap polygonindex for point ID.
On Sat, Nov 10, 2012 at 12:21 AM, Simon van de
...@jamination.comwrote:
topolizer has this functionality and much more for those of us who like
things gift wrapped.
*From:* Simon van de Lagemaat si...@theembassyvfx.com
*Sent:* Saturday, November 10, 2012 11:57 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: polygon island attributes
Ya
Hey all,
A while ago I asked how to assign random attributes to polygon islands and
I've recently revisited that task and used a couple of methods using the
get array minimum technique.
Currently I'm just assigning purely random values using a random value node
which has my custom poly island
My pipeline guy has a question for the list regarding workgroups and
xsibatch. Thinking maybe someone here has some info that could help us.
we have a set of workgroups for si,
when launching an interactive si session
we use xsi -w worgroups -run
and all works as expected.
now when I try to
with both, so
can you elaborate on the differences you see between the Arnold and modo
renderers?
-Tim
On 9/25/2012 11:13 AM, Simon Van de Lagemaat wrote:
Modo is a fantastic app and it has a fantastic render engine for the type
of end user they are focusing on. But as good as it is it's
We've got the oddest error msg that occurs when using Softs file browser but
ONLY when Soft is set to use one specific project, if that project is not set
then the browser works fine.
dsbrws - the parameter is incorrect
Anyone seen this before?
We've had an issue with 2012 sap where some of our scenes are resetting all of
our ICE node values to zero. Has anyone ever had this problem?
.
[cid:image001.gif@01CD869E.C1CD89C0]
On 30/08/2012 1:45 PM, Simon Van de Lagemaat wrote:
We've had an issue with 2012 sap where some of our scenes are resetting all of
our ICE node values to zero. Has anyone ever had this problem?
No virus found in this message.
Checked by AVG - www.avg.comhttp
Anyone know a workaround for the problem of XSI hair guides clumping up in
areas with higher density geo on the base mesh?
uniformly distributed geo
Hi,
Depends on the complexity of the mesh, but maybe using Polygonizer shrink
wrapping to closest surface might help get you a step closer.
Adam.
From: Simon Van de Lagemaat
si...@theembassyvfx.commailto:si...@theembassyvfx.com
FYI Is there a good primer anywhere for an ICE based strand workflow for hair?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; softimage@listproc.autodesk.com
Subject: RE
FYI don't know why that made it in there.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: July-20-12 2:25 PM
To: softimage@listproc.autodesk.com; Adam Seeley
Subject: RE: clumping hair guides on non
work fine.
Also, is there a way to bevel vertices in ICE?
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: July-12-12 10:00 AM
To: softimage@listproc.autodesk.com
Subject: RE
I'm looking to create a specif type of geodesic sphere like the one in this pic.
http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif
Basicall as many hexagons as I can muster :-) Anyone got some idea on ways to
do this in Soft or even in a 3rd party program?
Cheers
I love Modo but it is in NO way ready for even moderate production loads. I
know because I've tried to implement it here for commercial production and
there are quite a few roadblocks that hold it back. That's not to say it isn't
capable on smaller jobs, it most certainly is.
As it stands
Is this feasible? I'm trying to assign random color values to points based on
their connectivity i.e. fractured mesh where each chunk has a random value or
color. The mesh isn't light so I'm wondering if this is going to be a slow
process or if it's even possible.
Cheers
at 7:12 PM, Simon Van de Lagemaat
si...@theembassyvfx.commailto:si...@theembassyvfx.com wrote:
Is this feasible? I'm trying to assign random color values to points based on
their connectivity i.e. fractured mesh where each chunk has a random value or
color. The mesh isn't light so I'm wondering
of sphere.kine.global, then you
can get rid of all the other coversions.
gray
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
I'm generating a weight map on a mesh using a simple dot product of a null and
the surface points on the sphere. When I animate the sphere the weight map
generation is ignoring the transforms and acting as if the mesh is in a rest
state.
How can I get the weight map tree to eval the mesh and
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 05:27 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Evaluating ice weight map gen per frame
I'm
We're trying to run a couple of python procedures when Softimage starts up.
Where should we be placing these functions? Is there a place where Softimage
would evaluate python on application load?
Cheers
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